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Raising Robots: Friends box art

Raising Robots: Friends

Game Info
Year
2025
Players
1-6
Age
14+
Playtime
30 min
Publisher
Nauvoo Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

An expansion for Raising Robots that adds new robot designs plus modular inventors and competitive friendship mechanics

Description

An expansion for Raising Robots that adds new robot designs plus modular inventors and competitive friendship mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video o4ykYkX4zxs The Dice Tower Analysis at 0:35 sentiment: positive
video_pk 153483 · mention_pk 427917
The Dice Tower - Raising Robots: Friends video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great expansion with more contents
  • more things to think about
  • more interesting interactions if you are already a fan of Raising Robots
  • adds some neat stuff
Cons
  • hold off if you haven't really explored the game
  • might pull your focus away from the center of that game or give you more icons and interactions
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then finally, another 8.5 for For the Gods from Mighty Mighty Boards Games.
  • This is a really, really smart, quick It's 60 minutes, 45 minutes really even for a four-player game where it is another area majority or area control game and I don't always love those games, but here are two great examples this week.
  • Very simple rules for a really dynamic game that again plays super fast and just allows you to do very cool and clever things.
  • Incredible production on top of everything else.
  • So, terrible. Just playing random cards. I hate it. Two out of 10.
  • Realm of reckoning, a very strong game from Indie Studios about controlling different realms and a little bit of auction area control, nice mix, eight out of 10.
  • Citadels duel, a good back and forth two-player version of Citadels.
  • I think retains the spirit of the original game, but works well with two, eight out of 10.
  • Then For the Gods, this is a game that I wanted to like more than I did, but it just ended up a little boring on repeat plays, that's all.
  • It has a lot of interesting things, great production, but just a 6.5 for me.
  • The path of the priest, a really cool little small dexterity, not dexterity, what am I saying dexterity? Solo game that I that from Mexico, which I really enjoyed. 8.5.
  • Um so, really really enjoy this one.
  • Which is kind of a big area control, very chaotic, right?
  • It's not going to be for everybody, but you want to play Joker versus Bane, whatever it might be.
  • Lots of fun type stuff going on. Eight out of 10.
  • For Book Club today, we've got Friendly Local Game Store {exclamation point}.
  • Quote Admiral Ackbar. How bad is it to own a game store?
  • You guys are the real heroes working the storefronts and getting games into the hands of good people.
References (from this video)
No references stored for this video.
Video N9_30epUlgk The Dice Tower Review at 0:11 sentiment: positive
video_pk 127703 · mention_pk 363545
The Dice Tower - Raising Robots: Friends video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more things to think about, more than the first expansion.
  • Favorite part is the modularity and having a 'buddy' character.
  • Rewards players who have played the game a lot.
  • The competition module for objectives and rewards is liked.
  • The secondary inventor/friend aspect is tremendous and provides more abilities.
  • Offers more meat on its bones than the first expansion.
  • Highly recommended for players who play the game a lot.
Cons
  • Can get a little heady sometimes.
  • The possibility of infinite loops when combining with other expansions is a concern.
  • Artwork is not as adorable as the Pets expansion.
  • Adds to the game's complexity, raising questions about whether that much complexity is needed.
  • The new ability to search for robots can be very slow and get in the way for new players.
  • New players might be overwhelmed by unique abilities and miss the main focus of the game.
  • The competition module can pull focus from the main gameplay for new players.
Thematic elements
  • Celebration of different cultures around the world
Comparison games
  • Raising Robots Pets
Mechanics (from transcript analysis)
  • Deck Searching — A new symbol allows players to search for a specific robot by flipping and discarding cards until a condition is met.
  • Endgame scoring — A key push in the expansion involves end-game scoring opportunities.
  • Friends/Companions — These cards act like mini-inventors, providing benefits and unique abilities once gained.
  • Modular expansion — Players can choose which components or modules of the expansion to include.
  • New Inventors — Adds more inventors with special abilities and new components.
  • New Robots — Introduces new robots with new symbols representing placement rules, end-game scoring, and searching the deck.
  • Objectives/Races — This module gives objectives like races, and achieving them early provides rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Raising Robots is always one of those games I worry is going to be misleading to people that just see this cover and go, "Oh my gosh, that's adorable, cute little robots." Or if they see the cards and then jump into it and don't realize what a thinky, heady, and complicated game this is.
  • the feeling of the modularity basically that feeling of I have my own special character and now I have a buddy that's that I can kind of use their abilities as well that feels tremendous but that aspect just like everything else in this expansion is clearly targeting power users if you would expert players of this game
  • I'm going to give this one a seven out of 10. I certainly recommend it.
  • This is your power users expansion and it's good.
References (from this video)
No references stored for this video.
Video oi3ne3bqVkU DaniCha Unboxing at 2:00 sentiment: positive
video_pk 84611 · mention_pk 215159
DaniCha - Raising Robots: Friends video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new gameplay options for playing with friends
  • Includes additional sleeves and components
Cons
  • Solo-play clarity may be limited (no dedicated solo section mentioned in the rules)
Thematic elements
  • Array
  • Expanded social play within the Raising Robots universe
  • expository
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Adds new character, robot, and inventor cards to modify the base deck dynamics.
  • Deck Building / Card expansion — Adds new character, robot, and inventor cards to modify the base deck dynamics.
  • Set Collection — Introduces competition and achievement cards to pursue group objectives.
  • Set Collection / Goal-oriented play — Introduces competition and achievement cards to pursue group objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Always love the art in this game. So unique and creative.
  • I love this game and just having the wooden bits are just uh just makes the game a lot more enjoyable, you know.
  • This is probably the most interesting expansion packaging I've seen in my life.
References (from this video)
No references stored for this video.
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