In a post apocalyptic setting, an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name "ELITE". They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders.
Project: ELITE is a co-operative, real-time, speed-dice, tactical, tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory.
The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities, advance towards their goal and receive reinforcements.
The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun.
What really makes Project: ELITE unique is the "Alien Move" symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal.
The end result is a real-time tactical board game where friend and foe are in constant motion, trying to prevail over the other.
- Play simultaneously.
- Real-time action against aliens.
- Aliens Invasion
- Real-time action
Mechanics (from transcript analysis)
- Real-Time — Play simultaneously with a time limit.
Video topics + discussion points
Quotes (from this video)
- Let's check which board games do we recommend 5 years ago and then see if they still hold up, still stay in collections or do we have to and we will provide some alternatives to the best board games for two players.
- You start out with a small deck of cards and during the game you get more cards that you put into your deck.
- It doesn't matter if you like Star Wars or don't. It's just a really, really good deck building board.
- The legacy game is a game where you make permanent changes as you play from game to game.
- Eurogame is an economic game where you're going to produce things mostly resources in the form of cubes and then convert them into other things or victory points.
- This is one of the best games ever. Not only Rolling, right?
- So my pick for that is going to be key forge. And why I like key forge is because it's safe.
- If this video gets a thousand likes, I'll grow a mustache for one video.
- So, Coup, was it Coup?
- Layers is a two-player game where you are building a dungeon.
References (from this video)
- Production quality is significantly better than the original version.
- It remains an intense and heart-pounding experience.
- Plays up to six players, which is an improvement over the original's four-player limit.
- Some rules and special abilities are unclear, requiring external clarification.
- Expansions are difficult or impossible to find.
- The boss reveal system is unpredictable and can swing wildly.
- defending a facility from hordes of aliens
- a facility
- Escape: Curse of the Temple
- Project Z
Mechanics (from transcript analysis)
- Alien Activation — Aliens move and attack after the players' action phase.
- Dice Rolling — Players roll action dice during the action phase to activate weapons, special abilities, or equipment.
- Objective Fulfillment — Players must complete objectives, often involving placing action dice on specific tiles.
- Real-Time — A 2-minute timer dictates the action phase, creating a real-time element.
- Set Collection — Players allocate dice to specific weapon or equipment slots.
- tower defense — The game's core mechanic involves defending a location from waves of enemies.
- Variable player powers — Each player chooses a character with a unique special ability.
Video topics + discussion points
Quotes (from this video)
- so remember if you knew it and please consider subscribing to his Channel with the like button and all that YouTube [ __ ]
- so you better be [ __ ] scared yeah bit like meeting me in a [ __ ] Pub and I'm pissed out my face
- this is basically a big bag of cocaine in a [ __ ] board game box the only thing is it's probably more expensive than the [ __ ] Coke isn't it
- so the only problem is that it's going to get crowded out there but then you've got more Firepower in order to blast those alien [ __ ] bags into Oblivion
- you don't want to be [ __ ] about looking for answers to questions at the end of every 2 minute cycle
- you don't want to be scratching your [ __ ] ball bag looking for answers there
- I can't seem to find the expansions for this anywhere so it feels a little bit Half Baked in that regard
- the boss reveal is [ __ ] dog [ __ ]
References (from this video)
- Extremely fun and chaotic.
- Excellent board game iteration of a tower defense video game.
- Clean mechanics for movement and actions.
- Tons of different weapons, few different maps, decent handful of bosses.
- Played well at 2, 3, and 4 players.
- Fell 30 spots this year.
- Expansions were limited in content.
- The insert for the game is good, but storage can be an issue.
- The host wished for more content.
- Real-time cooperative tower defense.
- Sci-fi, defending against alien hordes.
Mechanics (from transcript analysis)
- action selection — Dice rolls determine available actions. Players move marines around the map and activate guns.
- cooperative play — Players work together to defend against enemy waves.
- Enemy AI/Spawning — Enemy spawning and event phases are handled casually, not in real-time. Bosses have unique rules.
- Real-time dice rolling — Players roll dice during a timed phase to perform actions like moving and activating weapons.
- tower defense — Players defend a base against incoming enemy hordes.
- Variable player powers — Players can play as characters in mech suits with specific weapons, or as marines.
Video topics + discussion points
Quotes (from this video)
- this game I never would have thought just looking at the cover and then like the side art of the cover and all that stuff all cutesy and the name is all cutesy.
- I think that's my favorite part of the game is that it's just nope, just you took a tile, place it somewhere.
- Still a great game. Still my top 100.
- this is the best racing game out there.
