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Porto box art

Porto

Game ID: GID0250820
Game Info
Year
2019
Collection
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Description

Porto, the iconic city in the north of Portugal, is known worldwide for Port wine and the beauty of its historical center.

Porto is a fast-playing, competitive tile-laying game driven by card play. On your turn, you either draw cards or build floors. If you draw cards, the total value of the drawn cards cannot exceed 3. (Cards have values between 1 and 3.)

If you build floors, you MUST play two cards from your hand. The number of one of the cards determines exactly how many floors you will build, and the color of the other card determines the color of those same floors. Thus, with only three cards in hand, you have six different possibilities for building; with more cards, your options increase even more! Building gives you the possibility of scoring points but also opens new possibilities for your opponents because buildings do not belong to any player. You might start a building that can be completed by other players, and it is this risk management that makes Porto a very interactive game in which paying attention to the moves of your opponents is crucial.

Build floors, gain bonus points by completing houses or by constructing in the most crucial spaces, fulfill public contracts by building at crucial moments and by chaining combos to make a very profitable turn, shape the city so that it complies with your private contracts in order to maximize them at the end of the game, but above all, capitalize on opportunities opened by your opponents on the board. That said, in Porto any missed opportunity will lead to a new array of possibilities.

The game end is triggered at the end of the round in which a certain number of buildings have been completed. The player with the most points wins.

—description from designer

Description

Porto, the iconic city in the north of Portugal, is known worldwide for Port wine and the beauty of its historical center.

Porto is a fast-playing, competitive tile-laying game driven by card play. On your turn, you either draw cards or build floors. If you draw cards, the total value of the drawn cards cannot exceed 3. (Cards have values between 1 and 3.)

If you build floors, you MUST play two cards from your hand. The number of one of the cards determines exactly how many floors you will build, and the color of the other card determines the color of those same floors. Thus, with only three cards in hand, you have six different possibilities for building; with more cards, your options increase even more! Building gives you the possibility of scoring points but also opens new possibilities for your opponents because buildings do not belong to any player. You might start a building that can be completed by other players, and it is this risk management that makes Porto a very interactive game in which paying attention to the moves of your opponents is crucial.

Build floors, gain bonus points by completing houses or by constructing in the most crucial spaces, fulfill public contracts by building at crucial moments and by chaining combos to make a very profitable turn, shape the city so that it complies with your private contracts in order to maximize them at the end of the game, but above all, capitalize on opportunities opened by your opponents on the board. That said, in Porto any missed opportunity will lead to a new array of possibilities.

The game end is triggered at the end of the round in which a certain number of buildings have been completed. The player with the most points wins.

