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Red Dust Rebellion box art

Red Dust Rebellion

Game ID: GID0262323
Game Info
Year
2024
Collection
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Description

“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day, while sipping French champagne and eating grapes, dare to tell us how to live? They don’t know us, because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust and we say no more to Earther rule!”
- Aroha Thompson, Red Dust spokesperson and Mining Union organizer.

It is 2250 and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface, therefore the people live in vast underground cities known as labyrinths.
Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life. While others recoil at the idea that humanity will destroy the climate of another planet.
Red Dust Rebellion is volume XII of GMT's acclaimed COIN Series, and tells the story of the Martian revolts of the 2250s and the rise of Martian nationalism.

—description from the publisher

Description

“200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day, while sipping French champagne and eating grapes, dare to tell us how to live? They don’t know us, because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust and we say no more to Earther rule!”
- Aroha Thompson, Red Dust spokesperson and Mining Union organizer.

It is 2250 and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface, therefore the people live in vast underground cities known as labyrinths.
Over the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth’s corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life. While others recoil at the idea that humanity will destroy the climate of another planet.
Red Dust Rebellion is volume XII of GMT's acclaimed COIN Series, and tells the story of the Martian revolts of the 2250s and the rise of Martian nationalism.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 23 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–27 of 27
Video pNctGeuFzwY Nights Around a Table Discussion at 1:29:26 sentiment: mixed
video_pk 90251 · mention_pk 240874
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Overall sentiment (raw)
mixed
Pros
  • Potentially appealing to fans of old-school war game designs.
Cons
  • Criticism of the cover art and title design.
  • Inconsistent branding within the game series.
Thematic elements
  • War gaming, possibly involving battleships and tanks.
Comparison games
  • COIN series
  • Scrabble
Mechanics (from transcript analysis)
  • Area Control — Mentioned indirectly in the context of COIN games.
  • Asymmetrical Warfare — Mentioned as a characteristic of the COIN series.
  • Counter-insurgency — Mentioned as a characteristic of the COIN series and the meaning of the acronym.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Yin is an abstract two-player game think of reversi or th but a lot more interesting
  • it's the number two ranked abstract strategy on BGG right now
  • I'm not an abstract guy at all at all I run from abstract games
  • when I the first time I played Mythic Mischief against my friend Derek I I did win
  • I find that when people teach me games I don't like them is that weird
  • I kind of have to sit there and I have to be immerse myself in the rule book and read every single little curb case and Rule and exception and absorb that and process it and and teach my brain the game and then I'm excited to play it
  • Santorini was taught to be by a different by another person I didn't read the instructions
  • it kind of felt like they were leaving the design to me you know what I mean they're like yeah I don't know here's a big pile of rules you go find out what's fun I'm like well no you're the designer you tell me the prescribed experience that you want me to have
  • it's almost like you were playing the same game but you weren't playing within the same parameters do you know what I mean
  • the sifting through pictures on BGG is frustrating it's like it's like really slow and weird and it I don't know I wish I wish it was more like Google image search where it just gives you a huge like big ass array and you can just more easily grab the picture you want instead of this weird really slow moving Carousel that doesn't feel really responsive
  • Cosmic frog is a game of collection combat and theft on a planetary scale
  • each player controls a TW mile tall Immortal Invulnerable frog likee creature that exists solely to gather terrain from the shards of eth the fragments of a long ago shattered world
  • your frogs jump around and eat chunks of planets and then you barf them into patterns to score points
  • it's amazing hot damn
  • man it looks like an abstract strategy game when you look at that board like that what a trip
References (from this video)
No references stored for this video.
Video MDBTapqafvA 3 Minute Board Games News at 0:08 sentiment: positive
video_pk 89952 · mention_pk 239777
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Overall sentiment (raw)
positive
Pros
  • The game is playable and could be published as is.
  • The iterative testing aims to make the game the highest possible quality.
Cons
  • Some art is still outstanding.
  • The board art and layout are not final.
Thematic elements
  • Insurrection on Mars
  • Mars
Comparison games
  • COIN
Mechanics (from transcript analysis)
  • Activation order manipulation — The Church of the Reclaimer can spend resource cards to change their position on the activation track, allowing them to act unexpectedly.