- the solo variant, even if you can call me, you can just throw in bots into into multiplayer games, uh, are some of the best bots in board gaming in my opinion.
- So it's like why the [ __ ] are you doing this? It's so stupid.
References (from this video)
- Absolutely superb thematic tense action romp.
- Never got bored with it.
- Gives me a [__] hard-on every time I even think about Project Elite.
- Terrible miniatures in the first edition.
- Marines fighting aliens
- Real-time with a timer
- Escape: Curse of the Temple
Mechanics (from transcript analysis)
- Dice Placement — You'll be trying to put dice on these different areas of the map and then get back to your base before the time runs out.
- Dice Rolling — You'll be rolling dice, maybe moving, shooting, getting special alien tech that will help you out.
- real-time timer — You've got a two minute timer, right? Once the two minutes is up, you can stop. You can re-evaluate.
Video topics + discussion points
Quotes (from this video)
- So remember, if your number one tower defense game isn't on this list, that's because I haven't played it or B that we think it's complete and utter dog [__].
- Castle Panic's a fantastic game to play with children and stupid people that don't understand board games.
- It is actually quite a skillful game, but then I suppose you could argue that it's quite lucky as well, but games with an adequate level of skill and luck combined are generally the best games, aren't they?
- There's like a billion and one scenarios for Zombicide.
- This game is so [__] difficult, I think we've only beaten it once in like over 20 years.
- So, this is tense. It will make your testicles rise into your pelvis like a balloon moving through the stratosphere.
- And it's just a shame that these sort of games with this sense of theme aren't really made anymore.
- Dawn of the Zeds third edition is a fantastic production.
- Carnival Zombie's got a fantastic theme.
- Ghost Stories is one of a kind.
- Ghost Stories is a challenge that you'll keep coming back to because we've only beaten it. We have never beaten it.
- I've never experienced tension like this in a board game.
- Project Elite is an absolutely superb thematic tense action romp that I've been playing for [__] I don't know, years and years and years and I've never got bored with it and it just gives me a [__] hard-on every time I even think about Project Elite, yeah.
References (from this video)
- My wife won't play these real time games, you know, like Escape Curse of the Temple and Project Elite.
- Escape: Curse of the Temple
Mechanics (from transcript analysis)
- Real-Time — Mentioned as a type of game the guest's wife avoids.
Video topics + discussion points
Quotes (from this video)
- I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
- They charged a hundred quid for a game that was made out of a bog roll.
- I think I compared my copy of War of the Ring to a Garen Hospital.
- I have 15 burner accounts just just tearing you down.
- It's all me. I've got 15 burner accounts just just tearing you down.
- I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
- I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
- The incentive system is totally broken.
- I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
- I think there's something to say for people um wanting to maintain publisher relationships.
- You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
- Intense real-time gameplay
- Silly and fun
- Adjustable difficulty
- Satisfying game arc
- Works well with missions
- Can be stressful
- Some board configurations are very tough
- Aliens attacking
Mechanics (from transcript analysis)
- Dice Rolling — Players throw dice during the real-time rounds.
- missions — Different mission objectives can be played, including 'blind missions' and 'extermination'.
- Modular Board — The board layout can be wide or long, affecting difficulty.
- Real-Time — Gameplay occurs in timed rounds, specifically two-minute increments.
Video topics + discussion points
Quotes (from this video)
- The most carefully named top 10 we've ever done.
- It is just kind of almost the game that I just keeps giving.
- Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
- Planet Unknown is great.
- It's a lot of fun. It's silly fun but also it's very stressful.
- This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
- It is a classic for a reason.
- Oh my goodness, do I love this game? It's so good.
- Everyone has a plan until you get punched in the mouth.
- It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
- It's it's it's fantastic. I love it.
References (from this video)
- Has not been tabled yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
- Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
- Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
- Speaking of my current challenge, I have a package from him that just showed up over here.
- As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
- Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
- Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
- I'm going to go ahead and open up the tokens and simply see how well we've been doing.
- Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
- fantastic game
- very entertaining
- great game
- Still love this game 10 years later
Mechanics (from transcript analysis)
- Real-Time — A real-time shoot-'em-up strategy style game.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vassal. Welcome to Look Back. This is a series that I do where I take a look at reviews that I did 1 year ago, 5 years ago, 10 years ago, and even 20 years ago during this time frame.
- It's It's doing okay. I think it's in the 4000s at BoardGameGeek. I just didn't like it at all. Boring, boring airplane travel game.
- What a fantastic game, a real-time shoot-'em-up strategy style game. Very entertaining. 10 out of 10. Just a great game. Still love this game 10 years later.
- honestly for a game that's themed on Taco Bell is like a 10 out of 10 in a sense cuz you're expecting it to be bad.
