Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land—that is, the layout of your cards—is well built, the card functions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins.
Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.
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- engaging patching mechanism that changes your stats
- clever combination of tableau growth and interaction
- auctions and direct conflict can occasionally feel rough
- patchwork/patching of tiles to improve stats
- civilization/tableau-building with patching theme
- tile-based tableau expansion and war-affecting decisions
Mechanics (from transcript analysis)
- diplomacy_and_war_options β could engage in trading routes, diplomacy, or war
- patching β players patch new tiles into a growing tableau with coverage constraints
- tableau building β balance adding and upgrading tiles to optimize stats
- tableau_construction β balance adding and upgrading tiles to optimize stats
Video topics + discussion points
Quotes (from this video)
- This game is all about balance and efficiencies with a good dose of theme.
- The race to get your stars out is kind of what's driving this game.
- The two main reasons why this game is on my list. First is the tech trees.
- This game offers me the perfect balance of euro mechanisms and card play combined with randomness of events.
- That patching mechanism is just so fun and engaging that patch history is my number 75 on my list.
- The production wheel. These wheels have rotating spokes that split the wheel into two sections.
- Kickback actions are one of the reasons why I love this game.
- The theme in this one is, well, to be fair, not exactly sure beyond being an empire looking to expand.
- What sets this one apart is you only draft once during the game at the very beginning.