Game Info
Year
2026
Players
1-2
Playtime
210 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A card-driven strategic wargame where players command the Union or the Confederacy through the American Civil War
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video SUEUs9N6hfA
BoardGameGeek Review at 0:21 sentiment: positive
video_pk 81564 · mention_pk 203252
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Critical part of the game is how you use build points and secretly take back cards.
- Managing troops effectively is key to victory.
Cons
none
Thematic elements
- The Civil War, with players taking sides to write their own history
- United States during the Civil War, 1861-1865
Comparison games
- Pacific Tide
Mechanics (from transcript analysis)
- Card Buyback — Players buy back previously used cards using build points each year to customize their strategy.
- Card Play — Players take actions by playing cards from their hand, which can have multiple actions listed top to bottom, none of which are mandatory.
- Combat — Players count strength (units) and roll on a combat results table to determine eliminated enemy units. Modifiers include entrenched enemies and combined arms bonuses.
- Deck Building — The game uses a deck-building system, similar to Pacific Tide, where players gain access to new cards each year.
- Entrenchment — Movement can be used to entrench infantry and cavalry for defensive bonuses.
- Leadership Roll — After winning combat, the attacker can attempt to advance by making a leadership roll (equal to or less than leadership level, or default 2 if no leader).
- Movement — Cards allow players to move troops (infantry move 1, cavalry/leaders/artillery move 2, infantry can move 2 on rivers/rails). Units can move between activated areas.
- Political Track — A track represents international recognition of the Confederacy, with specific points triggering game end conditions.
- Resource Points — Players can use resource points instead of playing a card, primarily for replacing units or for attack/move actions once per year.
- Supply lines — To increase unit strength in an area, an unbroken line of controlled areas back to a starting area is required.
- Unit Placement — Cards allow players to place new units in reinforcement areas (major can hold 2 strength, minor 1).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- You will each take a side of this war to write your own history and tell your own version of these events.
- Note that if a card has a star, it cannot be bought back, which does make sense. You can't redo the Gettysburg address.
- Unlike other war games, you may not attack with multiple adjacent areas into one area. It is always one v one.
- If the CSA gets the political track to plus 5 before the end of 1863, they immediately win the game as France and England recognize them as a legitimate nation.
References (from this video)
No references stored for this video.
Video YglMHKizFQE
Zilla Blitz Other at 11:51 sentiment: positive
video_pk 80598 · mention_pk 196634
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Relatively low complexity
- Full Civil War experience in 3-4 hours
- High solitaire rating (8/10)
- Accessible for players looking for strategic Civil War games
Cons
none
Thematic elements
- Strategic level war
- American Civil War
Comparison games
- American tank ace
- British tank ace
Mechanics (from transcript analysis)
- Point-to-point — A point-to-point game.
- Solitaire bot — Includes a solitaire bot for solo play, rated 8 out of 10.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a State of Siege game where you play as a solo player essentially.
- This looks extremely juicy. If you like soliter games, if you like tactical combat, I think this one's going to be a lot of fun to play.
- This looks like for fans of Japanese history and if you like multiplayer games that are going to give you a grand strategic experience, this like this one looks like it could be a lot of fun.
- This is an outstanding series.
- Halls of Haggar was fishly hard to win, but a fantastic gameplay experience and was very well regarded. This looks like the same type of experience, but another theme, another gameplay element, and more good work from Tom Games.
- Why am I interested in this game? Well, I was reading a book about Greek history, per Greek and Persian history a while ago, and there wasn't I realized there wasn't really a lot of games that focused specifically on naval combat in the ancient era, the era of triams and all the different reams here.
- Combat Commander Adversary solves one of the weaknesses in the game and that given the card-based nature of the play of Combat Commander, it's not a game that is very amenable at all to solitire play.
- This is a dream come true. This looks really fun to be able to play Combat Commander Solitaire and have a a smart and and savvy opponent to go against.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2