Collection Status
Your Rating
Description
In Project: ELITE, players are members of the ELITE squad on a mission to stop the invading forces of an alien empire. Stopping the invasion requires players to speedily roll dice as they take part in real-time, two-minute combat rounds against waves of terrifying enemies. Once the ELITE members take their turn, the aliens react. The game continues in this fast-yet-tactical series of rounds until the scenario is won or the aliens take the Earth.
This new edition of Project: ELITE will have new art, new miniatures, new card designs, new weapons, new ELITE members, new enemies, and more.
Year Published
2020
Featured Videos
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment:
pos 10 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–10 of 10
Video TSrSk1TJ0qw
Unknown Channel game_review at 1:40 sentiment: positive
video_pk 60626 · mention_pk 153013
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Distinct, visually impressive minis and strong sci‑fi vibe
- Fast-paced real-time co-op with intense, adrenaline-fueled rounds
- Replayable with multiple missions, items, and boss abilities
- Solid component quality and timer/app integration for immersion
- Supports up to five players without quarterbacking, with clear movement rules
Cons
- High stress and intense dice-chunking may fatigue players quickly
- Not ideal for players who dislike real-time or high randomness
- Occasional odd rules around spawning and starting items (oversight) for certain player counts
- Some balancing quirks when a single player controls two heroes
Thematic elements
- Array
- Sci-fi alien invasion scenario in a space-cooperative mission
- Cooperative, mission-based, emergent
Comparison games
- Metal Slug
Mechanics (from transcript analysis)
- Cooperative Game — Players work together across rounds to defend and complete mission objectives.
- cooperative play — Players work together across rounds to defend and complete mission objectives.
- Dice Allocation / Dice Placement — Rolled dice can be slotted into weapons and other actions to activate effects.
- dice placement — Rolled dice can be slotted into weapons and other actions to activate effects.
- Dice rolling — Players roll dice to generate actions and determine outcomes for movement and combat.
- real-time — Players act simultaneously in tightly timed rounds, with ongoing threats and limited planning windows.
- Simultaneous Planning / Communication under Time Pressure — Decision-making occurs under two-minute windows with limited ability to coordinate verbally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the hype is real
- this is not going to be a shelf siiz styled review
- it's very stressful
- eight rounds is not a lot of time
- you and a bunch of buddies need to prevent the enemy horde
- you roll dice equal to the weapon stats
References (from this video)
No references stored for this video.
Video N6muKmSOMlA
Board Stupid top_10_list at 13:07 sentiment: positive
video_pk 41835 · mention_pk 150962
Click to watch at 13:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adrenaline rush and scale for a big-game feel
- spectacular production for a 60-minute game
Cons
- component space and setup may be intimidating
- rules heavy for casual players
Thematic elements
- cooperative tactical alien invasion
- Starship Troopers-like sci-fi skirmish against alien hordes
- two-phase planning and real-time action with boss encounters
Comparison games
none
Mechanics (from transcript analysis)
- boss battler — aliens and bosses activate with unique abilities
- boss/alien phase — aliens and bosses activate with unique abilities
- planning phase — you plan moves in a turn-based context before acting
- real-time — a one-minute timer drives dice-chucking and fast decisions
- real-time phase — a one-minute timer drives dice-chucking and fast decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're going to give you five amazing games each each so 10 in total
- the maximum play time is 60 minutes
- PanAm is inevitable so it's gonna come and get you
- adrenaline rush of a board game
- Starship Troopers in a box
- it's just a fabulous game
- Ra simple as that
References (from this video)
No references stored for this video.
Video OjO5SIICwbU
Unknown Channel game_review at 2:05 sentiment: positive
video_pk 32696 · mention_pk 150619
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high-stakes real-time tension that remains engaging throughout the two-minute rounds
- clear, distinct alien groups that require different tactical approaches
- dramatic, memorable moments that punctuate the game’s progression
- accessible entry with enough strategic choice to reward planning under pressure
- clever design that minimizes slow decision analysis during frantic moments
Cons
- aesthetics and production quality feel bland; beige minis and uninspired cover art
- becomes messy to visually distinguish alien types when colors are indistinct
- retail vs Kickstarter discrepancies can feel unfair to early buyers
- over-reliance on Kickstarter rewards can create a sense of post-purchase imbalance
- no need to track nuanced stats for aliens during fast rounds, which can blur certain tactical distinctions
Thematic elements
- cooperative action under duress, rapid decision-making, siege-style combat
- Sci-fi alien invasion in a compact, time-pressured base-defense scenario
- high-energy, tongue-in-cheek action with cinematic pacing
Comparison games
- Overcooked
- Magic Maze
- Rising Sun
- Now Boarding
Mechanics (from transcript analysis)
- Alien activation and conga-line movement — Aliens move in chains; movement can push subsequent aliens and create cascading threats.
- dice-driven action resolution — Actions such as move, shoot, or search are resolved via dice results and symbols.
- Distinct alien groups with behaviors — Different enemy types (shooters, biters, runners) require adaptive strategies.
- Health and damage mechanics affecting dice utility — Damage markers affect the ability to roll or use dice, adding tension and risk management.
- Real-time, timer-based rounds — Each round lasts two minutes; players must act quickly to manage threats and objectives.
- Roll-and-allocate with potential retries — Dice can be rolled multiple times or held for better outcomes, trading speed for precision.
- Scenario / Mission / Campaign Game — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
- scenario-based objectives — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- first let me explain what project elite is
- if you want to make an omelet you gotta break some eggs
- this game is an omelet
- forget the alien with boobs on the cover
- not coloring the three different alien types in different colored plastic is a genuine disservice
- this game manages to produce drama with every single beat
- project elite is obviously a trashy good time
- it's easy to see why i was so smitten with project elite
References (from this video)
No references stored for this video.
Video VM_xglr7DfU
Board Stupid top_5_list at 25:15 sentiment: positive
video_pk 31539 · mention_pk 150989
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Real-time, action-packed play
- Big-scale co-op with lots of weapon upgrades
- Feel of a fast-paced sci-fi defense title
Cons
- Downtime between waves can be lengthy if players stall
- May be fast and chaotic for some groups
Thematic elements
- space marines vs. xenos, cooperative action
- sci-fi base defense against alien threats
- action-heavy arcade feel with waves of enemies
Comparison games
- Starship Troopers board game
- XCOM-inspired co-ops
Mechanics (from transcript analysis)
- Cooperative Game — players assume different special forces roles to cover the map
- cooperative squad play — players assume different special forces roles to cover the map
- real-time dice/chuck mechanics — rapid dice chucking to activate weapons and defend a base
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cooperative games are normally like very thematic.
- you’re not playing against each other you’re trying everybody together to solve the mechanic to solve the problem.
- it's a really friendly game that will everybody try to win or lose together.
- the desert moves around and blows around the desert… the desert is actually trying to kill you.
- it’s brutally punishing.
References (from this video)
No references stored for this video.
Video HcqIDgnsmjE
The Dice Tower general_discussion at 4:32 sentiment: positive
video_pk 13589 · mention_pk 150309
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Adds a visual and tactical layer to the map
- Easy to print and adapt terrain pieces
- Looks good on the table and enhances immersion
Cons
- Printed pieces still require painting to reach their best look
- Possibly needs more color variety for clarity
Thematic elements
- Tactical sci-fi combat on a map
- Run-and-gun sci-fi conflict with terrain on a map
- Strategic skirmish with modular terrain
Comparison games
none
Mechanics (from transcript analysis)
- map-based tactical play — Players maneuver units on a map with spawning/points of interest
- terrain/terrain upgrades — Printed terrain pieces add strategic overlays to the map for objectives and spawn points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is as close to a game changer as I can imagine because it's really just feels good.
- If you don't play Dead Reckoning, seriously folks, let's talk about your gaming. Do you even game?
- This right here just slides in there. Very simple.
- This is a very, very small print.
References (from this video)
No references stored for this video.
Video BvKKM9EUWvI
Dice Tower retrospective at 4:51 sentiment: positive
video_pk 13508 · mention_pk 142520
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- one of the designer's favorites
Cons
- arcade feel may be light for some
Thematic elements
- space combat
- alien-invasion shoot-and-move
- action-packed
Comparison games
none
Mechanics (from transcript analysis)
- team-based squad shooter — units rush aliens in a fast, card-driven system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA
Unknown Channel top_100_list at 0:26 sentiment: positive
video_pk 7780 · mention_pk 142684
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intense, fast-paced coordination
- Unique breathing-space mechanic adds depth
Cons
- Early minis and components described as weak
- Older design may feel dated to some
Thematic elements
- Cooperative real-time sci-fi action
- Off-world installation defense against aliens
- breathing-space planning phase between rounds
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Team-based defense against waves of threats.
