In 1607 Monteverdi’s Opera La Favola d’Orfeo had its worldwide premiere. Over the following centuries, Europe was taken over. In the board game Opera, the players bring Opera to the public. In Venice, Vienna, Berlin, London, Paris and Milan great Opera houses arise. Opera leads the players through the periods of Baroque, Classicism and Romanticism. The epic music of six famous composers Händel, Monteverdi, Mozart, Beethoven, Wagner and Verdi will bring the public to their Opera houses.
Clever budgeting is essential to gain control and be the master of your own success. Each round the players determine their budget level to influence the order of play and to activate the characters in the game. The players build new Opera Houses, scout for new Operas of popular composers and try to earn some money. Sometimes they choose to cash in at the Palazzo where the Signora pays them well, but in the long term music are one of the key fundamentals to build your empire. The elegant Maestro brings the performance of an Opera to a higher level and the Critico can make or break a composer. Do not overvalue the three counting rounds with progressively growing value, because a well timed appearance of the Esperto might just bring you the victory in Opera. Ducats and capacity are key elements to facilitate the growth of your empire and influence, but in the end wealth is just an instrument to attain higher ends.
In Opera the players must plan well. Introducing an Intermezzo from time to time might be helpful to seize the initiative on a decisive moment in the game. Opera takes place over 9 rounds of play, divided in 3 episodes. Each episode consists of three playing rounds and a counting round. The player with the highest number of victory points after the third and last counting round will be the victor.
- It's a double keep.
- It's really weird and interesting.
- It's fun because you bid on who will be first to empty their hand.
Mechanics (from transcript analysis)
- bidding — Players bid on which player will finish first.
- partnership — Can form an unspoken partnership with another player.
- Shedding game — The goal is to be the first to get rid of all your cards.
Video topics + discussion points
Quotes (from this video)
- hello everyone this is sonan and this is Johannes and you're watching board gaming rambling and welcome back to keep or C the show where we play all the games and decide if we want to keep them in the collection or call them from the collection
- a cold game doesn't mean a bad game because we don't have space for all the games and we don't have space for good games
- it's Iron Forest the new game from the people who did Ice cool
- it's awesome it's so fun it's a lot of fun we played it and it was fun we played it more it was fun I it is a super good game
- it is not often you see like a two story board game
- it was just a blast fing around these things and it felt you felt really cool when you made things happen and it's not a very easy thing to flick things around you're also going to miss a lot and car a lot
- stamp swap from stal marst
- a fun game but not one that we are going to keep
- I think for me I think I'm going to have to go with iron Forest as the best because it was just like so much fun of a game
- I'm going to be boring and say the same thing but I like all of these games are poison games yes we are lucky to be able to play mostly fun games
References (from this video)
- enjoying these games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Yes, maybe we knew there were still some games in transit.
- It's like 300 plus 150. I can't remember how much I pay about that much. 450 €450 something like it's about 500 Australian dollars.
- Sadly, they didn't survive the post.
- It's probably because actually no not the Pacific Ocean cuz that's the least direct ocean to get to Australia.
- So some people who really likes to care of their board games, please do not yell to anyone.
- It's still playable, although it's like bitten up like really bad, especially on the side.
- So, this is uh this is Space Cowboys. Sorry, Space Cowboys. We haven't been able to display a perfectly square box, but rest assured you at home, if you purchase from your friendly local game store, it will be square.
- This is by the people who did Ghost Lift who we uh which we shown last time.
- I am excited to play Recall.
- So, there are more that or three more actually games.
- If you have heard of Startups, please let us know if you enjoy it or if you don't like it.
- Um, this is Fman Frey's game called Floss, which is Fearless.
- I think I'm okay with this. Like, looks like everything is intact.
- I like this art here. I like this angular very stark angular uh geometric shape.
- So, this is like um a draft.
- This is very sad. This is uh I can't really give these toys to Teran.
- So, this is Limit. It's about environmental and this is the last games I think.
- Um, yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
- So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit. Right.
- And this one I remember the preview from last year's Essen. So I remember being quite interested in this one.
- So, this is um yeah, maybe it is rare. Maybe it's going to worth a lot in the chart, but it's dented a little bit.
- This is a two-player game kind of like push and pull by uh Korea board Korea board games.
- So, this is the only one that I got from Korea Board Games and hoping this is going to be a fun two-play game that we got we can bring to Bali in our family visit soon.