  • Aldrin Cycler — A system representing ships that are continuously slingshotting around Earth and Mars to deploy people and resources between the two planets.
  • Campaign Cards — Players can play campaign cards that provide an ongoing effect until the next dust storm round.
  • Flashpoint system — A system where a track advances based on flashpoint values on cards. When the track reaches five, a flashpoint round is triggered, activating the cycler and other effects.
  • Theaters of Operation — The game is divided into three distinct operational theaters on Mars, each with its own feel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2021 was a hell of a year for me
  • if red dust rebellion turns out to be a good game it's going to be a no small part to him
  • so the next three or so months are going to be a pretty intensive testing period
  • we want to make it better than fine
  • So for me it's a lot of testing over the next three months it's a lot of tweaks a lot of refinements a lot of just seeing if the game pacing and the feel is right
  • do say something below in the comments and i will be doing more videos on red dust rebellion over the coming months as we drive to get this game finished
  • how their pre-order system works is you take a pledge that you're going to buy the game and they don't charge you until it's ready to ship
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 29:51 sentiment: positive
video_pk 85601 · mention_pk 219818
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Overall sentiment (raw)
Very Positive
Pros
  • Fantastic experience
  • Enjoyable gameplay with lots going on
Cons
  • High complexity
  • Long playtime
  • Long teaching time
Thematic elements
  • Mars
Comparison games
none
Mechanics (from transcript analysis)
  • COIN — Referred to as a 'coin game'.
  • Complexity — Considered too complex by some, with a lot to digest.
  • Playtime — A single game session lasted three and a half hours and was only halfway through.
  • Teaching — Took an hour to teach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video pqz7SNcrUt0 One Stop Co-op Shop Analysis at 3:04 sentiment: mixed
video_pk 84857 · mention_pk 216378
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Overall sentiment (raw)
mixed
Pros
  • strong recommend for competitive play
  • awesome system
Cons
  • do not want to play coin solo anymore
  • controlling all factions solo is onerous
  • AI is frustrating and boring
Thematic elements
  • sci-fi
Comparison games
  • Race with the Clockwork Bot
Mechanics (from transcript analysis)
  • AI — Takes forever to figure out what the AI is going to do in solo mode, which is frustrating and boring.
  • coin counter intelligence system — A system that is fabulous and can be a lot of fun competitively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this time, we are going to the end of last year, December of 2024.
  • So, first in the crowdfunding corner, we've got a double feature, the latest from the Solo series, or at least at that time.
  • And this was Hunted Transylvania and Escape from Route 52.
  • So, yeah, I would say probably Hunter Transylvania might be a keep and definitely Escape from 52 would be a call if I had received copies of the final games.
  • But uh the new addition of campaigns I found was a bit hoham.
  • So if I was someone who had like bought every season of Death May Die, I would not especially rush out to get this one.
  • This is from Chip Theory.
  • And I thought this was fine.
  • The big kind of nail in its coffin is that I already have Decorum, which is kind of a similar game, but I find drastically better for my taste at least, especially at two players, or Hannabi or Paint the Roses.
  • So it does limit itself if you're playing without like workarounds like I don't know putting some like see-through sheet over the page.
  • So, Red Dust Rebellion is a call, but still a strong recommend for competitive play.
  • It's an awesome system.
  • And hey, let's finally get to a keep.
  • This is one of my favorite games from last year.
  • It's fully released this year. Still a favorite.
  • But yeah, the combat system is cool. The open world is great. The emergent kind of story that you can discover is really fun.
  • Like I think they went a little bit too hard in trying to make this like a video game and a video game kind of automates things that are frustrating to do as a player.
  • But still, it's a great game. Very exciting. Beautiful production.
  • Uh, you can see this one is just reading and reading and more reading the game, which I don't mind.
  • This is a follow-up to the Tales of the Arabian Knights.
  • So, this is very much like a wander around and have weird adventures and make choices.
  • I think it's fun for that, just like seeing what crazy stuff happens.
  • But yeah, if you don't want to read a lot or if you don't want just some random kind of adventuring without much control or agency, you might not like this one.
  • And man, we gave this one a lot of chances.
