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Ramen Fury box art

Ramen Fury

Game ID: GID0259742
Game Info
Year
2019
Players
2-5
Age
8+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
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Description

Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls! It's "take that" fun that will have you calling for takeout!

—description from the publisher

Description

Rush to prepare and slurp up delicious bowls of ramen filled with tasty ingredients in the use-your-noodle card game Ramen Fury. Collect combos of cards to score for different recipes while adding garnishes to boost your points. At the same time, watch out as other players throw spicy chili peppers your way or swipe foods right from your bowls! It's "take that" fun that will have you calling for takeout!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 2 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video uV2FoDu1JpY Beyond Solitaire Interview at 32:14
video_pk 87657 · mention_pk 229442
Beyond Solitaire - Ramen Fury video thumbnail
Click to watch at 32:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm the last stop for double-checking all components " making sure that what we are claiming is in the box is what we're actually sending off to the printer
  • The three of us uh they called us the triumvirate at the last convention so we like the secondary layer behind the Five Guys who initially ran GMT for forever
  • I have always been a huge nerd when it comes to things like Excel spreadsheets and tracking data
  • I just get to keep doing it sounds like a win to me
  • The uh burn rate on paper if it's self-extinguishing
  • you're paying someone to take one of your games and light it on fire
  • What does the game need and so you're you know obviously in that position more willing to to add and add and add to the project and as a project coordinator I'm looking at how much can we pair down from what you got
  • Oh I'm so bad at this I always want to add I want to pimp a game
  • p500 is a pre-order process " no funding involved so you don't hand over money but it's just an indication to the company of your interest in a game
  • We're not going to change the name at this point " and that that funding doesn't happen until just before the game comes back from the printer
  • It's the anniversary edition and it's the what is it fourth reprinting of this Edition
  • It's human error " what Jason and Justin and I are trying to do is come up with an actual system like a checklist of certain items that because our names are going on the box the three of us want to be sure that we have gone through this entire process
  • I've got a checklist for all the steps that have to happen for each one of these and so I make sure as we're running through the uh the printing process that I'm checking all the boxes
  • The whole box and I get one of those for every game and have a whole stack of them sitting right behind me
  • I don't know I just geek out on the spreadsheets and the my Pivot tables and my charts and my I love that aspect of it
  • Combat Commander I'm right back to the beginning
  • between silk and Cyanide
  • I'm always afraid of being a blabber mouth and " I actually outed one of my own programs because or one project " because I talk too much
References (from this video)
No references stored for this video.
Video fSPLm2by5bQ Zilla Blitz Top List at 8:24 sentiment: positive
video_pk 84839 · mention_pk 216273
Zilla Blitz - Ramen Fury video thumbnail
Click to watch at 8:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deserves a place on the list
  • Easy to teach someone this
  • American Civil War topic has a ton of interest
  • Six scenarios
  • Plays really fast and fun
  • Great choice for someone determined to dig into a rule set
Cons
  • A little bit complex for a top introductory war game list
  • Rules are a little bit complex for an introductory game list
Thematic elements
  • American Civil War
  • American Civil War
Comparison games
none
Mechanics (from transcript analysis)
  • Movement system — Has a 'very unique movement system'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
  • David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
  • John Butterfield is a fantastic designer and this is a area control.
  • John Butterfield designed some just amazing stuff.
  • This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
  • War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
  • This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
  • Worthington does a great job with their production values with games.
  • What games did I miss? What games on the list do you like and agree with?
References (from this video)
No references stored for this video.
Video RBxgAec_loQ Zilla Blitz Discussion at 5:57 sentiment: mixed
video_pk 83006 · mention_pk 208640
Zilla Blitz - Ramen Fury video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Attempts to create a narrative around combat.
Cons
  • Some players hate it because they don't realize they're making multiple one-to-two attacks which would fail in a normal CRT.
Thematic elements
  • The narrative is usually around movement and player placement, but the desired narrative is in the combat.
  • Aims for the combat narrative to be the one found in books, focusing on the energy and effort of repeated assaults rather than a single die roll.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — Designed to convey the narrative of combat, emphasizing the commitment required for a series of attacks rather than a single outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The X Encounter guys, you know, they had a big old statue. you know, burning it, you know, and Herman sucks and [clears throat] they hated it so bad and said, "This is the worst thing in wargaming ever."
  • The people they hated it. They hated it. And they told me, but by the way, these are war gamers. They all told me they hated it [laughter] to my face.
