Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.
Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.
Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.
—description from the publisher
Planet Unknown: Learn to Play
- Simple, yet great choices
- Satisfying
- Great for gamers or non-gamers
- Can collect space poop
- Exploring and developing planets by placing tiles
- New planets
Mechanics (from transcript analysis)
- area influence — The tiles next to arrows limit other players' choices.
- Drafting — Players spin a lazy Susan to select a tile.
- Engine Building — Picking a tile allows players to upgrade their skill lines.
- Tile Placement — Players pick a tile and place it on their planet.
Video topics + discussion points
Quotes (from this video)
- This is the most prestigious board game award in the world.
- We're going to talk about the two big categories of the awards. Number one is Spiel des Jahres, and then we're going to talk about the gamers or Kennerspiel des Jahres, the gamer's game.
- If I would have these three candidates, which one would win? There's no doubt. I think this is the most original board game that I have played this year.
- It should have been Spiel des Jahres. No, I mean don't get me wrong. It's a great game.
- So, what would be our pick if we would have these three nominations? Well, we agreed on drum roll, please, Blood Moon Colony.
- We'll need to financially recover from buying all of these games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're here for fitness game collection.
- This is Rolls in the Family.
- Um Yep. And Daniel finally got his priorities straight
- We're going to argue where you put things on a board game shelf.
- This is we're already to our first big controversial moment here.
- No, it's best.
- The wall is also nonstructural.
- People think this is easy. I tell you what they're think
- This is what the they tune in for.
- You know me. I'm assuming you want this light, bright, and jumbo alphabet puzzle down here, too.
- Structurally sound, folks. Structurally sound.
- Can you imagine the thumbnail? We could like catch it midshelves falling on us.
- This is where we start to test the industrial integrity of these shelves.
- Oh, it better.
- We learned that you can turn a box.
- Millennium Blades is the weird one.
- You actually didn't get enough shelves.
- Primal takes up the same space as like nine games.
- Why play games? You can just move them around.
- We have slightly different taste.
- I'm more willing to sacrifice that for games that like feel like they should be next to each other.
- I love aesthetize their whole collection by color.
- It's like disregard for function.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a race game to fulfill these different tasks
- we've played Gaia Project a few times and that was really exciting
- Isle of Skye and you know had hidden information
- Planet Unknown ... implemented really well
- I've played about 200 games of it
- Paladins is heavier than Architects
- Toy Story Obstacles and Adventures cooperative
- Harry Potter Hogwarts Battle
- Seven Wonders
- carcassonne's also on bokeh marina
- I've been playing Everdell on tabletopia
- Code Names which is now recently available at Czech Games
References (from this video)
- Establishing a presence on a red planet
- A red planet, Mars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this might become a series
- we're strictly sticking to just the theme just the theme
- i'm already a little bit stressed out
- this is impossible
- i think 30 was ambitious
- practice makes permanent
- six is apparently the best we can do in under a minute
- it's really interesting because not only do we you have to know the game as a guesser you also have to be able to describe it really well as the clue giver
- until next time where we embarrass ourselves by trying to do a one minute challenge
References (from this video)
- strong polyomino tile-laying puzzle
- appeals to polyomino game fans
- potential under-the-radar hit
- availability and distribution can be challenging
- teaching curve for new players
- tile-laying / polyomino placement within planetary grids
- space exploration across modular planetary tiles
- abstract/engine-building
- Tetris-like polyomino games
Mechanics (from transcript analysis)
- Polyomino — tiles must fit within space on their own board to unlock resources and progression
- polyomino placement — tiles must fit within space on their own board to unlock resources and progression
- tile laying — players place polyomino-shaped tiles to build out their planetary grid
Video topics + discussion points
Quotes (from this video)
- it's really really good
- this game is killer
- the loop is really really good
- it's a fantastic two-player asymmetric game
- familiar tales... I'm so excited for it
References (from this video)
- Medina
Mechanics (from transcript analysis)
- Polyomino — Described as a 'tile-lying' game with polyomino-like pieces.
- Tile-laying — Described as a 'tile-lying' game with polyomino-like pieces.
- track_bumping — Described as 'track bumping' in the transcript.
Video topics + discussion points
Quotes (from this video)
- i'm a big fan of light games with hidden depth
- hidden gem
- learning the rules really really well because that makes everyone happier at the table
- the burden of owning the board games
References (from this video)
- Fast and addictive play with strong var iety
- Very high replayability due to many planet boards and corporations
- Excellent solo mode and deck customization for different difficulties
- Innovative Lazy Susan mechanic enabling simultaneous drafting
- Accessible for new players while offering depth for veterans
- Deluxe version is pricey, especially for the component set
- Box is small for the amount of components and can be a storage misfire
- Some plastic bits have a finish that can look worn over time
- Terraforming and corporate exploration across several planets
- Terraforming on modular planetary boards with multiple terrain zones
- Abstract, strategy-driven with simultaneous drafting
Mechanics (from transcript analysis)
- Deck and event variability — Solo mode uses a customizable event deck for bonuses or challenges, adjustable difficulty.
- Modular Board — Deluxe and base versions offer many planet boards and corporations, creating many permutations.
