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Mordheim: City of the Damned box art

Mordheim: City of the Damned

Game ID: GID0217272
Game Info
Year
1999
Collection
Ratings
Creator Score
Mechanic profile
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Description

Mordheim does to Warhammer Fantasy what Necromunda does to Warhammer 40k. The game mechanics work in classic Games Workshop fashion.

Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new powers, but play badly and your warband slowly deteriorates as people die or otherwise get dismembered.

Games actually play very similar to Necromunda but due to the fantasy setting you should see fewer long distance shots, and a lot more hand to hand fighting.

Description

Mordheim does to Warhammer Fantasy what Necromunda does to Warhammer 40k. The game mechanics work in classic Games Workshop fashion.

Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new powers, but play badly and your warband slowly deteriorates as people die or otherwise get dismembered.

Games actually play very similar to Necromunda but due to the fantasy setting you should see fewer long distance shots, and a lot more hand to hand fighting.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–3 of 3
Video 6H0xOCTzogY Tabletop Minions Analysis at 7:24 sentiment: negative
video_pk 85755 · mention_pk 311183
Tabletop Minions - Mordheim: City of the Damned video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Still has a dedicated and popular player base despite lack of new releases.
  • Print on demand re-release is a low-risk option.
Cons
  • Remaking it would be a huge financial gamble due to tooling costs for new models and terrain.
  • Using older models from the Old World might put off some players.
  • Moving it to Age of Sigmar might put off other players.
  • Rule changes for a new edition would likely fracture the player base.
  • Remaking it is a big risk.
Thematic elements
  • Skirmish
  • The Old World
Comparison games
none
Mechanics (from transcript analysis)
  • Print on Demand — Suggested re-release method via Wargame Vault or Drive-Through RPG for low risk.
  • Skirmish game — Played on a 4ft x 4ft board, best with dense terrain.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is it dead or something else?
  • The rules are excellent and fast-paced with like really interesting game mechanics.
  • If they're discontinuing War Cry, then they should put all of the rules up as free PDFs on the download section of the Warhammer community site.
  • Remake Mordheim. I've seen a lot of speculation online about how that's maybe something that they're going to do if War Cry is, you know, truly gone, and I don't think it' work out well for anyone.
  • Just because there's like a skirmish sci-fi game, right, Kill Team, which is on its like third edition at this point now, doesn't mean that there has to be a skirmish fantasy game, I suppose.
  • War Cry was a great game that was a bit hog tied by having an entire season of expensive meat tree box releases, right? But maybe also it was also hog tied just by being a fantasy themed game, right?
  • I personally identify more as a science fiction gamer, but War Cry did have fun and elegant rules and some pretty great models and great kind of list building mechanics and all that kind of stuff, but I probably would have enjoyed it even more if it was Sciry more so than the current version of Kill Team for sure.
References (from this video)
No references stored for this video.
Video b8UIYX-9Zh8 Rob's Tabletop World Discussion at 29:28:56 sentiment: positive
video_pk 81533 · mention_pk 339372
Rob's Tabletop World - Mordheim: City of the Damned video thumbnail
Click to watch at 29:28:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 44:03 sentiment: negative
video_pk 81521 · mention_pk 309312
The Dice Tower - Mordheim: City of the Damned video thumbnail
Click to watch at 44:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ooh, a little group of models and you go through and you fight.
  • If they survive, you can upgrade them. I'm like, 'Ooh, you get some cool powers.'
Cons
  • But then they would die. And they're like, 'Well, when I die, you you got to build a new one.' I'm like, 'But I was my all the power that I was upgrading to is gone.' So, that was sort of a disadvantage. For me, anyway.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — If they survive, you can upgrade them. You get some cool powers.
  • Skirmish game — a little group of models and you go through and you fight
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
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