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Mythic Mischief box art

Mythic Mischief

Game ID: GID0222373
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
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Description

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

Description

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 47
This page: 47
Sentiment: pos 40 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–47 of 47
Video TkhFriz-xU8 Board Game Buzzz Unboxing at 2:41 sentiment: positive
video_pk 100047 · mention_pk 278147
Board Game Buzzz - Mythic Mischief video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every faction plays wildly different, adding replayability
  • Features individual player powers
  • Incredibly amazing, distinct, and unique look
  • Mechanisms are revolutionary to the board game space
Cons
none
Thematic elements
  • fantasy characters (factions) trying to get opponents captured by the 'Tom keeper'
  • a school
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Moving around the board trying to get other players captured by the Tom keeper by blocking them off.
  • individual player powers — Each faction plays wildly different, providing unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have honestly been obsessed with Ivy Studios and the games that they produce for a while.
  • The mechanisms and the stuff that they're introducing throughout their throughout these games I feel like are kind of revolutionary a little bit to the board game space.
  • Austin I was not expecting this much I was expecting like one game maybe.
  • Ivy Studios...they have been doing incredible stuff.
References (from this video)
No references stored for this video.
Video dX5QVIbYz0g Getting Games Top 25 List at 22:16 sentiment: positive
video_pk 90305 · mention_pk 241125
Getting Games - Mythic Mischief video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • mythic mischief, hide-and-seek style
  • mythic school and tomb keeper
Comparison games
none
Mechanics (from transcript analysis)
  • action points, grid movement, variable player powers — players navigate as mythic students, avoid the tomb keeper
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the quickest meanest knife fight for veteran and 18xx style players
  • it's supposed to be a 90 to 120 minute game
  • adorable
  • i'm going to be playing this game tonight
  • i actually purchased a copy of this about 30 minutes ago
  • this expansion adds in a few new things which seemed like they would slot in quite well
  • this just sounds so cool
References (from this video)
No references stored for this video.
Video pNctGeuFzwY Nights Around a Table Discussion at 5:19 sentiment: positive
video_pk 90251 · mention_pk 240872
Nights Around a Table - Mythic Mischief video thumbnail
Click to watch at 5:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique factions based on high school tropes.
  • Nice illustrations that match the miniatures.
  • Challenging abstract strategy elements.
Cons
  • Prototype miniatures have durability issues (e.g., heads detaching).
  • The initial visual presentation of factions can be boring.
  • Some mechanical explanations might be complex for new players.
Thematic elements
  • Fantasy creatures (Mythics) as high school tropes (Vampires as Spike, Frankenstein's monsters as Jocks, Wizards as Nerds, Zombies as skater kids)
  • A school library
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — The game involves combat where players can 'bite' or 'throw' opponents.
  • Movement — The game involves moving pieces across a board, with discussion about shortest paths and movement points.
  • Push Your Luck — The game involves managing movement points, and potentially losing points if caught by the 'To Keeper'.
  • Resource Management — Players use action cubes to perform actions.
  • Set Collection — The game involves collecting sets of identical lands to maximize points, or collecting diverse lands.
  • Variable player powers — Each faction has unique special abilities and bonus abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
  • it's the number two ranked abstract strategy on BGG right now
  • I'm not an abstract guy at all at all I run from abstract games
  • when I the first time I played Mythic Mischief against my friend Derek I I did win
  • I find that when people teach me games I don't like them is that weird
  • I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
  • Santorini was taught to be by a different by another person I didn't read the instructions
  • it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
  • it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
  • the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
  • Cosmic frog is a game of collection combat and theft on a planetary scale
  • each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
  • your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
  • it's amazing hot damn
  • man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
No references stored for this video.
Video HTWNHg9axVY Hungry Gamer Discussion at 4:43 sentiment: positive
video_pk 89156 · mention_pk 236509
Hungry Gamer - Mythic Mischief video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Lands of Gaulsir
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very scientific exploration of what the best game according to Beatrice the board game dog of the year is
  • there are now actually four prizes there were three before but now there are four
  • Let's Jump Right In to round number one
  • please like subscribe share do all those things
References (from this video)
No references stored for this video.
Video mVogFeZYEks Ryan and Bethany Board Game Reviews Top 10 List at 6:13 sentiment: positive
video_pk 88299 · mention_pk 232482
Ryan and Bethany Board Game Reviews - Mythic Mischief video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique, kinetic puzzle feel
  • Fun thematic integration
Cons
  • Can be fiddly and busy
Thematic elements
  • Mythical creatures and bookshelf manipulation
  • A magical library world with tomes and puzzles
  • Whimsical, family-friendly puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — Move bookshelves to catch your opponent; drag pieces into position to block or trap.
  • hidden movement / spatial manipulation — Move bookshelves to catch your opponent; drag pieces into position to block or trap.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everybody hello I'm Ryan I'm Bethany
  • this is our top 10 favorite games about Wizards warlocks and witches
  • it's a battle between those two all this kind of this clever card play
  • this game is so much fun
  • it's a really clever two-player game
  • it's a puzzle but the puzzle's alive and it's moving
  • this is such a fun game
  • it's gorgeous beautiful game
References (from this video)
No references stored for this video.
Video XelVt63k_mE Brains On Games Review at 0:00
video_pk 86819 · mention_pk 226104
Brains On Games - Mythic Mischief video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • students at a mythical school pranking each other while avoiding the grounds keeper
  • Array
  • Mythic Manor hedge maze/prank setting with student factions
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mythic Mischief is a rules light strategy game but the strategy itself is much heavier
  • There is no randomness here
  • it's a spatial puzzle that you're solving on every single term
  • great theme great components and gameplay
  • the game is gorgeous and sucks you in
References (from this video)
No references stored for this video.
Video AV1jMqvf1nU Quackalope Discussion at 0:54
video_pk 86502 · mention_pk 223907
Quackalope - Mythic Mischief video thumbnail
Click to watch at 0:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everyone to back your game. I also want no one who will not like your game to back your game.
  • If there's not a rule book that tells me there isn't a game.
  • Don't buy games for a future you're unwilling to build.
  • Games are work. It takes effort to prioritize the time, arrange the people coming together.
  • if you're going to be a hardcore Kickstarter backer you should be engaged in the campaigns you're backing.
