Skip to main content
Phoenix Point box art

Phoenix Point

Game ID: GID0244307
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Fallout meets Xcom according to one preview (Kotaku).

The designer, programmer and artist of the original X-Com (X-Com: UFO Defense/ UFO: Enemy Unknown) from 1994 is back. This time with a whole new team and the intention of bringing the atmosphere and mechanics to the 21st Century.

Turn-based tactics and world-based strategy is brought to bear on the mutating Pandoravirus. Level your characters, improve their weapons and fight back.

The game is currently in early access. Available for purchase if you want in at the start.

User Summary

Description

Fallout meets Xcom according to one preview (Kotaku).

The designer, programmer and artist of the original X-Com (X-Com: UFO Defense/ UFO: Enemy Unknown) from 1994 is back. This time with a whole new team and the intention of bringing the atmosphere and mechanics to the 21st Century.

Turn-based tactics and world-based strategy is brought to bear on the mutating Pandoravirus. Level your characters, improve their weapons and fight back.

The game is currently in early access. Available for purchase if you want in at the start.

User Summary

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video tqX7Y3ob69M Shelfside Analysis at 24:57 sentiment: positive
video_pk 91059 · mention_pk 286677
Shelfside - Phoenix Point video thumbnail
Click to watch at 24:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep tactical depth with meaningful risk assessment
  • Flexibility in planning and adapting to randomness
Cons
  • High complexity and potential for frustration with misses
Thematic elements
  • Array
  • Science Fiction tactical strategy
  • Risk-management and adaptive strategy under uncertainty
Comparison games
none
Mechanics (from transcript analysis)
  • Contingency planning under uncertainty — Players must build plans that adapt to random outcomes and changing battlefield conditions.
  • Probabilistic combat and fudging — Attack outcomes and hit probabilities introduce uncertainty; designers may adjust odds to shape play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a tool to be used in design just like anything else you would put into a game it can make or break it
  • the better players shouldn't always win I'm not saying that
  • paralysis analysis
  • there's nothing quite as hype as when an enemy attacks you and they flat-out miss doing no damage
  • randomness can balance a multiplayer game basically lucky rolls and unlucky draws can limit the importance of pure skill and give newer players a chance
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek