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Pirates of Maracaibo box art

Pirates of Maracaibo

Game ID: GID0245979
Game Info
Year
2023
Players
1-4
Age
12+
Playtime
100 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.

Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

—description from the designer

Microbadge:

Description

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.

Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

—description from the designer

Microbadge:

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video CfYgcdkgCZQ Meeple University Playthrough at 0:00 sentiment: positive
video_pk 64094 · mention_pk 157579
Meeple University - Pirates of Maracaibo video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone version is easier than the original Maracaibo
  • Three-round structure keeps game time reasonable
  • High variability via black markets, residences, and modules
  • Replayability from multiple setups and modular components
  • Exploration and upgrade paths create fulfilling strategic depth
  • Counters can be used in classroom settings
Cons
  • Colors can be mixed up during setup
  • Initial upgrade path and rule set can be heavy for new players
Thematic elements
  • piracy, treasure hunting, ship upgrades, exploration
  • Caribbean archipelago map with islands around Maracaibo
Comparison games
  • Maracaibo (original)
  • Great Western Trail
  • Puerto Rico
  • Rowan adaptation of Grand Austria Hotel
  • Boon Lake
  • Great Western Trail (expansions like New Zealand)
Mechanics (from transcript analysis)
  • Black market — A market mechanic with tiles that grant points per river crossed and can be activated during turns.
  • Card purchasing and effects — You can buy equipment cards that grant ongoing effects or income; cards have costs and provide benefits.
  • end game bonuses — Quest cards provide end-game scoring objectives; starting cards and additional ones appear during the game.
  • End-of-round and end-of-game conditions — The game lasts three rounds; the round ends when a player reaches Maracaibo; winner is the player with the most points.
  • Location actions — Landing on a location allows interaction with the card at that space, including purchases and immediate effects.
  • Movement — On your turn you may move up to three spaces; you must move at least one space forward each round.
  • quests — Quest cards provide end-game scoring objectives; starting cards and additional ones appear during the game.
  • Resource management — Players manage coins/doubloons to finance actions and upgrades.
  • River crossing scoring — End-round scoring includes points for rivers crossed; residences can boost river-related scores.
  • ship upgrades — Upgrading ships increases capabilities and unlocks new actions or movement boosts.
  • Treasure burying — Treasures collected can be buried for end-of-game points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a standalone game"
  • "it is going to be released at Essence spill 2023"
  • "I can't wait to have my hands on the actual physical copy"
  • "it's a fast game it doesn't take too long"
  • "this is like the original Marathon"
  • "it's a puzzle and you just put them near next to yourself look really nice"
  • "there are many factors you can take into account"
  • "it's great idea for teachers"
References (from this video)
No references stored for this video.
Video A-Q-W_UyvIc Board Game Code Top 10 List at 57:28 sentiment: positive
video_pk 40412 · mention_pk 161823
Board Game Code - Pirates of Maracaibo video thumbnail
Click to watch at 57:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and fun
  • varied paths to victory
Cons
  • expansion-driven variability can complicate balance
Thematic elements
  • build a powerful engine and pirate crew
  • pirate-flavored deck-building adventure
  • flourish and whimsy
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building + engine optimization — acquire cards to drive engine, managing gems/resources for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 9:57 p.m. But it's also time for the top 10.
  • My number one is going to be Castles of Burgundy.
  • Top 100 games of all time as of 2025.
  • Concordia Deluxe is as deluxe as it gets.
References (from this video)
No references stored for this video.
Video TS5odCxnOJw The Brothers Murf Top 10 List at 12:17 sentiment: positive
video_pk 7722 · mention_pk 129502
The Brothers Murf - Pirates of Maracaibo video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps the best parts of original (card play and exploration)
  • Three rounds keep game to under one hour
  • Better thematic focus as pirates
  • Really fun and engaging
  • Great looking production
Cons
  • Removes multi-use cards from original
Thematic elements
  • Sailing and raiding as pirates
  • Pirate adventure on the ocean
  • Card-driven exploration and treasure hunting
Comparison games
  • Maraco
Mechanics (from transcript analysis)
  • Card play engine building — Building engines with cards and red banner permanent discounts
  • Dice-based raiding — Rolling dice to steal treasure at various islands
  • Island exploration — Moving explorer around islands to stop and perform actions
  • tableau building — Moving ship through tableau of cards with changing options
  • Tableau management — Moving ship through tableau of cards with changing options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look, we're not size queens. No, you know, sometimes smaller is better.
  • This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
  • Combo Womos. Love the wombo combo.
  • I will always basically just play Trails
  • Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
  • It's honestly better than the original
  • I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
  • This is the poster child for these kinds of games
  • I never need to play Maraco again
  • Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
No references stored for this video.
Video VesQWO7zfKM Board With Steve Top List at 6:35 sentiment: positive
video_pk 167 · mention_pk 471
Board With Steve - Pirates of Maracaibo video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-playing for a Pfister design
  • Balanced engine-building with accessible rules
Cons
  • Not as long as some Pfister games; may feel lighter to heavy gamers
Thematic elements
  • engine-building, route planning, jewel collection and scoring
  • Caribbean, engine-building piracy era
  • thematic, strategy-forward
Comparison games
  • Maracaibo
  • Great Western Trail
Mechanics (from transcript analysis)
  • engine-building — Build a productive engine to gather jewels and score.
  • Route/ movement around Caribbean — Navigate a board to optimize actions and locale effects.
  • Set collection / scoring from multiple sources — Score from various directions (left, right, center).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's super easy to teach and learn and it just always feels good to play.
  • Harmonies is one of my favorite cozy puzzler games.
  • The island map (mean version) is the harder, more interactive option.
  • A Jest of Robin Hood is a stroke of genius.
  • This game is dripping in the theme of the comic book itself.
  • Seven Wonders Duel... but my gosh, is this an satisfying, beautifully wonderful two-player game.
References (from this video)
No references stored for this video.
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