  • It's very quick. It's very nice to lay down on the table.
  • But, uh, even when playing with the Omaha variant where you have more cards and the hands are better and a bit more differentiated from each other, which I do prefer, it's still just kind of not an interesting game.
  • It just feels very like random and more like an activity.
  • And especially now that I played River Rats, which was a game on crowdfunding recently, and this upcoming Cyberpunk card game, which also uses cooperative poker, I find those a billion times better, at least for my taste.
  • First expansion for Sky Team.
  • This is a keeper mainly cuz I love Sky Team.
  • I said this before and I'll say it again. The Turbulence expansion is not at all necessary.
  • It adds a few new things that are kind of interesting.
  • It's got a bunch of new airports. If you love Sky Team, if you've already played it a whole bunch, it's definitely a good pickup.
  • It's super cheap, but uh, you know, if you haven't played your copy of Sky Team that often, then I don't think it's at all necessary.
  • The core game is still the best thing here and really has the coolest modules and the coolest gameplay.
  • So, I'm absolutely keeping my copy of Turbulence. I love it, but Sky Team is really the winner here and the reason that I'm keeping this game overall.
  • This is Invincible, the hero building game.
  • This is a bag builder with a push your luck pulling element kind of like Quacks of Quedlinberg.
  • And I like this one. Okay, the core mechanics are pretty cool, but I thought the scenario balance was pretty off.
  • I thought the gameplay got pretty repetitive, but there were cool combos to do.
  • The core action of pulling stuff is fun.
  • So, it had a lot of good things in its favor.
  • But yeah, just the balance really messed with me and I didn't want to play it that much cuz we couldn't really get it to be the right difficulty.
  • So that was a call as well.
  • This is the night cage with the shrieking hollow expansion.
  • This is a keeper largely because my kids still love the night cage and I think the shrieking hollow makes the game a bit more tactical.
  • It's still pretty random but also make it way more exciting.
  • The addition of this giant creature that you see on the board that's coming to eat us all is just so exciting and it really does change up the gameplay in a good way.
  • So if you like the night cage, this is a full recommend.
  • And the shrinking hollow is a great expansion and it's a keep for me.
  • Lots of expansions covered at the end of December, I guess.
  • And this one was great.
  • I already really like World Breakers for a quick competitive card game and then the solo mode in the original core game was great, but Indigo Sisterhood does the wild thing where they have a totally different type of automa, a totally different solo system for the expansion.
  • And I think it's great, too.
  • And I like them both for different reasons.
  • So, I mean, yes, if you like World Breakers, definitely check out the Indigo Sisterhood.
  • It's an awesome expansion.
  • And if you just like kind of solo card games, like I don't know in the Ashes Reborn, Sky Terror Horde kind of vein, might be worth a look for that as well.
  • But World Breakers, Indigo Sisterhood, definitely a keeper for me.
  • And here's another one of those solo series games, Rome Fate of an Empire.
  • This one is awesome.
  • It's basically Mage Knight, like a lot of the Mage Knight mechanics, but turned in different ways and applied to a very different type of game.
  • But it was also a call for me for that reason, because uh Mage Knight just works better for me in terms of theme.
  • This one is very much more of a mechanical feeling game.
  • Now, it's still awesome. It's smaller than Mage Knight. It's cheaper than Mage Knight, but it still has a lot of the tactical and strategic yumminess and like the, you know, deck building and card building and all that.
  • And it's it's solo only and I only really play Mage Knight solo, so you're not really missing up out much on that.
  • But yeah, I just prefer the theme of Mage Knight.
  • We already have Mage Knight, so I'd rather play that.
  • So, I did end up calling Rome Fate of an Empire, but still a great game.
  • Okay, next is Resurgence.
  • This is a worker placement game set in a post-apocalyptic future.
  • I thought it was pretty solid.
  • It doesn't really stand out from the worker placement bunch.
  • There's just so many of these and some I adore.
  • This one was good, but not great.
  • So, I didn't end up keeping it.
  • It really needs to be great at this point for me to keep a worker placement game.
  • But, I didn't have any major complaints about the gameplay.
  • The solo mode works well, too, and the competitive play is really solid and like you like level up your workers and I don't know, there's some cool things going on, but yeah, it didn't hold my interest indefinitely.