  • The shortest campaign page I've probably ever seen was a slate spider sure there was almost no gameplay sure I backed it in a heartbeat because I love slave aspire
  • The number one way to not get your game that you spend a lot of money on is not filling out your pledge manager.
  • I'll never finish the. I have a calyx worth of games downstairs that I desperately want to play.
References (from this video)
No references stored for this video.
Video PMzLPLMze_o Quackalope Top List at 9:33 sentiment: positive
video_pk 86526 · mention_pk 224094
Quackalope - Mythic Mischief video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a ton of fun memories.
  • Has some really beautiful resin components.
  • Does not take up a lot of space.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures — Features resin miniatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hold on to things that are unique that tell a story that you enjoy that give you pleasure and get rid of all the other stuff
  • this is an industry built off of passion and love
  • this is like Lego building bricks except for an RPG
References (from this video)
No references stored for this video.
Video iutNhskIy4o Quackalope Review at 12:00 sentiment: mixed
video_pk 86409 · mention_pk 223418
Quackalope - Mythic Mischief video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Changing the path of the Tone Keeper and achieving 'three catches' is a wonderful feeling.
  • The asymmetric player powers are highly praised, leading to unique strategies.
  • The economy of play built around opponents' mechanics is deeply appreciated.
  • Can be enjoyed by younger players (e.g., a nine-year-old) who do very well.
  • The depth of strategy is enjoyable.
Cons
  • Can cause extreme analysis paralysis due to many options.
  • Frustrating to watch players try to undo turns that didn't result in desired catches.
  • The perfect information nature combined with many variables can lead to frustration.
  • No easy solution for analysis paralysis; timers create stress.
  • Difficult to teach to players still figuring out new games due to its depth and complexity.
Thematic elements
  • Students playing a game to see who can stay in the library the longest while a 'Tone Keeper' tries to kick them out.
  • A library
Comparison games
none
Mechanics (from transcript analysis)
  • area manipulation — Players can move their own characters, opponent's characters, the 'Tone Keeper', and alter the environment (walls, debris).
  • Asymmetric Player Powers — Each player faction has unique abilities that significantly alter their strategy and interactions.
  • perfect information — The game is perfect information, meaning all relevant game states are visible to all players.
  • Set Collection — Players aim to achieve 'catches' which seem to be a form of set collection or objective completion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're reviewing all of Ivy Studios games
  • I proposed doing a best and worst a uh unabridged Unapologetic on a bridge this I thought it was gonna be very abrasive they're slightly Abridged this is what I do like about your game okay one mechanic this is what I don't like about your game and I'm saying the same thing
  • So while this is review content this in itself is not sponsored uh but take everything we say with a slight grain of salt
  • And do you like the concept of sitting down next to a designer slash publisher and talking about the things that you like and don't like about their games
  • Whatever you do remember do the important thing put as many hamsters into your mouth as you can fit and then go to the movies trust me they'll enjoy the show
References (from this video)
No references stored for this video.
Video VYN3MdsTfSM Watch It Played Top 10 List at 1:07 sentiment: positive
video_pk 86141 · mention_pk 222135
Watch It Played - Mythic Mischief video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of a set of highly regarded two-player games
Cons
none
Thematic elements
Comparison games
  • Caesar sees Rome
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dynamic it's phenomenal it's exciting
  • one of the greatest games of all time one of my favorites
  • distill tension and stress in the most lovely way into a two-player game
  • Ticket to Ride is a great example
  • the thrill of the hunt
  • I own a fair amount of Ticket to Ride expansions
References (from this video)
No references stored for this video.
Video SK_09TcPjB4 Ryan and Bethany Board Game Reviews Top 100 List at 24:02 sentiment: positive
video_pk 86191 · mention_pk 222311
Ryan and Bethany Board Game Reviews - Mythic Mischief video thumbnail
Click to watch at 24:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever puzzle design
  • Flavorful components and theme
Cons
  • Rules heavy, could be intimidating
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Competitive puzzle — Players maneuver monsters in a school and library setting to achieve manipulation strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is insanely clever
  • this is a full Cooperative game by Matt Leacock
  • it's a sandbox game you can do whatever you want
  • this has replaced Code Names for me
  • it's elegant design
  • it's so silly and so funny
  • two stages in this game you're placing trees everywhere
  • you will not win it by chance
References (from this video)
No references stored for this video.
Video 74tLg7fdJ-4 Foster the Meeple Other at 17:23 sentiment: positive
video_pk 85951 · mention_pk 221378
Foster the Meeple - Mythic Mischief video thumbnail
Click to watch at 17:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monumental it's very Monumental
  • and push is a push your luck game that I think is really fun and you could play it in the springtime
  • libertalia you feel liberated
  • roll and bump I said it was scandalous it's scandalous that's the animal version of pump and grind rolling bump is the next game and that's what the animals do because they have to make the babies in the springtime
  • there's a forest Shuffle as the animals look for their mates in the spring time to do a little roll and bump
  • the worms have spanned across the ground because the water pushes them out of their home Engish that isn't even English it rains and the worms they pop up and the robins eat them true but because the worms are spanned everywhere worm span is the next game
  • nocturn is the next one because nocturnal animals are coming back they're back in the spring
  • Scales of Fate mhm okay it's amazing it's two-player game awesome
  • Moon rollers because the moon rolls in the springtime because it's so excited that it's not winter it's just rolling around
  • and fractured Sky because when winter explodes it fractures the sky
References (from this video)
No references stored for this video.
Video OL8VnO3vYOs The Cardboard Herald Interview at 8:27 sentiment: mixed
video_pk 85235 · mention_pk 218043
The Cardboard Herald - Mythic Mischief video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Retains grid and teacher chasing mechanic
Cons
  • No longer primarily a programming game
Thematic elements
  • Monsters
  • A school
Comparison games
none
Mechanics (from transcript analysis)
  • Grid Movement — The game retained a grid and a teacher chasing mechanic.
  • Programming — Started as a programming game but evolved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
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Video YGnTYMHrTpk Watch It Played Expo Walkthrough at 15:19 sentiment: positive
video_pk 85190 · mention_pk 217806
Watch It Played - Mythic Mischief video thumbnail
Click to watch at 15:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Realm of Reckoning
  • Rush of Icor
  • Memoir 44
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a bring and buy.
  • Open gaming is not the UK Games Expo's strong suit.
  • If you want to play games, walk past the Viking village.
