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Rallyman box art

Rallyman

Game ID: GID0259666
Game Info
Year
2009
Players
1-6
Age
14+
Playtime
60 min
Collection
Your Tier
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Description

In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow.

The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.

The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash.

At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time.

The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation.

Description

In the racing game Rallyman, before you can start the race, you need to create your rally track by connecting the sides of 1-4 double-sided boards, with one side of each board featuring asphalt and the other side snow.

The movement system is simple: Each die rolled, you advance one space. So you have five dice for each of the speeds and two of "gas" to continue moving without changing your speed. Each die is playable exactly once each turn. When you stop your movement, you take a card corresponding to the last speed that you started: the higher your speed, the lower your time.

The track has both straight sections and turns that require a certain speed so that you can pass with different manners (by skidding, sharp turning, ...). You must roll the die because it determines the speed selected, but may show a "!" which will put you in danger. With the third "!" displayed, your car will risk going spinning off the road, resulting in loss of time (1'00" instead of the scheduled time on your card), but sometimes also damage to the vehicle depending on the landscape in which you crash.

At the end of each round, each player adds his times to his total time. The winner is the player who accumulates the least total time.

The ability to take risks to scrape off a few seconds or in the management of your tires adds more to the simulation.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video xJUvCItTtWY Our Family Plays Games Discussion at 1:06:08 sentiment: neutral
video_pk 81102 · mention_pk 199604
Our Family Plays Games - Rallyman video thumbnail
Click to watch at 1:06:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • still want to play it
Cons
  • publisher went out of business
  • not coming back
  • sitting on the shelf for a little while
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yamatai is never going to be made again cuz I don't I'm mad about Yamatai because Desaana that's a very good game that y'all gave up on and that's a very good game.
  • UNMATCHED. NO. YES. YOU'RE NOT TOUCHING THAT. THEY'RE TAKING UNMATCHED. NO, NO, NO. I don't Okay, you're not touching none of those. None.
  • Unmatched. They stay. Every one of them.
  • This is what I deal with.
  • It takes up a lot of space in your home and you do fall in love with these games and you want to play them and then a lot of times you can't play them because you're so busy getting new stuff.
  • It's hard. It's hard.
  • I want an alarm to go off. An alarm after 365 days if you haven't played it. Yeah, it's got to go.
  • Board game collections are gaseous and tend to expand to fill the entire volume of the space you allow them in.
  • The stores are not going to help you sell your games. That's their business.
  • I wish you get a store, which is not bad. Okay. No, store credit is NOT GOOD BECAUSE THAT'S GREAT. That's great.
  • If you haven't played it in three years, get rid of it.
  • Okay. Next week, next Sunday, we will not be here. No, we won't be here, y'all. We will be at BG Spring. We are not doing a tape show because we got a lot of other videos that we've got to get done before we leave.
  • A friend asked me, did you know it takes five sheep to make one sweater? I answered I didn't even know they could knit.
References (from this video)
No references stored for this video.
Video SZiASAIM9aE BoardGameCo Analysis at 6:21 sentiment: mixed
video_pk 80776 · mention_pk 197882
BoardGameCo - Rallyman video thumbnail
Click to watch at 6:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • it's okay
  • a fine game
Cons
  • spent $126 to go all in
  • I don't mind the fact that I don't have it. I do mind losing $126
  • it's okay. I don't I don't particularly care for it that much
  • doesn't really compel me in the way I was hoping to when I backed it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every year around this time, around May of each year, I put out a video of my most overdue crowdfunding campaigns.
  • Part two of this video is going to be the $1973 that I will probably never see again.
  • This is the first project and probably last project by game trays.
  • If not for the fact that Tangerine Games took over this project, I would not think it would be showing up.
  • It's a reminder that behind every passion project sometimes is the actual the actual reality of having to deliver.
  • Velocity Vanguard was excellent. An incredibly ambitious game that I've never seen a game quite like it as far as the movement system that they brought to the table that was incredible.
  • Going forward, will we talk about outstanding crowdfunding campaigns in the future, a year from now, if they're just these three at this point?
  • Allplay is a channel sponsor and Allplay does a lot of things well.
  • They run crowdfunding campaigns that don't uh don't don't drag on like this that they have never not delivered a crowdfunding campaign in dozens and dozens of crowdfunding campaigns so far.
  • I'm not including the Sean campaigns.
  • Between Kickstarter and Gamefound, I've backed over 350 projects to date. Something like 375 projects across the past 6 years or so, maybe 7 years, whatever it's been.
  • Even though I am talking about nearly $2,000 that I have lost, more including the Seon campaigns, if those don't deliver, it might be closer to 3 and 1/2K all told, which is a lot of money.
  • It is still worth noting that tabletop crafting is relatively reliable.
  • Crowdfunding is not without its risks.
  • This and it's rough out there, man. It's rough.
  • By far the game I most want to see.
  • This became vaporware.
  • This is the one that breaks my heart from all my games.
  • Let me know in the comments down below so we could all suffer together in silence.
References (from this video)
No references stored for this video.
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