  • So, Resurgence is a call.
  • And finally, the one I know is going to mess up the most brackets, so sorry, uh, is Keep the Heroes Out, the boss battal expansion.
  • So I kept Keep the Heroes Out, even though I didn't love the balance of the game, even though I thought the deck building was a little anemic, because my my kids liked it pretty well, and everything in the boss battles expansion sounded like it was going to fix things I didn't like.
  • And I will say that it did.
  • I I think the Boss Battles expansion fixes a lot of my problems.
  • I love the addition of like the apprentices or whatever those like little like weaker heroes are called.
  • I love that you unlock these
  • I thought it was pretty solid. It doesn't really stand out from the worker placement bunch. There's just so many of these and some I adore. This one was good, but not great.
  • I think the Boss Battles expansion fixes a lot of my problems.
  • I do think it is fabulous. I think it is almost a must buy if you're going to get keep the heroes out, at least for me.
  • I know some people enjoy the base game, but I think it is so much better with the expansion.
  • 77% thought I would keep it, and I did not.
  • 82% thought that would be a keeper for me.
References (from this video)
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Video XsYdBcLymRk Foster the Meeple Top List at 36:27 sentiment: positive
video_pk 84664 · mention_pk 215312
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Overall sentiment (raw)
Extremely Positive
Pros
  • Speaker had a peak gaming experience playing this game.
  • Love for the COIN series makes this a strong contender.
  • Speaker wants to play it more.
Cons
  • Speaker has only played one and a half games.
Thematic elements
  • Sci-fi, loosely based on Dune
  • Martian environment
Comparison games
  • Kuba
  • Dune
Mechanics (from transcript analysis)
  • Area Control — Implied by the nature of COIN games and eliminating opponents.
  • asymmetric factions — Typical for COIN games, implied by the description of factions and play.
  • coin system — Operates similarly to other games in the COIN series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
  • And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
  • Pax Penning is probably one of the most interesting games I've ever played.
  • It is this cascade. It's so unique and so fun.
  • For a game that comes in like the standard salt and pepper size box, it's so much game.
  • It's fine at two.
  • But it's not memorable, too.
References (from this video)
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Video yqXIU6pqoVk Zilla Blitz Top List at 2:11 sentiment: positive
video_pk 83430 · mention_pk 210238
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Overall sentiment (raw)
positive
Pros
  • Easy to grasp the core concepts
  • Innovative combination of sci-fi and COIN
Cons
none
Thematic elements
  • Sci-fi element applied to COIN system
Comparison games
none
Mechanics (from transcript analysis)
  • coin system — Part of the COIN series.
  • Sci-fi elements — Introduces sci-fi themes to the COIN system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My criteria for this particular list is enjoyment. The games that pulled me in and captured my attention, had some sort of an emotional rush, or just created great memories.
  • Gettsburg, A Time for Heroes from Worthington Publishing, a fantastic Gettysburg game.
  • Old School Tactical Volume 5. If by the way, if you are curious about this one, there are four volumes before this. They're all, I imagine, very good, but this has just been my experience with the system so far.
  • Combat Commander is number three on the list, and it might be one of the games I'm most excited to continue playing in 2026.
  • This game, I I think part of the reason why I liked it so high and why I put it so high is that it has opened up my eyes to the potential of the Cold War Modern Combat series and families of games, which to be fair, I haven't really explored yet.
  • I could probably rank these games in almost any order and be happy with it. So, I wouldn't take the rankings of the games so seriously.
  • Traces of Victory. Uh my top game for 2025 and just I can't say more about this game. You should check it out if you like operational World War II level combat games.
References (from this video)
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Video x92cZSjQ3tg Rob's Tabletop World Discussion at 3:53 sentiment: positive
video_pk 82224 · mention_pk 206514
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Overall sentiment (raw)
positive
Pros
  • great one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
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Video NFqwOzONiis Unboxing at 0:38 sentiment: positive
video_pk 65725 · mention_pk 159486
Red Dust Rebellion video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Phenomenal box art and typography.
  • Rulebook's approach and core ideas are similar to the original design.
  • Clear faction rule indicators in the rulebook.