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 22:00 sentiment: negative
video_pk 85054 · mention_pk 217235
Our Family Plays Games - Mythic Mischief video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Overly generous 48-hour reward led to a massive spike followed by a flatline in funding.
  • The campaign experienced its biggest flatline after the initial surge.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video DorSUVOYYIw Quackalope Analysis at 8:16 sentiment: positive
video_pk 83816 · mention_pk 212079
Quackalope - Mythic Mischief video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theme integration was successful and loved
  • The host learned to trust his co-designers' vision
  • The final game turned out to be something the host loves
Cons
  • Host initially doubted the theme's viability
  • Host initially envisioned a more combat-focused game
Thematic elements
  • Monster mayhem (dogs and cats)
  • Animal sanctuary (dogs and cats)
Comparison games
none
Mechanics (from transcript analysis)
  • Faction-based gameplay — The game features different factions, specifically dogs and cats, competing.
  • theme-driven design — The theme of animal factions was a key element that the host initially doubted but grew to appreciate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You Gotta Kill Your Darlings sometime
  • Games are often in an artistic expression in the same way that novels and video games and and and paintings are
  • it's gonna suck until it doesn't
  • All of our games sucked until they didn't
References (from this video)
No references stored for this video.
Video W0OD6GTBFYQ BoardGameCo Discussion at 12:02 sentiment: positive
video_pk 81686 · mention_pk 203998
BoardGameCo - Mythic Mischief video thumbnail
Click to watch at 12:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Viewed positively as a light, fun option
Cons
  • Limited detail in discussion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • family party game — fast-paced social interaction and playful competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's crazy out there.
  • the week of crazy crowdfunding is continuing
  • Fury of Dracula coming back with a fourth edition in 2026
  • I love the pirate theme.
References (from this video)
No references stored for this video.
Video 1i4bQ6Uqfl8 Paula Deming Top 10 List at 18:29 sentiment: positive
video_pk 81344 · mention_pk 201379
Paula Deming - Mythic Mischief video thumbnail
Click to watch at 18:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Engaging gameplay
  • Good for players who find chess too dry
Cons
none
Thematic elements
  • Student pranks on a librarian/groundskeeper
  • Fantasy high school
Comparison games
  • Chess
Mechanics (from transcript analysis)
  • Area Movement — move your pieces around a board
  • Auction — bidding on flower tiles
  • Dutch auction — This is done through a Dutch auction using an app that runs the auction for you.
  • Set Collection — scoring based on the group size of each flower type in your window.
  • Variable player powers — Each faction has different abilities that you can power up and activate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Game number four is Jaipore.
  • What a wonderful push and pull this game has.
  • I truly I cannot recommend Jaipore highly enough.
  • And that game is Florestry.
  • I cannot believe how fun this simple little game is.
  • It makes for some incredibly exciting moments.
  • Lost Cities game number two is so ding dang incredibly good.
  • Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
  • And it's just like a delightful kind of anger when it happens.
  • Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
  • The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
  • Tari just feels so unique.
  • It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
  • Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
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Video C5Tt2-24u94 Interview at 1:34:38 sentiment: neutral
video_pk 66525 · mention_pk 162114
Mythic Mischief video thumbnail
Click to watch at 1:34:38 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Found its own audience over time.
  • Modular.
Cons
  • Did not sell as well as other products compared to Veiled Fate and Moonrakers.
Thematic elements
none
Comparison games
  • Moonrakers
Mechanics (from transcript analysis)
  • Player Elimination (Temporary) — Players can be eliminated between rounds but come back on the board.
  • Puzzly abstract — Described as a puzzly abstract game where players mess with each other between rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 1:34:41 sentiment: positive
video_pk 66525 · mention_pk 162105
Mythic Mischief video thumbnail
Click to watch at 1:34:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique offering from Ivy Studios
  • Fun player interaction
  • Good app integration
Cons
  • Did not sell as well as other Ivy Studios games
  • Not as much player interaction as their other titles
Thematic elements
  • Puzzly abstract game with player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — A strategic abstract game with a focus on player interaction.
  • Cooperative elements — While abstract, it incorporates cooperative elements where players work together or against each other in between rounds.
  • Hidden Information — Likely includes hidden information as part of its strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video rZwJSvc5wKk Wolf Pack Review at 0:04 sentiment: positive
video_pk 66267 · mention_pk 161164
Wolf Pack - Mythic Mischief video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging thinky puzzle with tight interaction
  • High replayability due to multiple factions and dynamic map state
  • Great for game nights; quick to teach and quick to play
  • Asymmetric factions add variety and strategic depth
  • Reactionary gameplay creates exciting decision space
  • Two-player mode is notably strong and niche-friendly
  • Chest-like run-it-back feel encourages repeated plays
Cons
  • Gargoyle ability feels underwhelming relative to others
  • Analysis paralysis at four players can slow the game down
  • Waiting time and map interaction can lead to slower pacing in larger groups
  • Balance concerns around certain abilities (e.g., fairies’ power level) may require house rules
  • Potentially less engaging for players who prefer solo or direct confrontation rather than coordination
  • Volume 2 adds more complexity and pieces, which may increase setup and learning curve
Thematic elements
  • Asymmetric, pursuit/puzzle structure where players vie to avoid being caught by a Groundskeeper while setting up opponents.
  • Magical woodland with hedges and a small map featuring factions like Gargoyles, Gnomes, Fairies, and others.
  • Abstract/conflict-driven rather than narrative-driven; emphasis on strategic interaction and dynamic board state.
Comparison games
  • Chess
  • Checkers
Mechanics (from transcript analysis)
  • Action Points — Players spend dice as action points to perform up to four actions per turn, plus a potential legendary ability.
  • action_points_and_turn_structure — Players spend dice as action points to perform up to four actions per turn, plus a potential legendary ability.
  • Asymmetric Mechanics — Four factions each provide unique abilities that affect movement, blocking, or scoring, while maintaining a common core mechanic.
  • asymmetric_factions_with_shared_core_mechanics — Four factions each provide unique abilities that affect movement, blocking, or scoring, while maintaining a common core mechanic.
  • boss_swapping_and_manipulation — Fairies can swap the boss with another miniature, enabling tactical repositioning.
  • fairies_stone_transformation — Fairies can turn into stone in a space, offering a defensive option and affecting planning.
  • gnomes_bypass_walls — Gnomes can bypass walls, enabling unusual movement strategies and map interaction.
