In Mystic Manor, players take turns spending courage points to move to a new location inside the house or perform actions outside of the house that allow the players to build up their character's maximum courage and storage, sell items they have collected, gain new items, enlist the help of a pet dog, or reset their courage points to re-enter the manor.
Inside the house, you spend courage to move to a new room to collect items, attack ghosts, capture imps, bargain with apparitions, or gain the companionship of a house cat. Players will attack ghosts by rolling a die that will be augmented by the pets and tools that they have collected in their inventory. Imps may be captured by using a net. Apparitions, which appear only in the attic, will require the sacrifice of one item in inventory.
Each player has a limited amount of inventory and courage and a unique skill. They must manage their inventory and courage to defeat the ghosts and to venture further into the house.
Once a certain number of baddies have been removed from the haunted manor, players calculate their scores by gaining a dollar value for every ghost defeated, apparition dispelled, imp released, painting sold, item remaining in their inventory, and personal bonus collected. The player earning the most money wins.
-description from designer
- Potentially appealing to fans of abstract strategy games.
- Charming theme elements like blue flax.
- The host personally does not enjoy abstract strategy games.
- Abstract strategy with a fantasy creature theme.
- A high school called Mythic Manor
- Yin
- Santorini
- Dominion
- Dice Forge
- Chess
Mechanics (from transcript analysis)
- abstract strategy — The game is described as an abstract strategy game.
Video topics + discussion points
Quotes (from this video)
- I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
- it's the number two ranked abstract strategy on BGG right now
- I'm not an abstract guy at all at all I run from abstract games
- when I the first time I played Mythic Mischief against my friend Derek I I did win
- I find that when people teach me games I don't like them is that weird
- I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
- Santorini was taught to be by a different by another person I didn't read the instructions
- it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
- it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
- the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
- Cosmic frog is a game of collection combat and theft on a planetary scale
- each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
- your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
- it's amazing hot damn
- man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
- Yin
- Chess
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
- it's the number two ranked abstract strategy on BGG right now
- I'm not an abstract guy at all at all I run from abstract games
- when I the first time I played Mythic Mischief against my friend Derek I I did win
- I find that when people teach me games I don't like them is that weird
- I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
- Santorini was taught to be by a different by another person I didn't read the instructions
- it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
- it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
- the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
- Cosmic frog is a game of collection combat and theft on a planetary scale
- each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
- your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
- it's amazing hot damn
- man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
- Love the concept
- Super fast turns
- A lot of fun
- Competitive ghost hunting
- Competitive ghost hunting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
- evolution of Mystic Veil with stronger art direction and more interactive boards
- four-board variability increases replayability
- improved stacking of advancements for deeper combos
- art production and alignment remains a slotted challenge
- slightly more complex than Mystic Veil for new players
- world infusion of magic; exploration and board-driven progression
- evolution of Mystic Veil into a world with four boards and a veil-like system
- thematic, art-forward, highly visual
- Mystic Veil
- Gloom
- Edge of Darkness
Mechanics (from transcript analysis)
- Card Crafting — advancements sleeve on a card can create combos more deeply than Mystic Veil
- card crafting (enhanced) — advancements sleeve on a card can create combos more deeply than Mystic Veil
- Deck Building — players build and modify a personal deck through acquisitions
- veil board / board-based resource flow — new veil board replaces old veil cards with a pathing network
Video topics + discussion points
Quotes (from this video)
- This is literally a game about abstract weirdo art.
- Dominion was the first deck building game that said we should.
- Tons of props to Dominion for being so original.