Set in the mid-1800s, the golden age of whaling, New Bedford gives you the chance to build the Massachusetts town of the same name into a thriving whaling community. Gather resources to add buildings with new actions and launch ships to go whaling. Go out longest for the best choice, but wait too long and the whales become harder to catch. And don't forget to pay your crew when ships return! Carefully balance time management and timing to earn the most points in this medium-weight worker placement and resource management game.
In more detail, over twelve rounds players take turns placing two workers per round, one at a time. The town board and whaling board contain basic game actions: taking goods (food, wood, brick), selling goods, building buildings, docking ships, and launching ships. These actions can be used multiple times per round, with the first player to do so in a round receiving a bonus or more goods or reducing the number of goods paid.
Most buildings add extra action spaces with new actions, combined actions, and more powerful versions of basic actions. You own whatever you build, with others needing to pay to use them and you earning points from them at game's end.
You need to pay to send ships whaling, choosing how far out to send them. At the end of the round, ships move closer to shore and whale tokens are drawn randomly. Ships that are farthest out have first chance to pick the valuable sperm whales, but as they move in, others have the opportunity to launch farther out and get a better pick, possibly leaving you with only empty seas. Over the course of the game, whales become more rare and empty seas more common. Once a ship reaches shore, a percentage of the profits (the "lay") must be paid in order to keep the whales selected.
After twelve rounds, all ships must return, and players total their points from buildings, whales, and extra money. High score wins.
- Very quick
- Good euro style game
- Whaling game
- Whaling
Mechanics (from transcript analysis)
- Worker replacement — Euro style work replacement game.
Video topics + discussion points
Quotes (from this video)
- It seems to be pretty hot I've seen a lot of people playing it
- This game is a cross between Dixit and Clue and it's amazing
- He sat down and said here it is guys go go go
- I was just giddy I was just having so much fun
- For the value of that game it would um be a waste of be a waste of money
References (from this video)
- The Drydock provides a powerful action with discounts
- The Market can significantly boost income by doubling sale values
- Building discounts for first workers create strategic tension
- Counting House and endgame scoring add depth
- Not all buildings are chosen or built; some opportunities may be missed
- Whale scarcity increases, pushing players to optimize money to pay lay costs
- Whaling and town-building
- Town of New Bedford; whaling port
- Tutorial-like, instructional playthrough with rule explanations
Mechanics (from transcript analysis)
- Counting House and endgame scoring — Endgame scoring from whales and buildings; Counting House grants points based on whales and built structures.
- General Store and Market — Selling goods yields money; Market doubles the value of the first item sold of each type.
- Inn action — Once per turn, players can reactivate basic actions by using the Inn.
- Resource Management — Resources include wood, food, and brick with explicit monetary values used to stock ships and build.
- Ship deployment and whaling — Ships go out to sea to hunt whales; different whale types (Bowhead, Right, Sperm) have VP values and sale values.
- Town building with discounts — Buildings can be built on the town with the first-worker discount at each site; many buildings grant ongoing effects.
- Try-Works — A building action that lets you process up to three right whales on one ship for free.
- Worker Placement — Players place workers on action spaces; the first worker to a space receives a bonus.
Video topics + discussion points
Quotes (from this video)
- New Bedford is a worker placement style game
- the first worker to go to that spot will get a bonus
- Every wood is worth $1 every food is worth $1 and every brick is worth $2