- Modular boards with high replayability — Deluxe and base versions offer many planet boards and corporations, creating many permutations.
- Public objectives and endgame scoring — Points come from sieve cards, corporate tracks, and public objectives revealed during play.
- Rover movement and meteorite collection — Rovers navigate the planet to collect meteorites and life pods for scoring and bonuses.
- Simultaneous action selection — All players choose tiles from their two options at the same time and reveal simultaneously.
- Simultaneous Actions — All players choose tiles from their two options at the same time and reveal simultaneously.
- Tile Placement — Draft two tiles per round and place them on your planetary board to build out regions and advance trackers.
- Track Advancement — Advancing on terrain-related tracks to gain resources, powers, and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- we love Planet unknown this is a game that will be a staple on top 10 lists at the end of this year and for good reason
- it's fast it's addictive it has a ton of variety and it has a sneaky amount of depth for a game with very few rules
- one of those things that makes you wonder why nobody thought of it sooner
- the deluxe version of the game has 13 different planet boards and nine different corporations that is a lot of combinations you could play this game more than 100 times without ever playing the same combo twice
- the box thing is honestly a bit of a downer
- it's pricey
References (from this video)
- clever spatial puzzle
- beautiful production
- good for solo and group play
- learning curve for beginners
- some rules nuance
- tile drafting and polyomino placement
- space exploration and planetary colonization
- procedural puzzle with modular board
- Isle of Cats
Mechanics (from transcript analysis)
- solo play option — good for solo play; scalable with players
- Spatial Puzzle — place tiles to optimize coverage and resources
- team-based coordination — co-op or competitive modes depending on rules
- tile drafting — draft and place polyomino tiles to build the map
Video topics + discussion points
Quotes (from this video)
- Marvel Champions is a living card game by Fantasy Flight Games.
- it's the right amount of deck building because it's not very much deck building but at the same time the card play is so fun
- it's the game my wife and I started playing this new set and so I'm going at her pace for this one
- The Loop is very Tactical, super duper tactical
- Time Stories we did every mission of Time Stories
- Planet Unknown did an entire tournament on there
References (from this video)
- Potential for interesting combos
- Not the focus in bracket; less emphasis in transcript
- Planetary exploration
- Exploration on unknown planets
- Abstract exploration
- Veiled Fate
Mechanics (from transcript analysis)
- Polyomino — Place tiles to build planetary systems and score points.
- polyomino tile placement — Place tiles to build planetary systems and score points.
Video topics + discussion points
Quotes (from this video)
- Beatrice is really loving this
- there you have it folks only one of the three favorites has made it to the semi-finals
- one more video we're gonna find out who the winner is
- flamecraft the favorite
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I adore this game this is on my Game of the Year winners a couple years ago and that is Guild Master
- it's a great game I love it
- don't pay a crazy price for it so if you want to pay 500 for it let me know and I will sell you mine for twelve hundred dollars
- I think Scott Caputo is one of the best tile laying designers out there
- I love the dice combat it's random as heck you lose you win it's just a great game
References (from this video)
- terraforming, space exploration
- a new planet
Mechanics (from transcript analysis)
- Resource Management — Managing resources to fuel expansion and development.
- Simultaneous action selection — All players take their turns at the same time.
- Tile Placement — Players place polyominoes onto their player boards.
Video topics + discussion points
Quotes (from this video)
- hello I'm Matthew and welcome to your board game news
- Metal Gear Solid the board game is back
- I'm really happy to see this game come to light
- this sounds Ace
- honestly there's just something about the art style and the theme that really drew me in
- I love Star Trek so I'm always happy to see the IP being used to support great games
- Arc Nova is now available on Broadway Arena where players design a modern scientifically managed Zoo
- The Game of the Year Award nominees are dwarf romantic the board game fun facts and next station London
- I love Ticket to Ride I'm very excited and I'm immediately giving in to the hive I'm doing it
References (from this video)
- Fun Wild West theme and tile-laying aspect.
- Interactive drafting mechanism affects opponents.
- Offers replayability with asymmetrical planets.
- Can be played solo or with friends.
- Explanation was very in-depth but potentially unhelpful.
- The description of the dice rolling and track bumping was a bit convoluted.
- terraforming a planet
- planet
Mechanics (from transcript analysis)
- Dice Rolling — Dice are rolled to determine available tiles or actions.
- lazy susan tile drafting — Tiles are drafted from a rotating central component.
- Tile Placement — Players place polyomino tiles onto their planet board.
- Track Advancement — Players advance on various tracks based on their placements.
