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On Mars box art

On Mars

Game ID: GID0233351
Game Info
Year
2020
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Description

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment of Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with your rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 89
This page: 50
Sentiment: pos 32 · mix 5 · neu 2 · neg 6
Mentions per page
Showing 1–50 of 89
Video wCabA4_K5ME Rolling Dice & Taking Names Discussion at 15:26 sentiment: positive
video_pk 94818 · mention_pk 259366
Rolling Dice & Taking Names - On Mars video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible production from Eagle-Gryphon Games.
  • Custom inserts included.
  • The combo mechanism is very cool.
  • It's a brain burner.
  • The game is intricate and works well.
  • It was a good experience.
  • The teaching of the game was amazing.
Cons
  • It is heavier than some of his other games.
  • It took two and a half to three hours to play.
  • The host feels they don't need it because they already own Kanban, Gallerist, and Lisboa.
  • It might be too crunchy for some players.
  • The host feels they would have to relearn everything each time they play.
Thematic elements
  • Colonizing Mars
  • Mars
Comparison games
  • Kanban
  • Gallerist
  • Lisboa
Mechanics (from transcript analysis)
  • action selection — Players choose from multiple actions, with complex combos allowing for multiple actions per turn.
  • Tech Tree — Advancing tech allows players to take different actions.
  • Worker Placement — Players use workers to take actions on Mars and orbiting Mars, with actions on the planet potentially activating orbital actions and vice versa.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like, falling into a warm comfortable bed. It's just all nice and cozy and you know what to expect
  • I enjoy train games don't know why but I enjoy a train game
  • for an old-school euro game I really enjoyed this too it didn't have a lot of flash or dazzle or anything unique it's an older game reprinted
  • the person who wants to be first has to pay full price person who wants to be second it's got to pay full price then the next people have to pay half price and the last person doesn't underpass it's that half-price and zero price
  • if you don't have enough money to pay your expenses you're in a world of hurt
  • there's not a lot of flash to it mm-hmm solid mechanics solid concepts concepts that I enjoy
  • theme doesn't draw me in but theme turns me off maybe we are sitting there looking at what's flashy too
  • portability I can't argue with that that is the selling point of that console right now
  • Oh okay I should not have dismissed this game strictly on theme because it's a solid no little euro game
References (from this video)
No references stored for this video.
Video lCaBJcx2r28 Nights Around a Table Unboxing at 0:04 sentiment: mixed
video_pk 91788 · mention_pk 246410
Nights Around a Table - On Mars video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous illustrations on cards
  • High production values
  • Unique box opening mechanism
  • Custom insert for components
  • Engaging story elements
Cons
  • First game had component inconsistency with card finishes
  • Wood discs for tokens are not as weighty as preferred
  • One character from the first game appears to be missing
Thematic elements
  • around a campfire
Comparison games
  • Sheriff of Nottingham
  • Splendor
  • Everdell
Mechanics (from transcript analysis)
  • bluffing — Mentioned as being similar to Sheriff of Nottingham, which is a bluffing game.
  • Card Play — The game involves a deck of cards with unique illustrations.
  • Token Collection — The game includes a variety of wooden discs used as tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a bluffing game not unlike Sheriff of Nottingham, and to be honest, when i played it, i... i mean, i have an unboxing video of this one - i'll link below if you wanna check that out - i was very impressed with the components.
  • But anyway, you can tell the difference for sure in the cards that came off different print runs, which is kind of a big no-no in a game that's all about not being able to tell what's on the other side of - of cards.
  • So: beautiful - as before, beautiful production values on everything in these boxes.
  • So: beautiful - as before, beautiful production values on everything in these boxes, and on the back do they list? Yeah, so... you know, i always like to give shout-outs to artists on board games...
  • This weird little flap. So... the Nomads rulebook, a very very pretty... oh, yes, and we've got a whole - oh my gosh! They've gone a b... a-heh-heh! They've gone a bit more crazy with the story.
  • So here's how you lay out the game. Oh! Is there a board with this one? Oh! There wasn't a board with the first one. Oh - there's a little... this is a big trend in board games, to have a little standee/cut-out thing that - that adds volume to the game on the table, so it's not so flat.
  • So they put puzzle-piecey little corners on it.
  • So these are - oh, okay. So they're not, like... at first, i thought they would be like the ... the nice little poker chips that come with, you know, like Splendor? But these are... they're wood discs. They're painted wood discs. They feel fine.
  • Really gorgeous illustrations, and... all unique, too. Really nice pieces of artwork.
  • This lute is in here a couple times. But still. i'll take four pictures of a good-looking lute over one picture of a crummy-looking lute any day!
  • These, i believe, are all the same characters from the first game, except it looks like... the one character who's missing is Lys! If that's how you say her name?
References (from this video)
No references stored for this video.
Video bSj7lIRjK1U Meeple University Top 10 List at 3:13 sentiment: positive
video_pk 91256 · mention_pk 244691
Meeple University - On Mars video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super top-notch production
  • Good storage
  • Less steps per action compared to usual
Cons
none
Thematic elements
  • Mars colonization
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Implied by the discussion of steps per action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fairly thematic I think so you work together you try to get like their different scenarios and different boxes top boxes that you can open like once you finish this next move the next one
  • I really like that game like we play that true in a row and that's usually pretty rare for games that lets play two in a row
  • I would put it as the best crunchy heavy type game of the year
  • one of my favorite mechanics is a little bit like Concordia where your action is car driven so that's makes the game the whole games more streamlined
  • I really like how how much market speculation and manipulation oh yeah you can make that whole game almost if you want to
  • I always get suspected that's the thing I always get suspect because I'll draw this like scribble that actually silhouettes something that's oblique ley related to it and that's how I like to plan I'm always in trouble for it
  • the tricky bit is that each people personality has got different things that they do for example the Jack pushes what to me pulls away or something like that
  • that's why I preferred this than that one is because this is cooperative
References (from this video)
No references stored for this video.
Video NXN-nKgGykg kovray Discussion at 0:10 sentiment: positive
video_pk 90632 · mention_pk 242336
kovray - On Mars video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i was thinking maybe we could play love letter instead
  • it's not that i didn't want to play on mars it's just once i saw it on the table i kind of just changed my mind
  • i just love gifts
  • words of affirmation
  • quality time and board games go hand in hand
References (from this video)
No references stored for this video.
Video X-p40UPKoJY Watch It Played News at 3:14 sentiment: positive
video_pk 90603 · mention_pk 242277
Watch It Played - On Mars video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grandiose game
Cons
none
Thematic elements
  • First Mars base camp exploits
  • Mars, 2037
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's always kind of been known for having let's call it a divisive cover.
  • This new evocative art is all inspired from classic western films is meant to invoke the essence of a romanticized old west.
  • The quest star legend has it that mortal artistry and craftsmanship cannot compare to the stunning beauty of the quest star. It's real purdy.
  • Watch out for hidden dangers lurking within the dungeons you traverse. Can you avoid these perilous pitfalls?
  • A lot sensors indicate that aliens are invading the famous red planet. Long have conspiracy theorists predicted this. The threat to your mission is too great. You must take action.
  • Humanity's had a great run. It's been fun but it's the aliens turn to shine now.
  • I know this is not the end of legends of the five rings the card game. It's had a fantastic run and I believe it still has a bright future.
  • It's a confusing game for my 10 year old brain and I'm beginning to wonder when the confusion will wear off because I'm in my 30s now and I haven't understood anything since.
