When hungry Numbsters form a line, arrange them well and you’ll be fine. But when they all begin to munch, avoid the Mouth or you’ll be lunch!
Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat, move, and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand, you win!
—description from the publisher
HOW TO PLAY
Each turn, draw a new Numbster into your hand, placing it at the top of the stack.
Next, you may move one card to a different position in the stack OR swap any two cards’ positions.
Lastly, it’s feeding time: one Numbster must eat another one.
Typically, this requires two sequential Numbsters (for example, 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one, discarding it and starting a new turn.
Of course, these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat, allowing for powerful plays and big bites!
The ability on the top Numbster in the stack is considered active while showing; when it’s used, that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack, it triggers its game-ending special ability…and eats YOU!
- compact wallet-sized game
- excellent solo play
- easy to pick up
- rules can be counterintuitive at first
- numbers as monsters
- abstract number monsters
- wallet-game / micro-game
Mechanics (from transcript analysis)
- card play / order management — arrange numbers to maximize scoring while avoiding the eight card (top card).
Video topics + discussion points
Quotes (from this video)
- If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
- This is your desert island pick
- Wingspan is a staple
- I love this game so much
- Raising Robots is my number one
References (from this video)
- addictive
- replayable
- engaging
Mechanics (from transcript analysis)
- Card game — You could play it in your hand.
- number sequencing — you are trying to get your pile of cards down to one plus the eight card. So it's falling off of the classic riddle joke. 7 8 9. So lower numbers can eat larger numbers and they just have to have the eight in between them basically.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Secrets. This is a Bruno Faidutti Eric Lang game. It's kind of like a social deduction game where each It has some of these nice poker chips. You're on different things, taking things. It works well. It's not great, but I think it was a solid little game.
- Tapple's one of these games that I'm always I'm It's just It still sold very well. It's mass market, but it works incredibly well.
- I just really didn't like it at all. And I like Isle of Cats. I think it's fun. I didn't I this was a great follow up.
- Wow, I love the look of this game. So many neat things you're going through and as the the the character here and just rolling dice up, it's just very lucky. It's a big choose your own adventure game that's very lucky. I wish I liked it more.
- FunkoVerse Strategy Game. Eight out of 10 for me. I really like the FunkoVerse Strategy Game.
- This is basically just giant sandworms coming and you're jumping cars and shooting them. It has all the silliness of the series of movies and I think it's it's one of those movies that could have been an IP, but but isn't.
- Manhattan Project 2. No, I thought the newest one was okay. But this one I actively disliked.
- Curse Court's a great game. I've played Curse Court I think two or three times this year already, which is a lot considering I have to I play lots of new games.
- Well, it's kind of weird. I I mean, on one hand, my favorite is Curse Court, the one I just mentioned. But, also Kids Chronicles: Quest for the Moonstones is a pretty fantastic kids game. So, I have a lot of respect for that.
References (from this video)
- Satisfying numeric challenges; portable
- Abstract vibe may not appeal to all players
- numbers as building blocks
- numeric puzzle adventure; brainteaser
- abstract, cerebral
Mechanics (from transcript analysis)
- number-based puzzle — players interact with number-driven layouts to achieve numerical objectives
Video topics + discussion points
Quotes (from this video)
- I'm super into button shy
- these two bags are full so I'm going to show you all of the button shy games that I currently own
- I freaking love it
- If you haven't tried button shy I highly highly recommend that you give it a go
- there's so many options for travel and storage; wallet games are perfect for on-the-go
References (from this video)
- extremely difficult to win, which suits a strong solo puzzle
- easy to learn and quick to play
- high portability and great travel filler
- infinity expansion adds further variety
- can be very punishing due to card randomness
- not everyone enjoys highly challenging solitary puzzles
- numbers and a playful take on the 7-8-9 joke
- abstract number puzzle suitable for travel
- puzzle-driven, lighthearted
- Rove
- Royal Limited
- The Walking Dead
- The Ugly Griffin
- Marvel Champions
Mechanics (from transcript analysis)
- card row management — manipulate a row of numeric cards; numbers must interact in specific ways
- consecutive-number constraint — the puzzle hinges on ordering so that certain numbers sit consecutively around others
- front-card abilities — the card at the front provides special actions to rearrange or modify the row
- single-player puzzle — designed as a solo challenge with randomized starting setup
Video topics + discussion points
Quotes (from this video)
- "it's extremely difficult to win because of how the cards are randomized at the beginning"
- "I love this game because it is difficult to win, and that's kind of my ideal for a solo game"
- "This is my pick for like filler travel buttonshy game basically"
- "Final Girl, and you can mix and match any location"
- "I actually love that because it's so thematic"
- "Never going on a ferry again"
References (from this video)
- high portability
- short, quick plays
- strong solo experience
- wallet/notebook accessory not included (Button Shy wallet)
- numbers and eating smaller numbers
- abstract numeric puzzle on the go
- pure puzzle without a thematic narrative
Mechanics (from transcript analysis)
- single-deck card play — 18-card game with a numeric-eating mechanic; aim to reduce your stack to two cards
Video topics + discussion points
Quotes (from this video)
- I have picked out a list of games that if I were starting my solo board game collection from scratch, these are the games that I would get based on the restraints of only having $500.