  • groundkeeper_and_hedge_mechanics — A Groundskeeper moves toward spaces on the map, with hedges influencing route and engagement; map manipulation affects outcomes.
  • reactionary_gameplay_and_analysis_paralysis — Turns are highly reactive; players often need to coordinate with partners, leading to analysis paralysis at higher player counts.
  • scoring_via_capture_and_avoidance — Points are awarded based on setting up or avoiding capture as the Groundskeeper moves across the board.
  • short_and_teachable_pace — Core rules are quick to teach and table presence is strong on a small map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mythic Mischief is an abstract game
  • it's a very very thinky puzzly
  • I absolutely love that my favorite thing about this game is this constant tug of war that you're playing
  • Gnomes they can bypass through walls
  • it's a reactionary game
  • the replayability here is very high
  • the fairies are so op definitely my favorite fashion
  • the legendary ability is completely broken
  • it's fun to get everyone involved
  • I'll see you all in the next one
References (from this video)
No references stored for this video.
Video Q76LhQbE0tQ The Brothers Murph Top List at 22:04 sentiment: positive
video_pk 62705 · mention_pk 155405
The Brothers Murph - Mythic Mischief video thumbnail
Click to watch at 22:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design; strong art; varied faction play
Cons
  • Kickstarted releases can underperform relative to expectations
Thematic elements
  • Faction-based strategy; asymmetric powers
  • Fantastical high school with factions (vampires, werewolves, etc.)
  • Faction-driven abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Bookcase/walls manipulation — Dynamic board elements that affect player movement
  • faction-based action selection — Each faction has unique abilities; walls and library mechanics add strategic depth
  • Tactical positioning and interaction — Move/position pieces; manipulate the board to gain advantages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
  • Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
  • Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
  • I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
  • This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
  • Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
No references stored for this video.
Video 6rp-QI_V8Nc Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 62305 · mention_pk 154809
Ryan and Bethany Board Game Reviews - Mythic Mischief video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent table presence and high-quality components; very tactile and thematic
  • Massively variable gameplay due to multiple setups, factions, and expansions
  • Interactive, puzzle-like feel with meaningful player interaction and direct opposition
  • Blitz mode provides a fast, chaotic alternative with a fresh win condition
  • Team variant and expansions extend replayability and group play
Cons
  • Turns can be lengthy and state changes depend on opponents' actions, which can slow planning
  • Strategic foresight is limited mid-game as board state evolves rapidly with each turn
Thematic elements
  • Cat-and-mouse pursuit in a whimsical, magical library; collecting tomes while avoiding capture.
  • A magical library inspired by Hogwarts-esque lore, centered on a Tome Keeper chasing players through shifting shelves and clutter.
  • Darkly whimsical with a school/witchcraft vibe; playful yet slightly mischievous tone.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical factions and board empowerment — Each faction has unique abilities, with bottom-row Advanced actions and After Lunch specials, creating varied playstyles.
  • Blitz mode — Timed mode with a two-minute round of action; increases pace and adds a secondary win condition.
  • board manipulation — Walls and clutter tiles (bookshelves) can be moved around the board to create new paths and block or trap opponents.
  • Deck Manipulation — Walls and clutter tiles (bookshelves) can be moved around the board to create new paths and block or trap opponents.
  • Deck-driven Tome Keeper path — A before-lunch deck dictates the Tome Keeper's path (one, two, three) around the library, driving tension and timing.
  • End-game conditions and scoring — Game ends when a player reaches 10 points or after the before/after-lunch sequences; Blitz mode adds a timer and alternate end condition.
  • End-of-round sequencing and variable setup — After each round, Tome Keeper moves; before/after-lunch setups introduce new goals and locations, creating a fresh puzzle.
  • Lure and distract actions — Lure pulls an opponent closer; Distract draws the Tome Keeper toward or away from targets, enabling tactical play.
  • Movement and action economy — Players have a faction board with moves that can be enhanced by climbing clutter for extra moves; each turn uses a limited action economy.
  • Team variant — A connected-team variant uses two boards and allows cross-board interaction, expanding cooperative play.
  • Tome collection and tomes as resources — Tomes grant abilities and end-game points; tomes are spent to activate advanced actions and boost stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a cool puzzly game
  • The components on this game are amazing they are so good
  • Darkly whimsical
  • This game is a living puzzle
  • Every time we play this game it's a completely different setup
  • We will be keeping this and we're going to be moving something else off of our Shelf
References (from this video)
No references stored for this video.
Video ALqwUlsn2mY Tim Chuon Discussion at 6:38 sentiment: positive
video_pk 59642 · mention_pk 152180
Tim Chuon - Mythic Mischief video thumbnail
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new factions add variety
  • expansion potential
Cons
none
Thematic elements
  • mythic mischief, magical intrigue
  • fantasy world with mythic factions
  • volume-based expansion with new factions and wolves
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_and_expansion — structure built around campaign progression and Kickstarter coverage
  • faction_based_play — new factions introduced across volumes with asymmetric abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the most wholesome themes ever like I loved dog park and forever home"
  • "Split Ho is a really fun game how it works is you're trying to meet conditions that are on opposite sides of you"
  • "I absolutely love Scythe"
  • "I'm very excited with this overall and to compare this versus Lords of helles"
  • "Forever Home... Kickstarter is launching September 4th"
References (from this video)
No references stored for this video.
Video lp42IR4Q-Hs BoardGameCo Discussion at 4:30 sentiment: positive
video_pk 40637 · mention_pk 123180
BoardGameCo - Mythic Mischief video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong asymmetric design
  • clever manipulation of faction abilities
  • thematic flavor and engagement
Cons
none
Thematic elements
  • asymmetric faction warfare between monsters and other beings
  • fantasy monster arena with factions
  • playful, competitive banter with lighthearted humor
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — factions vie for control or influence across a board or zones
  • area control / faction interaction — factions vie for control or influence across a board or zones
  • asymmetric factions — each faction has unique abilities or goals that influence strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Code Names is amazing.
  • Castle Combo is a tiny smallbox game.
  • Dominion is the OG deck builder.
  • So Clover is a game you actively don't want to play.
  • Brass Birmingham is ridiculously good.
  • I'm crazy banana pants about it.
References (from this video)
No references stored for this video.
