You are a team of newbie astronauts sent on an actual mission in an actual spaceship in actual outer space! Exciting, right? It would be...if any of you actually knew what you were doing. Would have been nice to have at least one experienced pilot on board, but now that you're here, you'll just have to figure it out as you go along.
In Noobs in Space, a team of three to five players must complete a series of tasks and challenges together, using what little knowledge you have. Not all hope is lost because each of you has a small part of the solution; you just need to figure out how to put it all together. While one player may know the task at hand but not have the resources to implement it, those resources may be shared among three other players. They, on the other hand, do not know what is necessary based on the information they have. Since players cannot show cards to each other, there must be a lot of clear communication and interaction by describing or reading out cards in order to gradually find out what should be done — and all of this must be done as quickly as possible.
The story leads through several levels, and each level consists of several tasks, so the whole game is an action-packed event from beginning to end.
- cooperative play with limited information creates tension and teamwork
- enthusiasm about itsCosmos cooperative lineage (The Crew, Inside Job)
- cooperative puzzle solving under limited information
- space mission scenario with newbie astronauts
- The Crew
- Inside Job
Mechanics (from transcript analysis)
- cooperative puzzle solving — players work together to complete challenges with limited information
- information distribution — each player holds a partial solution and must share to combine together
- team-based play — teams of 3-5 players collaborate
Video topics + discussion points
Quotes (from this video)
- this episode was made possible in part by extraordinary engines and remarkable rail cars
- watch it played party Lemmings
- a game all about the era of early Aviation
- the letters Hit the Floor settled on the Floor they revealed the secret that party Lemmings had been hiding right in front of us
- Earth and Meadow had a baby
References (from this video)
- Rules are so convoluted that I can't even understand them
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- cooperative vibe and approachable for groups
- clever use of simple puzzles and cues
- potentially frantic pace for some players
- cooperative puzzle solving under time pressure
- cooperative, time-limited tasks with mini-games
Mechanics (from transcript analysis)
- card recycling / reuse across puzzles — cards and cues can be repurposed to solve successive puzzles
- cooperative time-based tasks — players work together to complete tasks within a clock-like structure
- Mini-Games — tasks include describing a location in a picture or following a word cue system
- mini-games and clue-style tasks — tasks include describing a location in a picture or following a word cue system
Video topics + discussion points
Quotes (from this video)
- the box is massive and the game is pretty lightweight
- the idea of this game is fairly simple
- I can't really recommend this one
- it's actually a nice little game to try
- one-trick pony. It definitely is a gimmick, but it's a gimmick that works
- it's too dry. There's no real flavor here
References (from this video)
- unique and interesting
- hilarious and fun
- very enjoyable
Mechanics (from transcript analysis)
- Card Drafting — You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand
- communication — and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards.
- cooperative play — working together to play cards
- Deck Building — You have a deck of cards, you deal them out to everybody.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's mostly going to be like a check it out yes if we have played it or not
- the counter for how many games that we have played
- we are inspired by Foster Maple Series
- it's a free world and you can comment on stuff
- we have played it and we own it
References (from this video)
- Exciting space-themed adventure
- Solid deck-building action and tension
- Can suffer from runaway engine issues if not balanced
- Theme may feel less integrated for some players
- Space adventure with vaults and quests
- Space exploration and dungeon-crawling vibe
- Story-driven, loot and peril narrative
- Blood on the Clock Tower
- Railroad-themed games
Mechanics (from transcript analysis)
- deck-building / push-your-luck — Build a deck of actions to delve into space vaults while avoiding pitfalls.
Video topics + discussion points
Quotes (from this video)
- Should ignoring your favorite game's theme still be a path to clear victory?
- If you play a board game kind of almost against the theme, some people may say, you're playing the game wrong.
- Theme can matter. It can be so important to people it drives what games they play, what games they buy.
- Abstract games don't have theme, so Azul still comes across with a premise.
- If you're not role playing, then you're not in the game.
References (from this video)
- cooperative space-based card game
- light-hearted/co-op
Mechanics (from transcript analysis)
- cooperative card play — cooperative objective-driven card game; mechanics not fully detailed by host
Video topics + discussion points
Quotes (from this video)
- I really like Feld's AA line of games much more than the Queen collection
- this is a new Feld design, not a reworking or anything like that
- two-player only kind of cat and mouse bluffing game
- I'm quietly optimistic about Mindbug
- roll and write, OG roll and write
- I don't like tricktaking