  • Consider me tantalized
  • Well make your own legally distinct klingons.
  • Bring on some type of giant space worms that feed on happiness and have an overly complicated judicial system.
  • I'm incredibly interested in this game. Incredibly. That's why it's getting my Matthew Jude seal of approval. No that's my utterly fantastic badge. No that's my wall rust my case match. You know just never mind.
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 29:20 sentiment: positive
video_pk 90625 · mention_pk 242317
Getting Games - On Mars video thumbnail
Click to watch at 29:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video W5nb3xNdPYE Board to Death TV - Board Game Reviews Preview at 0:16 sentiment: positive
video_pk 90278 · mention_pk 241019
Board to Death TV - Board Game Reviews - On Mars video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like a lot more fun at a maximum of 6 player count capacity for a total planetary brawl.
Cons
  • Things might change a little going into their production copies, so a full review cannot be given.
Thematic elements
  • Mining contracts and collecting valuable resources while avoiding aliens and competing mining crews.
  • Rich resource-filled planet Xs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — While not explicitly stated as area majority, the placement of crews in zones and the competition for resources and combat at locations hint at this mechanic.
  • Card Drafting — The first player draws two resource cards and chooses one to play, returning the other, indicating a card drafting element.
  • Combat — Combat ensues when there are more crews than resources at a location. Players roll dice per crew member, and opposing dice pair off, with damage tracked on a wound track.
  • Dice Rolling — Dice are used for combat resolution and determining resources gained during raids.
  • Hidden Movement — Players secretly place their crews behind screens, indicating an element of hidden movement or deployment.
  • Push Your Luck — The description of avoiding aliens and competing crews while collecting valuable resources, and the combat mechanics, suggest elements of push-your-luck.
  • Raiding — Raids take place on other players' bases. Raiding crews combat each other before facing the defending crew. Successful raiders can gain resources.
  • resource collection — Players collect resource cubes of varying values from mines and deposit them in their base.
  • Set Collection — The game ends when a player fills their base with resources or planet resources run out, and points are awarded per resource, suggesting a set collection aspect to winning.
  • Variable player powers — Each player gets a number of crews, a player crew sheet, and a hidden deployment screen, implying some player differentiation.
  • Worker Placement — Players place their crew members secretly behind screens to desired locations on the board, including mining zones, encampments, player base, or alien camp.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you like what you see you can go to their kickstarter page
  • The game also includes a solo variant which includes ai crews using these cards but the game certainly looks a lot more fun at a maximum of 6 player count capacity for a total planetary brawl
  • if you want to see this game become reality so as always if you like it back it
References (from this video)
No references stored for this video.
Video neXcI7cuenE Getting Games Discussion at 25:56 sentiment: positive
video_pk 90276 · mention_pk 241008
Getting Games - On Mars video thumbnail
Click to watch at 25:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mercado de Lisboa
  • Escape Plan
Mechanics (from transcript analysis)
  • heavy euro with complex rules — robust action and planning system typical of Lacerda titles
  • heavy Euro with intricate rules — characterized as a complex game within the Lacerda portfolio
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia Venus is technically an expansion to Concordia, although you can buy it as a standalone thing, but it’s almost more of a sibling game to Concordia because it brings in team play
  • Captain Sonar, what a great six player game. It’s a simultaneous team versus team sonar hunting and seeking out game
  • Dual Gauge is a dipping your toes into 18xx
  • On Mars is easily my favorite Lacerda game
  • i liked Escape Plan quite a bit
References (from this video)
No references stored for this video.
Video 9_sVx0-Vm14 Nights Around a Table Discussion at 20:46 sentiment: positive
video_pk 90253 · mention_pk 240888
Nights Around a Table - On Mars video thumbnail
Click to watch at 20:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice chunky wooden components (meeples)
  • Screened wood pieces
  • Printed on both sides of the board
  • Thematic worker meeples
  • Has a designated space for hexes
Cons
  • High price point ($180 CAD)
  • Difficult to see due to white board and lighting
  • The inside of the box is printed, but the components might not fit easily back in
  • The game might be too large for the stream setup
  • The color scheme is not appealing to the host
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • tile laying — The host discusses fitting hexagonal pieces or tiles onto the board.
  • Worker Placement — The host mentions that the workers look like the same workers from other games, implying worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not that bad no i can survive your eyes are
  • So this is like the prisoner's dilemma
  • This is giving me 1960s discontinued science textbook free moon landing feel.
  • Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
  • I don't even know what I'm talking about it's working
  • My wife asked how much do you think I weigh I told her I'm definitely not going there
  • So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
  • I can't handle the thought of it
References (from this video)
No references stored for this video.
Video pNctGeuFzwY Nights Around a Table Discussion at 51:49 sentiment: neutral
video_pk 90251 · mention_pk 240875
Nights Around a Table - On Mars video thumbnail
Click to watch at 51:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The base game has a serious, thematic art style.
  • The expansion introduces a surprising cartoony art style.
Cons
  • The stylistic shift in the expansion art was unexpected for the host.
Thematic elements
  • Colonizing Mars, terraforming, managing resources.
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Implied by the theme of colonization and terraforming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
  • it's the number two ranked abstract strategy on BGG right now
  • I'm not an abstract guy at all at all I run from abstract games
  • when I the first time I played Mythic Mischief against my friend Derek I I did win
  • I find that when people teach me games I don't like them is that weird
  • I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
  • Santorini was taught to be by a different by another person I didn't read the instructions
  • it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
  • it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
  • the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
  • Cosmic frog is a game of collection combat and theft on a planetary scale
  • each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
  • your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
  • it's amazing hot damn
  • man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
No references stored for this video.
Video 9_sVx0-Vm14 Nights Around a Table Discussion at 2:07:50 sentiment: other
video_pk 90253 · mention_pk 240893
Nights Around a Table - On Mars video thumbnail
Click to watch at 2:07:50 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
  • High production value
  • Impressive components
  • Double-sided board printing
Cons
  • Can be visually overwhelming due to the bright, white, and sometimes glary board
  • Component colors may be too similar, making them hard to distinguish
  • Poor packing solution ('the well') requires sorting
Thematic elements
  • Colonization / Sci-Fi
  • Mars
Comparison games
  • Terraforming Mars
  • Agricola
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Resource Management — Players likely manage resources to build and expand their presence on Mars.
  • Tile Placement — Hexagonal tiles are used to build on the game board.
  • Worker Placement — Players use workers to take actions, potentially involving building structures on Mars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not that bad no i can survive your eyes are
  • So this is like the prisoner's dilemma
  • This is giving me 1960s discontinued science textbook free moon landing feel.
  • Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
  • I don't even know what I'm talking about it's working
  • My wife asked how much do you think I weigh I told her I'm definitely not going there
  • So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
  • I can't handle the thought of it
References (from this video)
No references stored for this video.
