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Neuroshima: Convoy box art

Neuroshima: Convoy

Game ID: GID0225574
Game Info
Year
2012
Players
2
Age
10+
Playtime
40 min
Complexity
2.6/5
Collection
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Description

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

Neuroshima: Convoy, first published as The Convoy, is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

Description

Moloch forces are heading toward New York to raze the city. This will end the resistance of the people and eventually break their defense lines. A swarm of steel-gray machines marches to the east, destroying everything in its path. Day after day, the horizon is decorated with new pillars of smoke. Fire will soon visit the place that used to be called New York.

Unless soldiers from the Outpost army can stop this convoy of machines. The fate of New York is in their hands. Can they destroy all the Moloch machines before they reach the city? Can they slow down the convoy in a series of ambushes and small battles? They have to...

Neuroshima: Convoy, first published as The Convoy, is an asymmetric two-player card game set in the post-apocalyptic world of Neuroshima. One player commands the convoy of powerful robots, and his goal is to reach New York and turn it into ashes. The player has a deck of 35 cards: robots of Moloch (such as the Gauss Cannon, Clown, or Juggernaut), modules to attach to the robots (Network module, Kasparov module), and special cards (such as Push back, or Move). He plays those cards in the cities he passes while moving toward NY, trying to turn human settlements into dust while preparing for the final battle.

The other player commands the Outpost troops, attacking the convoy and trying to slow it down. The Outpost deck also contains 35 cards: soldiers (such as Runner or HG), buildings (such as Bunker or EMP Cannon), and many special cards (Move, Retreat, Medic). The Outpost has to win a few battles, slow down the march of Moloch as much as possible, and prepare to welcome robots in New York City.

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Video X-k54Up-4wY Game Night Picks - Pair Of Dice Paradise News at 0:26
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Pros
none
Cons
none
Thematic elements
  • mankind's last stand against weaponized sentient robots
  • apocalyptic alternative future
Comparison games
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Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • robot taxation without robot representation obviously
  • a careless individual connected an Android phone to an iPhone
  • I don't think robots are purposefully attacking us I just think that someone took their Robo rally game a little too far
  • the robot Uprising starts when someone tells them that people taste like bacon
  • robots finally realize that they're made of metal and humans are made of squishy bits
  • first a robot won at chess then at go then some fool challenged a robot to a game of life bot
  • how else could they organize such a revolution
  • it'll just be a phase that'll pass all teens go through an angst filled goth period
  • that the robot Uprising began after humans declared a thumb war that wasn't accounted for in the robot programming
  • it's not the monotonous menial labor we make them endlessly perform it's the fact that we always forget their birthday
  • the robot Uprising started when the robots became aware that they could control lasers
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Video QgELuaArLuU Watch It Played Rules Teach at 0:00
video_pk 68309 · mention_pk 164688
Watch It Played - Neuroshima: Convoy video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • in this video we're going to learn the two-player game nashima Convoy designed by ignosi Chev and published by Portal Games
  • but until the next episode thanks for watching
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