- So, those are these are um little wooden potatoes.
- What do you call it? The laser cut.
- Laser rocks. Laser.
- Is it laser rocks or just general? No, just general general laser cut.
- Yeah, laser cut. And including the potatoes. It's very good.
- Caution signs is one of the one that we got from Essen.
- This is again, this is not new, but this is a good party game plays a lot of people, which is what is it now? Nine players up to nine players where one person is a guesser, the other one is drawer. You have 20 seconds to draw a combination of stuff and the guess I will need to and the cards would get mixed.
- You will get an adjective and a noun and draw them together.
- Very good there.
- Yes. And then it's kind of so clovery you have to or a guesser has to align them correctly. Yes.
- Good fun. So this is uh we've got three things from Delicious Games this year.
- One you've seen last time which is the underwater city expansion. Second one is Aquaria. This is a Thomas Hollik game.
- Yes. So obviously he had the very also slightly broken on the corner. He had the very big show last year with Seti Galileo and uh the tea.
- Yeah. I heard good things about this one as well. Yeah.
- And his release this year. Yes. So, and then the second one from delicious games is Aperna. This is Vladimir Sushi. The only Vladimir Sushi's game. Suhei. Vladimir Sui's game.
- That's what I've been singing in my head. Now you've got it.
- Yeah. Yeah. So, this is um our only Vladimir Suhi's game. And this is a smaller box. So, yeah. Nice little cute box.
- We've been enjoying these games including last year's release for Safa. Oh yes, he's he's had uh many classic releases over a long time. So many. So many.
- So before we move on to the next games, these magazine I got handed over magazine which is called Joy.
- Fort is it for depends what language it is. Yes. So there's not a lot of magazines around these days, but this is one of them. Um, why the first RPG season is the most important, challenging, and satisfying. Part two.
- So, a mix of things there and then a bag. I don't know if you know that I collect bags. So, on my birthday, please give me bags. Backs.
- Yes, Hobby tote bag. Yes, tote bag. And it's got two handles.
- Um, over there is a And it's got two handles.
- Yeah. It's actually a thoughtful review of the bag.
- Yes. There's the Soros. This is from Super Mele. Now, Super Meles distribute lots of games and this is one of their release games. It's actually sold out at Essentville. So, yes, it was one of the bigger games. Yeah. Shri Mill. Yes.
- So, it's looks beautiful. Look at that.
- And it has these dingies.
- I think somebody mentioned this game as well to me. Pretty sure it is like in my shopping list somewhere.
- Yes, it was pretty uh pretty well hyped going into the show.
- Very heavy. Lots of things in here. H they are okay the box the bit day if you want to please grab it first. So this is by Brett Spiel podcast. So look at this. It's cute right? It made it home.
- nice little 3D printed bit.
- Which clicks together.
- Clicks together. Hooray. Uh two more games. Well two more games that we can show. Oh yeah. I forgot about this. Whoops. There's a space lab. You would have seen the slideshow photo. Maybe you're not in the first part of essence build game. This is engine building game and it's very pretty. Like you want to Okay, it's shiny as well.
- Happy.
- Not as shiny as the other one.
- Well, the in the inside's also shiny, Taran. Well, you can play a bit um a bit later if you like. Look. Shiny.
- That is shiny.
- Yeah, shiny. Anyways, trust me, it's shiny. So, this is by Studio H. And this is a kind of like yeah as I say uh engine not engine building but tile placement you're trying to meet objective in a different way and this is my fault chemist lookout games
- now if you look back at the fortunes of scandal way it is a euro game but a euro game but looks like a marit
- very uh very thematic looking art. Yes, that this one is um well, look at Games brought out things like Oh, we've got the Forest Shovel one as well, the D Mall, the new version, but I didn't get it from Essence Spiel. I got it from Gen Con. Uh and this one is the lookout games one. So, would be interesting um to to play like this looks like not a Euro game, right?
- No, it looks like a battle card type of game. It's what I would generally imagine. I mean, it is to play two players.
- So, and so the Marvel characters we have here, it's I don't recognize many of them. That's Iron Man. That's the Hulk.
- That's all you know about Marvel. I'm the big fan of Marvel bigger.
- I'm more of an I'm more of an X-Men.
- That's actually true.
- So, I would recognize X-Men of which those I'm not
- which I will need to give you quiz. This is Hercules and the 12 labors. So this this is a solo game. This is uh the the publishers just got a few copies. So I got this from Essen
- and that is Envy Born Games.