  • Joe Dost did a phenomenal job designing the solo mode.
  • Playbook includes background for events, creating a lived-in world.
  • Designer notes explain scientific assumptions for hard sci-fi.
  • Separate player boards provide more space.
  • Reference charts look great and are helpful.
  • Silk-screen printed tokens look really nice.
  • Tokens are color-blind resistant.
  • Campaign cards offer big, game-changing actions.
  • Reclaimer faction's card management system is unpredictable.
  • Event cards and general card design are gorgeous with great iconography.
  • The game board looks cool and not boring.
  • The hope is for it to be a 'forever game'.
Cons
  • Disappointing use of old school styrofoam pallets.
  • Initial worry that red and orange token colors would look too alike.
Thematic elements
  • Hard sci-fi conflict model on Mars
  • Mars
  • Events have background bits detailing a fictional history.
Comparison games
  • Fire in the Lake
  • Twilight Struggle
  • Gandhi (game)
Mechanics (from transcript analysis)
  • Bot rules — Includes a solo mode designed by Joe Dost, using an AI deck and based on Arjuna card bots.
  • campaigns — Ongoing bonuses that last until the next dust storm round, providing big, game-changing actions.
  • card management — The Reclaimer faction uses a card management system where cards represent their assets, capabilities, and actions.
  • coin game — The game is part of the 'coin' series and shares some design philosophies and components with other games in that series.
  • Damage — Damage to infrastructure is a significant factor, leading to population loss.
  • Dust storm round — The regular victory round in a coin game, involving scoring checks, redeployment, and income.
  • Flashpoint system — Represents the passage of time, like storm movement and supply transport, with a mini-round when it reaches the end.
  • Player boards — Separate player boards are used instead of being printed on the main board to allow for more space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Advanced copy of my game Red Dust Rebellion
  • I don't know if there's anything quite like um seeing your your name and lights for the first time um seeing your name on a on a game that that looks done that's that's not just a figment of your imagination it's not just some hopium um it's an actual Bonafide Bonafide game
  • The playbook includes background for events, so it feels like a lived-in world. I wanted this to feel like a war game that was made after the war.
  • Damage is a big thing in Red Dust Rebellion because if you find too intensively in different combat in different areas you can damage lifegiving infrastructure which leads to population loss.
  • I was worried a little because you know Mars is brown it's red brown and ready brown can look kind of boring but this this doesn't look boring at all this looks really cool.
  • The reclaimers don't use the normal activation system in a traditional coin game they have a card management system so the cards represent their assets, their capabilities and their ability to act.
  • The cards here I just it's gorgeous.
  • This is Red Dust Rebellion it's real it's still on the p500 if you want to have a look at if you want to pick up the game that's a really good price and it won't ever be that price again.
  • I think I think this is something special and I'm really really pleased to share it with you
References (from this video)
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Video qYpVJu_f8Vc Shelfside Analysis at 0:00 sentiment: mixed
video_pk 60612 · mention_pk 153001
Shelfside - Red Dust Rebellion video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • Highly asymmetric, with meaningful inter-faction interaction
  • Dynamic storm and board interaction create tense planning
  • Thematically rich sci-fi setting with believable lore
  • Strong event card flavor, especially Church of the Reclaimer mechanics
  • High-quality components and a topographic map with player guidance
  • Earth government as a neutral faction with clever utilization of tiles
  • Church priority-jump mechanic offers nuanced strategic choice
  • Re-playability with multiple factions and lots of strategic options
Cons
  • Extremely long playtime (about 8 hours) for a first game
  • Heavy downtime and long turn length; waiting between turns
  • Very high complexity and learning curve; dense GMT rulebook
  • AP due to upcoming cards and the need to plan around future events
  • Rulebook and strategy tips not always practical or helpful
  • Upkeep and sheet management can be tedious; multiple sheets per player
Thematic elements
  • insurgency, corporate power, governance, and religious zealotry on a colonized world
  • Mars, year 2250, post-colonization with four main factions and an Earth government
  • asymmetric faction storytelling with event-driven progression
Comparison games
  • Cuba Libre
  • Fire in the Lake
  • A Distant Plain
  • Golan Revolt
  • Hegemony
  • Twilight Imperium IV (TI4)
  • Civilization
  • Dune
Mechanics (from transcript analysis)
  • asymmetric faction play — each faction has unique abilities and win conditions that shape board state
  • base placement and control — bases determine control and scoring across regions
  • block and interaction sequencing — actions influence the player after you and can block opponents from events
  • card-driven event timing — event cards determine round structure and can influence both players' options
  • dust storms — random weather events that disrupt action sites and unit movement
  • Events — event cards determine round structure and can influence both players' options
  • insurgents face-down — insurgents are hidden until activated, enabling stealthy maneuvers
  • the disc card end condition — game ends when the third copy of a key card is revealed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the Earth government; it's the most interesting neutral faction
  • this is probably a 9 out of 10 tentative score
  • the asymmetry between all the four factions is the most interesting that it's ever been
  • it's a super solid air control based off of our single play
  • this game is very dynamic with the constant push and pull
References (from this video)
No references stored for this video.
