Game Info
Year
1972
Collection
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Description
Lost and alone, you must survive and escape the woods. There are 5 different scenarios from inexperienced hikers lost in the woods to a rescue party trying to find a lost person. You will have to deal with animals, finding food and water, mother nature and sickness without dying to win.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
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Video xZWQ8h6mkzM
Gaming with Edo & Jessica Review at 0:32 sentiment: mixed
video_pk 86722 · mention_pk 289764
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Interesting historical look back at game design from 50 years ago.
- Components are in great condition for a game of its age.
- The 'life level index' chart is an interesting element.
- Includes a primer on wilderness skills, adding thematic depth.
- Potential for solo role-playing and narrative expansion.
- Found unexpectedly at a good price ($5).
Cons
- Low rating on BGG for good reason.
- The game boils down to a roll and move mechanic.
- Too much randomness, sometimes forcing players in unhelpful directions.
- Lack of player agency in encounters; no control over objectives like finding water.
- No equipment or skills to mitigate negative outcomes.
- Some information in the primer may be outdated.
Thematic elements
- Wilderness skills survival
- Wilderness
Comparison games
- Be Like a Crow
Mechanics (from transcript analysis)
- random encounters — Wilderness encounters are determined by dice rolls, offering little control to the player.
- Resource tracking — Players must track their character's 'life level index,' including food, water, and overall condition.
- roll and move — The game primarily uses a roll-and-move mechanic, which can lead to forced movement and setbacks.
- scenario-based play — The game features different scenarios, including fan-created ones, that offer variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I figured I would never come across this out there in the world
- it has a very low rating um for good reason however I want to kind of approach it as something that you can kind of see where some modern designs may have come along from how in some ways I think this may have been a little bit ahead of its time
- I think that it has some really neat elements
- just knowing that some of game some of these games can last can last 50 years and be in great condition
- the last sentence I swear that I have the necessary gray matter to enjoy your games it's just I had a good laugh over that
- for 50 years old this is a pretty great game at least I'm excited for it
References (from this video)
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