Game Info
Year
2001
Players
3-6
Age
10+
Playtime
90 min
Complexity
1.8/5
Collection
Your Tier
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Vibe profile
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Description
A humorous card game where players kick down doors and fight monsters while backstabbing each other to reach level ten first.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment:
pos 6 ·
mix 2 ·
neu 0 ·
neg 9
Showing 1–19 of 19
Video AmOd01HEg-8
Board Games UnLocked Review at 13:56 sentiment: negative
video_pk 116759 · mention_pk 329629
Click to watch at 13:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Considered the shittiest faction ever played by one reviewer.
- Separated from other factions because the reviewer never wants to play with them again.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's one of the most perfect games out there in terms of just game design because it all it is is literal factions that you take two of shuffle the decks together and just see what the combinations that accommodations are
- I never once had a reference to rulebook right I'm I've asked a question right there's sometimes you can have weird timing where it's like okay so how does this work and then you can reference this but with the bigger bigger box you have this comprehensive rulebook that they're all everything's in life which is just really nice
- I've never played a game of smash before I didn't have a great time
- The game is so short like 15 points is not a long I would say that's one of my dislikes I was gonna agree with you
- It's always very very high on on lists and the more I play it like I can a man I can't think of a time where I had a bad time playing the game
References (from this video)
No references stored for this video.
Video 5IT7ZCBf3iU
Board Games UnLocked Top List at 6:18 sentiment: mixed
video_pk 105436 · mention_pk 303881
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Good time
- Fun with a group
- Good casual introduction
- Blast with a few beers
Cons
- Gets a lot of hate
- Can be miserable if taken too seriously
Thematic elements
- Kicking down doors and defeating monsters
Comparison games
none
Mechanics (from transcript analysis)
- defeating monsters — You're just like going and defeating monsters.
- Leveling up — You're just like going and defeating monsters and kicking down doors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It made my number one.
- The Making it co-op completely I was like, "This is amazing."
- It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
- It is one of my favorite games ever made, deck building or not.
- Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
- So, this is also a massive campaign uh boss battler game.
- But it is some of the best writing in board games in my opinion.
- Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video N5OxwJmSVSc
Rolling Dice & Taking Names Event Coverage at 0:37
video_pk 93611 · mention_pk 253523
Click to watch at 0:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're here both of us are here at the queen city game club tabletop day event
- we have a game of super dungeon this year which never makes it to our regular tuesday night events but with this much time today it's hit the table
- love letter which is the 16 card quick hit sensation that you can't buy anywhere right now because it keeps selling out
- i think that's why it's so popular because it's such a great game for only ten dollars
References (from this video)
No references stored for this video.
Video iWv4A45Us9Y
Watch It Played Discussion at 5:48
video_pk 92515 · mention_pk 311280
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All around I'm very thankful hopefully I don't screw it up and hopefully I can bring you guys back some interesting and exciting content
- my objective with the channel is to try to provide our viewers with the most thorough comprehensive instructional videos for games that I know how to create
- I want the majority of the support for this show to come from the people who take the time to watch it and be a part of it
- At the end of the day I'm just a guy in my basement shooting videos of board games right but I have been able to have all of these meaningful interactions with the viewers uh make connections with Publishers of games that I enjoy how wonderful is that
- Oh my goodness are you Luke or are you if you're Clark Kenton it's Superman under there
- This is Relic this I saw this game featured recently uh on our friend's Channel there talks from crit happen he did a a review of this game
- thank you Red Claw two games crazy generous uh luk good job tearing this poor box to shreds
References (from this video)
No references stored for this video.
Video 3766RwY_ohM
Watch It Played Analysis at 23:02 sentiment: negative
video_pk 92385 · mention_pk 310763
Click to watch at 23:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- hard to be content playing because better games exist
Thematic elements
Comparison games
- Monopoly
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I used to flip the table a lot but now I don't flip the table nearly as often as what I used to
- I think game designers buy fewer games than game players do because game designers have more exacting standards
- I don't think there's anything wrong with you determining for yourself what games you like more and which ones you like less that doesn't make you a snob I think the snobbery comes into play on how you treat other people who don't share your same interests
- I think you can get caught up in Chasing The Cult of the new and that will burn you out I think over time I don't think that can be a sustainable Joy
References (from this video)
No references stored for this video.
Video 2UwrlvcHT3E
Watch It Played Discussion at 42:20 sentiment: negative
video_pk 92401 · mention_pk 316817
Click to watch at 42:20 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Fun for the first time.
- Cartoony artwork and theme are fun when the game doesn't last forever.
Cons
- High luck element.
- Game can go on for a long time.
- Leader gets ganged up on.
- Doesn't have a mechanism to control game length.
Thematic elements
- Cartoony artwork and theme are fun
Comparison games
none
Mechanics (from transcript analysis)
- Player Elimination — When someone's winning and could potentially end the game everyone beats up on them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video vjIfF8nOj2g
Ryan and Bethany Board Game Reviews Discussion at 9:46 sentiment: positive
video_pk 89750 · mention_pk 332207
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fun and chaotic
- great for casual play and groups
Cons
- can feel chaotic and shallow for serious gamers
Thematic elements
- parody of role-playing games
- humorous dungeon-crawling
- lighthearted and chaotic
Comparison games
- Killer Bunnies
- Outburst
Mechanics (from transcript analysis)
- card-driven combat and dungeon exploration — play cards to gain levels and thwart opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video HfPsW-01nw4
Watch It Played Discussion at 13:23 sentiment: positive
video_pk 89161 · mention_pk 341971
Click to watch at 13:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Got me into the hobby
- Had so much fun
- Got so many other people into the Hobby
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's witch publisher makes the best board games huh
- the pieces are so tactile and nice to touch
- it's infinitely frustrating and wonderful to play
- The actual movement is very simple
- It's a game of revenge
- It has everyone chanting all the time
- there needs to be more holiday games
- Munchkin was one of those games that really got me into the hobby
- The Castles of Burgundy opened my world to all the games that I love
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI
Nights Around a Table Discussion at 2:36 sentiment: negative
video_pk 88987 · mention_pk 338892
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- can cause friends to fight
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
- I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
- I love it so much! I've never won a game - I have a massive amount of fun.
- It was the first real unique board game I owned.
- D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
- It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
- I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
- It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
- I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
- I tried Munchkin once, and I don't want to lose my friends over a game.
- Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
- Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
- When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
- Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
- I don't know how I'm gonna put my kid through college since I have to buy it all again!
- There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video JPEMsfPOd9I
Get into games Interview at 9:39 sentiment: positive
video_pk 86451 · mention_pk 307083
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to teach and quick to play
- great for casual family sessions
Cons
- can feel chaotic and luck-driven
Thematic elements
- Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a glorious day because we have our friends here.
- Beanie's first campaign and Mommy's first campaign and Daddy's first campaign.
- Don't be precious about it.
- It's never going to happen; life is what happens when you're busy making plans.
- Get into games on air; Rent Shuffle and Roll at rentshuffleandroll.co.uk with code gg50.
- Learning through board games—sharing, planning, flexibility, and teamwork.
References (from this video)
No references stored for this video.
Video 81sOHE-7BGQ
Chairman of the Board Analysis at 7:08 sentiment: negative
video_pk 85651 · mention_pk 316672
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Marvel version was a bit funner.
- Popular.
Cons
- Complete luck fest.
- Horrible take-that mechanisms.
- Awful kingmaking mechanisms.
- Full of faults.
- Objectively a terrible design.
- Takes way too long.
Thematic elements
- Dungeon crawling and combat
Comparison games
none
Mechanics (from transcript analysis)
- bluffing — Players can bluff about their cards and intentions.
- Leveling up — Players gain levels by defeating monsters and advancing.
- Take That — Mechanisms designed to hinder opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Took me a long time to learn.
- the more I think that kind of the cleanliness of rules, the streamlining of rules, for me, that is real good game design.
- I still give it like a six out of 10.
- When I play this one, I kind of feel very cold on it to be honest.
- I just prefer competitive games in general. I can't explain why.
- Still good game. Again, an absolute classic, but completely numb on it now. I'm not really interested in playing it anymore.
- And yeah, I absolutely love and advocate this one non-stop.
- It's actually a lot of fun.
- I think this game is so genius.
- For me, this is always the measuring stick when it comes to social deduction.
References (from this video)
No references stored for this video.
Video m2wdTXAm05s
One Stop Co-op Shop Analysis at 0:14 sentiment: mixed
video_pk 85204 · mention_pk 339393
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Accessible gateway game
- Fun fantasy character creation motif
- Humorous elements
- Memorable chaotic moments
- Offers cooperation and deal-making options
Cons
- Incredibly swingy opening hands
- Frustrating for players who get bad starting hands
- End game can drag due to card accumulation
- Prone to kingmaking
- Can be too much of a good thing
Thematic elements
- Kill the monsters, steal the treasure, stab your buddy.