- This is the follow-up to the very popular Dominant Species.
- This is a fun party game in which someone's dying and they write a message on the board, but the other person he erases I think half of it.
- So, this is like the lowest seven I can give a game in a sense.
- The artwork is a little uh uh It's all mixed over. It's muddled and they made it for people who love Overpower and they threw in the kitchen sink.
- We're trying to get more people to play these games and they made it super complex.
- Point chips from a bag. That battle system is my favorite part and a lot of interesting decisions.
- The theme of the world is a little mundane for me. I wish there was more. It wasn't as interesting as it could be.
References (from this video)
- Feels very video gamey
- Fun and chaotic
- Cooperative urgency
- Players can feel powerful
- Requires the right group for the real-time chaos
- Fighting waves of alien enemies
- Adrenaline
- Halo
- Call of Duty
Mechanics (from transcript analysis)
- asymmetric player roles — Different characters have strengths and weaknesses.
- cooperative play — Players work together as a team against the game.
- Dice Rolling — Dice are used for actions, but often desired outcomes don't happen due to the frantic pace.
- Real-time element — A timer adds pressure to the players' actions.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Did not meet expectations
- Did not resonate with the group as hoped
- Escape: The Curse of the Temple
Mechanics (from transcript analysis)
- Dice Rolling — The game likely involves dice rolling, as it's compared to Escape.
- Real-Time — The game is a real-time game, similar to Escape.
Video topics + discussion points
Quotes (from this video)
- It really is like one of the best bang for your buck experiences.
- This game, as we're going into the Midworn stuff, in my mind, I'm thinking this could be play of the year.
- It is I am just playing this unbelievable experience.
- Um, so it's these types of systems, you know, I think of a Yellow and Yang some of these where there's like just some really interesting interconnected pieces that you can get a moment that you're like, I didn't even know this could happen.
- So, so first they all come together and they block me out. So, now suddenly I can't end the game. Well, now that put a new guy into first place and now it was okay. Well, the only we can't stop him from building. we gota we got to short the market and so we all are buying and the only way to do that is you have to have because you can store resources on your power plants, you can have three max three power plants in front of you and you can store resources up to double of what it can produce. So we had to buy power plants that were the same type that he needed of the resource and then buy the like we're just doing all this crazy stuff but it worked.
References (from this video)
- Distinct, visually impressive minis and strong sci‑fi vibe
- Fast-paced real-time co-op with intense, adrenaline-fueled rounds
- Replayable with multiple missions, items, and boss abilities
- Solid component quality and timer/app integration for immersion
- Supports up to five players without quarterbacking, with clear movement rules
- High stress and intense dice-chunking may fatigue players quickly
- Not ideal for players who dislike real-time or high randomness
- Occasional odd rules around spawning and starting items (oversight) for certain player counts
- Some balancing quirks when a single player controls two heroes
- Array
- Sci-fi alien invasion scenario in a space-cooperative mission
- Cooperative, mission-based, emergent
- Metal Slug
Mechanics (from transcript analysis)
- Cooperative Game — Players work together across rounds to defend and complete mission objectives.
- cooperative play — Players work together across rounds to defend and complete mission objectives.
- Dice Allocation / Dice Placement — Rolled dice can be slotted into weapons and other actions to activate effects.
- Dice Placement — Rolled dice can be slotted into weapons and other actions to activate effects.
- Dice Rolling — Players roll dice to generate actions and determine outcomes for movement and combat.
- Real-Time — Players act simultaneously in tightly timed rounds, with ongoing threats and limited planning windows.
- Simultaneous Planning / Communication under Time Pressure — Decision-making occurs under two-minute windows with limited ability to coordinate verbally.