Video topics + discussion points
Quotes (from this video)
- There's something so satisfying about fitting the pieces in together and filling in this space
- It feels like Tetris but a board game but it's Unique
- that's half the fun of you know castles of mading lug is I think it'll fit there does it oh it doesn't oh you know that kind of thing
- it is a dry dark black Euro
- easy to learn and hard to master
- It just has the basic Tetris like pie love
- I just love the Wild West theme in general
- there's just so many things to do here
- Patchwork can be a really Cutthroat game of trying to deny the other player the pieces they need while also trying to get the pieces that you need
- it is actually kind of fun to debate where things in your vacation took place
- it's a rare polyomino game that has a theme and the theme actually works
- that game is going to be miabi it is a polyomino game where you are drafting polyomino tiles and creating your own zen garden
References (from this video)
- tight tile-placement puzzle with resource placement depth
- appealing for strategy-minded players
- infrastructure and life-support on a newly colonized planet
- planet development competition
- tidy, competitive puzzle at table level
Mechanics (from transcript analysis)
- tile_placement — placing polyomino-shaped tiles to develop resources
Video topics + discussion points
Quotes (from this video)
- Tiny Epic Thulu is a one to4 player Cooperative game that aims to immerse players in the world of spinning Madness
- Diablo the board game is coming from glass Canon and plug the company behind the digital cardboard crossovers such as Frost Punk Dying Light and Apex Legends
- Terraria the board game coming from paper for games who recently gave us cosm octopus
- this is the updated and streamlined successor to dual of Ages which has won 29 game awards
- God of War the board game coming from seon
- two-player operation Barkley coming from Salt and Pepper games
References (from this video)
- Simplicity and simultaneous play
- Easy to teach, complex feel
- Great at six player count
- space
Mechanics (from transcript analysis)
- Objective Fulfillment — Players aim to score the most points through various means provided by the game.
- Simultaneous Play — Everyone gets a tile at the same time and works on their own board.
- Tile Placement — Players place tiles to build up their planet and score points.
Video topics + discussion points
Quotes (from this video)
- Hello everybody my name is Ilia and my name is Tyler together we make up C a couple that loves to play board games
- so every year what we do is we do a themed month where we dive into to content and try to really understand a genre of games
- Out of the 46 that we have played 46 46
- if you're wanting a sneak peek feel free to support us by checking out our patreon page down in the links below
- Baron Park just a heaps of Joy hitting it out of the baron Park
- Lookout makes very good polyomino games
- I genuinely have no complaints about this game
- It is heavy and it's amazing
- this game will always have a really really special place in my heart because of how fast it plays because of how fun it is and because of the memories we were able to build with this game
- Congratulations to all of our winners we will be in touch to get you those games
- if there's any other ways that people reach out to you it's not real it's fake news it's a scam be careful around those
- what is your favorite polyomino game yes
- what theme should we do next year
References (from this video)
- Fantastic at a higher player count because it doesn't necessarily slow the game down.
- Adds a little bit of a Twist and then like a bit more competition between the people that are next to you versus the people that are like opposite table of you.
- Terraforming
- Another planet
Mechanics (from transcript analysis)
- action selection — Pick the space that they want to take from.
- Simultaneous Play — This simultaneous play where one individual will pick the space that they want to take from and then based on where everybody else is on the board or on the Lazy Susan they have to grab those pieces uh and place them onto their board.
- tile laying — Grab those pieces and place them onto their board.
Video topics + discussion points
Quotes (from this video)
- A Feast for Odin was a close second of mine actually for this category
- The Magnificent now the reason I chose this one for strategy is because every turn matters so much but not in a punishing way I found like you can still make do and have a lot of various things of strategy of what you can do so it feels good every turn but it feels extra good when you make things work the way that you need them to work or the where the star is align and you have that perfect turn
- what absolutely won this one over for me actually won not huge into the the wild west wild west is definitely not a theme I gravitate towards not at all uh but I think the animals made this one tolerable
- the thing that absolutely won this game won the best them for in this game for me is is the bullets turning into tombstones yeah I think that is such a whoever came up with that genius because it's so funny too of like you go bang bang and then the bullets fly and then they are Tombstone yeah yeah and then they just flip up it as a tombstone and it feels so thematic
- My game with the best theme is actually in the Hall of the Mountain King
- I feel like a lot of polyomino games are not very fantasy themed a lot of them are very like practical that's true maybe that's what it was and I think this one does really stand out in that cuz it does it feels really different than a lot of the rest
References (from this video)
- Simultaneous play
- Great scaling
- Fun chain reactions
- Competitive but not overly aggressive
- space
Mechanics (from transcript analysis)
- Objective Fulfillment — Players race up tracks to get the most points and fill their board.
- Resource Generation — Placing tiles can trigger advancement on tracks, leading to further actions.
- Simultaneous Play — All players take their turns at the same time.
- Tile Placement — Players place tiles to build their planet.
Video topics + discussion points
Quotes (from this video)
- Hello everybody my name is Ilia and my name is Tyler together we make up C a couple that loves to play board games
- so every year what we do is we do a themed month where we dive into to content and try to really understand a genre of games
- Out of the 46 that we have played 46 46
- if you're wanting a sneak peek feel free to support us by checking out our patreon page down in the links below
- Baron Park just a heaps of Joy hitting it out of the baron Park
- Lookout makes very good polyomino games
- I genuinely have no complaints about this game
- It is heavy and it's amazing
- this game will always have a really really special place in my heart because of how fast it plays because of how fun it is and because of the memories we were able to build with this game
- Congratulations to all of our winners we will be in touch to get you those games
- if there's any other ways that people reach out to you it's not real it's fake news it's a scam be careful around those
- what is your favorite polyomino game yes
- what theme should we do next year
References (from this video)
- Great for polyomino lovers
- High variability and replayability
- Lovely components, especially in the deluxe version
- Interactive lazy Susan mechanism
- Satisfying spatial puzzle
- Good for strategy game fans
- The retail version has a single-layer board compared to the deluxe triple-layered one.