—description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 0d7LEPQP3Xw Watch It Played Discussion at 2:02 sentiment: positive
video_pk 92324 · mention_pk 248014
Watch It Played - Porto video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and funny.
  • Fast-paced.
  • Engaging theme based on the Portal video game.
  • Constantly shifting environment adds challenge.
  • Players compete for cake, which can be stolen.
  • Valve is involved in development.
Cons
  • The lab is a 'conveyor belt of death and dismemberment'.
  • Test subjects can fall into oblivion.
  • Cake is at risk of falling into oblivion or being stolen.
Thematic elements
  • Testing
  • Aperture Laboratories
  • Fun and funny, fast-paced fight to the finish where teams might die.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move test subjects to various chambers, and at the end of each turn, one chamber gives way.
  • Card Play — Players use card play to achieve objectives.
  • Movement — Players move their test subjects to different chambers in the lab.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know gamma was uh a bit of a blur there was a lot going on there it was quite busy and probably it was those moments away from the gaming and maybe even from the games which presented some of the best memories
  • the lab is an everchanging conveyor belt of death and dismemberment but scientific progress must be at the forefront of the mind of every good test subject in this game of constantly shifting area control and card play players move and portal their test subjects to various chambers in the lab at the end of each player's turn one of the chambers on the end of the lab gives way plunging all test subjects on it into Oblivion but should your test subjects have numbered greatest than all others in the falling chamber they earn you some wonderful parting gifts which can include cake yet these moist slices of industrial grade cake must be stored in the lab where they are at risk of falling into said Oblivion not to mention that your jealous opponents can pick up your cake and move it closer to that precipice he who has acquired the most cake when a team has lost its last test subject is the winner
  • the quality of games is so high consumers expect the same level of quality whether you're a big company or a small company and I don't just mean in terms of game design but just also the production and component quality and being able to do that can be difficult for a smaller independent publisher just getting started
  • if you're ever at a convention or show and Anton tours of Fantasy Flight games is there just if you can grab a seat at one of his demos or just watch and observe him give a demo one of the best in the business engaging thoughtful knowledgeable patient great presentation style I love watching him give a demo uh I find he's just one of the best in the business
  • Rodney Smith is a jerk just want to point that out of course Tom was saying this in just and he followed up this topic in one of his live shows I'll share that little clip as well Rodney Smith is a jerk because he destroyed my forces and forgotten Stars which is actually just me joking around because Rodney Smith is one of the nicest people in existence but I love playing games in them because we both get into it and when we played for for Ben Stars we had like a we had two backtack standup battles right we stood up roll and who wins each one of them you know and we're fighting and at the end didn't matter who won each we shook hands because it was such a great battle
  • I mean you have to judge for yourself whether or not this this game would be a style and fit that you would like but those elements of the gam playay I I did U appreciate
  • I felt like we all had a good handle on it and I'm sure there'd be some like little things that we maybe didn't have perfect but uh I was I was impressed with how intuitive all of the many moving parts of the game felt once you played a round or two
References (from this video)
No references stored for this video.
Video 8K97Ru99DO0 Getting Games Discussion at 29:36 sentiment: positive
video_pk 91920 · mention_pk 246762
Getting Games - Porto video thumbnail
Click to watch at 29:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • hand management and tile placement
  • 18th-century Portugal
  • race-game feel
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — manage a hand of cards to trigger actions
  • Tile Placement — build in front of you with tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not making a review videos anymore
  • I've been so excited to be playing games over this last month
  • BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video ZVErmAjA8zw UndeadVikingVideos Discussion at 27:13 sentiment: mixed
video_pk 85890 · mention_pk 221012
UndeadVikingVideos - Porto video thumbnail
Click to watch at 27:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun
Cons
  • didn't feel like portal
  • couldn't tell my balls were disappearing and reappearing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Magnetic Components — The pieces of the table are magnetic to change the art.
  • Modular Playfield — The game is built on the P3 system, a modular pinball game where only the back third of the playfield is replaced, keeping the rest the same.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stormtrooper foris foris go Daniel Craig
  • Daniel Craig is correct
  • Woody and all the other Toy Story adaptations like on video games and TV and stuff Daniel Craig no Tom hanks's brother Jim nice
  • Destiny's Child is correct how you know that
  • I love des's child man I just listen to Beyonce today that country man so good so good
  • Aldi go for it dust cover and forest forest forest Dixie Cups Dixie cups are paper
  • Evan for the win Evan Dana Carvey that would I can't tell you how much I wish the answer was that but that is incorrect
  • Dick Cheney correct dang that's by canadianism again
  • wow we need another PTA movie pins and needles another what Paul Thomas Anderson movie PTA oh what are his movies boie nights mag
  • he had that that one that I was like that licorice p Pizza in 2021 yeah I didn't like that
  • Kiss Kiss Bang Bang which which is such a good movie I I can watch that movie it's just it's hilarious
  • I got another grievance go for it I got another jury summons
  • I know do most people just not go
  • yeah if they want to go through the trouble of of a bench you probably have like a a warrant on your name as you get pulled over you might get arrested or something
  • I've always wanted to go to jury duty
  • I mean it was it was sweet because um US Bank had it in their uh like whatever their their employee contract was they paid you in full for the days that you missed for jury duty and you didn't have to be there
  • there was a murder case up here several several years ago where um it went because of the circumstances of it
  • they wanted to try it in federal court so they could give the person the death penalty instead of you know
  • the other 12 the other whatever they had two or three alternates or whatever I always thought the alternate to the jury was like that's the biggest screw job
  • I have come to realize in 60 years of life that uh our court system and police force are completely 100% and totally corrupt and they use their powers to destroy my life and destroy the lives of all free born citizens of this country and they seek to do nothing but make our lives miserable take our money and take away our liberties every single day and the judges
  • I don't remember anything about that night you don't remember anything about that night I don't remember anything about that he's like I don't even know why I'm here
  • this is the most ridiculous thing ever
  • maybe a nice long nine month sequester
  • I asked Board Game Geek card a series sorry go ahead you're fine I asked last week hey hey post comments on the thing and so many people did post anything so I yeah a lots of people did so so I thought that was cool so keep doing that I appreciate that give us some um the password to prove that you watched the whole thing
  • Forest give me a give me a weird word arvar arvar password it's arvar that's how I know you watch the whole whole episode when you leave your comments
References (from this video)
No references stored for this video.
Video hq_RtojdSEo kovray Top 10 List at 3:45 sentiment: positive
video_pk 85603 · mention_pk 219835
kovray - Porto video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very portable with pocket edition
  • visually appealing components
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • grid/flower placement — Players move and place on a grid to collect flowers; provides a tactile, grid-based experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's wallet sized game.
  • It's really fun because all you're doing is you're passing around wine cards, but one of them is poison.
  • This is actually a pocket edition because it can indeed fit into your pocket.
  • Every game feels different.
  • It's really simple two-player card game where you're essentially freezing up your player board and then you're thawing it.
References (from this video)
No references stored for this video.
Video veNW7fBDyTE Man vs Meeple Analysis at 5:31 sentiment: positive
video_pk 84993 · mention_pk 216970
Man vs Meeple - Porto video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by Wolfgang Warsch
  • Won the Kinder Spiel award
Cons
  • Not available in English
  • Rulebook not in English
Thematic elements
  • Building cakes
Comparison games
  • Quax
  • Rolling Writes
  • Dawn Sean Clever series
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bomb Busters has a deeper level of strategy than Flip 7 for sure.
  • In flip seven, it's really just a game of statistics and probabilities that you're you're just kind of considering.
  • Endeavor is a different class of game.
  • Over the years, the spiel, the Kenner spiel has had an identity crisis in my opinion.
  • this one was already on my radar now that it's won the Kinder Kinder Spiel I think it's even more so if and when it comes out over here.
References (from this video)
No references stored for this video.
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