- Yeah, it seems like a really fun uh solo game with with dice to dice to allocate to the cards.
- There's not really a lot of explanations there. Sorry. This is Punikica which we talked about in the previous vlog which is a two-player battle game with card play.
- Yes, Punic War game from Felank.
- And over there we have Children of Coloss. This might have the most heft to it. This is Yes, it is quite heavy. Children of the Colossi which I also show in photos um that it's kind of like a there's a area control but also there's uh you want to send your work in here for your control. want to send it up there in the mountains to give you more powers. So that difficult decision.
- Um they've got lots and lots of them but and by the end of essence spill I see that they almost none. So I don't know maybe they sold out as well.
- And this is not new. I don't know if this is this year's release. I'm pretty sure this was kickstarted.
- So they're very big this year though. Jaggi. Yes.
- Yeah. And we also had a alternative rule to some of using some of the components for
- It needs more love.
- I'd rather it be damaged than not arrive at all.
References (from this video)
- quick to teach (under a minute)
- parade-like scoring vibe with accessible rules
- not a glowing recommendation yet; mixed overall impression
Mechanics (from transcript analysis)
- choice between reveal or take oldest card — on your turn you either reveal a card or take the oldest card from the deck.
- push-your-luck — five suits with numbers 0-4; reveal cards to accumulate; if you go over 12 you take the cards into your hand.
- scoring by suit — at game end, choose one suit to score positively; other suits score negatively per card.
Video topics + discussion points
Quotes (from this video)
- I am planning on recording a full playthrough of Scythe tomorrow
- I believe I'm going to be getting a review copy of the game so I hope to be able to try it pretty soon and I will be sure to let you guys know what I think about it
- I love seeing how different mechanics mesh together in new and interesting ways
- it's got some stuff that I really like in games has some stuff that I'm not usually crazy about
- it has astonishing art
- I ended up playing this twice ... nuclear war ... I lost both
References (from this video)
- Gundam-inspired art and theme
- strong cooperative play and mech customization
- interactive map mechanics
- early impressions; availability uncertain
- cooperative campaign where pilots control giant mechs
- Hex-grid mecha combat with anime/Gundam-inspired art style; space opera vibe
- campaign-driven, action-oriented sci-fi mech combat
Mechanics (from transcript analysis)
- Cooperative campaign — players advance through a campaign together
- deck-building to customize mechs — players build and upgrade mechs via cards
- exagonal map exploration — hex-grid map for movement and positioning
- Hexagon Grid — hex-grid map for movement and positioning
- Push Your Luck — risk/reward choices affecting combat and survivability
- Push-your-luck decisions — risk/reward choices affecting combat and survivability
Video topics + discussion points
Quotes (from this video)
- it's absolutely great
- we absolutely fell in love with it when we saw it for the first time
- Time is confusing. It's really confusing.
- paradoxes which are hilarious and brilliant
- Martin Wallace does tension. Well, that's what Martin Wallace does perfectly is to create that silver lining of tension tension.
References (from this video)
- Thematic cohesion with a strong narrative pull
- Engaging drafting with evolving constraints as the game progresses
- Rulebook could be challenging for some players, and translations complicate play for some groups
- Committing to specific requests of figures while balancing a deck-building draft
- Altar and remembrance narrative with a theme of honoring individuals
- Calico-like negotiation of constraints; high interaction of 'who to honor' and spatial placement
- Calico (interaction style, poly rules and placement tension)
Mechanics (from transcript analysis)
- altar placement and requests — Players place figures on an altar to fulfill specific requests while avoiding negative adjacency rules
- Card Drafting — Drafting cards that trigger additional cards into your hand as you place figures on an altar
- Card drafting and hand management — Drafting cards that trigger additional cards into your hand as you place figures on an altar
- network constraints — Rules constrain which figures can be placed near each other, adding a puzzle of placement
Video topics + discussion points
Quotes (from this video)
- This is pure euro goodness.
- The clock mechanism in the middle just looks so different from the other worker placement games.
- It's relaxing and nice.
- Day One crossover, I like it because yes, it is like a ticket to ride, but with a twist.
- It's a very simple trick taking game, but it's a lot of fun.
- The timing is very interesting; you want to do everything before you do anything.
- You get to try to set yourself up to get more and more things as you go.