Video topics + discussion points
Quotes (from this video)
- the hype is real
- this is not going to be a shelf siiz styled review
- it's very stressful
- eight rounds is not a lot of time
- you and a bunch of buddies need to prevent the enemy horde
- you roll dice equal to the weapon stats
References (from this video)
- adrenaline rush and scale for a big-game feel
- spectacular production for a 60-minute game
- component space and setup may be intimidating
- rules heavy for casual players
- cooperative tactical alien invasion
- Starship Troopers-like sci-fi skirmish against alien hordes
- two-phase planning and real-time action with boss encounters
Mechanics (from transcript analysis)
- Boss Battler — aliens and bosses activate with unique abilities
- boss/alien phase — aliens and bosses activate with unique abilities
- planning phase — you plan moves in a turn-based context before acting
- Real-Time — a one-minute timer drives dice-chucking and fast decisions
- real-time phase — a one-minute timer drives dice-chucking and fast decisions
Video topics + discussion points
Quotes (from this video)
- we're going to give you five amazing games each each so 10 in total
- the maximum play time is 60 minutes
- PanAm is inevitable so it's gonna come and get you
- adrenaline rush of a board game
- Starship Troopers in a box
- it's just a fabulous game
- Ra simple as that
References (from this video)
- high-stakes real-time tension that remains engaging throughout the two-minute rounds
- clear, distinct alien groups that require different tactical approaches
- dramatic, memorable moments that punctuate the game’s progression
- accessible entry with enough strategic choice to reward planning under pressure
- clever design that minimizes slow decision analysis during frantic moments
- aesthetics and production quality feel bland; beige minis and uninspired cover art
- becomes messy to visually distinguish alien types when colors are indistinct
- retail vs Kickstarter discrepancies can feel unfair to early buyers
- over-reliance on Kickstarter rewards can create a sense of post-purchase imbalance
- no need to track nuanced stats for aliens during fast rounds, which can blur certain tactical distinctions
- cooperative action under duress, rapid decision-making, siege-style combat
- Sci-fi alien invasion in a compact, time-pressured base-defense scenario
- high-energy, tongue-in-cheek action with cinematic pacing
- Overcooked
- Magic Maze
- Rising Sun
- Now Boarding
Mechanics (from transcript analysis)
- Alien activation and conga-line movement — Aliens move in chains; movement can push subsequent aliens and create cascading threats.
- dice-driven action resolution — Actions such as move, shoot, or search are resolved via dice results and symbols.
- Distinct alien groups with behaviors — Different enemy types (shooters, biters, runners) require adaptive strategies.
- Health and damage mechanics affecting dice utility — Damage markers affect the ability to roll or use dice, adding tension and risk management.
- Real-time, timer-based rounds — Each round lasts two minutes; players must act quickly to manage threats and objectives.
- Roll-and-allocate with potential retries — Dice can be rolled multiple times or held for better outcomes, trading speed for precision.
- Scenario / Mission / Campaign Game — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
- scenario-based objectives — Each scenario provides a unique objective (e.g., nest eggs, capture, or sabotage) that guides play.
Video topics + discussion points
Quotes (from this video)
- first let me explain what project elite is
- if you want to make an omelet you gotta break some eggs
- this game is an omelet
- forget the alien with boobs on the cover
- not coloring the three different alien types in different colored plastic is a genuine disservice
- this game manages to produce drama with every single beat
- project elite is obviously a trashy good time
- it's easy to see why i was so smitten with project elite
References (from this video)
- Real-time, action-packed play
- Big-scale co-op with lots of weapon upgrades
- Feel of a fast-paced sci-fi defense title
- Downtime between waves can be lengthy if players stall
- May be fast and chaotic for some groups
- space marines vs. xenos, cooperative action
- sci-fi base defense against alien threats
- action-heavy arcade feel with waves of enemies
- Starship Troopers board game
- XCOM-inspired co-ops
Mechanics (from transcript analysis)
- Cooperative Game — players assume different special forces roles to cover the map
- cooperative squad play — players assume different special forces roles to cover the map
- real-time dice/chuck mechanics — rapid dice chucking to activate weapons and defend a base
Video topics + discussion points
Quotes (from this video)
- Cooperative games are normally like very thematic.
- you’re not playing against each other you’re trying everybody together to solve the mechanic to solve the problem.
- it's a really friendly game that will everybody try to win or lose together.
- the desert moves around and blows around the desert… the desert is actually trying to kill you.
- it’s brutally punishing.
References (from this video)
- Adds a visual and tactical layer to the map
- Easy to print and adapt terrain pieces
- Looks good on the table and enhances immersion
- Printed pieces still require painting to reach their best look
- Possibly needs more color variety for clarity
- Tactical sci-fi combat on a map
- Run-and-gun sci-fi conflict with terrain on a map
- Strategic skirmish with modular terrain
Mechanics (from transcript analysis)
- map-based tactical play — Players maneuver units on a map with spawning/points of interest
- terrain/terrain upgrades — Printed terrain pieces add strategic overlays to the map for objectives and spawn points
Video topics + discussion points
Quotes (from this video)
- This is as close to a game changer as I can imagine because it's really just feels good.
- If you don't play Dead Reckoning, seriously folks, let's talk about your gaming. Do you even game?
- This right here just slides in there. Very simple.
- This is a very, very small print.
References (from this video)
- one of the designer's favorites
- arcade feel may be light for some
- space combat
- alien-invasion shoot-and-move
- action-packed
Mechanics (from transcript analysis)
- team-based squad shooter — units rush aliens in a fast, card-driven system
Video topics + discussion points
Quotes (from this video)
- One of the greatest experiences I've ever had playing a board game ever.
- It's all about board games, but especially the people who play them.
- This is Look Back, a series that I do where I talk about games that I reviewed one year ago, 5 years ago, 10 years ago, and 20 years ago during this time frame.
References (from this video)
- Intense, fast-paced coordination
- Unique breathing-space mechanic adds depth
- Early minis and components described as weak
- Older design may feel dated to some
- Cooperative real-time sci-fi action
- Off-world installation defense against aliens
- breathing-space planning phase between rounds
Mechanics (from transcript analysis)
- Cooperative Game — Team-based defense against waves of threats.
- cooperative objective-based play — Team-based defense against waves of threats.
- Real-Time — Dice mechanics and card-driven actions under time pressure.
- Real-time action selection — Dice mechanics and card-driven actions under time pressure.
- temporary planning phases — Two-minute breathing-space to strategize with teammates.
Video topics + discussion points
Quotes (from this video)
- the Minis for the first edition of this game were really really terrible they were absolute dog
- we just put up with the ship Miniatures and we just good afternoon our own ball sack
- this for us is the best solo game ever created in major night
- Mage Knight never ever gets old there's always something new to discover in this game
- it's number four on this list
- it's the greatest party game ever made hands down
- the theme dead on and the action selection mechanism
- the possibilities are literally endless in Pitch car
- you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
- fast-paced and intense
- rest period helps pacing
- older miniatures and production quality
- collectible/expensive components for older editions
- real-time squad-onslaught with alien threats
- Sci-fi defense against hordes
- cinematic sci-fi action
Mechanics (from transcript analysis)
- dice_resolution — combat and actions resolved with dice and timing
- real_time_play — simultaneous actions with rest periods
- Real-Time — simultaneous actions with rest periods
Video topics + discussion points
Quotes (from this video)
- it's very very simple it's a move attack attack move game
- prepainted Miniatures which is awesome cuz I can't paint
- Hasbro did try and bring this back on two occasions
- Beyond the Sun this has been described as Tech Tree the board game essentially
- the board is very Bland it's sort of like a white and blue aesthetic
- it's skull and roses an insanely simple concept
- the meta game that appears out of blue in this game
- Brass Birmingham has done the unenviable task of converting an already classic game and actually making it better
- Project Elite is like shooting a load of cocaine coming down off of it and then shooting another load of cocaine
- the player that spends the most money automatically loses the game
References (from this video)
- high-energy experience that drives group dynamics
- great for families and gaming groups seeking a fast, loud game
- re-playable via different upgrade paths
- not everyone's cup of tea due to high heart-rate and intensity
- may require players comfortable with chaos and tempo
- cooperative, frantic space defense
- Sci-fi outpost defense against alien marauders
- high-energy, chaotic, arcade-like action
Mechanics (from transcript analysis)
- Cooperative Game — Players defend an outpost in a frantic, time-limited round structure.
- real-time_cooperative_play — Players defend an outpost in a frantic, time-limited round structure.
- time_pressure_and_shared_goals — Two-minute danger windows create intense team coordination and quick decisions.
- upgrading_and_refresh_cycles — After each wave, players regroup, upgrade gear, and face new challenges.
Video topics + discussion points
Quotes (from this video)
- Don't sit in the bath with your toaster
- If you're new here, consider subscribing to this channel
- pigs in blankets look like the wolf cogs
- this is a frantic time
References (from this video)
- Intense, cinematic real-time play
- Original core game remains engaging in its new iteration
- Adrenaline expansion and core gameplay are highly regarded
- Original miniatures were criticized as quality-wise lacking; newer versions address this
- Alien incursion defense with escalating waves
- sci-fi/alien invasion defense; two-minute real-time rounds
- High-tension, brisk tactical play with breathing room between waves
- Magic Maze
- Escape from Cursed Temple
Mechanics (from transcript analysis)
- Cooldown/breathing period — A short interlude after a round to plan and prevent burnout.
- Cooperative/competitive waves — Defend a facility against successive waves of alien threats, coordinating with teammates.
- Real-time dice resolution — Players roll dice in two-minute rounds to simulate actions and combat.
Video topics + discussion points
Quotes (from this video)
- this is an absolutely astonishing achievement the bloku designers came up with the idea himself
- it's replaced crocodile for us
- you really should get hold of this one
- the greatest real-time game ever made and made even better by the new iteration
- Seven Wonders is one of the greatest board games card games ever made
- Obsession is without doubt one of the finest board games that we've played for a very, very long time
- Cyclades is the complete package