- Terraforming and developing a planet
- A planet
Mechanics (from transcript analysis)
- Drafting — Players select pieces from a rotating lazy Susan.
- End Game Goals — Players compete with their immediate neighbors on specific goals.
- Polyominoes — Core mechanic involves picking and placing polyomino pieces.
- roll and move — Rovers move based on track advancements to collect meteorites and pods.
- Set Collection — Collecting pods from rovers provides points.
- Tile Placement — Players place polyomino tiles on their player boards.
- Track Advancement — Placing pieces allows movement up tracks (rovers, water, civilization, biomass, tech), which grant points and abilities.
Video topics + discussion points
Quotes (from this video)
- And that's why Last Light is my game of the year for 2023.
- I really really like it. I think it's great for um gamers who are looking to get into something a little bit heavier um without going like way way way way into the deep end.
- It looks great. It feels great to play and definitely one of my top favorite games of 2023.
- My favorite for 2023 is Point City.
- Star Wars, the deck building game from Fantasy Flight Games. How could you not love it?
- What GAMES WAS your favorite in 2023? LET US KNOW DOWN BELOW.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I absolutely love playing Bonney Kingdom
- Bunny Kingdom is a fantastic game
- regular castles of burgundy not like deluxe editions you don't have to sort anything out
- Sea Salt and Paper I think that works brilliantly on board game arena
- Planet Unknown I also play this on sovereignty but on board game arena there's just an ease of play
- the last two are Stone Age which is a great game and I think the implementation on board game arena is brilliant
- and kassan the reason I put kassan on is because I love playing kassan in person
- No Thanks on BGA I want to play No Thanks in person around the table with my friends to see their faces their agony
- that's turn and taxes I want to play turn and taxes in person I don't know why I just love that game in person
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are going to be talking about the weight of games
- the loser does the dishes
References (from this video)
- engaging polyomino tiling
- varied scoring paths
- thematic yet abstract
- rules can be non-intuitive at first
- some players may need repeated play to internalize nuances
- tile placement with track progression
- polyomino tiling on a planet
- abstract
Mechanics (from transcript analysis)
- color/multi-color polyomino integration — Different colors on pieces influence scoring opportunities.
- Polyomino — Place colored polyomino tiles on a scoring mat to advance and unlock abilities.
- polyomino placement — Place colored polyomino tiles on a scoring mat to advance and unlock abilities.
- Track Advancement — Move along tracks to gain new abilities and actions.
Video topics + discussion points
Quotes (from this video)
- "my top 10 for you and this is the top 10 games that I currently play exclusively on board game arena"
- "if you are interested in playing any games with me, hit me up my username is wisco Wills"
- "let me know what your username is on YouTube and we can play some games together"
References (from this video)
- Innovative centerpiece (Lazy Susan)
- Scalable complexity
- Two games in one box
- Placing tiles to terraform a planet and unlock additional powers.
- Terraforming a planet.
Mechanics (from transcript analysis)
- Drafting — Tile drafting.
- Tile Placement — Place the tiles onto a planet to terraform it.
- Variable player powers — Unlocking additional powers for you as well.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Lovely polyomino style game.
- Has been growing on the reviewer.
- Likes the lazy Susan mechanism allowing simultaneous play.
- Can play anytime.
- planet building
- space
Mechanics (from transcript analysis)
- Engine Building — Scoring points in different ways, climbing tracks, getting combos.
- polyomino placement — Lovely polyomino style game.
- Simultaneous Play — Lazy Susan mechanism where everyone can play at the same time.
Video topics + discussion points
Quotes (from this video)
- I have to say I am very impressed with the changes that that introduces.
- I do really like the game mechanically, I think it's super silky smooth.
- Such a silky smooth and elegant game.
- For the level of crunchy decisions but relative breeziness at the same time is quite impressive.
- One of the best kind of racing betting games out there.
- It's almost like an essential to a collection at this point.
- One of my favorite games from 2023.
- It's an excellent game and I'm excited to see what other things this game has in store.
- This is again one of my favorite games or new to me games of the year.
- A game that I I always did enjoy but the more I'm playing it the more I am finding quite critical problems with it.
- Mechanically I think the game is fantastic but I think there's a few rough edges that I think maybe a second edition could clear up and do away with so much of the luck factor because this is such a great Euro.
- Really like this one and um yeah I play this one anytime.
References (from this video)
- Love polyomino games
- Widely played on Board Game Arena
- Speaker has no fixed strategy for this game; learning curve is approachable but not discussed in depth
- Array
- Space exploration
- Azul
- Draftosaurus
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love polyomino games
- I really had no clue what I was doing
- this was one of my top 10 games I played this year
- I think I like it better multiplayer than solo
- It's a beast to set up
- Far Away is my number one favorite game to play on board game arena right now
References (from this video)
- Great table presence
- Good at different player counts
- Resource management and exploration
- Planetary base-building exploration
- Strategic, competitive
- Ark Nova
- Terraforming Mars
Mechanics (from transcript analysis)
- Engine Building — Build on your planet's capabilities
- engine-building — Build on your planet's capabilities
- Tile Placement — Cover tiles to expand the planet
Video topics + discussion points
Quotes (from this video)
- Originality is not something that we do.
