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Pirates of Maracaibo box art

Pirates of Maracaibo

Game ID: GID0245979
Game Info
Year
2023
Players
1-4
Age
12+
Playtime
100 min
Collection
Your Tier
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Expansions & Family
Maracaibo
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.

Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

—description from the designer

Microbadge:

Description

Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.

Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

—description from the designer

Microbadge:

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 21 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–24 of 24
Video 5F1PIs_-jjU Watch It Played News Update at 4:19 sentiment: positive
video_pk 88521 · mention_pk 233491
Watch It Played - Pirates of Maracaibo video thumbnail
Click to watch at 4:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure, crew management, and retirement on a pirate island
  • Caribbean piracy era
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • crew hiring / ship management — hire crew and manage ships to amass treasure.
  • retirement to island — retire to a secluded island as the most revered pirate.
  • Three-round structure — game plays over three rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Follow the link in this video's description to find it and fight as your favorite star such as Chris Jericho Chris statlander Sting mjf Jade Cargill or more
  • be aware though each action in battle triggers a reaction
  • this looks cool to me
References (from this video)
No references stored for this video.
Video Ox7GryFN9Zk Getting Games Discussion at 21:51 sentiment: positive
video_pk 88529 · mention_pk 233537
Getting Games - Pirates of Maracaibo video thumbnail
Click to watch at 21:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Maracaibo-like feel; Tableau enginey; card-drafting/combat/stacking elements
Cons
none
Thematic elements
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive two-player version of dwarf romantic
  • I'm actually super excited about this one
  • it just looks like absolutely my kind of game
References (from this video)
No references stored for this video.
Video Jj_bSvnAuv4 Getting Games Discussion at 46:45 sentiment: positive
video_pk 88506 · mention_pk 233403
Getting Games - Pirates of Maracaibo video thumbnail
Click to watch at 46:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar yet distinct from Maracaibo
  • fast play (roughly 60-90 mins)
Cons
  • some playtest/development differences from early versions
Thematic elements
  • treasure hunting and ship action management
  • Caribbean piracy
  • standalone spin-off with familiar concepts
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • card-driven tableau — cards become ongoing actions and income
  • ship-based exploration — three laps through the Caribbean
  • treasure hunting dice — treasure dice determine loot outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video hFxr-g5nSrQ Meeple University Top List at 0:51 sentiment: positive
video_pk 88440 · mention_pk 233117
Meeple University - Pirates of Maracaibo video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brings Marievo feeling and energy
  • More accessible and simpler cards
  • Efficient engine building
  • Plays really nicely
Cons
none
Thematic elements
Comparison games
  • Maraio
Mechanics (from transcript analysis)
  • Card Drafting — Slightly more accessible simpler little set of cards.
  • Engine Building — The engine building goes a lot more efficiently it gives you a lot more free or come along engine building rather than having to build all of the cards out.
  • point-to-point movement — The energy that was in the point-to-point movement race or optimization that you got to play Within that original game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rats of Wurtzburg by Cranio Creations so it is a worker placement game it is by Simon luani which we love the games
  • Footprints by chili fox games so we love come together from last year yep yeah that one was a real hit for us big hit for me it was in my top five by the same designer and publisher Footprints so this is going to be good
  • general orders World War II by Osprey games the fourth one because it was at demo it's demo and then followable at chenon but they sold out and I heard good things about it it's a great to player game but it's got World War II theme not the theme that I would usually kind of like attracted to but because there so many things so many people like oh I recommend this game it's very tight worker placement uh taco war worker placement so there you go general orders
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 232727
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mar Kaio
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 273095
Pros
none
Cons
none
Thematic elements
Comparison games
  • Mar Kaio
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video 2vhMMP8wnOY Meeple University Top 10 List at 11:31 sentiment: positive
video_pk 88361 · mention_pk 232776
Meeple University - Pirates of Maracaibo video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps the Maraiko feel with more control
  • tight pacing and market-driven decisions
Cons
Thematic elements
Comparison games
  • Maraio
Mechanics (from transcript analysis)
  • point_to_point_timing — time depends on the fastest player, shaping pacing
  • ship_upgrades — acquire upgrades to improve capabilities
  • treasure_market — treasures with variable values based on acquisition and competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a prototype still they are bringing out the Kickstarter project soon I think October