  • It's a labor of love, but a lot of lot of time spent.
  • If you've never been to a historical board game conference before come. I mean it it it transforms the hobby and this type of conference because it's small and people are friendly and people are going to reach out and ga the work you do at SD Hiscon to make it a welcoming experience for everybody and the accessibility to get into games at tables and the way people can sign up for games beforehand the way you can schedule things the questions you can ask I I can't tell you you know how much that changes the hobby to be able to do that I went to the SD Hiscon in San Diego ago my first conference ever three years ago and it abs it just completely changes because you make friends that you're then going to play games with on in other places and then you know people at the online convention it it just exponentially makes the hobby better and there is no better conference I would say here and then circle DC is another one of my favorites but same type of experience look if you can't get to the SD His in in Minnesota or San Diego you know that's another one to look at but try to lean into one of these things because it will completely change your board gaming experience.
  • And I I might be making this up, but I I think it's true that if I'm un the the only confirmed month without ever having any snowfall in Minnesota is July. So, I think we're safe.
References (from this video)
No references stored for this video.
Video 4dp8KJmuz0w Zilla Blitz Discussion at 3:16 sentiment: positive
video_pk 37623 · mention_pk 113029
Zilla Blitz - Ramen Fury video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging teaching session with Mark Herman
  • Clear introduction to the game's concepts
Cons
none
Thematic elements
  • WWII combat doctrine and strategic decision-making
  • World War II era
  • teaching/learning session with a renowned designer
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not where I live this is a green screen video laid.
  • I'm eternally optimistic right.
  • We have over a hundred people entered into this competition.
  • I really enjoyed playing Rebel Fury the afternoon.
  • There’s a link Down Below in the description to Noble Knight games and if you use that link thank you because they get a little bit of a kickback to the channel.
References (from this video)
No references stored for this video.
Video YtF6oDLpI78 Zilla Blitz Analysis at 0:00 sentiment: mixed
video_pk 36034 · mention_pk 107895
Zilla Blitz - Ramen Fury video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Realistic, dynamic movement system with hex-based tactical depth
  • Engaging historical scenario content and multiple play options (Union/Confederate, AI, hot-seat)
  • Off-map reinforcements and detachment mechanics add strategic depth
  • Clear objective structure for Fredericksburg with tangible victory conditions
Cons
  • Beta software with potential bugs; tutorial is still work-in-progress
  • High learning curve due to rule complexity and detailed combat calculations
  • Dice-driven outcomes can be punishing, especially in aggressive engagements
  • Early attempts to achieve the objective can feel nearly impossible without optimal play
Thematic elements
  • Civil War hex-based tactical encounters
  • Fredericksburg, Virginia, December 1862
  • historical reenactment with scenario-based play
Comparison games
none
Mechanics (from transcript analysis)
  • Artillery support and bombardment — Artillery provides support bonuses in attacks; heavy artillery has potent effects and is a limited resource.
  • Combat resolution with dice and terrain effects — Battle outcomes rely on attack/defense values, terrain bonuses (e.g., entrenchments), artillery support, and die rolls; heavy artillery can shift outcomes.
  • Combat: Dice — Battle outcomes rely on attack/defense values, terrain bonuses (e.g., entrenchments), artillery support, and die rolls; heavy artillery can shift outcomes.
  • Detachment and reinforcement management — Detachments can be recalled and redeployed; reinforcements may cross pontoon bridges; detachments can be restricted or vulnerable.
  • Entrenchments and defensible terrain — Defenders gain advantages when occupying entrenchments or defensible terrain; can lead to eliminations under certain conditions.
  • Hidden Victory Points — The Fredericksburg scenario requires capturing seven VP hexes, with a four-hex victory threshold for the Union; strategic river crossing and entrenchment assault are central.
  • Movement system — Initiative-based movement with the ability to move a unit multiple times per turn within constraints; aims to emulate rapid, edge-to-edge maneuver.
  • Off-map movement — Reinforcements can enter from map edges at designated spots; some entry points are restricted or blocked.
  • Redeployment and command range — Headquarters can redeploy within a command radius, changing from broad maneuver to more constrained battle mode, affecting attack/defense capabilities.
  • Victory conditions and scoring — The Fredericksburg scenario requires capturing seven VP hexes, with a four-hex victory threshold for the Union; strategic river crossing and entrenchment assault are central.
  • Zone of Control / Zone of Influence — Zones of control extend into adjacent hexes; entering an enemy zone shifts formation to battle, impacting maneuver and combat decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • movement in the game because it's the heart and soul of the Rebel Fury system that's in here
  • it's the heart and soul of the Rebel Fury system that's in here so we have the initiative
  • I feel like my die rolls are so bad in this game
  • I've never had that happen
  • Union casualties don't factor into the victory
References (from this video)
No references stored for this video.
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