Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.
Components: 22x34 inch map, 176 die-cut counters.
World at War #54, JUN-JUL 2017.
Midway Solitaire Deluxe. This game was originally published in World at War #54 and selected in a previous Deluxe reprint survey. The map and counters were updated and more variant counters along with variant rules were added. One mounted map board, one plus partial counter sheets (260 x 9/16” counters), full color player aid cards, and a 32-page full color rules booklet.
Released January 2022.
TDG: Midway Solitaire
- Six different pathways to victory provide replayability and strategic variety.
- Creates depth of gameplay through mission variety and shifting strategies.
- Tells good stories, making the gameplay experience engaging.
- Small box, fast setup, and plays quickly, making it good for travel.
- One of the host's favorites in the travel series.
- Hard to win.
- Recreating the Battle of Midway
- World War II
Mechanics (from transcript analysis)
- Action Point Allowance — US forces can use 'flank speed' (burning fuel reserves) to move two squares instead of one.
- Area Movement — Units move on a map represented by squares or hexes.
- Card Play — Cards dictate Japanese task force movement and can introduce events that modify gameplay.
- Damage Trackers — Units have damage numbers that track hits taken, with units removed from play once they reach their damage factor.
- Dice Rolling — Used for combat resolution where dice rolls of five or six result in a hit.
- Variable victory conditions — There are six different mission objectives that vary in difficulty and strategic approach.
Video topics + discussion points
Quotes (from this video)
- This one definitely one of my favorites.
- This game comes in a small box, so it's easy to travel with.
- the game plays fast, it sets up fast, it doesn't take up a lot of space and tells a good story in a short amount of time.
- Definitely one of my favorites in this series.
- This was a key one right here. I mean, we were in exactly the right position with exactly the right event card to do maximum damage, and we rolled well enough to to do that damage there.
- This is a hard game to win.
References (from this video)
- Accessible and simple to learn and play
- Tells great stories
- Simulates fog of war well
- Engaging decisions regarding risk and reward
- Tremendously fun
- Favorite of Worthington's small-box solitaire games
- Winning the first game can make one question if it's too easy (initially)
- Can be challenging and lead to losses (as demonstrated by the reviewer's second game)
- United States Navy thwarting Japanese plans
- June of 1942, Pacific Ocean
- Coral Sea solitaire
Mechanics (from transcript analysis)
- Area Movement — Players move task forces one space orthogonally per turn, with an option to spend extra fuel to move two spaces.
- Card Drafting — Players draw cards from an action deck which dictates Japanese unit movement, events, and hazards.
- combat resolution — Combat involves rolling dice, with hits typically occurring on a five or six. Specific rules apply for Midway aircraft, ship combat, and long-range attacks.
- Dice Rolling — Dice are rolled for combat resolution, spotting Japanese units, and determining damage from hazards like submarines and danger zones.
- Resource Management — Players manage extra fuel tokens that can be used to extend movement.
- Variable objectives — The game includes different scenarios with varying conditions for winning or losing.
Video topics + discussion points
Quotes (from this video)
- Worthington, I don't know what it is that Worthing how Worthington does this, but they keep making these games that are light, that are quick, and are incredibly fun.
- On the Cody scale, as a solitaire game as a light solitaire game, I'm going to give this a nine out of 10.
References (from this video)
- Love the art
- Looks different from other games in the series
- Has potential to be my favorite one out of all of them
- Looks really cool and it's really different and unique
- Battle of Midway
- June 1942
Mechanics (from transcript analysis)
- Action Card Play — Mentioned as part of the game components and setup.
- combat resolution — Discussed as a key part of the game's sequence of play and with dice hit values.
- Cooperative Mode — Optional cooperative mode for two players splitting commands is mentioned.
- Movement — Ship movement on grids is noted as an interesting aspect.
Video topics + discussion points
Quotes (from this video)
- So what do you call a fat psychic? A fortune teller.
References (from this video)
- Brand new game
- Very different gameplay from others in the series
- Looks very interesting
- Can only play as US forces
- US forces preventing Japanese goals
- Ocean around Midway Island
Mechanics (from transcript analysis)
- Card-based — Card-based play with events that trigger during the game.
- Solitaire — Packaged in the solitaire format.
- Task forces — Features mats for various task forces with different hit points.
Video topics + discussion points
Quotes (from this video)
- This is a State of Siege game where you play as a solo player essentially.
- This looks extremely juicy. If you like soliter games, if you like tactical combat, I think this one's going to be a lot of fun to play.
- This looks like for fans of Japanese history and if you like multiplayer games that are going to give you a grand strategic experience, this like this one looks like it could be a lot of fun.
- This is an outstanding series.
- Halls of Haggar was fishly hard to win, but a fantastic gameplay experience and was very well regarded. This looks like the same type of experience, but another theme, another gameplay element, and more good work from Tom Games.
- Why am I interested in this game? Well, I was reading a book about Greek history, per Greek and Persian history a while ago, and there wasn't I realized there wasn't really a lot of games that focused specifically on naval combat in the ancient era, the era of triams and all the different reams here.
- Combat Commander Adversary solves one of the weaknesses in the game and that given the card-based nature of the play of Combat Commander, it's not a game that is very amenable at all to solitire play.
- This is a dream come true. This looks really fun to be able to play Combat Commander Solitaire and have a a smart and and savvy opponent to go against.
References (from this video)
- New one
- Definitely taking this one traveling
- Plays very quickly
- Battle of Midway
- Battle of Midway
Mechanics (from transcript analysis)
- solitaire play — Host calls it 'Midway Solitaire'.
- Travel format — Host mentions it 'allows you to recreate the battle of Midway in a small travel format.'
Video topics + discussion points
Quotes (from this video)
- This is looking really, really good. Very interesting topic and a very creative design.
- Baggie games are always fun, too, because they come in my mailbox rather than at my front door. So when they arrive, you're like, "Oh, it's a magazine." And then you open up saying, "Oh, it's a game."
- So, it's the flip side of Silent Victory with all of the implications and fun of that.
- This is a tactical combat game, fantas fantasy combat game set in Greek mythology.
- 46% of viewers said yes to this question.
- I figured most people wouldn't have space. Most people wouldn't have the time and most people Yeah.
- I feel like I'm not in the Grognard club until I do one of these experiences.
- Especially now that half of us have done this, I feel left out.