  • it's very simple action but yet there's so many things you need to think about
  • there's track advancement there's just so many things you have to look around
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 229746
Overall sentiment (raw)
positive
Pros
  • expansion potential and cooperative/competitive tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video 5I0wfMZ5ysY Getting Games Analysis at 2:45 sentiment: positive
video_pk 87352 · mention_pk 228125
Getting Games - Pirates of Maracaibo video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative board setup where cards create the game board itself
  • tactical decision-space with frequent small, satisfying rewards
  • elegant simplification of Maraio's combat into a clear raiding mechanic
  • high replayability with multiple player counts and a dynamic island market
  • strong tension and anticipation due to card turnover and blocking dynamics
Cons
  • thematic/point math can be dense and hard to track
  • not a lightweight game; midweight to heavy for casual players
  • tension can lead to AP (anxiety) in some players due to blocking and planning ahead
Thematic elements
  • raiding treasure islands with ships and upgrades
  • Caribbean / Maraio universe
  • tactical, game-driven, with emphasis on mechanics over story
Comparison games
  • Mara Kaio
Mechanics (from transcript analysis)
  • Black Market and rolling market dynamics — cards appear under ships when purchases occur; players can activate Black Market after certain upgrades
  • Card/Chit Market — islands and treasure islands are laid out to form the market; arrangement can change the layout and strategy
  • Combat: Dice — three dice rolling with gem icons; spend rating points to gain effects and rewards; simplified combat system
  • deck/market composition via card placement — islands and treasure islands are laid out to form the market; arrangement can change the layout and strategy
  • endgame scoring via multiple minor bonuses — points come from various sources (crossing sections, first-to bonuses, treasure values, quest-like actions, etc.)
  • Explorer track — a track with rewards and tension; progression yields bonuses and points as players cross sections
  • loop/Rondell movement — large circular track around the board; ships move clockwise and can land on cards that form the market
  • raid/combat using colored dice and gems — three dice rolling with gem icons; spend rating points to gain effects and rewards; simplified combat system
  • Rondel — large circular track around the board; ships move clockwise and can land on cards that form the market
  • ship upgrades via upgrade cubes — placing a cube on a ship section unlocks powers; requires one placement per power (distinct from Maraio)
  • Track Advancement — a track with rewards and tension; progression yields bonuses and points as players cross sections
  • Treasure Islands and variable treasure values — three types of treasure islands (gold, emerald, pearls) influence end values as treasure is placed and expanded
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pirates of maraio this is a game that came out last year at Essen
  • the setup that you lay out these cards to create the game board is my favorite part of the game
  • it's not light but it's a midweight euro
  • I think this is a really elegant design for folks that are board gamers who like Euro games
References (from this video)
No references stored for this video.
Video zGndoEdcT0M Getting Games Top 13 List at 37:50 sentiment: positive
video_pk 85948 · mention_pk 221335
Getting Games - Pirates of Maracaibo video thumbnail
Click to watch at 37:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, fast-paced with meaningful choices
  • strong table presence and storytelling potential
Cons
  • some pacing variability depending on card draws
  • availability may vary
Thematic elements
  • card market and exploration with quests
  • pirate-themed trading and exploration
Comparison games
  • Maraïo
  • Maraïo (original)
Mechanics (from transcript analysis)
  • card market and tableau-building — Acquire and place cards to create ongoing effects; manage money and quests.
  • exploration track and quest cards — Explorer track yields end-of-game points; cards grant ongoing or one-shot bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are super simple
  • it's a mean game
  • a dynamic economy where everything that you do will ripple out and have positive or negative effects on everybody else
  • it's a 60-minute game
  • I wrote the rule book
  • this is an incredible design and it deserves a reprint
References (from this video)
No references stored for this video.
Video Dt3tNAKrAmU Meeple University Discussion at 0:33 sentiment: positive
video_pk 85866 · mention_pk 220912
Meeple University - Pirates of Maracaibo video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • three residences ensures a win
Cons
  • residences are expensive
Thematic elements
  • retirement and residences
Comparison games
none
Mechanics (from transcript analysis)
  • retirement and property acquisition — the strategy centers on retiring and buying residences; owning three residences is presented as winning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's about retiring it's about buying residences if you buy free residences you have almost certainly won the game"
  • "the Candy Crush strategy and it's very simple to do"
  • "you will win every single game after many years of designing games I've come up with the ultimate strategy to win any game with a hand of cards this strategy is so simple I can't believe it hasn't been discovered until now"