Video A-Q-W_UyvIc Board Game Code Top 10 List at 20:50 sentiment: positive
video_pk 40412 · mention_pk 122347
Board Game Code - Mythic Mischief video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging thematic feel
  • compact and teachable
Cons
  • ambiguous rules in some aspects
Thematic elements
  • mythic mischief and creature interaction
Comparison games
  • Other abstract/engine-building hybrids
Mechanics (from transcript analysis)
  • abstract / area-control style — factions operate with simple core abilities in a compact grid-like system.
  • Area Control — factions operate with simple core abilities in a compact grid-like system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 9:57 p.m. But it's also time for the top 10.
  • My number one is going to be Castles of Burgundy.
  • Top 100 games of all time as of 2025.
  • Concordia Deluxe is as deluxe as it gets.
References (from this video)
No references stored for this video.
Video -rcy5maro1k Meeple Mountain Review at 1:15 sentiment: positive
video_pk 39861 · mention_pk 120482
Meeple Mountain - Mythic Mischief video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to pick up
  • Strong asymmetry across factions keeps gameplay fresh
  • High replayability with multiple map setups and faction combinations
  • Solid production values and clean rulebook with helpful expansion leaflets
Cons
  • Early rounds can feel slow as players learn to read the board and Tome Keeper routes
  • Some may find the abstract mechanics dense without a dedicated faction guide
  • The balance can hinge on Tome Keeper movement, which might feel punishing in tight plays
Thematic elements
  • Mischief and strategic disruption within a constrained academic library setting; capture, repositioning, and misdirection to gain control.
  • Fantasy boarding school environment set within a haunted library, featuring vampires, zombies, Frankenstein-inspired monsters, and other gothic archetypes.
  • Abstract, faction-driven strategy with strong thematic flavor conveyed through components and positional play.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric faction abilities (pre- and post-lunch phases) — Each faction has unique base abilities plus a special after-lunch ability and an improved set of abilities after tomes are collected.
  • Asymmetric Player Powers — Each faction has unique base abilities plus a special after-lunch ability and an improved set of abilities after tomes are collected.
  • Board manipulation and terrain control — Shuffles and repositions bookshelves and barriers to create pathways or trap opponents, influencing capture chances by the Tome Keeper.
  • Dice Placement — Players allocate dice pips on their faction boards to perform moves for their own units, opponents' units, and bookshelf terrain manipulations.
  • Movement and action allocation using dice pips — Players allocate dice pips on their faction boards to perform moves for their own units, opponents' units, and bookshelf terrain manipulations.
  • Tome collection and upgrade system — Collect tomes to upgrade faction abilities and unlock more powerful actions; tomes slot into slots that augment dice and actions.
  • Tome Keeper chase and capture mechanic — The Tome Keeper moves along a chartered path; if units are encountered, they may be captured, granting Mischief points to the captor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very easy to learn
  • the rule book is clear concise and has illustrations
  • replayability is high
  • it's a very difficult game to master because there's so many changing elements
  • the actions that you do are very simple
  • simple to teach
References (from this video)
No references stored for this video.
Video qbqzM9zNgRE Before You Play Top 50 List at 27:25 sentiment: positive
video_pk 39738 · mention_pk 119950
Before You Play - Mythic Mischief video thumbnail
Click to watch at 27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy, thematic asymmetric design
  • beautiful components and satisfying crunch
Cons
  • asymmetry is not for everyone
  • can be heavy to teach
Thematic elements
  • fierce characters vying for points and control
  • asymmetric fantasy library of tome-keepers
  • fantastical, stylish, and crunchy
Comparison games
  • Root
  • Dune: Imperium
Mechanics (from transcript analysis)
  • asymmetric_factions — each faction has its own powers and movement quirks
  • tactical_movement_and_keeper — move around and manipulate walls; attempt to 'tome-keep' others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an epic asymmetric game.
  • The ultimate travel game for two players.
  • It's the generator of mind-blowing experiences when played with the right group.
  • Witness is a clever take on the 'telephone game' but with clues and deduction.
References (from this video)
No references stored for this video.
Video vqdHksC2Rzk The Board Game Garden Discussion at 0:34 sentiment: positive
video_pk 39433 · mention_pk 119010
The Board Game Garden - Mythic Mischief video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promising campaign content for Mythic Mischief volume 2
  • strong potential for social, cooperative play among friends
Cons
  • speaker notes they are not the best at Mythic Mischief yet
  • limited personal play experience with the system
Thematic elements
  • mythic mischief and lighthearted fantasy antics
  • Mythic adventures campaign setting with a whimsical fantasy vibe
  • campaign-driven, collaborative storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — scenarios link together to advance a larger narrative arc
  • Cooperative Game — players participate in a campaign with evolving scenarios and collaborative objectives
  • cooperative/story-driven play — players participate in a campaign with evolving scenarios and collaborative objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely loved Gen Con I absolutely loved Level Up but this I really got close with a lot of people and just the bond and the friendships that were built on this trip just I I just I love so so much so yes it was a fantastic trip
  • they have a new campaign coming out for Mythic Mischief volume two the beginning or like closer to mid-september on September 12th
  • Blood Rage which was fantastic
  • Vindication I don't really know exactly Tableau building I guess it's a very unique game and has a lot of unique things to it that I really enjoy so
  • Wonderland's War was fantastic it was just long
  • we played a ton of Monikers and it's really nice to have everyone come together and play a game instead of like everyone breaking off into different groups
References (from this video)
No references stored for this video.
Video 26_IyZty8G0 The Board Game Garden Discussion at 5:12 sentiment: positive
video_pk 37605 · mention_pk 112974
The Board Game Garden - Mythic Mischief video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging asymmetry
  • good for 1v1 or solos (solo variant via Twitch)
Cons
  • needs deeper play to master factions
Thematic elements
  • factions with asymmetric abilities within a magical school
  • a magical school/library setting
  • thematic, light abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — you move tokens to push the Tome Keeper to affect scoring
  • asymmetric factions — each player has a unique set of abilities affecting strategy
  • tile/area control — you move tokens to push the Tome Keeper to affect scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love Parks so much
  • I really enjoyed this one
  • this is my favorite game of all time
  • the coziest most relaxing just chill game that I really enjoyed
  • I would love to stream it on YouTube and like do a little series
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 11:06 sentiment: positive
video_pk 37228 · mention_pk 111773
Before You Play - Mythic Mischief video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and design quality
  • deep asymmetry with meaningful choices
  • tight head-to-head play with strategic depth
Cons
  • crunchy for new players
  • component-heavy and setup-intensive
Thematic elements
  • asymmetric fantasy school-diorama with magical hijinks
  • Mythic school where misfit monsters coexist
  • asymmetric power with a humorous flavor
Comparison games
  • Root
  • Blood Rage
Mechanics (from transcript analysis)
  • area_control_and_movement — Moving around a board with blockers and hall monitors to corner opponents.