- This isn't the Matrix.
- Hashtag BTBA 2023 this year was insanely huge.
- We completed 1,150 games this year.
- Ticket to Ride Legacy smashed it out the park.
References (from this video)
- high replayability
- strong puzzle feel
- varied planet setups
- can be fiddly with setup
- some players may prefer less analysis
- puzzle, discovery, resource management
- Planetary exploration and colonization
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Blood on the Clock Tower is the best social deduction game I've played.
- Vulture Culture is pretty much, dare I say, the perfect worker placement game.
- Everdell is still number one.
- Planet Unknown is a puzzle tile-laying game with a Lazy Susan.
- Expeditions it's really good; I'm genuinely surprised that it's higher than Scythe.
- Raiders of the North Sea it's a really good entry into worker placement.
References (from this video)
- portable and approachable for teaching/new players
- good for showcasing multiple titles without buying them
- some aspects of the game's derivation or specifics may be unfamiliar to new players
- space exploration through tile drafting and layout optimization
- futuristic planetary exploration
- light, exploration-driven
- Draftosaurus
- Cartographers
Mechanics (from transcript analysis)
- tile drafting — draft tiles to plan and optimize planetary layouts
- Tile Placement — place tiles on a personal map to build networks and scores
Video topics + discussion points
Quotes (from this video)
- it's like a wedding it's and also it's amazing how tiring sitting down playing board games for 12 hours is
- it's a big extended family reunion
- no one ever goes hungry
- get into games on air
- this community is a lovely bunch of welcoming people
- the group is ever growing
- everyone's willing to teach and involve others
References (from this video)
- enjoys polyomino puzzle aspect
- varied map/starting configurations provide variety
- Array
- space/planet colonization
Mechanics (from transcript analysis)
- Polyomino — Place polyomino tiles to build out planets; each tile placement influences future options.
- polyomino placement — Place polyomino tiles to build out planets; each tile placement influences future options.
- Track Advancement — Moving along tracks to gain different resources and abilities; energy/life pods/meteors are collected via actions.
- Track-based Resource/Progression — Moving along tracks to gain different resources and abilities; energy/life pods/meteors are collected via actions.
Video topics + discussion points
Quotes (from this video)
- if you want to play with me on BGA I'm always up for some games
- I am not a take that sort of person
- please hit that like button down below and subscribe
- This is my first one
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's going so fast. It's going faster and faster.
- Number one, uh, you will get our happy faces on your in on your screen.
- It's called improv. Oh, I mean scripted.
- A lot of trick takers, some other fun games, some not so fun games.
- It is our own Easter hunt that our friends Osa and Christ made for us.
- My my biggest and most fun experience was again for like I think the third month in a row.
- Basically he made like a list. These are just like a bunch of games I want to play that I haven't played.
- My biggest surprise is in the name.
- It's weird because you put it up and it looks like a game like a game. Yes. But it is basically just like abstract puzzle.
- It's like Ticket to Ride but with bolts.
- Yes, indeed you forget.
- Thank you. Bye.
- Trickeron is gonna be my number star because I was not allowed to do my own number one this time.
- Blood Rage is fantastic. I love Blood Rage. I think Blood Rage is it's not that complicated to get into and it has so much fun depth and strategy and tactics and I just enjoy my time with it a lot.
- Blood Rage you like more than Rising Sun.
References (from this video)
- Preserving humanity by building the best planet
- Earth's future
Mechanics (from transcript analysis)
- Tile Placement — Compete with one to six planet builders to build the best planet in 70 minutes.
Video topics + discussion points
Quotes (from this video)
- I'm going to read the text on the back of the box.
- Johannes is going to be blindfolded so he doesn't see what games I've chosen.
- As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
- It prides itself upon being the first in Middle Europe to cultivate hops.
- I have invented a time machine.
- Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
- The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
- For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
- It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
- strong table presence
- rich variety with planets and cards
- fast-paced simultaneous play
- tile drafting and terraforming with meteor events
- planet terraforming with planets/ worlds
Mechanics (from transcript analysis)
- End-game scoring — score for completed horizontal and vertical lines; meteors and civ cards provide bonuses
- Simultaneous Actions — all players act at the same time with shared decisions
- Simultaneous Play — all players act at the same time with shared decisions
- tile drafting — draft tiles and place on your world
- Track Advancement — colored cubes moved along tracks to activate actions
Video topics + discussion points
Quotes (from this video)
- There's honestly nothing wrong with this game.
- Cozy Calico.
- It's a tile laying game built from a classic roll and write called Railroad Tiles.
- If you like Ark Nova, you're going to love Sanctuary.
- Mic drop.