  • "you need to get inside their heads figure out their plan even before they know it for themselves"
  • "tip from Yokohama"
  • "the secret to winning Through the Ages is all about military advancing your Civilization by crushing your opponents with your awesome military powers"
References (from this video)
No references stored for this video.
Video xYcKA9NcANI Gaming Rules! Analysis at 7:54 sentiment: positive
video_pk 84169 · mention_pk 213615
Gaming Rules! - Pirates of Maracaibo video thumbnail
Click to watch at 7:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is a fantastic game.
  • Friends recommended it and found it brilliant.
Cons
  • Unsure if the mini expansion will be released at Essen.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 21:26 sentiment: positive
video_pk 84109 · mention_pk 213290
Board Gaming Ramblings - Pirates of Maracaibo video thumbnail
Click to watch at 21:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I like Pirates of Maracaibo
Cons
  • haven't even played the last one
Thematic elements
  • Pirates
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video TlToCxduY_0 Board Gaming Ramblings Top List at 4:10 sentiment: positive
video_pk 82446 · mention_pk 207097
Board Gaming Ramblings - Pirates of Maracaibo video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shorter, simpler, stronger, faster than Maracaibo.
Cons
none
Thematic elements
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • Action Point Allowance — Short, simple, strong, fast.
  • Resource Management — Short, simple, strong, fast.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video 8aNyGdHSLyQ The Dice Tower Rules Teach at 0:14 sentiment: positive
video_pk 81567 · mention_pk 203255
The Dice Tower - Pirates of Maracaibo video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Completing quests
  • Building powerful improvements
  • Constructing residences
  • Collecting treasures
Cons
none
Thematic elements
  • become a daring pirate captain and build your legend, chase fame and fortune
  • the Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players resolve actions based on the space their ship stops on, choosing between ignoring a card for doubloons or buying/constructing it.
  • Area Movement — Moving explorers on a track during exploration actions.
  • Card Drafting — Acquiring improvement cards, figureheads, and quests from a market or the top of a deck.
  • Dice Rolling — Raiding involves rolling dice to determine raiding power, with an option to reroll once.
  • End game scoring — Victory points are awarded at the end of the game for various achievements like explorer movement, doubloons, improvements, residences, treasures, and quests.
  • Movement — Players move their ships around the Caribbean, one to three spaces forward, always ending one column closer to Maracaibo.
  • player interaction — Paying doubloons to other players when ending movement on a card space with them.
  • Resource Management — Managing doubloons to pay for costs and gain bonuses.
  • Set Collection — Collecting treasures of different types and scoring based on the number of markers on corresponding islands.
  • Worker Placement — Placing player tokens on available spots on residence cards to score conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I hope you get to chart your own course to glory at your table. Until our next Friday how to play, remember to learn, play games, and always have fun. Adios.
References (from this video)
No references stored for this video.
Video KBFAOKgiby0 BoardGameCo Discussion at 2:52
video_pk 81409 · mention_pk 201910
BoardGameCo - Pirates of Maracaibo video thumbnail
Click to watch at 2:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to set up to learn it solo and see what happens.
  • which is definitely not solo.
  • Isaac Childres is stepping down as CEO to focus on game design for the company
  • I do a rankings breakdown covering my own opinion of what I'm most excited about from those from those games.
References (from this video)
No references stored for this video.
Video PyPuYAK0wSs BoardGameCo Unboxing at 13:54 sentiment: positive
video_pk 80334 · mention_pk 195406
BoardGameCo - Pirates of Maracaibo video thumbnail
Click to watch at 13:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves Pirates of Maracaibo.
  • Acquiring more content for the game is seen as a positive.
  • Specific masthead abilities offer interesting strategic choices (pearl to points, discounts, combat bonuses).
Cons
  • Occasionally expansion stuff is not actually a good thing (though not necessarily applied here).
Thematic elements
  • Pirates
  • Bermuda Triangle
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions like exploring, fighting, and trading.
  • Area Movement — Navigating the board implies movement.
  • Deck building (implied) — Acquiring cards suggests deck construction or modification.
  • Resource Management — Managing resources like pearls and gold is key.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is uh probably my favorite from the three new All Play games.
  • Kabuto Sumo Dice is basically Strike with the Kabuto Sumo theme.
  • it was quick, it was snappy, it was a fun game of just chucking dice and then trying to be the one who wins.
  • It's not going to win any awards for highest deepest strategy, but if you've played games like that like Strike, then you'll enjoy and appreciate the general chaotic and craziness of it.
  • Bunny Kingdom Town is a two-player version of Bunny Kingdom which my kids are currently obsessed with and so I am very happy to have this.
  • it doesn't feel like it's a Bunny Kingdom game. So, for better for worse, I don't know if it's going to feel like a Bunny Kingdom game.