Video PpDKbzFuJRI Getting Games Top 10 List at 7:50 sentiment: positive
video_pk 89939 · mention_pk 239678
Getting Games - On Mars video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative shuttle tempo mechanic
  • Rich, heavy euro with interesting decisions
Cons
  • Session times can run long (90 minutes–2 hours)
Thematic elements
  • Competitive expansion on a hex map with orbital and planetary actions
  • Mars exploration/colonization
Comparison games
none
Mechanics (from transcript analysis)
  • Orbit vs planet actions — Actions occur both in orbit and on the planet; a shuttle moves between the two
  • Shuttle timing/tempo — Shuttle travel speed changes over time; boarding decisions affect turns
  • Worker placement and technologies — Workers perform actions and gain technologies; tempo and location matter
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0NwYb79CE5U Getting Games Discussion at 15:37
video_pk 89373 · mention_pk 237275
Getting Games - On Mars video thumbnail
Click to watch at 15:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YQp_h9-YOGE Nights Around a Table Top List at 10:05 sentiment: positive
video_pk 89088 · mention_pk 236075
Nights Around a Table - On Mars video thumbnail
Click to watch at 10:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic pick.
  • Another heavy one.
  • Good memories of playing it on anniversary trips.
  • There are a million different moves you can make.
  • Love having to decide whether to stay on the planet or go back.
  • Different worker replacement actions.
  • Played again after learning it.
Cons
  • Took a million hours to learn the first time.
  • Rulebook is tough to parse.
  • Was on the table for hours and hours before the reviewer started to like it.
Thematic elements
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Implied through the heavy strategy and decision-making.
  • Worker Placement — Features different worker placement actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're actually gonna sit here and tell you our top 10 favorite games of all
  • I don't like startling games I think that they have bad business practices I don't like the way they treat their customers myself included I don't like them don't like them one bit love the game
  • the fact that I didn't buy any of that stuff because the base game is just so darn good enough
  • if you don't own everdel please do go steal it find the Starling games web as Warehouse break into it steal all the copies you want
  • my number six is a feast uh for Odin
  • it's almost like a Sandbox game a little bit more rigid
  • shockingly shockingly something that you would never expect to see in an Uber Rosenberg game is Dice
References (from this video)
No references stored for this video.
Video WO0uLK6dqAU Watch It Played Discussion at 3:00
video_pk 88551 · mention_pk 233728
Watch It Played - On Mars video thumbnail
Click to watch at 3:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Dinosaur discovery rivalry
  • Late 1800s during a time of rivalry between paleontologists
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card — Action cards can activate your team to dig up new bones.
  • Set Collection — Publishing new species, debunking other players' papers, and getting awards.
  • Worker Placement — Activating your team to dig up new bones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it's uve Rosenberg an entire placement then I'm interested
  • Honestly I've been hoping for for a long time
  • In my opinion it is a really great game
  • The original cat in the box is a mind-bending trick taking game where the cards don't have a color until you assign one as you play it
  • Foundations of Rome in my opinion is an amazing game but I also believe it's fair to say that it's a deluxe luxury product
References (from this video)
No references stored for this video.
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 38:04 sentiment: other
video_pk 88545 · mention_pk 233709
Meeple University - On Mars video thumbnail
Click to watch at 38:04 · YouTube ↗
Overall sentiment (raw)
complex with an unintuitive core mechanic
Pros
  • Clever action selection
  • Requires managing meeples and shuttle timing
  • Works well as a cooperative game
Cons
  • Building mechanism feels unintuitive
  • Difficult to manage shuttle timing
  • Tough teach
  • Managing shared objectives in competitive play adds complexity
Thematic elements
  • Mars
Comparison games
  • Antiquity
  • Kemet
Mechanics (from transcript analysis)
  • action programming — Features a clever system for selecting actions, including vertical movement (sky/planet) that needs timing.
  • cooperative play — Mentioned as a mode that felt easier and less heavy than competitive play, especially regarding shared objectives.
  • Resource conversion — Players convert one resource to another as part of the building process.
  • Tile Placement — Placing tiles is part of the 'building' process.
  • Worker management — Requires managing the number of meeples.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video zxTh9hJnEmc BoardGameBollocks Top List at 6:57 sentiment: negative
video_pk 88439 · mention_pk 233100
BoardGameBollocks - On Mars video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Haven't played it.
  • Probably exactly the same as all his other games.
  • Bored with the total Lacerda games.
Thematic elements
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
No references stored for this video.
Video WMfhwmMbL5c UndeadVikingVideos Discussion at 2:30:00 sentiment: mixed
video_pk 87915 · mention_pk 230479
UndeadVikingVideos - On Mars video thumbnail
Click to watch at 2:30:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid good game
Cons
  • Frustrating timing
  • Hurts you when you want to do something but can't
  • Want to play it one more time before totally deciding
Thematic elements
  • Colonization and development
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Actions are tied to timing and can be frustrating if not executed correctly.
  • Worker Placement — Players manage actions and timing of their workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the simplest design and it's so freaking great
  • it's freaking so much fun because it's simple
  • it's easy to teach it's fun it's it's silly it's stupid
  • oh that sounds ridiculous it is really oh it sounds ridiculous
  • the suit of the boss eliminates that power for that round
  • was overwhelmed and I I understand that that's part of the reason I want to play with cuz I was overwhelmed trying to play all five at once
  • I couldn't see the overall strategy
  • I like frost punk
  • the Minis they have for the the the player pieces like the characters you play are awesome looking sculpts but I really don't like them because they have other characters on the thing with them
  • it's parkour it's zombies with parkour
  • capitalism is the worst idea ever but it's the best idea that we have now
  • art is art only sounds like a product it isn't because I have discussions with artists a lot
  • we are very picky and choosy when it comes to what bothers us and what doesn't
  • it's like we all seem to we all want to say oh well you know it's like we need to nobody nobody complains that they're getting a t-shirt for $10 because it's being made in a sweat shop in Malaysia
References (from this video)
No references stored for this video.
Video h3xzbFpPdic Brains On Games Review at 0:00 sentiment: positive
video_pk 87879 · mention_pk 230339
Brains On Games - On Mars video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ridiculously fun and silly dexterity mechanic
  • non-elimination design keeps all players engaged
  • clever balance between offense and defense
  • tension from quest timing and resource management adds depth
  • flexible rules around endgame and player interaction
Cons
  • prototype board/map may change before final release
  • density of towers can slow gameplay as more players join
  • gem/resource access can be hard to obtain in practice
  • early setup and tower positioning can be fiddly
Thematic elements
  • dice-driven skirmish with resource management and area control
  • A world called T where towers shoot dice and players complete quests to earn crowns
  • light fantasy with humorous, tongue-in-cheek worldbuilding
Comparison games
none
Mechanics (from transcript analysis)
  • combat_and_health — attacking opponent towers and managing defense; health loss and crowns determine win conditions
  • dexterity — rolling and dropping dice through towers to resolve actions and affect the board
  • drafting_and_discard_pools — initial quest draft and forced discards from a shared row to influence choices
  • quest_system — drafting and completing quest cards to earn crowns and progress toward the end condition
  • Resource Management — collecting resources to recruit dice and to complete quests
  • resource_management — collecting resources to recruit dice and to complete quests
  • Tile Placement — moving or rotating towers and positioning dice to optimize outcomes
  • tile_placement_and_movement — moving or rotating towers and positioning dice to optimize outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tow Wars is a light dexterity game that has some Resource Management built into it
  • it's a very silly dexterity game I've never played a game where you're shooting dice at Towers
  • you're really shooting dice out of towers which is kind of a fun thing to do
  • the quests aren't difficult but the hard part is kind of getting your Tower into the right Zone
  • I like that you can choose not to eliminate players
  • it's going to be much more fun when you have lots of towers on the board
  • the quests aren't difficult but the hard part is getting your Tower into the right Zone
  • thanks so much to the folks at board to death for sending Tow Wars
References (from this video)
No references stored for this video.
