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Nucleum: Court of Progress box art

Nucleum: Court of Progress

Game ID: GID0229990
Game Info
Year
2024
Players
1-4
Age
14+
Playtime
105 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Expansion for Nucleum adding the Court of Progress with new ministers technologies and a solo mode

Description

Expansion for Nucleum adding the Court of Progress with new ministers technologies and a solo mode

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video PTwB4hCDVgk Board Of It Discussion at 6:36 sentiment: positive
video_pk 80646 · mention_pk 196985
Board Of It - Nucleum: Court of Progress video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has a very low rules overhead.
  • Expands the game space and is always played with once included.
  • Fits with all other expansions.
  • Gives a different puzzle and nice little extra element.
  • Players can interact with it or not.
  • Can provide little edges in the game, like getting money, moving up tracks, or earning achievements.
  • Highly highly highly recommend.
  • Stops just short of being essential but is always included after playing.
  • Gives extra experiments for more variety.
Cons
  • Some players may not lean heavily into it, sending only a couple of workers.
  • Giving up a worker for the court can be a struggle if workers are tight and needed elsewhere.
  • Leaving points on the table if ignored while others engage with it.
Thematic elements
  • Features the Court of Progress
Comparison games
none
Mechanics (from transcript analysis)
  • Area majority scoring — Scoring occurs during King's Day, with bonuses for the leader of a political party (most workers there) and the popular party (most workers overall).
  • New Experiments — Features two new experiments; one usable with the base game, the other only with this expansion.
  • Political Party Sideboard — Introduces a new 'court action' where players send workers to one of four political parties for an instant bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Think of it like Brass and Barrage had a baby, but that baby is radioactive.
  • Nucleum feels very much like its own game with a wonderful action selection system, but it also feels like a homage to energy and industrial board games that have come before, notably Barrage and the Brass series.
  • The crunch point of when you're going to give them up to put them on the board and lose them permanently, but you might still get to activate them once. There's a lot of fun in that.
  • I guess some might argue if you ignore it and other people are going there, you might be leaving points on on the table, but it just depends.
  • MG Research Institute is essentially just an absolutely ridiculous number of new experiments.
  • it's just another thing to fight over, I think, if you kind of underline what it's doing.
References (from this video)
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