Tactical combat boardgame set in the near future.
Players spend money to equip characters with guns and armor and place them onto the tiled board. An action-point-based combat game ensues. Rewards are offered in the form of more money for the next round. The winner is the player with the most money remaining after the final round.
Novel aspects of the game include a customizable inventory system similar to the Deus Ex computer game, randomized missions and multi-floor maps. Also includes a 2-player multi-mission campaign.
2-10 players, play time 30mins+ (play as many rounds as desired).
Full color character cards, weapons and equipment. b&w rulebook, color maps. Box contains:
-10 character cards
-12 weapons (with multiples)
-12 missions
-8 page rulebook inc campaign sheet
-misc equipment cards
Web address: www.randomviolence.net
VARIANTS:
randomviolence: 2nd edition starter set is doing the rounds. Fewer characters (6), less equipment (14 weapons total), but full-colour maps on thick mount, much thicker equipment tokens (printed on both sides), better missions and a more concise rulebook and a new campaign. Priced £15 from the website.
- looks really bad
- doesn't look great
- can't really recommend it
- Fighting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
- So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
- I'm noticing games from 10 years ago didn't look necessarily great.
- And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
- So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
- This is sort of like a Blackjack but with algebraic equations.
- Um algebra in a game, but I'm just amused by it.