  • Asymmetric Player Powers — Each player has unique abilities and win conditions that shape play.
  • asymmetric_powers — Each player has unique abilities and win conditions that shape play.
  • multi_action_points_system — A rich action selection phase with chaining and resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 7:39 sentiment: positive
video_pk 36291 · mention_pk 108712
Game Night Picks - Pair Of Dice Paradise - Mythic Mischief video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video wVpkvpLtsaw The Board Game Garden Top List at 6:31 sentiment: positive
video_pk 34203 · mention_pk 101821
The Board Game Garden - Mythic Mischief video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever puzzle with dynamic faction interaction
  • Themed flavor and strong thematic coherence
  • Varied faction abilities add replayability
Cons
  • Rules can be dense; learning curve
  • Some may find the theme a bit niche
Thematic elements
  • fantasy mischief and magical factions
  • Magical school in a library
  • thematic asymmetry with faction flavor
Comparison games
  • Mythic Mischief Volume 2
  • Volume 1 factions (witches, fairies, and gnomes)
Mechanics (from transcript analysis)
  • action/placement and manipulation — move, swap, or push opponent characters; Tom Keeper tracks and interacts with characters
  • area interaction with the board — players interact with a shared board to push opponents off or influence trajectories
  • asymmetric factions — each player controls a different faction with unique abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game makes my brain feel really good
  • I am absolutely obsessed with this game
  • I love playing this one solo I've been obsessed with it recently
  • it's such a cool puzzle
  • cooperative deduction game
  • Expeditions is absolutely fantastic
  • I absolutely love it
References (from this video)
No references stored for this video.
Video _L9wNsaKqTo Game Night Picks - Pair Of Dice Paradise Top 10 List at 6:53 sentiment: positive
video_pk 30386 · mention_pk 89463
Game Night Picks - Pair Of Dice Paradise - Mythic Mischief video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Accessible for abstract lovers
Cons
  • Similarity to other abstract games may reduce novelty
Thematic elements
  • abstract strategy with thematic flair
  • library-themed magical mischief
  • story-like
Comparison games
  • That Time You Killed Me
Mechanics (from transcript analysis)
  • abstract strategy / dynamic pathing — Player tokens move across a board with variable paths to block or reach objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tari is one of my all-time favorite games. Two-player or no, it's a top 10 game for me.
  • Chess, the ultimate two-player classic game.
  • I would rather lose Sky Team than Mythic Mischief.
  • I love Magic the Gathering. I play it. Uh, but I don't think this should be on the list.
  • That Time You Killed Me—the way you're manipulating the past, the present, and the future with your moves.
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 5:25 sentiment: positive
video_pk 12996 · mention_pk 38021
Paula Deming - Mythic Mischief video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very thematic for an abstract
  • varied factions lead to high replayability
Cons
  • high cognitive load and potential to overthink turns
  • not ideal for casual players seeking light filler
Thematic elements
  • factions within a magical academy
  • magical school with a playful, spooky vibe
  • puzzle-like, highly thematic abstractions
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy with faction asymmetry — each faction has unique powers and moves
  • Area Control — score based on efficient manipulation of the board and pieces
  • area control / scoring by matrix — score based on efficient manipulation of the board and pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video ss_BzP6WzNo One Stop Co-Op Shop Top List at 0:56 sentiment: positive
video_pk 12914 · mention_pk 37788
One Stop Co-Op Shop - Mythic Mischief video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn, good family-friendly play
  • solo mode works reasonably well
  • competitive mode is the recommended way to play
Cons
  • not highly varied or deeply strategic over many sessions
  • solo AI is simple and predictable
Thematic elements
  • factional conquest and tactical objective against opponents
  • fantasy-themed tactical skirmish with varied factions and a Tome keeper target
  • compact, straightforward tactical play punctuated by event cards
Comparison games
  • Exceed
  • BattleCon
  • Sakura Arms
Mechanics (from transcript analysis)
  • 1v1 and 2v2 modes (with a solo mode available) — competitive and cooperative board is used to move small figures to achieve victory; solo mode includes a straightforward AI; multiple modes allow different play styles
  • event cards — cards that influence turn-to-turn variability and strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically like a little tactical game you have these varied factions that like hugely vary the game
  • the solo mode is very complicated I'm super impressed
  • this is an amazing one in a small package for a small price
  • the story grabbed me and would not let go
  • the racing is the smoothest solo racer I've ever played by far
  • it's an emotional ending—the most emotional game experience I've had this year
References (from this video)
No references stored for this video.
Video UHDIrBI57nA Before You Play Playthrough at 0:00 sentiment: positive
video_pk 12570 · mention_pk 36666
Before You Play - Mythic Mischief video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook with a clear, asymmetrical combat/puzzle dynamic
  • versatile play modes (2p vs 4p, campaign expansions, and crowdfunding campaigns)
  • high tactile and spatial interaction through moving bookshelves and clutter management
  • satisfying moment-to-moment interactions via lure, infect, and distract actions
Cons
  • rule complexity and special-case interactions can be challenging for new players
  • prototype status implies potential balance or component changes before release
  • pacing can skew toward analysis and setup in early turns; may feel slow for some groups
Thematic elements
  • mythic student factions causing mischief and competing for control of the library while the tome keeper moves between destinations
  • Mythic Manor library where high school students enact mischief upon the tome keeper
  • competitive asymmetry with a two-phase structure (before lunch / after lunch) and variable endgame conditions
Comparison games
  • Moonrakers
  • Veiled Fate
Mechanics (from transcript analysis)
  • Action economy — Four action types (move, lure, conceal, distract) with action cubes/dice that increase as tomes are collected and permanently boost future turns.
  • Asymmetric abilities — Each faction has unique ongoing abilities and a starting skill that modifies playstyle and interaction with the tome keeper and boards.
  • board interaction and manipulation — Bookshelves can be moved or rotated (depending on faction) and clutter spaces adjust movement costs, shaping routes and engagement opportunities.