- Numsters. You guys have heard me talk about it a billion times. It is my favorite solo Buttonshy game.
- The Final Girl starter set is $39.95.
- If you're at all a fan of Lord of the Rings, this is like a must try.
- Marvel Champions, you've got a baddy to overcome.
References (from this video)
- Compact, deeply puzzling
- High replayability in a tiny footprint
- Challenging to master
- Very abstract; may be opaque to new players
- numbers and sequencing
- card puzzle
- abstract
- Gonchon Clever
Mechanics (from transcript analysis)
- Card manipulation — Endgame requires placing the eight in between sequential numbers by rearranging cards.
- Deck Manipulation — Endgame requires placing the eight in between sequential numbers by rearranging cards.
- End condition puzzle — If the eight becomes the top card, you lose; players must optimize arrangement.
- Hand Management — Trigger abilities on the front card to influence the position of the eight.
Video topics + discussion points
Quotes (from this video)
- This game is so ridiculously fun
- it's not simple it is very difficult to figure out how to move these cards around in your hand
- I challenge you to find somebody who doesn't think this game is fun
- it's basically Sudoku puzzle
- it's also such a simple like mechanically easy game but it shouldn't be as fun as it is
References (from this video)
- Highly portable and easy to teach
- Strong party/intro-level appeal
- Surface-level depth compared to larger abstracts
- Numbers with special abilities
- Abstract, number-based card game
- Light, portable, travel-friendly design
Mechanics (from transcript analysis)
- Hand management and shedding — Players try to reduce their hand to a single card while considering interactions.
- Number-based abilities — Different numbers grant unique abilities that influence play.
Video topics + discussion points
Quotes (from this video)
- This is top 100 games of all time as of 2025. Every single year I say that it's as of how I'm feeling now.
- I unranked everything and then re-ranked it based on how I feel.
- Beast is absolutely fantastic. I think it's the second best hidden movement game I have in my collection.
- Numsters is my favorite Buttonshy game.
- Root is an asymmetric strategy game where basically the core game has four core factions.
- Powers and abilities galore. If you like just having a smorgasbord of menu options to pick from, this delivers.
References (from this video)
- Already backed on Kickstarter
- numbers
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was one of the coolest experiences I had at Pax
- anything that involves tile placement I am here for
- it is just a freaking blast
- the mechanics are just so good that none of the other stuff really kind of like matters to me
- I've fallen so much in love with undaunted
- if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
- it looks incredible
- final girl is definitely one of my favorite games of all time
- the cover art drew me in it reminded me of like old war propaganda posters
- if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
- Compact (18 cards)
- Unique gameplay mechanism
- Solo game
- Card eating/stacking
Mechanics (from transcript analysis)
- Card positioning — Move cards to create eating opportunities
- Card stacking — Use card 8 to eat other cards, trying to eliminate all but one card
Video topics + discussion points
Quotes (from this video)
- This is a game all about trying to manage that kind of stack of cards