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Race for the Galaxy: Xeno Counterstrike box art

Race for the Galaxy: Xeno Counterstrike

Game ID: GID0258134
Game Info
Year
2025
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Description

Xeno Counterstrike is the sequel to Xeno Invasion, together forming the 3rd arc of RFTG expansions.

It expands Race for the Galaxy into the starry rift frontier and border zone that lies between the galactic empires and the Xeno hive worlds, with more than 40 frontier worlds (in separate decks) and a different risk/reward method of settling them.

The resulting greater empire sizes extends the game end conditions to 15+ tableau cards and 15 VPs/player in the common pool. This makes Xeno Counterstrike the version for those players who have wanted RFTG to be just a bit longer (typically, 1-2 rounds more), as the lead now frequently changes near the end as those final large frontier worlds are settled, the larger economic engines hit their stride, and the last 6-devs hit the table.

Xeno Counterstrike can be played by itself with just the base game, though its fifth player and optional counterstrike game require Xeno Invasion.

The counterstrike game begins as a Xeno invasion which, once the Xenos are repulsed, turns the tables as the galactic empires then strike back at the Xeno home systems across the starry rift frontier and border zone.

In this version, tableau size no longer ends the game: the counterstrike game continues until either an economic victory (VP chips in the pool of 30 VPs/player run out) or a military victory over the Xenos occurs. This is the epic conquest version of Race for the Galaxy; final tableau sizes of 25 cards are not uncommon.

—description from the designer

Description

Xeno Counterstrike is the sequel to Xeno Invasion, together forming the 3rd arc of RFTG expansions.

It expands Race for the Galaxy into the starry rift frontier and border zone that lies between the galactic empires and the Xeno hive worlds, with more than 40 frontier worlds (in separate decks) and a different risk/reward method of settling them.

The resulting greater empire sizes extends the game end conditions to 15+ tableau cards and 15 VPs/player in the common pool. This makes Xeno Counterstrike the version for those players who have wanted RFTG to be just a bit longer (typically, 1-2 rounds more), as the lead now frequently changes near the end as those final large frontier worlds are settled, the larger economic engines hit their stride, and the last 6-devs hit the table.

Xeno Counterstrike can be played by itself with just the base game, though its fifth player and optional counterstrike game require Xeno Invasion.

The counterstrike game begins as a Xeno invasion which, once the Xenos are repulsed, turns the tables as the galactic empires then strike back at the Xeno home systems across the starry rift frontier and border zone.

In this version, tableau size no longer ends the game: the counterstrike game continues until either an economic victory (VP chips in the pool of 30 VPs/player run out) or a military victory over the Xenos occurs. This is the epic conquest version of Race for the Galaxy; final tableau sizes of 25 cards are not uncommon.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video Wv82gChqknM Grant Lyon Analysis at 11:16 sentiment: positive
video_pk 80916 · mention_pk 288448
Grant Lyon - Race for the Galaxy: Xeno Counterstrike video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more cards to the game.
  • Changes the end game condition.
  • Combines with previous expansion, Xeno Invasion.
Cons
  • Requires a base game of Race for the Galaxy.
Thematic elements
  • Sci-fi
  • Space
Comparison games
  • Race for the Galaxy: Xeno Invasion
Mechanics (from transcript analysis)
  • Card placement — Players put down cards to build their tableau.
  • phase selection — Players select phases each turn that activate.
  • Set Collection — Implied by the comboing of cards.
  • Variable End Game Trigger — End game is triggered by economic or military victory, not tableau size.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the best expansions coming to retail in May.
  • So, if you want more of a challenge, then check out Heat Legends.
  • So, if you want some more replayability for Earth, then check out Animal Kingdom.
  • So, if you're a fan of Lords of Waterdeep, then check out this new edition and new expansion.
  • If you like card combos, you know, Race for the Galaxy is a pretty popular game at this point as well.
  • So, those are eight expansions coming to retail here in the month of May.
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