  • combat capture and scoring — Capture opposing mythics via distraction or movement tricks, scoring points; the goal is to reach 10 points first or have the most points if time ends first.
  • spawn and end-of-turn boosts — At turn end, players may boost abilities; after lunch unlocks new capabilities and affects the pace and power curve.
  • tome keeper pathing and clutter — The tome keeper moves along predesignated destinations, choosing routes that consider clutter and the shortest path, influencing reach and encounter timing.
  • tome tokens and permanent boosts — Collect tomes by entering spaces to permanently boost the frequency of certain actions for the rest of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Never trust a zombie ever.
  • This is a very high quality prototype.
  • Moonrakers, Veiled Fate, and Mythic Mischief.
References (from this video)
No references stored for this video.
Video YysHPHYii7U No Rolls Barred Playthrough at 0:30 sentiment: positive
video_pk 12019 · mention_pk 35202
No Rolls Barred - Mythic Mischief video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crunchy, puzzle-like movement and path planning that rewards forethought
  • High player interaction and dynamic tension between teams
  • Varied powers and upgrade paths keep play fresh across sessions
  • Strong thematic flavor and lively banter that enhances fun
Cons
  • Steep learning curve and substantial cognitive load
  • Can feel chaotic or lengthy, especially for new players
  • Rules reference burden mid-game due to many powers and interactions
Thematic elements
  • Mythic mischief, pursuit, and strategic manipulation of a shared board.
  • A magical library where mythics roam and the Tone Keeper chases them along a shifting map.
  • competitive, puzzle-driven chase with player powers shaping the layout
Comparison games
none
Mechanics (from transcript analysis)
  • direct player interaction — Powers like distract, throw, bash, and warp enable actively opposing other players.
  • Hidden/secret movement planning with powers — Players secretly plan moves and use special abilities to influence the Tone Keeper's path.
  • Modular Board — Walls and clutter can be moved or rotated, changing routes and blocking lines of attack.
  • Modular terrain and board manipulation — Walls and clutter can be moved or rotated, changing routes and blocking lines of attack.
  • Positive Player Interaction — Powers like distract, throw, bash, and warp enable actively opposing other players.
  • Resource Management — Tom es and books upgrade dice and unlock legendary powers that affect play.
  • Shortest-path dynamics and route optimization — The Tone Keeper aims to reach destinations via the shortest possible distance, and players rearrange the board to affect that path.
  • Upgrade and resource management — Tom es and books upgrade dice and unlock legendary powers that affect play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is brilliant, I love this game.
  • One of the hardest we've played on the channel.
  • I love sort of abstracty movement based puzzle games.
  • This is a hinge this is totally unhinged for the 20 people who are still watching.
References (from this video)
No references stored for this video.
Video brmo8bhlQrY The Brothers Murph Top List at 9:59 sentiment: positive
video_pk 12071 · mention_pk 35365
The Brothers Murph - Mythic Mischief video thumbnail
Click to watch at 9:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great symmetry with asymmetric mechanics
  • Small changes between factions create huge gameplay differences
  • Learn to master each faction over time
  • Multiple factions (10-15 available)
  • Beautiful miniatures
  • Great production quality
  • Plays well solo
  • Abstract strategy that's really fun
  • Cool theme
Cons
none
Thematic elements
  • Student wizards, vampires, werewolves avoiding faculty
  • Mythical school library or hedge maze after hours
  • Abstract strategic with mythical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric faction abilities — Each faction moves walls and other pieces uniquely
  • Piece movement and positioning — Move own and opponent pieces strategically
  • Pre-programmed antagonist — Toe keeper moves in set pattern, players try to avoid or guide opponent into
  • resource collection — Collect books around the board to power up abilities
  • Stat progression — Power up movement, wall manipulation, and piece movement abilities
  • Wall manipulation — Players shift walls and bookshelves to change movement paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Listen here anyone who wants to play games at more than two players are suckers
  • These are for two people
  • We play pretty much exclusively two-player at least on this channel
  • This list could have been 100 games long realistically there's so many good games
  • We want you to subscribe because you are inspired to
  • I know we do a lot of really silly things to try to get you to subscribe but realistically we want you to subscribe because you feel like it's worth it
  • Cocol is the best dexterity game out there
  • I think there's always something you could do differently to like get a little bit more out of what cards you play
  • Beer and Bread is a game I like more and more and more every single time I play it
  • There's something about this game that I absolutely love
  • War of the Ring is Lord of the Rings in a box
  • We're not afraid to say that we're Uwe Rosenberg fans
  • It's not the prettiest game it's not the most exciting theme but it is very very good game
References (from this video)
No references stored for this video.
Video lWfUoUBIC6Q Quackalope Top List at 16:48 sentiment: positive
video_pk 10571 · mention_pk 31141
Quackalope - Mythic Mischief video thumbnail
Click to watch at 16:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible abstract design
  • fits Halloween ambiance despite being abstract
Cons
  • theme is abstracted away from literal monsters
  • availability may vary
Thematic elements
  • witches, wizards, goblins, and ghosts
  • magical school vibes with Halloween-esque themes
  • abstract puzzle with spatial/strategic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract strategy — Mechanics emphasize spatial reasoning and long-term planning.
  • asymmetric capture goals — Players pursue individual aims within a shared puzzle.
  • Tactical movement — Players move to position pieces and capture strategic goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arkham Horror is an insanely beloved game with a ton of available content
  • not all of this is Halloween but some of it certainly feels similar to unsettled
  • Final Girl is there for you which is probably more of my audience than I'd like to admit
  • this is very Halloween the comma my book is all about the occult
References (from this video)
No references stored for this video.
Video zsCPGJ5CFlM Good Time Society Playthrough sentiment: positive
video_pk 10444 · mention_pk 30769
Overall sentiment (raw)
positive
Pros
  • Unique asymmetrical gameplay
  • Interesting faction abilities
  • Multiple game modes
  • Humorous interactions
Cons
  • Complex rules
  • Steep learning curve
Thematic elements
  • Magical creatures battling in a library
  • Library with multiple boards
  • Competitive asymmetrical gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited actions per turn
  • Area Movement — Players move characters on a library board
  • special abilities — Each faction has unique movement and interaction powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to blitz!
