It's 43,000 BC in Ice Age Europe, the dawn of modern man. In Neanderthal, you are one of three human species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna, but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary, leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire, war, big game, inventions, or animal domestications. Choose between three mating strategies: promiscuous, harems, or pair bonding. Victory depends on which strategy you choose, and may include your hunters, elders, women, vocabulary, trophies, inventions, or domesticated animals.
At this point, the players have developed to the point where the companion game Greenland begins, so you can flow one game into another seamlessly.
- 50-page rulebook with small text
- simulation style games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we have about 780 games in our collection and of those 160 of them is unplayed
- we still have over 100 unplayed games
- the thing is that there all of the games that got into our house of course even more so for people who don't get review copies of games there's a reason you got it
- play them yeah that's just like the one one thing you can do play the games that you haven't played but it's hard
- why do still own them that's like my first question
- I don't know what your question was but I'm I'm intrigued to ask now what kind of games are on your unplayed shelf
- it's like so it's this is not like should we call all the games that we haven't played yet but that's like an interesting question
- some games just blend so perfectly into the other games on the shelves so you kind of you see it every day you don't like see it
- games that you get and you're excited about then everybody says it's bad
- we played half of when we got it at a con and then we never played it again
- it would be amazing that would be like the coolest thing ever
- we have a big board game problem