Video jS5g2-scAqQ Tantrum House Analysis at 1:04 sentiment: positive
video_pk 85981 · mention_pk 221557
Tantrum House - On Mars video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player interest in seeing how mobile game gameplay is implemented on tabletop.
Cons
none
Thematic elements
  • Competitive card driven game inspired by mobile video games
Comparison games
  • League of Legends
  • DOTA
  • Sky tier
Mechanics (from transcript analysis)
  • Card Driven — Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA.
  • MOBA — in this game players split into two teams teams with each player controlling two or more Champions and seeking to cross the map through Lanes in order to get to the other person's Nexus and take it down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aloha and welcome to tangal Studio 808
  • I'm psychic Larry and this is the block
  • video for the second half of March
  • this video is sponsored in part by Ivy Studios their new game scales of Fate is coming to Kickstarter on March 18th
  • We will also be having a live playthrough of scales of Fate on our channel on Thursday March 20th
  • coming to backer kit on March 18th is red ties a tale of new caribia by Tortuga games and designed by Nick rer and John Micah Tyson
  • coming to gamefound on March 18th is onward by Sky tiered games and designed by gioma and Ricardo ner
  • Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA
  • coming to Kickstarter on March 18th is Misfit Heroes by AEG and designed by Phil Walker Harding
  • also coming to Kickstarter on March 18th it scales of Fate by our sponsor ivy Studios and designed by Max Anderson Zack Dixon and Austin Harrison
  • coming to Kickstarter on March 19th is star Clash by most high design and designed by Ryan K Williams
  • coming to game found on March 25th is Chronicles of palon by trous games and designed by here we go Bank ragn Mom sorry uh to the designer
  • also coming to game found on March 25th is gii Joe operation Cobra by OC games
  • and finally coming to game found on March 25th is six sojourns by Red Raven games and designed by Ryan Lockett
  • Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire
  • those are some of the games coming to crowdfunding this second half of March thanks again to our sponsor IV Studios be sure to check out their game scales of Fate coming to Kickstarter on March 18th
  • let me know in the comments which games you are excited about and if I've missed any of your favorite games coming to crowdfunding this end of March and until next time
  • aloha
  • e for
References (from this video)
No references stored for this video.
Video n_ptHCPqoAg Board Gaming Ramblings Discussion at 7:02 sentiment: positive
video_pk 85965 · mention_pk 221484
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe edition looks really good
  • happy to have it
Cons
  • don't know anything about the game
  • backed it due to a problem (likely impulse buying)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we also always want to try new stuff
  • we don't need this many games there's no reason for that if you don't have a YouTube channel
  • I'm going to be telling you all about how the game box looks because that's the extent of my knowledge about this game
  • this is the thing in this whole video which I'm the most excited about
  • I backed a Kickstarter to get a lid
  • I have a problem it looks really good
  • I'm so happy to see that we can get new versions of these games maybe there's hope for Mad some way down the line
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 57:29 sentiment: positive
video_pk 85914 · mention_pk 221089
Heavy Cardboard - On Mars video thumbnail
Click to watch at 57:29 · YouTube ↗
Overall sentiment (raw)
Strongly positive, particularly liking its dramatic arc.
Pros
  • Many people in the group really enjoy it.
  • The dramatic arc of the game is loved.
  • The feeling of scrambling early on and reliance on ships is a positive aspect.
Cons
  • The speaker's enjoyment is conditional on not playing it solo.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video Pks4ZXnnnjI Board Gaming Ramblings Other at 3:06 sentiment: negative
video_pk 85609 · mention_pk 219884
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Had some fun elements
Cons
  • Scoring element wasn't fun
  • Expected it to be better
  • A little disappointed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going so fast. It's going faster and faster.
  • Number one, uh, you will get our happy faces on your in on your screen.
  • It's called improv. Oh, I mean scripted.
  • A lot of trick takers, some other fun games, some not so fun games.
  • It is our own Easter hunt that our friends Osa and Christ made for us.
  • My my biggest and most fun experience was again for like I think the third month in a row.
  • Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
  • My biggest surprise is in the name.
  • It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
  • It's like Ticket to Ride but with bolts.
  • Yes, indeed you forget.
  • Thank you. Bye.
  • Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
  • Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
  • Blood Rage you like more than Rising Sun.
References (from this video)
No references stored for this video.
Video zBjayWUHhFY Board Gaming Ramblings Other at 18:18 sentiment: negative
video_pk 85514 · mention_pk 219295
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 18:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The scoring system did not feel impactful or meaningful.
  • The game mechanics are not engaging on their own.
  • The game requires players to be 'super mean' to be interesting, which is not always desirable.
Thematic elements
  • Dinosaur fossil excavation rivalry
Comparison games
none
Mechanics (from transcript analysis)
  • Action spaces — You can go to an action space and true.
  • scoring — The scoring thing I didn't it would didn't feel and you're getting so much points there. it it feels like it doesn't really matter.
  • team-based play — You can switch sides in this conflict because it is like a rivalry between two of them Morris and Edward Dope.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Cull the series where we play a lot of games and then decide if we want to keep it in the collection or call them out of the collection.
  • It's a double cow, which is sad because I really wanted to like this game. And it's not that I didn't like it. It's just that it was fine.
  • But it was a in this genre I enjoyed it, but I'm the more of these I play, the more I'm like, I want to go back and play Fury Dracula, which is basically more straightforward where it doesn't take 16 hours to play.
  • I was a little unsure because it was fun. But there's so many games. It's I'm I'm very happy to have played it, but I will never choose to play it again.
  • Probably Bone Wars or Cudilero. So, I'm going to go Kudro because you had the other one.
  • And best uh I think I liked the trick takers the most.
  • But here we have a crazy good deal for you for $0 and0 or whatever currency you use in your country. You can subscription to this series forever.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 28:19 sentiment: negative
video_pk 85080 · mention_pk 217407
Board Gaming Ramblings - On Mars video thumbnail
Click to watch at 28:19 · YouTube ↗
Overall sentiment (raw)
Negative to Neutral
Pros
  • I would place this above the Gallerist
Cons
  • I don't understand this game
  • I did nothing for three hours.
Thematic elements
  • Colonization
  • Mars
Comparison games
  • The Gallerist
Mechanics (from transcript analysis)
  • action selection — As above, the description implies a complex system where actions might not be clear or beneficial.
  • Worker Placement — Implied by the 'doing nothing for three hours' comment, suggesting a lack of engagement with available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 5:28 sentiment: mixed
video_pk 84991 · mention_pk 216888
Gaming Rules! - On Mars video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Requires significant mental effort to relearn after not playing for a long time.
  • Daunting to teach if others don't know the game.
Thematic elements
  • colonization/terraforming
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 5:55 sentiment: positive
video_pk 84712 · mention_pk 215577
The Brothers Murph - On Mars video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting dynamic of travel between Earth and Mars.
Cons
none
Thematic elements
  • Colonization and development
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:34:45 sentiment: mixed
video_pk 83911 · mention_pk 212457
Gaming Rules! - On Mars video thumbnail
Click to watch at 1:34:45 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Fantastic game
Cons
  • Dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
Thematic elements
none
Comparison games
  • Galactic Cruise
  • Shackleton Base
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video w8ageJvxRDY Gaming Rules! Discussion at 1:34:47 sentiment: positive
video_pk 83911 · mention_pk 212441
Gaming Rules! - On Mars video thumbnail
Click to watch at 1:34:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic game
Cons
  • dread of having to relearn due to lack of time and mental energy
Thematic elements
none
Comparison games
  • Galactic Cruise
  • Shackleton Base
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
  • Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
  • The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
  • we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
  • In general, I don't play abstract games. But there are certain ones which I do play and I do like.
  • Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
  • I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
  • Talisman. 34 year gap between playing it.
  • as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
  • And I've heard that Kingdoms for Lawn offers a similar experience.
  • But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
  • live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
No references stored for this video.
Video yWswOWbbyxg Board Games UnLocked Top List at 12:25 sentiment: negative
video_pk 83510 · mention_pk 210563
Board Games UnLocked - On Mars video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • High component quality (miniatures)
Cons
  • Too expensive
  • Overproduced
  • Too random
  • Confusing mechanics
  • Rulebook not amazing
  • Unclear purpose of large miniatures
Thematic elements
  • MOBA (Multiplayer Online Battle Arena) style
Comparison games
  • Exceed
  • Battle Con
  • Hordes
Mechanics (from transcript analysis)
  • Deck Building — Players use a deck of character cards to activate abilities and influence the game.
  • Hero/Minion Play — Heroes pave the way for minions to win the game, suggesting a focus on supporting units.
  • Miniature Combat — Involves miniatures and combat, likely based on MOBA mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is such a muddy looking game that it almost feels like you're you're discombobulated off off, you know, as soon as you're starting.
  • The rule book was horrible
  • This game feels like it was written by a 13-year-old who just learned how to cuss.
  • It's a mediocre deck builder. It's amplified by being a double mediocre deck builder.
  • The actual game behind this one is so exhausting to play through.
  • This game feels like it was designed by AI.
  • This game is so atrociously designed in both component quality, which is ass
  • Their rule book does not have page numbers.
  • The Witcher Path of Destiny has no redeeming qualities to me.
  • this is like a $40 game all day that you made $200 because you've got playmats and plastic everywhere and all this stuff.
  • This is a plastered on piece of cardboard that you're like this is just stuff. There's no nothing behind it.
References (from this video)
No references stored for this video.
Video 4_sWEkhbHa0 Board Games UnLocked Top List at 37:02 sentiment: negative
video_pk 83501 · mention_pk 210516
Board Games UnLocked - On Mars video thumbnail
Click to watch at 37:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Quicker than Guards of Atlantis
  • Easier to teach
  • Not as 'sweaty'
Cons
  • Mediocre writing
  • Dice system was awful
  • Character upgrade system was not interesting
  • Heroes felt not impactful
  • Lack of synergy
  • Heroes can only be activated once per round
  • Getting destroyed means being out for most of the game
  • Guardian mechanic felt like an unnecessary addition to speed up the game
  • Felt the game was over halfway through
  • Little ability to course-correct
  • Generic items
  • Monsters were all the same
  • Too expensive
  • Got rid of the game
Thematic elements
  • MOBA-style combat
Comparison games
  • Destiny's
  • Cloudspire
  • Guards of Atlantis 2
  • BattleCon
  • Exceed
Mechanics (from transcript analysis)
  • Area Control — Involves lanes, minions advancing, and attacking a nexus.
  • Deck Building — The game involves drawing into a character to use their abilities.
  • Moba Elements — Features heroes with unique abilities, lanes, minions, and objectives similar to multiplayer online battle arenas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This does not deserve to be at a nine. Honestly, this is people who definitely have buyer remorse.
  • I hate communities. Like, I don't want to interact with them at all because they're just they're almost always cancer in some way.
  • So yeah, like this one was so disappointing because I love love on Trespass Odyssey and I'm like, 'Holy [ __ ] a dark gothic fantasy version of that. That's going to be amazing.' And I'm like, 'Wow, I don't want to play this right now.'
  • Again, that [ __ ] campaign thing where you get deeper and deeper into when you play it consistently, it it they it needs to be a banger almost every time.
References (from this video)
No references stored for this video.
Video 2sKfHhJwJDA Board Of It Discussion at 9:49 sentiment: positive
video_pk 82186 · mention_pk 206385
Board Of It - On Mars video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and heavy with a strong production aesthetic
  • two-board shuttle mechanic adds tension and choice
  • variety in approaches and engine-building depth
  • helpful player aids and clear iconography
Cons
  • very complex and challenging for new players
  • alignment of actions can be tricky, especially early on
  • requires careful planning with limited turns
Thematic elements
  • space exploration, resource management, colony development
  • Mars colony, with an orbital layer
  • strategic, technical
Comparison games
  • Oath
  • Root
Mechanics (from transcript analysis)
  • dual-board action spaces — Actions are taken in the half of the board you occupy, with a shuttle moving between colony and orbit.
  • Engine Building — Developing systems to improve efficiency over the game.
  • Resource Management — Managing resources to build and upgrade capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Usually these player aids are useless, but these are actually quite brilliant.
  • This is my number one favorite game of all time.
  • It's a sandbox with a lot of routes you can explore.
  • It's a proper brain burner.
References (from this video)
No references stored for this video.
Video _sPo1quW4IM BoardGameCo News And Weekend Review at 14:42 sentiment: neutral
video_pk 81837 · mention_pk 204648
BoardGameCo - On Mars video thumbnail
Click to watch at 14:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It sucks.
  • Not sustainable.
  • Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
  • I like the Unstoppable system.
  • I hope you have a better week than I'm going to have.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 326:00:00
video_pk 80858 · mention_pk 198355
Board Game Coffee - On Mars video thumbnail
Click to watch at 326:00:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Colonization
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 7:16 sentiment: positive
video_pk 79951 · mention_pk 193619
The Dice Tower - On Mars video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works pretty well despite its simplicity
Cons
none
Thematic elements
  • Two guys fighting
Comparison games
none
Mechanics (from transcript analysis)
  • Back and Forth Movement — Players move pieces back and forth.
  • Dice Rolling — Movement is determined by rolling a die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 13:26 sentiment: positive
video_pk 78287 · mention_pk 190705
On Mars video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Became thematic and fun once flow was understood
  • Really fun, especially for space theme fans
Cons
  • One of the heaviest games played
  • Depth and complexity make it less likely to be pulled out compared to other Lacerda games
Thematic elements
  • Space exploration/colonization
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — the worker placement works
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video 3juGASMQE1I Discussion at 2:13 sentiment: positive
video_pk 72639 · mention_pk 172008
On Mars video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Requires significant time investment for deeper rewards.
Cons
  • Full breadth may not be grasped in one play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why do i really like you know complicated games
  • there's a level of of reward there for when you can kind of parse the design parse the system
  • it's almost like a relationship that you have with the game and it just can be more and more and more rewarding as you start to plumb the depths
  • so the complicated games the games that that require more commitment and more of your time there's a certain level uh to that that that i think is a lot rewarding
References (from this video)
No references stored for this video.
Video PDCAMA1Qci8 Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 70581 · mention_pk 233014
Meeple University - On Mars video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shared incentive mechanic described as fun and unique
  • High intensity and strategic depth driven by loyalty tracks and publishing decisions
  • Clear thematic flavor with field work, labs, and publishing papers
Cons
  • Rules and artwork are indicated as not final since components are prototypes
  • Some mechanics are complex and may require careful study (as indicated by prototype status)
Thematic elements
  • office politics and scientific rivalry between Marsh and Cope influencing reputation and grants
  • paleontology fieldwork and laboratory research with publishing papers and rivalries
  • rulebook narrative recounting the history of Marsh and Cope and their dinosaurs
Comparison games
none
Mechanics (from transcript analysis)
  • action card types — There are two types of action cards: team actions for field work and paleontologist actions for labs.
