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Palm Trees box art

Palm Trees

Game ID: GID0238926
Game Info
Year
2019
Collection
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Description

Palm Trees comes with 78 cards that represent fronds and coconuts. All of the cards have rules telling you the crazy ways you have to hold them: between thumb and pinky only, palm and index finger only, can't touch other cards, and more. Pick challenging cards for your opponents, and hope they drop their cards! The best tree wins! To add to the fun, Palm Trees includes trunk tattoo sleeves to wear on your tree-arm!

Palm Trees can also be played in teams of two. One player is growing palm trees in both their hands, while their partner places the cards into those trees. Be the first team to place six cards in each tree to win!

Description

Palm Trees comes with 78 cards that represent fronds and coconuts. All of the cards have rules telling you the crazy ways you have to hold them: between thumb and pinky only, palm and index finger only, can't touch other cards, and more. Pick challenging cards for your opponents, and hope they drop their cards! The best tree wins! To add to the fun, Palm Trees includes trunk tattoo sleeves to wear on your tree-arm!

Palm Trees can also be played in teams of two. One player is growing palm trees in both their hands, while their partner places the cards into those trees. Be the first team to place six cards in each tree to win!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–1 of 1
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 23:13 sentiment: neutral
video_pk 91596 · mention_pk 284723
Game Night Picks - Pair Of Dice Paradise - Palm Trees video thumbnail
Click to watch at 23:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • unique card holding rules
  • challenging for opponents
Cons
  • host is not eager to play it, just wants to see it once
Thematic elements
  • managing cards with specific holding constraints
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — hope then that they drop all our cards on the table
  • Hand Management — cards have crazy rules on them telling you how you have to hold them in your hand
  • Take That — pick challenging cards for your opponent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
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