Skip to main content
Patchistory box art

Patchistory

Game ID: GID0240943
Game Info
Year
2013
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins.

Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.

–––

νŒ¨μΉ˜μŠ€ν† λ¦¬λŠ” μ—­μ‚¬ν…Œλ§ˆμ˜ μ „λž΅λ³΄λ“œκ²Œμž„μž…λ‹ˆλ‹€. λ³Έ κ²Œμž„μ€ μœ κ΅¬ν•œ 인λ₯˜μ‚¬μ— μžˆμ–΄μ„œ 역사적인 μ˜μ›…, 기념비적인 건좕물에 λŒ€ν•œ μ—­μ‚¬μΉ΄λ“œκ°€ 각각 1,2,3μ‹œλŒ€λ‘œ κ΅¬μ„±λ˜μ–΄ μžˆμŠ΅λ‹ˆλ‹€. 이런 μ—­μ‚¬μΉ΄λ“œλ“€μ„ 경맀둜 가져와 1μ‹œλŒ€μ—λŠ” 5*5, 2μ‹œλŒ€λŠ” 6*6, 3μ‹œλŒ€λŠ” 7*7 칸의 λ²”μœ„ λ‚΄μ—μ„œ 겹치게 λ°°μΉ˜ν•˜μ—¬ μžμ‹ λ§Œμ˜ 역사λ₯Ό λ§Œλ“€μ–΄ κ°‘λ‹ˆλ‹€. μ΄λ ‡κ²Œ μ™„μ„±λœ μžμ‹ λ§Œμ˜ μ—­μ‚¬μ—μ„œ κ·Έ μΉ΄λ“œλ“€μ˜ κΈ°λŠ₯듀이 λ°œλ™ν•˜κ²Œ 되고 외ꡐ, λ‚΄μ •, 이동 μ „μŸ, 생산 λ“±λ“±μ˜ μ•‘μ…˜μœΌλ‘œ 점수λ₯Ό μ–»κ²Œ λ˜λŠ”λ°
μ΄λ•Œ 3μ‹œλŒ€κΉŒμ§€ 점수λ₯Ό κ°€μž₯ 많이 μ–»λŠ” μ‚¬λžŒμ΄ μŠΉλ¦¬ν•˜κ²Œ λ©λ‹ˆλ‹€.

νŒ¨μΉ˜μŠ€ν† λ¦¬μ˜ λ§€λ ₯은 λ‹€μ–‘ν•œ μ—­μ‚¬μΉ΄λ“œμ˜ μ—¬λŸ¬ κ°€μ§€ κΈ°λŠ₯듀에 μ˜ν•œ 콀보가 λ°œλ™λ˜κ³  κ·Έλ‘œμΈν•œ 점수 νšλ“λ°©λ²•μ΄ λ‹€μ–‘ν•˜μ—¬ κ²Œμž„ ν•  λ•Œλ§ˆλ‹€ 맀번 μƒˆλ‘œμš΄ 재미λ₯Ό μ€€λ‹€λŠ” μ μž…λ‹ˆλ‹€.

Description

Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins.

Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.

–––

νŒ¨μΉ˜μŠ€ν† λ¦¬λŠ” μ—­μ‚¬ν…Œλ§ˆμ˜ μ „λž΅λ³΄λ“œκ²Œμž„μž…λ‹ˆλ‹€. λ³Έ κ²Œμž„μ€ μœ κ΅¬ν•œ 인λ₯˜μ‚¬μ— μžˆμ–΄μ„œ 역사적인 μ˜μ›…, 기념비적인 건좕물에 λŒ€ν•œ μ—­μ‚¬μΉ΄λ“œκ°€ 각각 1,2,3μ‹œλŒ€λ‘œ κ΅¬μ„±λ˜μ–΄ μžˆμŠ΅λ‹ˆλ‹€. 이런 μ—­μ‚¬μΉ΄λ“œλ“€μ„ 경맀둜 가져와 1μ‹œλŒ€μ—λŠ” 5*5, 2μ‹œλŒ€λŠ” 6*6, 3μ‹œλŒ€λŠ” 7*7 칸의 λ²”μœ„ λ‚΄μ—μ„œ 겹치게 λ°°μΉ˜ν•˜μ—¬ μžμ‹ λ§Œμ˜ 역사λ₯Ό λ§Œλ“€μ–΄ κ°‘λ‹ˆλ‹€. μ΄λ ‡κ²Œ μ™„μ„±λœ μžμ‹ λ§Œμ˜ μ—­μ‚¬μ—μ„œ κ·Έ μΉ΄λ“œλ“€μ˜ κΈ°λŠ₯듀이 λ°œλ™ν•˜κ²Œ 되고 외ꡐ, λ‚΄μ •, 이동 μ „μŸ, 생산 λ“±λ“±μ˜ μ•‘μ…˜μœΌλ‘œ 점수λ₯Ό μ–»κ²Œ λ˜λŠ”λ°
μ΄λ•Œ 3μ‹œλŒ€κΉŒμ§€ 점수λ₯Ό κ°€μž₯ 많이 μ–»λŠ” μ‚¬λžŒμ΄ μŠΉλ¦¬ν•˜κ²Œ λ©λ‹ˆλ‹€.

νŒ¨μΉ˜μŠ€ν† λ¦¬μ˜ λ§€λ ₯은 λ‹€μ–‘ν•œ μ—­μ‚¬μΉ΄λ“œμ˜ μ—¬λŸ¬ κ°€μ§€ κΈ°λŠ₯듀에 μ˜ν•œ 콀보가 λ°œλ™λ˜κ³  κ·Έλ‘œμΈν•œ 점수 νšλ“λ°©λ²•μ΄ λ‹€μ–‘ν•˜μ—¬ κ²Œμž„ ν•  λ•Œλ§ˆλ‹€ 맀번 μƒˆλ‘œμš΄ 재미λ₯Ό μ€€λ‹€λŠ” μ μž…λ‹ˆλ‹€.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 Β· mix 0 Β· neu 0 Β· neg 0
Mentions per page
Showing 1–1 of 1
Video 9hFbUTtmFUw The Dice Tower Top List at 5:54 sentiment: positive
video_pk 4432 Β· mention_pk 114928
The Dice Tower - Patchistory video thumbnail
Click to watch at 5:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging patching mechanism that changes your stats
  • clever combination of tableau growth and interaction
Cons
  • auctions and direct conflict can occasionally feel rough
Thematic elements
  • patchwork/patching of tiles to improve stats
  • civilization/tableau-building with patching theme
  • tile-based tableau expansion and war-affecting decisions
Comparison games
none
Mechanics (from transcript analysis)
  • diplomacy_and_war_options β€” could engage in trading routes, diplomacy, or war
  • patching β€” players patch new tiles into a growing tableau with coverage constraints
  • tableau building β€” balance adding and upgrading tiles to optimize stats
  • tableau_construction β€” balance adding and upgrading tiles to optimize stats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is all about balance and efficiencies with a good dose of theme.
  • The race to get your stars out is kind of what's driving this game.
  • The two main reasons why this game is on my list. First is the tech trees.
  • This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
  • That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
  • The production wheel. These wheels have rotating spokes that split the wheel into two sections.
  • Kickback actions are one of the reasons why I love this game.
  • The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
  • What sets this one apart is you only draft once during the game at the very beginning.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek