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Project: ELITE box art

Project: ELITE

Game ID: GID0253836
Collection Status
Description

In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.

This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–10 of 10
Video TSrSk1TJ0qw Unknown Channel game_review at 1:40 sentiment: positive
video_pk 60626 · mention_pk 153013
Unknown Channel - Project: ELITE video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct, visually impressive minis and strong sci‑fi vibe
  • Fast-paced real-time co-op with intense, adrenaline-fueled rounds
  • Replayable with multiple missions, items, and boss abilities
  • Solid component quality and timer/app integration for immersion
  • Supports up to five players without quarterbacking, with clear movement rules
Cons
  • High stress and intense dice-chunking may fatigue players quickly
  • Not ideal for players who dislike real-time or high randomness
  • Occasional odd rules around spawning and starting items (oversight) for certain player counts
  • Some balancing quirks when a single player controls two heroes
Thematic elements
  • Array
  • Sci-fi alien invasion scenario in a space-cooperative mission
  • Cooperative, mission-based, emergent
Comparison games
  • Metal Slug
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together across rounds to defend and complete mission objectives.
  • cooperative play — Players work together across rounds to defend and complete mission objectives.
  • Dice Allocation / Dice Placement — Rolled dice can be slotted into weapons and other actions to activate effects.
  • dice placement — Rolled dice can be slotted into weapons and other actions to activate effects.
  • Dice rolling — Players roll dice to generate actions and determine outcomes for movement and combat.
  • real-time — Players act simultaneously in tightly timed rounds, with ongoing threats and limited planning windows.
  • Simultaneous Planning / Communication under Time Pressure — Decision-making occurs under two-minute windows with limited ability to coordinate verbally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hype is real
  • this is not going to be a shelf siiz styled review
  • it's very stressful
  • eight rounds is not a lot of time
  • you and a bunch of buddies need to prevent the enemy horde
  • you roll dice equal to the weapon stats
References (from this video)
No references stored for this video.
Video N6muKmSOMlA Board Stupid top_10_list at 13:07 sentiment: positive
video_pk 41835 · mention_pk 150962
Board Stupid - Project: ELITE video thumbnail
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adrenaline rush and scale for a big-game feel
  • spectacular production for a 60-minute game
Cons
  • component space and setup may be intimidating
  • rules heavy for casual players
Thematic elements
  • cooperative tactical alien invasion
  • Starship Troopers-like sci-fi skirmish against alien hordes
  • two-phase planning and real-time action with boss encounters
Comparison games
none
Mechanics (from transcript analysis)
  • boss battler — aliens and bosses activate with unique abilities
  • boss/alien phase — aliens and bosses activate with unique abilities
  • planning phase — you plan moves in a turn-based context before acting
  • real-time — a one-minute timer drives dice-chucking and fast decisions
  • real-time phase — a one-minute timer drives dice-chucking and fast decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to give you five amazing games each each so 10 in total
  • the maximum play time is 60 minutes
  • PanAm is inevitable so it's gonna come and get you
  • adrenaline rush of a board game
  • Starship Troopers in a box
  • it's just a fabulous game
  • Ra simple as that
References (from this video)
No references stored for this video.
Video OjO5SIICwbU Unknown Channel game_review at 2:05 sentiment: positive
video_pk 32696 · mention_pk 150619
Unknown Channel - Project: ELITE video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-stakes real-time tension that remains engaging throughout the two-minute rounds
  • clear, distinct alien groups that require different tactical approaches
  • dramatic, memorable moments that punctuate the game’s progression
  • accessible entry with enough strategic choice to reward planning under pressure
  • clever design that minimizes slow decision analysis during frantic moments
Cons
  • aesthetics and production quality feel bland; beige minis and uninspired cover art
  • becomes messy to visually distinguish alien types when colors are indistinct
  • retail vs Kickstarter discrepancies can feel unfair to early buyers
  • over-reliance on Kickstarter rewards can create a sense of post-purchase imbalance
  • no need to track nuanced stats for aliens during fast rounds, which can blur certain tactical distinctions
Thematic elements
  • cooperative action under duress, rapid decision-making, siege-style combat
  • Sci-fi alien invasion in a compact, time-pressured base-defense scenario
  • high-energy, tongue-in-cheek action with cinematic pacing
Comparison games
  • Overcooked
  • Magic Maze
  • Rising Sun
  • Now Boarding
Mechanics (from transcript analysis)
  • Alien activation and conga-line movement — Aliens move in chains; movement can push subsequent aliens and create cascading threats.