  • Sometimes a two-player game can be really really good. Other times it's just a way of selling another version of a game you already own. That might be this, and um it worked.
References (from this video)
No references stored for this video.
Video Tr361w2KfMs BoardGameCo Top List at 4:45 sentiment: positive
video_pk 79992 · mention_pk 193821
BoardGameCo - Pirates of Maracaibo video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • continuously gets played
  • holding up tremendously well
  • earned it more
Cons
none
Thematic elements
Comparison games
  • Shackleton Base
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five out of fives I've played in 2026 so far.
  • there's been a good year for board games, although it does come with like this weird pressure.
  • I feel like I'm being too cavalier if there's a whole bunch of them.
  • I do kind of consider five out of fives different categories.
  • Recall gives me a lot of the feeling that Revive does, but with more variance to the gameplay and the power combinations and the ways you're trying to build and expand across the board.
  • It is such a clever experience as far as how it all comes together.
  • Six Susurrus surprised me.
  • it is so simple and easy to play.
  • Every decision you make is so fraught with what is the right economy here.
  • It is such a good clever system that rewards every single choice with such a huge degree of thinkingness behind it.
  • I want to play a nice heavy thinky experience, but I don't actually want a nice heavy thinky long game.
  • If a game deserves a five out of five, it's going to get it.
  • For me, a five out of five is a game that I will sit down and play any single time that I am down.
References (from this video)
No references stored for this video.
Video CfYgcdkgCZQ Meeple University Playthrough at 0:00 sentiment: positive
video_pk 64094 · mention_pk 157579
Meeple University - Pirates of Maracaibo video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone version is easier than the original Maracaibo
  • Three-round structure keeps game time reasonable
  • High variability via black markets, residences, and modules
  • Replayability from multiple setups and modular components
  • Exploration and upgrade paths create fulfilling strategic depth
  • Counters can be used in classroom settings
Cons
  • Colors can be mixed up during setup
  • Initial upgrade path and rule set can be heavy for new players
Thematic elements
  • piracy, treasure hunting, ship upgrades, exploration
  • Caribbean archipelago map with islands around Maracaibo
Comparison games
  • Maracaibo (original)
  • Great Western Trail
  • Puerto Rico
  • Rowan adaptation of Grand Austria Hotel
  • Boon Lake
  • Great Western Trail (expansions like New Zealand)
Mechanics (from transcript analysis)
  • Black market — A market mechanic with tiles that grant points per river crossed and can be activated during turns.
  • Card purchasing and effects — You can buy equipment cards that grant ongoing effects or income; cards have costs and provide benefits.
  • End Game Bonuses — Quest cards provide end-game scoring objectives; starting cards and additional ones appear during the game.
  • End-of-round and end-of-game conditions — The game lasts three rounds; the round ends when a player reaches Maracaibo; winner is the player with the most points.
  • Location actions — Landing on a location allows interaction with the card at that space, including purchases and immediate effects.
  • Movement — On your turn you may move up to three spaces; you must move at least one space forward each round.
  • quests — Quest cards provide end-game scoring objectives; starting cards and additional ones appear during the game.
  • Resource Management — Players manage coins/doubloons to finance actions and upgrades.
  • River crossing scoring — End-round scoring includes points for rivers crossed; residences can boost river-related scores.
  • ship upgrades — Upgrading ships increases capabilities and unlocks new actions or movement boosts.
  • Treasure burying — Treasures collected can be buried for end-of-game points and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a standalone game"
  • "it is going to be released at Essence spill 2023"
  • "I can't wait to have my hands on the actual physical copy"
  • "it's a fast game it doesn't take too long"
  • "this is like the original Marathon"
  • "it's a puzzle and you just put them near next to yourself look really nice"
  • "there are many factors you can take into account"
  • "it's great idea for teachers"
References (from this video)
No references stored for this video.
Video A-Q-W_UyvIc Board Game Code Top 10 List at 57:28 sentiment: positive
video_pk 40412 · mention_pk 161823
Board Game Code - Pirates of Maracaibo video thumbnail
Click to watch at 57:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and fun
  • varied paths to victory
Cons
  • expansion-driven variability can complicate balance
Thematic elements
  • build a powerful engine and pirate crew
  • pirate-flavored deck-building adventure
  • flourish and whimsy
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building + engine optimization — acquire cards to drive engine, managing gems/resources for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 9:57 p.m. But it's also time for the top 10.
  • My number one is going to be Castles of Burgundy.
  • Top 100 games of all time as of 2025.
  • Concordia Deluxe is as deluxe as it gets.
References (from this video)
No references stored for this video.
Video 3PnMFnUUl6w Board Gaming Ramblings Discussion at 17:20 sentiment: positive
video_pk 39609 · mention_pk 119642
Board Gaming Ramblings - Pirates of Maracaibo video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast play with strong flow
