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Nuklear Winter '68 box art

Nuklear Winter '68

Game ID: GID0230070
Game Info
Year
2012
Collection
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Description

The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind.

Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance.

Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once.

This game was originally released as the DTP game Nuklear Winter '78.

Description

The former German territory, transformed into a wasteland by the nuclear holocaust that ended the Second World War in 1946, is the hostile setting of a new conflict between old enemies clenched in a struggle for the future of mankind.

Surviving Nazi leaders and Wehrmacht forces resurface in 1968 from underground shelters to rebuild an empire from the ashes of the world. Oblivious of the climatic, technological and political changes inflicted by more than 20 years of nuclear winter, they are about to face the mysterious Black Hand - elusive, abhorrent masters of the wastes, and the combined might of the modern, highly mechanized and versatile NATO alliance.

Units represent platoons of vehicles like T64 or King Tiger tanks, infantry, or helicopters. The platoons are grouped into formations and lead by a commander. The formations are activated by chit draw, and better-trained, better-led units can activate more than once in a turn, moving, shooting, and fighting in each activation. On the flip side of a coin, there is no guarantee that a formation will activate even once.

This game was originally released as the DTP game Nuklear Winter '78.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video VoIyClbclZA Drive Thru Games Top List at 9:10 sentiment: positive
video_pk 89700 · mention_pk 304029
Drive Thru Games - Nuklear Winter '68 video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has had a lot of fun replaying this a little bit solo over the last year.
  • There's a nice good like thematic campaign with some stories, especially with the expansion.
  • It's got that really weird theme so it's kind of like a sci-fi fallout kind of thing going on.
Cons
  • Can be tricky to find.
Thematic elements
  • sci-fi fallout
  • alternate universe post-WWII
  • campaign with stories
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — There's a nice good like thematic campaign with some stories.
  • Chit-pull wargame — This is an older chit pull war game.
  • factions — Usually you're playing it with three different sort of factions.
  • Procedural activation — When you activate, you know, one of the different factions in one of the different units, you pull it out so you don't know what the turn order is going to be.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion takes the solo game from like an eight... up to a 10.
  • You have all that kind of good crunchy competitive mechanics but then whoop now we disappeared into this way crazy fantasy Indiana Jones.
  • It's actually a little bit more difficult with less players... you might get your butt kicked like the first couple of times.
  • Portals to alternate realities and there's like science fiction aliens and dinosaurs and snake people and Cthulhu's type monsters and you know zombies every I mean it's like everything in there.
  • I would rather play this solo than with players but I would still play with players.
  • I want one where I can kind of build and tweak decks all on my own don't worry about playing against other players and stuff and just you know throw them at different villains and see how they work.
  • They just need to straight up reprint that sucker.
  • It scratches that D&D itch like nothing else.
  • It just immerses you unlike anything that I've that I've played anywhere on this list or anywhere else.
References (from this video)
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