  • dice-driven action resolution — Actions such as move, shoot, or search are resolved via dice results and symbols.
  • Distinct alien groups with behaviors — Different enemy types (shooters, biters, runners) require adaptive strategies.
  • Health and damage mechanics affecting dice utility — Damage markers affect the ability to roll or use dice, adding tension and risk management.
  • Real-time, timer-based rounds — Each round lasts two minutes; players must act quickly to manage threats and objectives.
  • Roll-and-allocate with potential retries — Dice can be rolled multiple times or held for better outcomes, trading speed for precision.
  • Scenario / Mission / Campaign Game — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
  • scenario-based objectives — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first let me explain what project elite is
  • if you want to make an omelet you gotta break some eggs
  • this game is an omelet
  • forget the alien with boobs on the cover
  • not coloring the three different alien types in different colored plastic is a genuine disservice
  • this game manages to produce drama with every single beat
  • project elite is obviously a trashy good time
  • it's easy to see why i was so smitten with project elite
References (from this video)
No references stored for this video.
Video VM_xglr7DfU Board Stupid top_5_list at 25:15 sentiment: positive
video_pk 31539 · mention_pk 150989
Board Stupid - Project: ELITE video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Real-time, action-packed play
  • Big-scale co-op with lots of weapon upgrades
  • Feel of a fast-paced sci-fi defense title
Cons
  • Downtime between waves can be lengthy if players stall
  • May be fast and chaotic for some groups
Thematic elements
  • space marines vs. xenos, cooperative action
  • sci-fi base defense against alien threats
  • action-heavy arcade feel with waves of enemies
Comparison games
  • Starship Troopers board game
  • XCOM-inspired co-ops
Mechanics (from transcript analysis)
  • Cooperative Game — players assume different special forces roles to cover the map
  • cooperative squad play — players assume different special forces roles to cover the map
  • real-time dice/chuck mechanics — rapid dice chucking to activate weapons and defend a base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative games are normally like very thematic.
  • you’re not playing against each other you’re trying everybody together to solve the mechanic to solve the problem.
  • it's a really friendly game that will everybody try to win or lose together.
  • the desert moves around and blows around the desert… the desert is actually trying to kill you.
  • it’s brutally punishing.
References (from this video)
No references stored for this video.
Video HcqIDgnsmjE The Dice Tower general_discussion at 4:32 sentiment: positive
video_pk 13589 · mention_pk 150309
The Dice Tower - Project: ELITE video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a visual and tactical layer to the map
  • Easy to print and adapt terrain pieces
  • Looks good on the table and enhances immersion
Cons
  • Printed pieces still require painting to reach their best look
  • Possibly needs more color variety for clarity
Thematic elements
  • Tactical sci-fi combat on a map
  • Run-and-gun sci-fi conflict with terrain on a map
  • Strategic skirmish with modular terrain
Comparison games
none
Mechanics (from transcript analysis)
  • map-based tactical play — Players maneuver units on a map with spawning/points of interest
  • terrain/terrain upgrades — Printed terrain pieces add strategic overlays to the map for objectives and spawn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is as close to a game changer as I can imagine because it's really just feels good.
  • If you don't play Dead Reckoning, seriously folks, let's talk about your gaming. Do you even game?
  • This right here just slides in there. Very simple.
  • This is a very, very small print.
References (from this video)
No references stored for this video.
Video BvKKM9EUWvI Dice Tower retrospective at 4:51 sentiment: positive
video_pk 13508 · mention_pk 142520
Dice Tower - Project: ELITE video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the designer's favorites
Cons
  • arcade feel may be light for some
Thematic elements
  • space combat
  • alien-invasion shoot-and-move
  • action-packed
Comparison games
none
Mechanics (from transcript analysis)
  • team-based squad shooter — units rush aliens in a fast, card-driven system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the greatest experiences I've ever had playing a board game ever.