  • easier to get to the table than the heavier original it's echoing
  • engaging pirate theming and accessible entry point
Cons
  • may feel lighter than the progenitor for some players
  • requires a group to unlock deeper strategic nuances
Thematic elements
  • piracy, exploration, dynamic map interaction
  • high-seas pirate setting with map-driven action and campaign-like feel
  • reimagination of a familiar pirate/nautical theme with streamlined play
Comparison games
  • Maracaibo
Mechanics (from transcript analysis)
  • card-driven control with reduced luck — deck management and card play shape outcomes to minimize randomness relative to the original game.
  • Deck Manipulation — deck management and card play shape outcomes to minimize randomness relative to the original game.
  • map-action resolution — players interact with a shared map, selecting actions that influence future turns and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Christmas for board gamers this time of year
  • we're going to cover as many games as possible after we play them
  • it's a gem of a game
  • it's fantastic, just buy it
  • it's a perfect mix between Codenames and Similo
  • come sail away which we only played once ... it was giving me those jiggly feelings of fun
References (from this video)
No references stored for this video.
Video K0kv6HoLxU4 The Board Gaming Doctor Top 10 List at 7:32 sentiment: positive
video_pk 30580 · mention_pk 90039
The Board Gaming Doctor - Pirates of Maracaibo video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined version of Maraio
  • engaging interaction based on relative speed and competition for islands
Cons
  • not as heavy or long-form as Maraio
  • may be less appealing to players who want deeper engine-building
Thematic elements
Comparison games
  • Maraio / Mara Kai
Mechanics (from transcript analysis)
  • card-driven action and movement — players use a card-driven system to determine actions and how they move along a card-constructed map of seas and islands.
  • territory exploration and island control — players vie for islands or islands-adjacent spots to gain resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these were the games that I was able to play at the time this time last year and rank accordingly
  • I really bounced off of hard out of Disney and keeping with the latest releases and sets
  • Earth is a staple in my collection
  • Orani and Burger Canal… one of my favorite games to play of all time
References (from this video)
No references stored for this video.
Video TS5odCxnOJw The Brothers Murf Top 10 List at 12:17 sentiment: positive
video_pk 7722 · mention_pk 129502
The Brothers Murf - Pirates of Maracaibo video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Keeps the best parts of original (card play and exploration)
  • Three rounds keep game to under one hour
  • Better thematic focus as pirates
  • Really fun and engaging
  • Great looking production
Cons
  • Removes multi-use cards from original
Thematic elements
  • Sailing and raiding as pirates
  • Pirate adventure on the ocean
  • Card-driven exploration and treasure hunting
Comparison games
  • Maraco
Mechanics (from transcript analysis)
  • Card play engine building — Building engines with cards and red banner permanent discounts
  • Dice-based raiding — Rolling dice to steal treasure at various islands
  • Island exploration — Moving explorer around islands to stop and perform actions
  • Tableau Building — Moving ship through tableau of cards with changing options
  • Tableau management — Moving ship through tableau of cards with changing options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look, we're not size queens. No, you know, sometimes smaller is better.
  • This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
  • Combo Womos. Love the wombo combo.
  • I will always basically just play Trails
  • Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
  • It's honestly better than the original
  • I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
  • This is the poster child for these kinds of games
  • I never need to play Maraco again
  • Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
No references stored for this video.
Video VesQWO7zfKM Board With Steve Top List at 6:35 sentiment: positive
video_pk 167 · mention_pk 471
Board With Steve - Pirates of Maracaibo video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-playing for a Pfister design
  • Balanced engine-building with accessible rules
Cons
  • Not as long as some Pfister games; may feel lighter to heavy gamers
Thematic elements
  • engine-building, route planning, jewel collection and scoring
  • Caribbean, engine-building piracy era
  • thematic, strategy-forward
Comparison games
  • Maracaibo
  • Great Western Trail
Mechanics (from transcript analysis)
  • engine-building — Build a productive engine to gather jewels and score.
  • Route/ movement around Caribbean — Navigate a board to optimize actions and locale effects.
  • Set collection / scoring from multiple sources — Score from various directions (left, right, center).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's super easy to teach and learn and it just always feels good to play.
  • Harmonies is one of my favorite cozy puzzler games.
  • The island map (mean version) is the harder, more interactive option.
  • A Jest of Robin Hood is a stroke of genius.
  • This game is dripping in the theme of the comic book itself.
  • Seven Wonders Duel... but my gosh, is this an satisfying, beautifully wonderful two-player game.
References (from this video)
No references stored for this video.
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