  • Once your mythic leaves the library they can't come back
  • Permanent detention
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 9:21 sentiment: positive
video_pk 9383 · mention_pk 27653
Foster the Meeple - Mythic Mischief video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Humorous and chaotic fun
  • Great social interaction
Cons
  • May rely heavily on social dynamics
  • Not ideal for serious strategy-focused groups
Thematic elements
  • jokes, clever tricks, and cunning plans
  • Prank-filled realms with playful magics and misdirection
  • Loki-inspired mischief and cleverness
Comparison games
none
Mechanics (from transcript analysis)
  • parlor-style deception / trick-taking — players devise elaborate pranks and schemes to outwit opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 0:45 sentiment: neutral
video_pk 6594 · mention_pk 19529
The Dice Tower - Mythic Mischief video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video EVGjpHZePXg Board Game Spotlight Playthrough at 2:58 sentiment: positive
video_pk 5392 · mention_pk 16035
Board Game Spotlight - Mythic Mischief video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetry between factions yields multiple viable playstyles and deep strategic planning
  • Dynamic and tactile board interaction via movable bookshelves adds evolving tactical possibilities
  • Compact playtime with meaningful decisions supports frequent replays and experimentation
  • Accessible entry into abstract strategy while offering meaningful mastery for experienced players
  • Vivid thematic flavor tied to mischief, detention and arcane academia that enhances immersion
  • Solid production quality with thematic components like a visually striking tome keeper miniature
  • Good crowd engagement potential on crowdfunding platforms with live playthroughs and community feedback
  • Two player and solitaire potential exist due to the clear faction identities and modular setup
Cons
  • Rule complexity grows with the number of factions and the variety of faction abilities, potentially intimidating new players
  • Initial setup can feel dense due to tokens, tiles and setup variations
  • The board can become cluttered and line of sight considerations may slow turn flow in teach phases
  • Balancing across many asymmetrical options may require multiple plays to feel consistently fair
Thematic elements
  • Mischief, detention, arcane experiments, and strategic competition within a fantasy school setting
  • A magical school with rival houses including vampires, zombies, ghosts, trolls, witches and wizards where mischief is pursued through a central tome keeper and collectible tomes
  • Abstract and tactical with strong asymmetry, lightweight lore anchored by the tome keeper and bookshelves mechanics
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Abstract movement on a modular board — Players maneuver miniatures across a cluttered board toward tomes while avoiding the tome keeper and blocking or opening routes with bookshelves.
  • Asymmetrical faction abilities — Each faction has its own special power such as lure, distract, stench, infect, and other unique interactions that affect movement and engagement.
  • Board manipulation through bookshelf tiles — Bookshelves can be moved or repositioned to alter paths, creating dynamic routes and opportunities for forced moves or escapes.
  • Dice as action trackers and boosts — Dice determine the number of actions per turn; boosts can shift the die faces upward to gain more actions or different effects.
  • Endgame conditions and pacing — The game ends when a team reaches ten points or after the after lunch phase, creating a natural cadence and a chance for dramatic comebacks.
  • Point scoring through catching and proximity — Points are scored when the tome keeper catches or interacts with mischief themes or opponents, with knock-on effects for subsequent turns.
  • Tome collection and action point scaling — Tomes placed on the board grant boosts to actions and progressively increase one’s action economy as they are collected.
  • Tome Keeper movement phases — Two movement phases before and after lunch regulate keeper behavior and scoring opportunities, driving pacing and risk assessment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an abstract strategy game with rich depth and asymmetry, and you feel clever when you set your opponent up.
  • There’s a lot of asymmetry here and a lot of maneuvering and a lot of manipulation of the tone keeper and the board.
  • In your learning games you don’t necessarily have to throw everything in; you can feel out the core mechanics first.
  • The board evolves over time as we move the bookshelves around, and it’s a very tactile abstract experience.
  • Santorini is a nice touchstone, but Mythic Mischief has its own rhythm and strategic depth that differentiates it.
  • The vampires’ lure and the zombies’ raw power can be devastating if you optimize the timing
  • The after lunch special power and the mischief tokens add strategic texture that rewards planning and adaptation
  • This is a game that rewards thoughtful sequencing and careful positioning rather than chaotic chaos
References (from this video)
No references stored for this video.
Video 0H2VfFxvXzM The Brothers Murph Discussion at 3:46 sentiment: positive
video_pk 5467 · mention_pk 16288
The Brothers Murph - Mythic Mischief video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for learning and mastering a faction in solo
  • High replay potential due to asymmetric factions
Cons
  • Can be complex to learn due to asymmetry
  • Some players may crave more direct player interaction
Thematic elements
  • Faction-play with deep learning of a chosen faction
  • Magical high school; gargoyles vs werewolves
  • mythic, thematic
Comparison games
  • Imperium Horizons
  • Hrien's Wall
Mechanics (from transcript analysis)
  • asymmetric factions — each faction plays differently, with small but meaningful differences.
  • deck-building / faction-specific cards — builds your engine through a faction-specific card pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production value on this game and all I studio games is absolutely bonkers.
  • Just like this. Just doing this. Maybe watch up. Is that a bird? Nope.
  • I really love this whole world and just this kind of like cool clicky high school stuff is just is fun.
  • Imperium is just so freaking good.
References (from this video)
No references stored for this video.
Video _hc8JbbRCK8 Foster the Meeple Discussion at 19:29 sentiment: positive
video_pk 3469 · mention_pk 10286
Foster the Meeple - Mythic Mischief video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly strategic and deeply thematic for fans of asymmetric abstracts
  • lots of variety between factions and volumes
Cons
  • complex to learn; difficult for beginners
  • two-volume setup can be intimidating
Thematic elements
  • anthropomorphic pawns/groundskeeper vs. librarian worlds
  • faction-based, asymmetrical abstract
  • fantasy-horror whimsy
Comparison games
  • Hive
  • Philosophy
Mechanics (from transcript analysis)
  • asymmetric factions — different factions have unique movement and win conditions
  • placement and path-control — maneuver pawns and manipulate the grid toward score-based objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
  • it's the cutest version of a chess like game
  • Santorini is probably one of the closest like direct comparisons
  • Go which is probably even older than chess and more popular than chess
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 9:26 sentiment: positive
video_pk 729 · mention_pk 2083
Board Game Spotlight - Mythic Mischief video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Notable abstract flavor with strong production
  • Strong puzzle feel and replayability
Cons
none
Thematic elements
  • Gangs and powers in a school environment
  • School/academy theme with magical factions
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract puzzle with asymmetric powers — Powers and interactions create complex, evolving constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
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