You, a fruit farmer, have come up with a daring new endeavor: creating an orchard atop man-made islands in the deep blue sea.
With an abundance of nature, sunlight and water close at hand, you believe you'll be able to create an orchard the likes of which has never been seen before.
It's important to think about the kind of orchard you want to build, but you'll need to secure the necessary money and manpower if you want to make your dreams into reality.
It will take more than skilled management of your orchard to turn your farming operation into a lasting enterprise. You'll need to attract tourists by developing products and opening stores that turn your fresh-grown fruit into local delicacies.
You start with nothing more than a small harbor in the vast ocean.
Will you be able to bring your grand plans to fruition?
-description from the publisher
- oceanic orchard development
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- bright, cute aesthetic
- neat ideas in tile drafting and placement
- quick play within a small box
- could use more crunch for a 40-45 minute game
- not very widely known / might be overlooked
- agriculture on the sea and trade
- orchard on floating barges with jam shops
Mechanics (from transcript analysis)
- direction-based placement — builder moves tiles around, with choices about south/north/west/east directions.
- harbors as resource movers — harbors go down and can move resources around.
- money to move builder — money is a hard resource used to move the builder around the board.
- multi-step resource conversion — grapes to wine to other points; money-to-points conversions via tiles.
- three-tile draft each round with three tile types — draft exactly one tile of each type per round (three rounds).
- tile adjacency and track progression — tiles must be placed to enable adjacency and flow along tracks to score.
Video topics + discussion points
Quotes (from this video)
- luck does play a factor in this game
- I did end up winning although I don't think it was by a landslide or anything
- it's a relatively tactical game you can have a bit of strategy overall
- it is an exceptionally good game
- you never roll the dice
- money is so tight in this game
- this is a race game you want to be the first person to get to 60 points
- it's crunchy
- it's a language-independent design
- I absolutely loved that game
- there's some really neat ideas in it
- pleasant but it was not particularly exciting
- I would jump at the chance to try and prove I'm not that bad at this game
- I am NOT that bad at this game