Will you be able to cross the universe and join one of the Orion nebulas? On the way, you will find black holes that will weaken you to death or galaxies that will make you stronger. Plan your maneuvers well because each of your moves can give your opponent an opportunity to get closer to victory.
Your tiles possess two colors, yours in majority, and your opponent's color as well. Try to connect your tiles smartly while not giving too much opportunities.
You can win in 3 different ways: by connecting 2 opposite sides of the board with an unbroken chain of hexagons of your color; by collecting 4 GALAXY PIECES on connected hexagons of your color; or by making your opponent get 3 BLACK HOLE PIECES on connected hexagons of his/her color. Pay attention to all 3 possibilities! Do not let any of them escape your mind.
-description from publisher
- simple rules, deep strategy
- tight two-player play
- randomized setups keep replayability high
- abstract theme may not appeal to all players
- abstract two-player strategy
Mechanics (from transcript analysis)
- connect-two-areas / path completion — Players connect their tow pieces from one side to another to win.
- restricted placement / adjacency rules — Your color tiles are limited; players must manage placement constraints.
- variable setup — Galaxies and black holes are placed in a randomized layout each game.
Video topics + discussion points
Quotes (from this video)
- I love the theme it's renewable energy
- I love the engine building element
- it's a good challenge
- it's a really fun two-player game Simple Rules it's just many possibilities to win
- I think what stood out to me is that I enjoyed it and it's a Cooperative deck building game
- the economic part of it
References (from this video)
- best two-player abstract game played
- simple rules
- deep strategy
- played the most in 2023
- available on Board Game Arena
- not much theme
Mechanics (from transcript analysis)
- abstract — A duel abstract game with three objectives.
- Area Control — Objective to connect four continuous galaxies of one's own color.
- Route Building — Objective to connect from side to side on the common board.
- Set Collection — Objective to sync opponents' colors to connect to three black holes.
- Tile Placement — Players place tiles on a common board, with most tiles featuring two of the player's colors and one of the opponent's.
Video topics + discussion points
Quotes (from this video)
- Goblin vaults this year is not only that game but it's all the way up in my top five
- the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
- for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
- I like Expeditions more than Scythe but I like Scythe
- I really like a good two-player abstract and this is a really good two-player abstract
- this has got this Euphoria bumping mechanics love it love it love it
- this really hits the mark there is a lot of medium Euro interaction in this game
- my number one game of 2023
- this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
- Excellent two-player abstract
- Simple rules, deep strategy
- Quick to play
- Elegant design
- Never reached the fourth objective (last player to legally play a tile)
Mechanics (from transcript analysis)
- abstract strategy — A two-player abstract game focused on pattern building and strategic placement.
- Area Control — Players vie for control of areas by placing tiles, potentially blocking opponents.
- Objective Fulfillment — Players aim to achieve one of three objectives: make a path, join up four galaxies, or join up three black holes with opponent's tiles.
- Tile Placement — Players place tiles on a board, with specific rules about connecting colors and avoiding certain areas like black holes.
Video topics + discussion points
Quotes (from this video)
- Goblin vaults this year is not only that game but it's all the way up in my top five
- the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
- for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
- I like Expeditions more than Scythe but I like Scythe
- I really like a good two-player abstract and this is a really good two-player abstract
- this has got this Euphoria bumping mechanics love it love it love it
- this really hits the mark there is a lot of medium Euro interaction in this game
- my number one game of 2023
- this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
- Engaging two-player head-to-head
- Appealing deluxe components (neoprene mat)
- Route-building style competition in space context
- Space-themed, two-player head-to-head
- Head-to-head with strategic placement and planning
Mechanics (from transcript analysis)
- placement_tactics — Place tokens to connect routes while considering opponent positions and constraints.
Video topics + discussion points
Quotes (from this video)
- "it's got like a campaign esque feel where you're trying to land in different airports"
- "it's a hidden Cooperative game"
- "it's like a elevated tic-tac-toe type situation"
- "a patchwork light"
- "you can sabotage your opponent's board"
References (from this video)
- Punct
Mechanics (from transcript analysis)
- abstract strategy — Very abstract in its nature.
- Area Control — Trying to claim these different like portals or these little black little black holes and things.
- Connection Game — You are trying to connect one side of the board to the other by your colors.
Video topics + discussion points
Quotes (from this video)
- So, Night Soul actually made my most anticipated list of games to be released in 2025.
- Love this idea of um kind of Victorian London, The Sewage System.
- And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
- Now, I tend to like the kind of mix of a Euro game with dice placement.
- If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
- Check out my other content, too.
- And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
- Fun two-player game
- Simple rules
- Clever tile mechanism
- Slightly clunky in real life
- Chess
Mechanics (from transcript analysis)
- abstract strategy — It's like chess feeling, but it's not chess.
- Tile Placement — Tile tile placement for two players trying to make trying to make certain uh paths and connections while blocking your opponent from doing the same using these special tiles that get placed down.
Video topics + discussion points
Quotes (from this video)
- This is a long game, but I feel like Terforming Mask is longer.
- I enjoy Arknova on BJ as much as I do in person, I think.
- It's a game that on paper shouldn't actually work as a turnbased game because of how much you have to remember from turn to turn, but it's always been a nice one.
- it's a very very great game on board game arena because there's less maintenance like because otherwise there are some maintenance there are some icons that can be just explained easily on board game arena mouse hovering action
- Such a great game. Like it's such a great game in real but then the maintenance also less. So in board game arena.
- A two-player cooperative game of limited communication which is that's what happened in Board Game Arena.
- We pretty much had a game of The Crew going non-stop for a year, a year and a half.
- BGA gives us the chance, even in slow turn-based version, to play those tough scenarios. I've had a lot of fun with many of those scenarios.
References (from this video)
- multiple routes to victory
- engaging abstract puzzle
- as an abstract game, not everyone loves the genre
- galactic conquest through tile placement
- abstract hex-map galaxy
- abstract strategy with multiple routes
- Seven Wonders Duel
Mechanics (from transcript analysis)
- multi-condition victory — you may win by connecting sides, or by linking galaxy icons, or by forcing black holes
- Tile Placement — placing blue/orange tiles to connect sides of a hex board
Video topics + discussion points
Quotes (from this video)
- I really enjoyed it
- the plane of the game might be a little fiddly
- the board game arena implementation on the mobile is glitchy and downright unplayable
- Daybreak has QR codes that link to real-world solutions
- it's a great primer to teach people how to think about race for the Galaxy
- I think Teal will find some success on board game arena