References (from this video)
- Simultaneous play with no downtime
- High variability via planets and corporations
- Not as readily available in all markets
- space exploration and planetary colonization
- Planetary exploration with a lazy Susan centerpiece
- puzzle / abstract
Mechanics (from transcript analysis)
- terrain-type and shape-based strategy — Selecting tiles shapes and terrain to optimize planet building.
- tile drafting with a lazy Susan — All players act simultaneously with rotating selection.
Video topics + discussion points
Quotes (from this video)
- My number one of all time is Dwarf Romantic the board game.
- Gaia Project is my number two.
- Ultimate Railroads is my number one.
- It's a cozy, delightful, cooperative game.
References (from this video)
- engaging tile-laying puzzle
- good amount of player interaction for the genre
- colorful and fun production
- fast-paced due to simultaneous play
- can feel a bit dry for players who prefer strong thematic integration
- terraforming and development
- alien planets
Mechanics (from transcript analysis)
- Drafting — Players draft resources and tiles from a central market.
- Resource Management — Players manage resources to place tiles and upgrade their planets.
- Simultaneous action selection — Players perform actions at the same time.
- Tile Placement — Players place polyomino tiles onto their player boards.
Video topics + discussion points
Quotes (from this video)
- The rulebook for this is so bad. It's so bad.
- I was so wrong about this game.
- It's so cool when you get to the end of the game and you see all your little foxes lined up.
- You're building out this industrial empire. You're moving goods. You're investing in cities.
- It's a really satisfying feeling when your engine finally starts to hum.
- It's a really atmospheric game.
- You're scavenging through the ruins of a flooded world.
- It's like a city-building simulation.
- There's a lot going on. You really have to plan ahead.
- It's a game about shifting alliances and political intrigue.
- You never know who to trust.
- This game really nails the feeling of high-speed racing.
- It's so much fun, and it's surprisingly easy to get into.
References (from this video)
- Can gain coins and resources by placing numbers and shapes.
- Completing columns and rows gives resources and stars.
- The sum of paired numbers must be less than or equal to seven.
- Can't assign the same number twice.
- Seems difficult to achieve positive results later in the game.
Mechanics (from transcript analysis)
- action selection — You assign a number to a shape to complete a calculation.
- Resource Management — Coins can be used to copy numbers. Pumpkins can be spent to write numbers. Coins can also be used to gain stars.
- Tile Placement — You assign a number to a shape. If you write a one here, you have this shape to use. And from now on whenever you use ones in Planet Unknown you will use that shape. Resources are gained for completing columns, and stars for completing rows.
Video topics + discussion points
Quotes (from this video)
- Smitten can give you a lot of resources early on, but it gets very puzzly and difficult and a little bit luck driven later on.
- Planet Unknown seems out of reach, so I'm not even going to look at that yet.
- So I'll put the one right here and because it is and I gain a coin as a result because it's uh greater than the previous number which was nothing.
- In GooGong I want low numbers.
- That might be the best I've ever done in Smitten. Not too bad.
- Mark says it would be awesome if each realm had an easy level and an advanced level. That that would be that would be interesting, Mark.
References (from this video)
- It's good.
- It's really good.
- I like Planet Own.
- I love this game.
- We still haven't played any of the Super Moon.
- We still never played our physical copy of it.
- Haven't played Planet Unknown for a while.
- A long time for me.
- Five Tribes
Mechanics (from transcript analysis)
- Polyominoes — Implied by the nature of tile placement games.
- Tile Placement — Implied by the general gameplay loop of placing tiles.
Video topics + discussion points
Quotes (from this video)
- The more we talk about this game, the more divisive I realize that it is.
- It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
- Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
- I didn't do anything in this game.
- Concordia is such a classic.
- My short answer is Arcs is the worst game.
- Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
- Star Wars Bounty Hunters. The game is trash.
- Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
- Mountain goats is a great game.
- I love goats. Goats are cute.
- It's just a living lawn mower.
References (from this video)
Mechanics (from transcript analysis)
- unknown
Video topics + discussion points
Quotes (from this video)
- If you would like to play with me on Board Game Arena, there is my username, Wisco Wills.
- Sky Team I have multiple games going as of right now as well.
- I played 35 times in 2025.
References (from this video)
- Unique approach to the space theme by focusing on a single, detailed planet.
- Beautiful artwork.
- Planet building
- Space
- Apiary
- Space Base
- Eclipse
- Alien Frontiers
- Andromeda's Edge
Mechanics (from transcript analysis)
- Area exploration — Exploring the planet through tiles.
- Tile Placement — Populating the planet with polyomino tiles.
Video topics + discussion points
Quotes (from this video)
- The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
- But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
- So, in Hot Streak, it is a racing game for mascots.
- Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
- Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
- They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
- But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
- But I think this game is just a really really good Eurothemed game that give players a lot of choices.
- So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
- But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
- I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
- strong asymmetry and replayability
- pace remains steady with higher player counts
- can require managing multiple moving parts and rules
- terraforming and exploration
Mechanics (from transcript analysis)
- asymmetry through board variants — flipping boards creates different corporations with unique rules
- Simultaneous tile placement — tiles are placed and tracks advance, triggering various bonuses
- Tile Placement — tiles are placed and tracks advance, triggering various bonuses
- tile selection from middle/spinner — you either spin the middle tile to determine your take or pick a tile from in-front options
Video topics + discussion points
Quotes (from this video)
- I don't want to play a game where I score three points.