- cooperative objective-based play — Team-based defense against waves of threats.
- real-time — Dice mechanics and card-driven actions under time pressure.
- Real-time action selection — Dice mechanics and card-driven actions under time pressure.
- temporary planning phases — Two-minute breathing-space to strategize with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the Minis for the first edition of this game were really really terrible they were absolute dog
- we just put up with the ship Miniatures and we just good afternoon our own ball sack
- this for us is the best solo game ever created in major night
- Mage Knight never ever gets old there's always something new to discover in this game
- it's number four on this list
- it's the greatest party game ever made hands down
- the theme dead on and the action selection mechanism
- the possibilities are literally endless in Pitch car
- you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video lounB_Yf1N8
Unknown Channel top_100_list at 6:27 sentiment: positive
video_pk 4885 · mention_pk 141078
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast-paced and intense
- rest period helps pacing
Cons
- older miniatures and production quality
- collectible/expensive components for older editions
Thematic elements
- real-time squad-onslaught with alien threats
- Sci-fi defense against hordes
- cinematic sci-fi action
Comparison games
none
Mechanics (from transcript analysis)
- dice_resolution — combat and actions resolved with dice and timing
- real_time_play — simultaneous actions with rest periods
- real-time — simultaneous actions with rest periods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's very very simple it's a move attack attack move game
- prepainted Miniatures which is awesome cuz I can't paint
- Hasbro did try and bring this back on two occasions
- Beyond the Sun this has been described as Tech Tree the board game essentially
- the board is very Bland it's sort of like a white and blue aesthetic
- it's skull and roses an insanely simple concept
- the meta game that appears out of blue in this game
- Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
- Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
- the player that spends the most money automatically loses the game
References (from this video)
No references stored for this video.
Video 88-tbzFx5ew
Board Game Countdown Channel top_100_list at 9:30 sentiment: positive
video_pk 2667 · mention_pk 147013
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high-energy experience that drives group dynamics
- great for families and gaming groups seeking a fast, loud game
- re-playable via different upgrade paths
Cons
- not everyone's cup of tea due to high heart-rate and intensity
- may require players comfortable with chaos and tempo
Thematic elements
- cooperative, frantic space defense
- Sci-fi outpost defense against alien marauders
- high-energy, chaotic, arcade-like action
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Players defend an outpost in a frantic, time-limited round structure.
- real-time_cooperative_play — Players defend an outpost in a frantic, time-limited round structure.
- time_pressure_and_shared_goals — Two-minute danger windows create intense team coordination and quick decisions.
- upgrading_and_refresh_cycles — After each wave, players regroup, upgrade gear, and face new challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Don't sit in the bath with your toaster
- If you're new here, consider subscribing to this channel
- pigs in blankets look like the wolf cogs
- this is a frantic time
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI
Unknown Channel top_100_list at 2:31 sentiment: positive
video_pk 2010 · mention_pk 142718
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Intense, cinematic real-time play
- Original core game remains engaging in its new iteration
- Adrenaline expansion and core gameplay are highly regarded
Cons
- Original miniatures were criticized as quality-wise lacking; newer versions address this
Thematic elements
- Alien incursion defense with escalating waves
- sci-fi/alien invasion defense; two-minute real-time rounds
- High-tension, brisk tactical play with breathing room between waves
Comparison games
- Magic Maze
- Escape from Cursed Temple
Mechanics (from transcript analysis)
- Cooldown/breathing period — A short interlude after a round to plan and prevent burnout.
- Cooperative/competitive waves — Defend a facility against successive waves of alien threats, coordinating with teammates.
- Real-time dice resolution — Players roll dice in two-minute rounds to simulate actions and combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an absolutely astonishing achievement the bloku designers came up with the idea himself
- it's replaced crocodile for us
- you really should get hold of this one
- the greatest real-time game ever made and made even better by the new iteration
- Seven Wonders is one of the greatest board games card games ever made
- Obsession is without doubt one of the finest board games that we've played for a very, very long time
- Cyclades is the complete package
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–10 of 10