Set during the tumultuous 'yellow journalism' years at the end of the 19th century, Penny Press has players taking on the role of newspaper magnates such as Pulitzer and Hearst as they strive to become the dominant paper in old New York City.
Players move up on the circulation track throughout the game by publishing newspapers, and they are awarded bonuses at the end of the game for best covering the five news 'beats' or leading news categories of the day: War, Crime & Calamity, New York City, Politics, and the Human Condition.
To publish newspapers, players assign some or all of their five reporters to the popular stories of the day. When they're ready, players 'roll the presses' to claim those stories where their reporters have a majority and assemble them on their 'front page' player mat. The score of each press run is determined by the current values in each of the five news beats. Stories also have 'star' values, and the player with the most stars in each news beat gets that beat's endgame bonus.
The end of the game is triggered when one player publishes his fourth (in a two- or three-player game) or third (in a four- or five-player game) newspaper. The player who moved farthest along the circulation track is the winner of Penny Press.
- gorgeous artwork and production value
- interesting concept of stories rising and falling in public consciousness
- fun idea of building a newspaper like a puzzle
- appears to be area control heavy
- players can be knocked far behind due to missed print cycles
- not as compelling in decision making as expected
- media influence; news narratives
- newspaper publishing
Mechanics (from transcript analysis)
- Area Majority — Majority on stories yields victory points
- Area majority scoring — Majority on stories yields victory points
- leader/advertisement tokens — Advertisements can impact leadership and scoring in cycles
- print cycles and drafting stories — Publish multiple prints of the newspaper and adjust stories to maximize points
- story placement and newspaper assembly — Place reporters on stories and assemble a newspaper board, Tetris-like
Video topics + discussion points
Quotes (from this video)
- I will be doing an exclusive once a month question-and-answer vlog
- the second thing is that one of the reviews I do each month is going to be voted on by the patrons
- I think that's a really great way that we can interact back and forth and we can just create a better channel together
- the Voyages of Marco Polo ... incredible amount of replayability
- the board is totally randomized every game
- it's a pusher luck deck-building game that plays one to four people
- I was super excited about penny press ... I was the person who was super far behind who got left out of a newspaper cycle
- the issues that I have with this game... area majority miss is too big of a deal
- the split personality disorder description for Welcome to the Dungeon
- great art aesthetic
- I think it's a great game
References (from this video)
- looks kind of cool
- area majority / newspaper production
- 1920s newspaper publishing
Mechanics (from transcript analysis)
- Area Majority — players try to prevail in newspaper-related areas to print stories before others
Video topics + discussion points
Quotes (from this video)
- I am super duper excited about it
- it's almost one of the greatest gaming experiences I've ever had in my life
- it's kind of like a civilization themed card game
- this is a party game and I don't normally get party games but this one just looked too fascinating to pass up
- there's a timer on it we had a lot of fun playing with it
- got this stunning artwork on the cards
- it's a very quick little game where you are essentially trying to hide potions on a 4x4 board and then reveal them to make a set of three of a color before all of your opponents first person do that three times wins
References (from this video)
- strong theming around newspaper wars
- drama of racing to publish before rivals
- teaches timing and risk in story selection
- mechanics may be opaque to newcomers
- thematic weight may be niche for some players
- rivalry to publish scoops and front-page stories
- late 19th-century New York City; newspaper industry
- story-driven competition with press deadlines
Mechanics (from transcript analysis)
- Auction / Bidding — players vie to claim high-value stories and placement on front page
- auction / bidding for stories — players vie to claim high-value stories and placement on front page
- Set Collection — players assemble reporters and actions to manipulate story taking and timing
- set collection / hand management — players assemble reporters and actions to manipulate story taking and timing
Video topics + discussion points
Quotes (from this video)
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- it's a game of survival
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- it's every man or woman for themselves at each other's throats
- Cult Express is a rollicking fun not to be taken seriously