- I want to score a hundred. More than that. Two hundred.
- This month's fun fact is from the game called Towers of Seafnos
- We absolutely need this game.
- It's silly old fun.
- I understand why everybody loves this game and this system so much.
- There is just that magic of player interaction that just always feels so dynamic.
- The winner of the March Madness of board games for us was Wingspan.
References (from this video)
- Fast-paced and highly teachable with depth through tile placement choices
- Variety and variability across planets adds replayability
- Some players may find the simultaneous mechanism less intuitive at first
- Array
- Space exploration
- Simultaneous placement with polyomino tiles and dual-benefit placements
- Terraforming Mars
- Calico
Mechanics (from transcript analysis)
- Dual Benefit Placement — Each tile provides two different color-track benefits when placed.
- Simultaneous tile placement — Players place polyomino tiles on their own planet board at the same time.
Video topics + discussion points
Quotes (from this video)
- "Mlem Space Agency is so much fun."
- "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
- "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
- "Things go wrong. This engine that you built up gets destroyed."
- "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
- great for large groups
- highly satisfying combos and chains
- some rules complexity in setup and depots
- polyomino tiling and planet-building
- space exploration and planetary colonization
- strategic, fast-paced, simultaneous play
Mechanics (from transcript analysis)
- Polyomino — place polygon-shaped tiles on your planet board following tiling rules
- polyomino tile placement — place polygon-shaped tiles on your planet board following tiling rules
- Simultaneous Actions — everyone acts at once with a shared system (depots) to determine inputs
- Simultaneous Play — everyone acts at once with a shared system (depots) to determine inputs
- Track Advancement — advancing civilization and tech tracks for bonuses
- Track-based progression — advancing civilization and tech tracks for bonuses
Video topics + discussion points
Quotes (from this video)
- There's a lot of different ways that this can work.
- Moon Calling Blood Bath is great.
- I love Slay the Spire in every capacity.
- Quacks of Quedlinburg... the simultaneous nature is why it's my number one.
References (from this video)
Mechanics (from transcript analysis)
- Shared rondelle with simultaneous selection — Active player selects a section of a rondelle; other players simultaneously select portions facing them.
Video topics + discussion points
Quotes (from this video)
- there's a ton of interaction in the trading phases of this game that are completely simultaneous
- you must trade with other players to have a successful strategy or even to have fun
- Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
- Easy to play solo
- More strategic in solo mode
- Good polyomino puzzle
- Solo mode feels completely different than multiplayer
- Building a planetary colony
Mechanics (from transcript analysis)
- Drafting — Players draft tiles from a lazy Susan.
- Polyomino — A good polyomino game.
- Resource Management — Players manage resources to place tiles and achieve goals.
- Tile Placement — Players place polyomino tiles onto their player board.
Video topics + discussion points
Quotes (from this video)
- Sunavalo is a solar punk game.
- The solo really does just feel like playing with two players. You You get the same sort of interactions.
- No one knew Fluxx had a solo mode, but yes, they do.
- It's more puzzly, it's more not strategic, but definitely more puzzly than the chaos of multiplayer Fluxx, which is what some people like.
- It's a real life board game. It's a great cool app the life game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
- I argue I'd almost argue that it's the best artwork of any of the Everdale games.
- Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
- the landlord's game was the basic blueprint for Monopoly.
- and arguably the best game ever made. So really what we've ranked is completely wrong.
- that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
- Monopoly Legacy.
- The board state changes. Buildings go into disrepair and crumble around you.
- There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
- How do you improve Cludo Legacy?
- Well, just dying over and over again.
References (from this video)
- Fun lazy Susan component
- Surprising gameplay
- Engaging interaction
- Not overwhelming despite complexity
- Simultaneous play keeps players involved
- Later plastic container designs are criticized
Mechanics (from transcript analysis)
- Lazy Susan — The game comes with its own lazy Susan, which is highlighted as a fun and engaging component.
- polyomino placement — Described as a 'polynomial game', indicating the use of polyomino pieces for placement.
- Simultaneous Play — The game features simultaneous play, keeping all players involved.
- tile drafting — Players draft pieces from a central component.
Video topics + discussion points
Quotes (from this video)
- The most carefully named top 10 we've ever done.
- It is just kind of almost the game that I just keeps giving.
- Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
- Planet Unknown is great.
- It's a lot of fun. It's silly fun but also it's very stressful.
- This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
- It is a classic for a reason.
- Oh my goodness, do I love this game? It's so good.
- Everyone has a plan until you get punched in the mouth.
- It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
- It's it's it's fantastic. I love it.
References (from this video)
- Really, really enjoy it
- Great combo turns
- Corporations have interesting asymmetry
- Surprising gameplay
- Not overwhelming
- Engaging turns
- Great tension
- Simultaneous play with Lazy Susan
- Planetary colonization
- Space
Mechanics (from transcript analysis)
- Advancement Track — there's still that advancement track that you can go to.