  • Action Points — Each card tells you how many action points you have to distribute across six different team actions.
  • Card-driven action slots — On your turn you play a card to your left-most available action slot, pay the cost if any, and take actions.
  • end-of-round and reputation — After rounds two and four, patron reputation is gained and amplified by how many patron shelves are occupied; players pass when out of actions or money.
  • loyalty tracks — Players loyally track Marsh (red) or Cope (blue); publishing papers and earning bones increases loyalty to a Patron.
  • paleontologist actions — Paleontologist actions involve labs-related activities such as publishing papers, debunking, or challenging a published paper and claiming awards.
  • prototype status — Components and rules are described as prototype and not final.
  • publication and patron bonuses — Publishing a paper uses bones and a numbered book to increase loyalty with a Patron; more bones increases loyalty.
  • round structure — The game runs in four rounds; after all players pass, the round ends and a new one begins; after four rounds the game ends.
  • shared incentive — A shared incentive mechanic that adds a layer of cooperation or competition for points.
  • species cards — Species cards are used to publish papers and can be used for team or paleontologist actions; they are tucked under the top of your player board for bonuses.
  • Team actions — Team actions include digging bones, gaining species cards, and building camps; actions determine depth and movement.
  • upgrading and camps — Camps can be upgraded to allow longer movement and more location actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best paleontologist with the most reputation points shall impress Mars and cope or both
  • it's paleontology office politics at its most brutal
  • the intensity the strategy is high in this one
  • the shared incentive part which is fun and quite unique
  • the rulebook tells a story about the history of marsh and cope and how the dinosaurs pictured back then
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Video x4N9Uba5E7Q Rules Teach at 0:09 sentiment: positive
video_pk 70439 · mention_pk 167413
On Mars video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding if you put in the time
  • Perks on turn order spaces can be beneficial
  • Upgraded buildings provide resources when traveling to orbit
  • Claiming blueprints provides an immediate resource
  • Constructing and upgrading buildings are the heart of the game
  • Forming complexes of buildings provides resources
  • Building shelters increases resource capacity and housing for workers
  • Mines are valuable due to minerals acting as wild resources
  • Scientists can score many points based on matching advanced buildings
  • Contracts offer opportunities for points but carry risk if not completed
Cons
  • Takes a while to learn
  • Takes a lot longer to play
  • Requires patience and passion for learning
  • Fewer opportunities to catch the shuttle as the game progresses
  • Discovery tiles and crystals can be destroyed by bots
  • If living quarters are full, new workers are unavailable
  • If shuttle stops moving, travel between Mars and orbit is restricted
  • If a building is upgraded, existing pieces on the tile are displaced
  • If living quarters are full when a worker is displaced, the worker is unavailable
  • If a blueprint is claimed but not constructed, points are lost
  • Opponents can snatch Earth contracts
  • If private goals are completed, they cannot be spent as crystals
Thematic elements
  • Colonizing the red planet
  • Mars
Comparison games
  • War and Peace
Mechanics (from transcript analysis)
  • Action Boosting — Some actions can be boosted by using additional workers or crystals to enhance their effect.
  • action selection — Players choose actions by placing their astronaut figure on specific spots on the board.
  • Area Control — Players can upgrade communal buildings on Mars to claim ownership and gain benefits.
  • Objective Fulfillment — Players work towards common goals (public missions) and private goals for points.
  • Resource Management — Players manage various resources like minerals, batteries, water, plants, and oxygen.
  • Set Collection — Collecting sets of buildings or completing certain objectives scores points.
  • technology development — Players can purchase and advance tech tiles on their player board to make actions more powerful.
  • Worker Placement — Players place workers on board spaces to take actions, with some unique twists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If anyone else says “are we there yet?” i’m turning this space shuttle around!
  • On Mars is a big, heavy, hairy game that takes a while to learn, and a lot longer to play.
  • It IS rewarding if you put in the time, but it's kind of like reading a dime store novel vs tackling War and Peace.
  • The player with the most Space Jam points wins!
References (from this video)
No references stored for this video.
Video WxAFuIf-h9A Analysis at 0:20 sentiment: positive
video_pk 70438 · mention_pk 167412
On Mars video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous production
  • Beautifully cut foam insert
  • Good compartment design
  • Insert improved to 100% functionality
Cons
  • Insert is only 95% complete
  • Frustrating final design choice in insert
  • Difficulty with Boolean modifier in Blender
  • Free fonts can be problematic for 3D printing
Thematic elements
  • Colonizing Mars
Comparison games
  • Rococo Deluxe
  • Praga Caput Regni
Mechanics (from transcript analysis)
  • Insert modification — The host modifies a 3D printed insert to alter text and improve functionality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What happens when you download a file to 3d print a board game insert and you don't like the text that's on the object?
  • it's that kind of game... a little player...
  • it's 95 percent of the way there but then there's that just that one little like uh i yeah we gave up
  • the process of getting rid of text like that is fairly straightforward so let me show you how to do that using only free software
  • booleans have always been you know what i've been i used 3d software 20 years ago when i was in college and boolean didn't work very well back then and you know what 20 25 years later it still kind of stinks
  • this is what you get when you use free fonts folks
  • so you've got a much more sort of box accurate font drilled down into your tray hallelujah
  • this is a place one of many where you can get free 3d files to print out on your 3d printer
  • emotional support group really if your printer breaks down will will be a shoulder to cry on
References (from this video)
No references stored for this video.
Video M20Qx8TRN9U Analysis at 19:36 sentiment: mixed
video_pk 70445 · mention_pk 167422
On Mars video thumbnail
Click to watch at 19:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Players beat their own personal bests after playing more games.
  • The host mentions a synergy they worked out where they built greenhouses even if not needed for points.
Cons
  • One player was thoroughly trounced multiple times.
  • The host mentions getting killed after trying to maximize synergy instead of focusing on colony needs.
Thematic elements
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Building on Mars — Players can place buildings on Mars, and raising markers for these buildings up to a threshold grants points.
  • Colony Needs — The colony has needs, and going past those needs does not grant bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yes i liked black angel
  • the scoring tactiles work in in an odd unexpected way that i'm going to have to bring out the the rules gremlin for
  • i've played black angel ten times and i still don't get the end of the game still scoring it's overly obtuse i still love the game
  • it's not the best game for that
  • i had the synergy worked out where i was just like i don't care if you need greenhouses i'm building them just didn't get points to get points didn't get points but man oh man i got killed i killed
  • i just don't like having hands in my videos especially because as you saw when i was doing photography on that one last week i had this this pasta sauce burn on my thumb and i had to put cover up on it i don't think my hands are all that super attractive
  • we've been playing on mars this week and last week in the week before and that's and we've only played it twice
  • the chaining of actions is the really fun part in fleet
  • my wife loves it she really took to it and uh we cracked it open and i learned how to play i taught her how to play and then very next time we sat down she's like can we play fleet i'm like yeah sure
  • the actual wall is something like three feet high spectacular and meant to keep the extremely tall six foot plus picks from attacking the romans right
  • it's a pain in the butt and the reason why i'm snapping the button too early is because i can't beam out to a monitor and see what it looks like i'm just looking at this tiny screen
  • it's very distant ribbon of energy kirk encountered one once
  • they say you can't patent game mechanics well that's not true you can patent game mechanics
  • wizards of the coast with magic the gathering patented not tapping but they patented all of magic the gathering the whole shebang every every you know the way that the cards interact and everything
  • i've been approved to be a twitch affiliate i think i've mentioned but i haven't jumped on that because one of the things you have to do when you become a twitch affiliate is promise that you won't promise that twitch gets your content first and you can't simulcast to other platforms
  • why would i cut that audience out for the you know 80 to 100 people who have subbed on twitch
  • the whole reason i invested in the printer was so that i could do those videos
  • just by the way that you print things with that machine you're kind of tidying as you go but with fdm and and the prints i mentioned this person the prints only take like i don't know two to six hours tops right because you're not doing you resin is great for little little mini things it's not doing you know big bulky stuff fdm you're doing big bulky stuff and the prints will take like i'll i'll slice it it'll be like ah it'll take a day and a half i'm like oh man a day and a half
  • it's so funny you see the content in failure if you watch those episodes i mean they're all about the failure of it
  • the game is a flipping rail it's flipping right where you acquire resources to go and build out the town and defenses using chained actions and such
  • if you haven't checked us out on discord please by all means yeah get out of there join us on the discord server
  • hopefully i mean if i don't do any more live streaming of it hopefully i'll be able to get this thing in a good shape for release on friday that's my goal
  • the dummy players stay in the compartment but dice with zeros on them go back to the depot
  • it's like what's going on here so many oopses today
  • oh no it's fast enough that you don't notice but you can kind of see as i slowly scrub you can kind of see the area where i took out the hair
  • this is why the cats aren't allowed in the basement could you imagine if they were holy cow
  • i'm going to try and explain it over twitch and that would have been super frustrating for us both
  • i don't know what the hell is going on as usual
References (from this video)
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Video BXgOQQnBmGY Other at 2:04:51 sentiment: positive
video_pk 70447 · mention_pk 167433
On Mars video thumbnail
Click to watch at 2:04:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding to learn and play
  • Can be a positive shared experience for couples
  • Wife became very enthusiastic about playing it after the initial hurdle
Cons
  • Very high learning curve and long playtime
  • Requires significant time commitment
Thematic elements
  • colony building/terraforming
  • Mars
Comparison games
  • Fleet: The Dice Game
Mechanics (from transcript analysis)
  • Engine Building — Players build up capabilities over the course of the game.
  • Resource Management — Players manage resources for building and actions.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not meant to be an entertaining experience whatsoever
  • i have like a memory like a sieve
  • it's the kind of game where you're bouncing around like duh i gotta do this and i gotta flip that and i gotta roll that die but i gotta do this at the same time it's one of those where you're bouncing all over the place certain brains thrive on that kind of chaos
  • if you thought paint drying was exciting wait till you see board game photography
  • this is tough man it's hard tough to film not tough to do
  • my recent paid job i had by the way i'm wearing i'm wearing pants right now i don't know why i mentioned that right because i'm talking about being employed by other people where you have to wear pants
  • I don't know if this looks nice no it looks about as nice as it's gonna look because it's prototype
  • you think for a guy trying to lose weight gee sure is drinking a lot of dr pepper
  • it's not rocket surgery
References (from this video)
No references stored for this video.
Video emBBp16Zyvw Top List at 0:45 sentiment: positive
video_pk 69767 · mention_pk 166465
On Mars video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Mars game
  • Lots of cool stuff going on
  • Weird oscillating worker placement is cool
  • Magnificent to sit down and play
Cons
  • Don't like the solo mode
  • Gets a little on the abstract side
Thematic elements
  • Teralforming Mars
Comparison games
  • The Gallerist
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • Resource Management — Involves managing shipments of goods cycling between orbit and Mars.
  • Tile Placement — Players build different types of buildings.
  • Worker Placement — Described as a weird, oscillating worker placement with a night and day cycle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is sponsored by game Toppers
  • absolutely love this game
  • just Bonkers bananas just amazing heavy Euro and I can't recommend it enough if you like that style of game
  • just an absolute Beast of a game
  • it's just a fun game and like I said I've played any player count two to five
  • it's just it's a fun game
  • this is one of those like easy Plug and Play Quick setup you know grab this deck of cards grab this extra map from one of the expansions set up and go
  • this is just so different
  • it's so quick and easy just to jump in and out of and play
References (from this video)
No references stored for this video.
Video NpX3KUfR4Xg Top List at 29:32 sentiment: positive
video_pk 69611 · mention_pk 166233
On Mars video thumbnail
Click to watch at 29:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Packs a lot of game into a small box
  • High replayability
  • Satisfying strategic depth
  • Excellent engine building and timing mechanics
Cons
none
Thematic elements
  • Viking exploration and engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing cards triggers effects based on existing cards in the engine.
  • Engine Building — Players build an engine of cards that also serve as resources.
  • Resource Management — Managing cards in the engine to gain resources and rewards.
  • Set Collection — Collecting landmark cards that grant victory points and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • currently right now because I will say that these will probably and most definitely will change for sure
  • This is my first time doing this and I will say right now I am enjoying it very very much
  • I really do want to play this one again cuz I absolutely love it
  • Remember you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video KDZVXUlAS0s Review at 0:03 sentiment: positive
video_pk 67530 · mention_pk 163652
On Mars video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Diversity in heroes with unique abilities and cards.
  • Engaging side activities that can aid in winning.
  • Well-modeled MOBA feel from video games.
  • Exciting action and spell card play with tactical decisions.
  • Quick to play while feeling epic.
Cons
  • Strict and punishing round structure can lead to downtime.
  • Might not work well with impatient players, especially in 3-4 player games.
  • Requires others to play competitively, unless a solo/co-op mode is released.
Thematic elements
  • MOBA (Multiplayer Online Battle Arena)
Comparison games
  • League of Legends
  • Magic the Gathering
Mechanics (from transcript analysis)
  • Area Control/Lane Pushing — Minions push lanes towards the opponent's gate, and players must balance attacking and defending multiple lanes.
  • card drafting/hand management — Players secretly pick cards for heroes to activate, and cards can be used for initiative or special powers.
  • Combat — Hero movement and card play are used for attacking and defending.
  • Variable player powers — Heroes have unique abilities and a leveled-up ability, along with unique sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, first my number five point, the least important to know, but still important or I wouldn't mention it, is the round structure and how strict that can be for players.
  • Next to number four, which is a full pro for my taste, a big one, actually. It's kind of crazy that it's down here at number four, and that's the diversity in heroes.
  • Next to number three, also a full-on pro are sort of the side activities you can do in the game.
  • And then heavily related to that, I could have maybe even combined them into one point, is the minion pushing and lane pushing itself. That's my number two.
  • But my number one point, also a full pro, I love this game, are the actions and the spell card play.
References (from this video)
No references stored for this video.
