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Rebel Tide: The American Civil War box art

Rebel Tide: The American Civil War

Game ID: GID0261680
Game Info
Year
2026
Players
1-2
Playtime
210 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
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Description

A card-driven strategic wargame where players command the Union or the Confederacy through the American Civil War

Description

A card-driven strategic wargame where players command the Union or the Confederacy through the American Civil War

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video SUEUs9N6hfA BoardGameGeek Review at 0:21 sentiment: positive
video_pk 81564 · mention_pk 203252
BoardGameGeek - Rebel Tide: The American Civil War video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Critical part of the game is how you use build points and secretly take back cards.
  • Managing troops effectively is key to victory.
Cons
none
Thematic elements
  • The Civil War, with players taking sides to write their own history
  • United States during the Civil War, 1861-1865
Comparison games
  • Pacific Tide
Mechanics (from transcript analysis)
  • Card Buyback — Players buy back previously used cards using build points each year to customize their strategy.
  • Card Play — Players take actions by playing cards from their hand, which can have multiple actions listed top to bottom, none of which are mandatory.
  • Combat — Players count strength (units) and roll on a combat results table to determine eliminated enemy units. Modifiers include entrenched enemies and combined arms bonuses.
  • Deck Building — The game uses a deck-building system, similar to Pacific Tide, where players gain access to new cards each year.
  • Entrenchment — Movement can be used to entrench infantry and cavalry for defensive bonuses.
  • Leadership Roll — After winning combat, the attacker can attempt to advance by making a leadership roll (equal to or less than leadership level, or default 2 if no leader).
  • Movement — Cards allow players to move troops (infantry move 1, cavalry/leaders/artillery move 2, infantry can move 2 on rivers/rails). Units can move between activated areas.
  • Political Track — A track represents international recognition of the Confederacy, with specific points triggering game end conditions.
  • Resource Points — Players can use resource points instead of playing a card, primarily for replacing units or for attack/move actions once per year.
  • Supply lines — To increase unit strength in an area, an unbroken line of controlled areas back to a starting area is required.
  • Unit Placement — Cards allow players to place new units in reinforcement areas (major can hold 2 strength, minor 1).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You will each take a side of this war to write your own history and tell your own version of these events.
  • Note that if a card has a star, it cannot be bought back, which does make sense. You can't redo the Gettysburg address.
  • Unlike other war games, you may not attack with multiple adjacent areas into one area. It is always one v one.
  • If the CSA gets the political track to plus 5 before the end of 1863, they immediately win the game as France and England recognize them as a legitimate nation.
References (from this video)
No references stored for this video.
Video YglMHKizFQE Zilla Blitz Other at 11:51 sentiment: positive
video_pk 80598 · mention_pk 196634
Zilla Blitz - Rebel Tide: The American Civil War video thumbnail
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relatively low complexity
  • Full Civil War experience in 3-4 hours
  • High solitaire rating (8/10)
  • Accessible for players looking for strategic Civil War games
Cons
none
Thematic elements
  • Strategic level war
  • American Civil War
Comparison games
  • American tank ace
  • British tank ace
Mechanics (from transcript analysis)
  • Point-to-point — A point-to-point game.
  • Solitaire bot — Includes a solitaire bot for solo play, rated 8 out of 10.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a State of Siege game where you play as a solo player essentially.
  • This looks extremely juicy. If you like soliter games, if you like tactical combat, I think this one's going to be a lot of fun to play.
  • This looks like for fans of Japanese history and if you like multiplayer games that are going to give you a grand strategic experience, this like this one looks like it could be a lot of fun.
  • This is an outstanding series.
  • Halls of Haggar was fishly hard to win, but a fantastic gameplay experience and was very well regarded. This looks like the same type of experience, but another theme, another gameplay element, and more good work from Tom Games.
  • Why am I interested in this game? Well, I was reading a book about Greek history, per Greek and Persian history a while ago, and there wasn't I realized there wasn't really a lot of games that focused specifically on naval combat in the ancient era, the era of triams and all the different reams here.
  • Combat Commander Adversary solves one of the weaknesses in the game and that given the card-based nature of the play of Combat Commander, it's not a game that is very amenable at all to solitire play.
  • This is a dream come true. This looks really fun to be able to play Combat Commander Solitaire and have a a smart and and savvy opponent to go against.
References (from this video)
No references stored for this video.
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