Immerse yourself in the world of video game development as you lead your studio in the creation of the next gaming sensation - or an overhyped flop.
"Pixels and Polygons" is an original take on the worker placement mechanic, featuring modular hex tracks that vary in every game. Workers, or developers, can compete and move on these tracks to collect specialized bonuses for your game in development, such as genres, fans, and features. Researching the tracks can increase the maximum range to which the developers can move, representing your strategic commitment.
Cards are played in games to add specific features with special effects, unlocking the true potential of your projects. Released games are scored based on specific trend requirements and then compete on the hot list for reputation and revenue.
Gear up for launch! Will you become a legendary game creator or a heartless profit-chaser, exploring every dark aspect of game development?
—description from the publisher
- theme is appealing to video game fans
- clear card-driven euro framework
- not deeply detailed in transcript
- deck-driven Euro with game-studio focus
- video game development theme
- tile-driven, upgradeable studio mechanics
Mechanics (from transcript analysis)
- card-driven work replacement — actions via cards with studio upgrades
Video topics + discussion points
Quotes (from this video)
- welcome to drunk It's games
- I will go through those in alphabetical order
- I'm going to be talking about a bunch of games that I've learned about over the last month
- if you think I missed a game or if you have thoughts about any of these games then please comment
- world wonders I am very excited to try this game