Video KEF0RNpwMu8 Playthrough sentiment: positive
video_pk 67367 · mention_pk 163460
Overall sentiment (raw)
positive
Pros
  • Rich, challenging puzzle with deep strategic potential
  • Strong cooperative dynamics and synergy between players
  • High replayability due to modular expansion and varying goals
  • Positive notes on production quality and component design
Cons
  • High complexity; can be mind-bending and slow to teach
  • Dense rules with circular actions that can be hard to master
Thematic elements
  • mission-based cooperation against an alien adversary with building and upgrade mechanics
  • Mars colony with alien threats
  • live playthrough with rule explanations and strategic discussion
Comparison games
  • On Mars (base game)
  • Floating Floors
  • Steam Up
  • Orchard Endless Winter Oceania
Mechanics (from transcript analysis)
  • alien_card_flips — After each turn, an alien card is drawn that indicates a building type to threaten or vandalize.
  • blueprints_and_buildings — Blueprints determine building types; upgrading buildings protects them; players aim to complete missions and private goals to advance.
  • end_condition_points — In cooperative play, six completed goals/missions wins; five blackout/losing conditions ends the game.
  • life_support_systems_bonus — LSS buildings provide bonuses; upgrading or protecting buildings helps sustain the colony against blackouts.
  • private_goals_and_missions — Players have personal goals alongside board missions; completing these drives victory in a two-player game and adds complexity in other counts.
  • rover_robot_actions — Rovers and robots perform key actions such as building, upgrading, gathering resources, and moving pieces around the board.
  • shuttle_and_space_movement — The shuttle phase moves players to space or orbit, with 'welcome ships' granting bonuses and access to new actions.
  • vandalism_and_blackout — A vandalized building remains functional the first time; on the second vandalism it blacks out and requires a colonist to be moved, reducing functionality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the password how to answer is the password area51
  • this is a brain burner but well worth it
  • each chapter is standalone
  • the expansion has four modules
  • the game is all about completing missions
  • five blacked out buildings loses us the game
  • you completed three objectives on one turn
References (from this video)
No references stored for this video.
Video bcJftQIFyc4 Meeple University Review at 0:04 sentiment: positive
video_pk 64860 · mention_pk 158442
Meeple University - On Mars video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-balanced actions are encouraged.
  • Bonuses are awarded for going back and forth between the two areas often.
  • Felt smooth and most of the actions are automatic.
  • Components are out of this world.
Cons
none
Thematic elements
  • First settlers arriving on Mars, competing and working together to create a self-sustaining colony.
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • Action Auction — Auctioning the action space specific to each of the two areas.
  • Area Movement — Players move between two areas of the board.
  • Order Fulfillment — Mechanics such as order fulfillment.
  • Prisoner's Dilemma — The game has a lot of prisoner's dilemma mechanics with some actions that let you use opponents' tiles or updated building cards which benefits both you and the owner.
  • Resource Management — Mechanics such as resource management.
  • Set Collection — Points mainly are coming from placing tiles, fulfilling contracts, the number of buildings you build, building ships and buildings and having scientists with appropriate buildings.
  • Tile Placement — Mechanics such as tile placement.
  • Worker Placement — Hiring scientists for quite powerful additional actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On Mars from Eagle Griffin games
  • The first settlers arrived on Mars and private companies are competing and working together to create self-sustaining colony.
  • The game is icon heavy and the components are out of this world get it
  • Double eight boards wooden tokens big tiles game trays and the eye pleasing add by Ian O'Toole
  • Thanks for watching guys if you have any questions for me please write in the comment sections below you would help us by subscribing to Mikkel University and hit the bell so you won't miss anything from us I also share my board games Jenny on Instagram so hopefully I'll see you there too until next time
References (from this video)
No references stored for this video.
Video WZpHDzOuroQ Meeple University Review at 5:28 sentiment: positive
video_pk 64466 · mention_pk 157928
Meeple University - On Mars video thumbnail
Click to watch at 5:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle mechanics
  • chapter-based storyline with standalone chapters
  • multiple modes including one-versus-many, hard-mode cooperative, solo mode
  • sense of urgency and teamwork
Cons
  • high complexity
  • rules override base game
  • prototype components (rules and artwork not final)
Thematic elements
  • alien invasion; cooperative building and missions
  • Mars
  • chapter-based standalone scenarios
Comparison games
  • CO2
Mechanics (from transcript analysis)
  • alien_vandalism_events — end-of-turn alien cards can vandalize buildings and trigger upgrades/cancellations
  • buildings_blackouts — buildings can be blacked out leading to penalties
  • common_and_private_missions — there are both common missions and private goals
  • end_of_turn_card_draw — an alien card is drawn at end of each turn
  • hard_mode_cooperative — hard cooperative mode mentioned
  • mission_rewards_and_recovery — completing missions yields benefits and allows restoring blackouts
  • one-versus-many mode — mode mentioned allowing asymmetric play
  • reshuffle_cards_mechanic — drawing an alien card can cause reshuffle of cards
  • solo_mode — solo mode mentioned
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i feel like there is a sense of urgency and racing to complete the missions
  • the game is of heavy complexity still
References (from this video)
No references stored for this video.
Video bKVXMjMFf9M Getting Games Discussion at 13:08 sentiment: positive
video_pk 63483 · mention_pk 156900
Getting Games - On Mars video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive weight and depth for a heavy Euro-style game
  • smooth system flow between orbit and surface actions
  • strong interaction through shared technology and collaboration
Cons
  • rule complexity can be challenging for new players
  • the game feels long with inexperienced groups, potentially longer than intended
Thematic elements
Comparison games
  • Lisboa
  • Kanban
Mechanics (from transcript analysis)
  • alternating orbit and surface actions — Players can act in orbit or on the planet, switching via shuttle mechanics; you can return to space as the shuttle cycles.
  • construction robots and planet-building — Robots construct types of buildings; tracks and levels determine expansion capabilities and victory conditions.
  • end-game conditions and pacing — End-game is triggered by certain milestones; a four-player session can finish in a reasonable time for a heavyweight game.
  • resources, scientists, and executive actions — There are resources, scientists, mission cards, and executive actions that provide bonus options.
  • shuttle-based flow and planning — A free shuttle and subsequent shuttles allow or restrict access to planet actions; you balance shuttle timing and action order.
  • technology level progression — Actions advance technology tracks; reaching a level increases efficiency and unlocks future capabilities.
  • technology sharing — You can leverage another player's technology to complete buildings, gaining bonuses for the partner's tech usage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the jungin schemes
  • I really had fun
  • this is a really fun game that maybe overstayed its welcome
  • this was easily the worst game that we played at bgg con
  • I think this is a really fun game that maybe overstayed its welcome
  • I would not mind playing this several times
References (from this video)
No references stored for this video.
Video FKSllbPaQKo BoardGameCo Discussion at 7:36 sentiment: positive
video_pk 62685 · mention_pk 155381
BoardGameCo - On Mars video thumbnail
Click to watch at 7:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible two-player mode
  • Efficient replacement
Cons
  • Similar to other titles
Thematic elements
  • Array
  • Fantasy battle DNA from existing titles
  • Two-player skirmish
Comparison games
  • Guards of Atlantis
  • Skytear
Mechanics (from transcript analysis)
  • two-player skirmish — Head-to-head clash with shared DNA to Guards of Atlantis and Skytear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Shallow Sea. I am really enjoying this one.
  • I do not think it's forever game.
  • There’s a fun little tension of laying cards down and trying to min-max where each card goes as it goes towards multiple scoring criteria.
  • The Druids of Adora, I cannot wait to give you a review on this one, but I need more plays first.
  • Onward is replacing Guards of Atlantis.
  • Way Too Many Cats had way too many symbols and things going on to be able to at a glance understand what's happening.
References (from this video)
No references stored for this video.
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