Prison Architect is a video game by the British software company Introversion Software. It was made available as a paid alpha pre-order 26 September 2012 with updates scheduled every three to four weeks. The game was an entrant in the 2012 Independent Games Festival.
The game is a top down construction and management simulation where the player takes control of the running and building of a maximum security prison. The player is responsible for managing various aspects of their prison including staff, building new cells, finance, and keeping their inmates happy. The player's role is of both architect and governor with sandbox micromanagement themes such as choosing where to put lights, drains and how they connect together.
Source: Wikipedia, "Prison Architect", available under the CC-BY-SA License.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
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References (from this video)
- Neat to have as a video game IP that the host was loosely familiar with.
- It's a board game that will never exist.
- It's still in shrink wrap.
- Covered by big content creators and then cancelled quickly.
- The theme might have been an issue.
- The community wasn't interested.
- Didn't quite deliver what the community was looking for.
- Designing a prison to keep people entrapped efficiently.
Mechanics (from transcript analysis)
- Tycoon style — A game about designing in a tycoon style.
Video topics + discussion points
Quotes (from this video)
- hold on to things that are unique that tell a story that you enjoy that give you pleasure and get rid of all the other stuff
- this is an industry built off of passion and love
- this is like Lego building bricks except for an RPG