- Area Movement — you have your rovers going out
- Asymmetric Player Powers — The different corporations, how they have that little bit of asymmetry
- Polyominoes — Polyominoes on this
- Simultaneous Play — I love like you were saying that simultaneous play, you know, with the lazy Susan.
- tile drafting — when you draft the piece and make make the right area
Video topics + discussion points
Quotes (from this video)
- The most carefully named top 10 we've ever done.
- It is just kind of almost the game that I just keeps giving.
- Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
- Planet Unknown is great.
- It's a lot of fun. It's silly fun but also it's very stressful.
- This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
- It is a classic for a reason.
- Oh my goodness, do I love this game? It's so good.
- Everyone has a plan until you get punched in the mouth.
- It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
- It's it's it's fantastic. I love it.
References (from this video)
- Many scoring opportunities
- Fun rover movement
- Excellent Lazy Susan component
- Some players had 'meh' reactions
- Space exploration / colonization
Mechanics (from transcript analysis)
- Dice Rolling — Implied by the mention of a rover and alien invasion theme, though not explicitly stated as a core mechanic.
- Polyomino Laying — Players place polyomino tiles onto their player boards.
- Track Advancement — There is an advancement track players can use if they cannot draft a good polyomino.
Video topics + discussion points
Quotes (from this video)
- The most carefully named top 10 we've ever done.
- It is just kind of almost the game that I just keeps giving.
- Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
- Planet Unknown is great.
- It's a lot of fun. It's silly fun but also it's very stressful.
- This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
- It is a classic for a reason.
- Oh my goodness, do I love this game? It's so good.
- Everyone has a plan until you get punched in the mouth.
- It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
- It's it's it's fantastic. I love it.
References (from this video)
- Brilliant simultaneous play
- Rewarding progression on tracks
- Engaging tile-placing with benefits
- Favorite game on the list for the host
- Kids might not be into the space adventure theme
- Building a planet
- Space
Mechanics (from transcript analysis)
- Objective Fulfillment — The objective is generally to fill rows and columns in your planet.
- Simultaneous Play — Everyone is simultaneously taking their tile from one of two spots at a lazy Susan in the center of the board.
- Tile Placement — Planet Unknown is a tile-placing game.
- Track Advancement — As you place these tiles, you also get to move up on tracks, which will give you different kinds of abilities to help you with your tile-placing strategy.
- Variable turn order — You get to spin the Susan around till you get piece that you want.
Video topics + discussion points
Quotes (from this video)
- In this game, you are a superhero and you are building your own origin story.
- It's a trick-taking game and every round you're mostly getting points for bidding and collecting the tricks that you want, but what's cool is that as you play, you keep acquiring new superpowers and these superpowers kind of change the rules for you with respect to how it is you take tricks.
- Origin story checks all of the boxes, but that first one, that approaching problem-solving. I'd like to see something a little bit more challenging, a little bit more strategic.
- It's the game Karuba.
- This is a tile-placing game where the objective is to build a route from the explorers to the treasures.
- This is a racing game where the end is triggered as soon as somebody collects all the treasures, but the winner is the person who has the most points.
- I've been playing it with my kids since they were five years old. It really is an awesome game.
- Again, this is Board Game Dad. Thank you so much for watching. I'll see you next time.
References (from this video)
- Considered a favorite game.
- Colonization/exploration
- A planet
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Host mentions trying a 'different planet that I hadn't tried in the past', suggesting unique starting conditions or abilities.
- tile laying — Implied by the 'planet' setting and potential for variability.
Video topics + discussion points
Quotes (from this video)
- In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
- We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
- If there if there is demand for a game, we will make more of it.
- I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
- I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
- My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
- I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
- I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
- I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
- If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
- I truly truly am not interested in using AI at all.
- I think the original Between Two Cities box, I think it was too small.
- People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
- "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
- Gaining a coin when a number is associated with a shape.
- Completing columns gives benefits.
- Using coins can help place shapes.
- Can gain a heart by writing or drawing a shape.
- Shapes can be difficult to fit.
- Some shapes are not great for the current configuration.
- Completing rows has been done poorly by the host.
- Planet colonization
Mechanics (from transcript analysis)
- Resource Management — Using coins to create numbers that can be used to place shapes.
- Set Collection — Completing columns or rows can grant benefits.
- Tile Placement — Players place polyomino shapes associated with numbers onto their player board.
Video topics + discussion points
Quotes (from this video)
- We're going to use Wingspan, Scythe, and Terraforming Mars and Planet Unknown.
- Scythe is a very specific puzzle.
- Can't believe I skipped a turn on Wingspan. That is going to sting cuz Wingspan is not a particularly difficult realm.
- Garrett says, 'Tough realm combo because you need pretty exact numbers for Wingspan eventually. And oh, one and a three, another low one. And I'm best served by exact for some pretty precise numbers in Scoville Tier, too. And it is easy to fall behind.'
- You are correct, Garrett. It is a tough combination, but that's what makes the puzzle fun for me in Rolling Realms that you have these different combinations to work with.
- All right. Take care. Let me know how you scored in the comments.
References (from this video)
- polyomino tile drafting
- space
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Super Moon is a nice to have expansion in every way.