Game Info
Year
2007
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description
In this area-control boardgame with a mythic Scandinavian theme, players draft cards to place their viking warriors and leaders in the different realms found in Norse mythology. Beware! Some regions will suffer Ragnarok, sending your pieces to Valhalla.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 1 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video 9Z-RXd-SSBM
UndeadVikingVideos Discussion at 3:36:19 sentiment: neutral
video_pk 88674 · mention_pk 234359
Click to watch at 3:36:19 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
- Offered for $40 in the pledge manager
Cons
none
Thematic elements
- Norse Mythology
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the best game we played of the day was Nana
- it's a stupid memory game
- 100 bucks I will not be buying that
- it was fine I I enjoyed it I had a good time
- it's really good it's very good
- Frost Haven's already on the top 100
- I miss the old art
- we offer a championship midgard for 40 bucks
- it's too random it does you can't mitigate it at all and it's just rough
- the dice mechanism is cool
- there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video odNuNnYzH9k
Review at 0:42 sentiment: positive
video_pk 67015 · mention_pk 162927
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic and ambitious project
- So many things done well
- Beautiful game
- Nice game to come back to after a while
- Shows so much growth and intelligence
- Spectacular system
- Absolute masterpiece
- Masterful piece of work
- Worth all the wait
- Perfection
- Beautiful piece of art
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is actually the 1.2 version of it. And it's the 1.2 version of Middara, which was just such a fantastic and ambitious project.
- this really is probably one of the greatest uh Japanese RPGs um has that feel to it that I've ever played
- It really just does so many things well and it and it and it's a beautiful game and it's a nice game to come back to after a while.
- absolute masterpiece. is a massive ordeal that I always enjoy playing.
- masterful piece of work.
- perfection. And just a beautiful piece of art.
References (from this video)
No references stored for this video.
Video cBNZHkIKWCk
Meet Me At The Table Playthrough at 0:04 sentiment: mixed
video_pk 7301 · mention_pk 94684
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- deep tactical combat with multiple build paths and gear choices
- lucrative loot progression and unique relics
- team synergy and dynamic spell/weapon interactions
- engaging story moments and side-quest integration
Cons
- high complexity and rule density can be overwhelming
- dice luck and enemy abilities can create punishing turns
- ambush and swarm encounters can rapidly escalate in difficulty
Thematic elements
- Adventure, exploration, high-complexity tactical combat with boss-like encounters
- Forest clearing and caravan/cavern exploration with totems and factions (earth/sea)
- Story-driven, episodic playthrough with lore recaps and side-quests
Comparison games
none
Mechanics (from transcript analysis)
- armor, barrier and armor-piercing — Defensive protections that mitigate damage; certain attacks ignore or pierce armor.
- counter and follow-up dynamics — Dodge, counter-attacks, and follow-up actions that can chain into extended damage.
- dice pools and conviction — Combat and spell effects rely on rolling colored dice with conviction checks and modifiers.
- loot decks and relics — Post-combat rewards that provide items, gear, or other benefits; unique weaponized relics.
- special terrain and hazards — Pits, water spaces and other terrain features requiring agility or alternative movement.
- sphere of influence — A character-defined area where buffs, healing, and enhanced actions apply.
- stamina and energy tokens — Resources spent to move, attack, or activate abilities; managing them is key to success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "five irreducible damage"
- "holy hand grenade was under copyright"
- "this is one of my favorite Dungeon Crawlers"
- "this thing is absolutely Bonkers dead"
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3