From the rulebook:
"Billy Blueberry, Annie Apple, Jerry Cherry, and Peach Melba are having a pie-eating contest, and you're feeding them. You want to be the first player to fill your character's mouth with three pieces of his or her favorite pie!"
The board for this game is built into the box and it uses a cardboard backdrop to depict the 4 pie eaters with their mouths open. Pie pieces (3 of each flavor) are mixed and inserted into box slots to form a pie and hide the flavors. On your turn you draw a pie piece from a slot. If it is the flavor that your character likes, you insert the slice into character's mouth. If it's another player's flavor, you return to the pie. If you draw the Dirty Sock pie piece, you return it and one of your own slices to the pie. The first player to fill their character's mouth with all three of its matching pie pieces wins.
- Can be played with whipped cream or a wet sponge.
- Creates a huge mess.
- Unclear win condition.
- Involves getting hit in the face with whipped cream.
- The smell of whipped cream is unpleasant for the host.
- Getting hit in the face with whipped cream or a sponge.
Mechanics (from transcript analysis)
- Crank Turning — Players turn a crank a specified number of times, with a chance of triggering a mechanism.
- spinner — Players spin a spinner to determine the number of times to turn the crank.
Video topics + discussion points
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
- It's an example of a game that has been around for a long time (since 1964).
- Getting 'pied' in the face
Mechanics (from transcript analysis)
- Press Your Luck — Players decide how many times to turn the crank, balancing the risk of getting pied with potentially prolonging the game.
- Random Spinner — Players spin a spinner which determines how many times they can turn a crank, increasing the chance of getting 'pied'.
Video topics + discussion points
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
- Funny seeing someone get hit in the face with a pie
- Amusement has dipped a bit
- getting hit in the face with a pie
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
- So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
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- Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.