Game Info
Year
2020
Collection
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Description
The "big game in a tiny tin" Mint Series continues with Mint Cooperative, a co-op game that fits in a mint tin!
Work to deliver Mintopia City and the other towns of Mortimer County from the periodontal peril that is the Dominion of Halitosis!
The players, will be collectively trying to defeat the villain by making it through all of the Mayhem cards in the Trouble deck, utilizing each of their individual Superhero specialties and other randomized stunts, before triggering the end of the game.
To win, the players must reveal and process all of the Mayhem cards in the Trouble Deck without the Regional Panic Track meeting or exceeding 27.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video qMJBh2H_XUs
Board Game Spotlight Review at 1:00 sentiment: mixed
video_pk 91393 · mention_pk 285531
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Quick to reset and play again
- Thematic candy world
- Potentially fun with dice luck
- Visually appealing components (implied by the 'third eye' feature)
Cons
- Very difficult, especially with bad dice rolls
- Can be frustrating due to dice luck
- Lost on the first attempt due to dice rolls
- Requires good communication to manage panic
Thematic elements
- Superheroes fighting a villain in a candy-themed world
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — The hosts emphasize working together to save the city and prevent the villain from winning.
- Dice Rolling — Players roll dice to determine actions like placing mints, moving heroes, and triggering trouble cards.
- Hand Management — Players use stunt cards which have a number requirement and a special ability to activate.
- Set Collection — Players collect specific dice combinations (doubles, triples) to trigger special effects or face more trouble.
- Track progression — The mayhem track advances, and if it reaches a certain point, the players lose the game.
- Variable player powers — Each superhero has unique special abilities that can be activated under certain conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are fighting nicotine the the tarnished toothbrush er
- double sixes Wow which means double trouble double trouble so we are going to immediately resolve two of these cards
- we lost that was not a that was no Mulligan
- the game is quick enough where you can reset and play over again
- we survived guys guess what uh nicotine you can
- Mint Cooperative is currently live on Kickstarter
References (from this video)
No references stored for this video.
Video TtvLYhsyA7I
The Dice Tower Analysis at 2:33 sentiment: positive
video_pk 80696 · mention_pk 284887
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, I'm Tom Vasel.
- This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
- It's a pretty good ice breaker type game.
- It works well, okay, seven out of 10.
- Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
- Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
- Mint Control is one of the worst. They really their follow-ups were not nearly as good.
- Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
- Positano, I was very surprised by this game, one of my bigger surprises from last year.
- It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
- And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
- But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
- So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
- Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
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Showing 1–2 of 2