  • It's all about board games, but especially the people who play them.
  • This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA Unknown Channel top_100_list at 0:26 sentiment: positive
video_pk 7780 · mention_pk 142684
Unknown Channel - Project: ELITE video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, fast-paced coordination
  • Unique breathing-space mechanic adds depth
Cons
  • Early minis and components described as weak
  • Older design may feel dated to some
Thematic elements
  • Cooperative real-time sci-fi action
  • Off-world installation defense against aliens
  • breathing-space planning phase between rounds
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Team-based defense against waves of threats.
  • cooperative objective-based play — Team-based defense against waves of threats.
  • real-time — Dice mechanics and card-driven actions under time pressure.
  • Real-time action selection — Dice mechanics and card-driven actions under time pressure.
  • temporary planning phases — Two-minute breathing-space to strategize with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video lounB_Yf1N8 Unknown Channel top_100_list at 6:27 sentiment: positive
video_pk 4885 · mention_pk 141078
Unknown Channel - Project: ELITE video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and intense
  • rest period helps pacing
Cons
  • older miniatures and production quality
  • collectible/expensive components for older editions
Thematic elements
  • real-time squad-onslaught with alien threats
  • Sci-fi defense against hordes
  • cinematic sci-fi action
Comparison games
none
Mechanics (from transcript analysis)
  • dice_resolution — combat and actions resolved with dice and timing
  • real_time_play — simultaneous actions with rest periods
  • real-time — simultaneous actions with rest periods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very very simple it's a move attack attack move game
  • prepainted Miniatures which is awesome cuz I can't paint
  • Hasbro did try and bring this back on two occasions
  • Beyond the Sun this has been described as Tech Tree the board game essentially
  • the board is very Bland it's sort of like a white and blue aesthetic
  • it's skull and roses an insanely simple concept
  • the meta game that appears out of blue in this game
  • Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
  • Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
  • the player that spends the most money automatically loses the game
References (from this video)
No references stored for this video.
Video 88-tbzFx5ew Board Game Countdown Channel top_100_list at 9:30 sentiment: positive
video_pk 2667 · mention_pk 147013
Board Game Countdown Channel - Project: ELITE video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy experience that drives group dynamics
  • great for families and gaming groups seeking a fast, loud game
  • re-playable via different upgrade paths
Cons
  • not everyone's cup of tea due to high heart-rate and intensity
  • may require players comfortable with chaos and tempo
Thematic elements
  • cooperative, frantic space defense
  • Sci-fi outpost defense against alien marauders
  • high-energy, chaotic, arcade-like action
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players defend an outpost in a frantic, time-limited round structure.
  • real-time_cooperative_play — Players defend an outpost in a frantic, time-limited round structure.
  • time_pressure_and_shared_goals — Two-minute danger windows create intense team coordination and quick decisions.
  • upgrading_and_refresh_cycles — After each wave, players regroup, upgrade gear, and face new challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't sit in the bath with your toaster
  • If you're new here, consider subscribing to this channel
  • pigs in blankets look like the wolf cogs
  • this is a frantic time
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI Unknown Channel top_100_list at 2:31 sentiment: positive
video_pk 2010 · mention_pk 142718
Unknown Channel - Project: ELITE video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense, cinematic real-time play
  • Original core game remains engaging in its new iteration
  • Adrenaline expansion and core gameplay are highly regarded
Cons
  • Original miniatures were criticized as quality-wise lacking; newer versions address this
Thematic elements
  • Alien incursion defense with escalating waves
  • sci-fi/alien invasion defense; two-minute real-time rounds
  • High-tension, brisk tactical play with breathing room between waves
Comparison games
  • Magic Maze
  • Escape from Cursed Temple
Mechanics (from transcript analysis)
  • Cooldown/breathing period — A short interlude after a round to plan and prevent burnout.
  • Cooperative/competitive waves — Defend a facility against successive waves of alien threats, coordinating with teammates.
  • Real-time dice resolution — Players roll dice in two-minute rounds to simulate actions and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
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