This is a climbing/shedding card game where each round players will collectively create the victory points pool that is allocated to each person as they play all their cards. The deck is made up of cards 1-7, seven times each, or 1-8, eight times each, depending on the player count. Each card has tie-breaking numbers on them to allow creative options for players to play all the cards in their hands.
The size of the meld dictates the strength of the cards played. Peaks are 1 or 3-card melds, and the higher values on cards are stronger. Valleys are 2-card melds, and the lower values are stronger.
The player who best climbers the peaks and valleys of the wilderness will win the game by getting points equal to or above the goal!
—description from the designer
- self-designed by the speaker; already playtested with success
- works well at 4-5 players
- rulebook still in progress
- climbing peaks and valleys with hand management
- card climbing/shadow stratagem
- symmetric, interactive drafting
- Spring Cleaning
Mechanics (from transcript analysis)
- climbing/sh shedding — players shed and climb cards to reach points
- Hand Management — manage a finite hand to maximize value
- Simultaneous Reveal — cards played face down then revealed
Video topics + discussion points
Quotes (from this video)
- welcome to drunk It's games
- I will go through those in alphabetical order
- I'm going to be talking about a bunch of games that I've learned about over the last month
- if you think I missed a game or if you have thoughts about any of these games then please comment
- world wonders I am very excited to try this game