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — you're going to be playing your cards, beating monsters, getting treasure, leveling yourself up.
- Cooperation/Deal Making — There is a little bit of cooperation. There's some deal making. You could work things out, especially as you level up, but for the most part, you're going to try to go for the win all on your own.
- Hand Management — you can carry as many small items as you want. You can have a hand of enhancers and all that.
- Leveling up — leveling yourself up to a big beefy level nine. And hopefully, you are the first one to cross that threshold to level 10 and the win.
- Monster fighting — beating monsters
- Race and class selection — You start off as a winnie little level one with no class. Tons of puns in this one. Lots of humor.
- Take That — The competitiveness here is of the take that variety. So, as you are playing your cards and going for your win, all the other players around the table are going to have the chance to jump in a knife you in the back at just the right time.
- Treasure gathering — getting treasure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're getting back to the sets that just add to the main decks.
- The game is reaching its innovation limit.
- This is a set without a lot of that fluff, no attempts at new races or classes that I think adds more bloat, doubles down on the mechanisms that uh players have responded to the most.
- The last the numbered sets as I record this here in 2025. it for me it's a complete skip.
- This time warp adds absolutely nothing uh whatsoever besides more art from John Kovaleik.
- It kind of broke trust with the system.
- My time warp adds nothing.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI
Board Game Critique Top List at 12:55 sentiment: negative
video_pk 80702 · mention_pk 335908
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Humor on the cards is funny
- Backstabbing and temporary alliances can make it feel like a party game
Cons
- Does not hold up as a game
- Randomness is completely unmitigated
- Whoever draws the best items early has a structural advantage that good play cannot overcome
- End game is a notorious bottleneck
- Players hoard cards to deny others
- Stalling
- Fun that existed early has long since left the room
Thematic elements
- Parody of dungeon crawling role-playing games
- Dungeon crawling
Comparison games
- Skull
Mechanics (from transcript analysis)
- Combat — Fight monsters.
- Dungeon Crawling Parody — Parodies dungeon crawling role-playing games.
- Leveling up — Race to level 10.
- loot — Loot treasure.
- Player vs. Player — Other players help you fight or sabotage you with curses and monster enhancements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
- A game being widely loved does not mean it was built for you.
- Your table is not our table.
- If we are hard on a game you adore, that is a data point about us, not a verdict on you.
- Race for the Galaxy instead.
- It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
- Brass: Birmingham.
- It is a game I admire far more than I enjoy.
- Dune Imperium again.
- Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U
Neon Gorilla Interview at 1:25:07 sentiment: negative
video_pk 80661 · mention_pk 307659
Click to watch at 1:25:07 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
- Can be fun for younger players who enjoy the pictures and light-hearted conflict.
Cons
- Fails to deliver on its intended fun and light-heartedness.
- Leads to a negative experience of suffering and insanity.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
- Take That — Implied through the 'Haha, I got you, bitch' sentiment, though the game fails to deliver this effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
- I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
- Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
- Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
- Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
- Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
- >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
- I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
- It is. It's the Wikipedia of board games
- You can't be afraid to like say something that's going to make people mad.
- It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
- I I don't want to collect any more Funko Pops for this board game.
- I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
- I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U
Neon Gorilla Interview at 1:27:50 sentiment: negative
video_pk 80661 · mention_pk 307649
Click to watch at 1:27:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- Shitty game.
- No joy, happiness, pleasure, or entertainment.
- Hollow vessels of nothingness.
- Emotionally void besides frustration and sadness.
- Players are just watching each other slowly dive into a form of insanity.
Thematic elements
- Players explore a dungeon, kill monsters, and grab loot.
- Humorous, narrative driven by player actions and card play.
Comparison games
none
Mechanics (from transcript analysis)
- Player Elimination — Implied by the suffering and eventual winner.
- Take That — Players can play cards to hinder opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
- I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
- Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
- Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
- Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
- Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
- >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
- I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
- It is. It's the Wikipedia of board games
- You can't be afraid to like say something that's going to make people mad.
- It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
- I I don't want to collect any more Funko Pops for this board game.
- I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
- I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video nMihwPNR2EI
The Dice Tower Top List at 12:29 sentiment: negative
video_pk 80001 · mention_pk 337381
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- The idea of mashing up stuff
- Adding two things together
- Zombies and aliens fighting each other
Cons
- Turned into a 15-hour game
- Worst game of my life
- 12 people playing
Thematic elements
Comparison games
- Smash Up
Mechanics (from transcript analysis)
- Deck mixing — Mixing two different themed Munchkin decks together.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
No references stored for this video.
Video RFJwq-xURgY
watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64380 · mention_pk 157830
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, step-by-step instruction for setup and play
- Deluxe version provides folding board and standees, with regular version using different components but same rules
- Humorous, lively flavor with quirky cards and interactions
- Reminder to consult FAQ for specific card interactions
Cons
- Content acknowledges there are many possible card interactions not exhaustively covered
- Requires referencing external FAQ/website for edge cases
- Tracking in the regular version may rely on paper/coins rather than standees
Thematic elements
- fighting monsters and competing to reach level 10 by collecting treasure
- fantasy dungeon with monsters and treasure
- competitive, backstabby dungeon crawl with character customization and items
Comparison games
none
Mechanics (from transcript analysis)
- Combat against monsters — Compare combat strengths (monster level vs. player level) and use items, curses, and helpers to adjust the outcome; killing monsters advances levels.
- Combat: Damage Based — Compare combat strengths (monster level vs. player level) and use items, curses, and helpers to adjust the outcome; killing monsters advances levels.
- Curses — Some door cards are curses that affect you (e.g., lose a level, ongoing minus to rolls).
- Dice Rolling — If you can't win, you can attempt to run away by rolling the die; a 5+ escapes, else you suffer bad stuff.
- Discard to draw/ replacement — When monsters are defeated or curses resolved, cards are discarded to their respective piles; if door/treasure decks empty, discard piles shuffle into new decks.
- Equipping items and restrictions — Items can be equipped or carried; some require race/gender/class; items can take up space and have body keywords.
- Help from other players — Other players can add combat strength to the fighting player in exchange for rewards or bribes.
- Kick open the door phase — On your turn you open the door by drawing and revealing the top card of the door deck.
- Running away by die roll — If you can't win, you can attempt to run away by rolling the die; a 5+ escapes, else you suffer bad stuff.
- Trading — Players can trade items when not in combat; you may sell items on your turn to gain levels.
- Trading and selling — Players can trade items when not in combat; you may sell items on your turn to gain levels.
- Treasure and leveling — Defeating monsters provides treasure cards and increases your level towards 10; only killing a monster can reach level 10 to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- fighting in a dungeon is always dangerous but here it's not just the monsters you have to worry about even your friends are trying to stab you in the back
- the only way to advance to level 10 and win the game is if you kill a monster
- these cards will give my character certain advantages and disadvantages as i play
References (from this video)
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Video Htw7Rm7VRF8
The Dice Tower Discussion at 16:10 sentiment: positive
video_pk 32444 · mention_pk 95989
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible and humorous
- Huge ecosystem of expansions
Cons
- Can feel repetitive
- Some expansions may overcomplicate
Thematic elements
- Humor and RPG-trope spoof
- Fantasy parody
- cartoonish and satirical
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting — Draw and play cards to defeat monsters and advance
- Card drafting/drawing — Draw and play cards to defeat monsters and advance
- Leveling up and inventory — Gain levels by defeating monsters; collect items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Flip 7 is becoming an unstoppable juggernaut.
- Ticket Ride has sold 20 million copies.
- Ticket Ride will return in Avengers Doomsday.
- Oink Games is opening an official store in Harajuku in March.
- Labyrinth Chronicles is being crowdfunded soon. It has a retail release in quarter 4.
- Legacy is coming out at Gen Con.
- This is its own standalone thing. It sounds very different.
References (from this video)
No references stored for this video.
Video Ow2FDl2yiPU
Adam in Wales - Board Game Design Analysis at 4:00 sentiment: positive
video_pk 8451 · mention_pk 24838
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- humorous and social
- lightweight and fast-paced
Cons
- luck-based
- potentially chaotic
Thematic elements
Comparison games
- Exploding Kittens
- Blood Rage
Mechanics (from transcript analysis)
- card drawing / combat — play cards to attack, backstab, and enhance own position
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- there's no right way to play games
- there's no one genre or style of player which is more valid than another
- just because you're a rogue doesn't mean you couldn't enjoy a game of chess or Splendor or Puerto Rico
References (from this video)
No references stored for this video.
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