Video HD394YuKff8 Zilla Blitz Discussion at 24:59 sentiment: positive
video_pk 38529 · mention_pk 116048
Zilla Blitz - Red Dust Rebellion video thumbnail
Click to watch at 24:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong sci-fi theme married to classic COIN design
  • accessible entry point for coin enthusiasts
Cons
  • new faction content and pacing can be heavy for some players
Thematic elements
  • coin system-based strategic wargaming with solitaire option
  • Outer space, Mars-based factions
  • epic, faction-driven space opera
Comparison games
  • A Maze of Mars
  • A COIN-powered space title
Mechanics (from transcript analysis)
  • COIN-based system — coin economy drives actions and conflict resolution
  • faction politics — political influence affects support and decisions
  • Influence Points — political influence affects support and decisions
  • solitaire mode — fully playable solo mode with AI-like opposition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an amazingly massive system
  • Stuka leader is much more than just a leader of stukas
  • the heart of this is the story of you as the individual pilot
  • space-based operational level war game
References (from this video)
No references stored for this video.
Video 4dp8KJmuz0w Zilla Blitz Discussion at 17:33 sentiment: positive
video_pk 37623 · mention_pk 113032
Zilla Blitz - Red Dust Rebellion video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited to add this coin-style entry to the collection
  • Great potential at SD histon context
Cons
none
Thematic elements
  • post-war disruption and rebellion themes
  • World War II-influenced COIN-style scenario
  • narrative-driven wargame experience
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not where I live this is a green screen video laid.
  • I'm eternally optimistic right.
  • We have over a hundred people entered into this competition.
  • I really enjoyed playing Rebel Fury the afternoon.
  • There’s a link Down Below in the description to Noble Knight games and if you use that link thank you because they get a little bit of a kickback to the channel.
References (from this video)
No references stored for this video.
Video lwI2eQaPQJc Beyond Solitaire Interview at 22:01 sentiment: positive
video_pk 13641 · mention_pk 39868
Beyond Solitaire - Red Dust Rebellion video thumbnail
Click to watch at 22:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reveals the importance of aligning mechanism with thesis
  • demonstrates collaborative development model
Cons
  • unclear initial expression may require readjustment
Thematic elements
  • Expressing designer thesis through game design
  • Indochina/Vietnam-era revolutionary context
  • Thesis-driven exploration of insurgency vs. resistance
Comparison games
none
Mechanics (from transcript analysis)
  • collaborative problem solving — designer and developer iteratively adjust rules
  • mechanism experimentation — testing alternative levers to realize designer intent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love people and that is how we solve this problem
  • we like games but we love people
  • we want lots of eyes on every game
  • the designer wins because we brought the designer in
  • curiosity is king when you're trying to get feedback
  • every game that we don't publish is a trinket
References (from this video)
No references stored for this video.
Video bSmHL8-YoLA Beyond Solitaire Interview at 12:21 sentiment: positive
video_pk 12610 · mention_pk 36789
Beyond Solitaire - Red Dust Rebellion video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic ambition in a coin-like sci-fi frame
  • asymmetric tension between factions that creates meaningful choices
Cons
  • high learning curve
  • complex for casual players
Thematic elements
  • insurgency and counterinsurgency in a sci-fi context
  • sci-fi insurgency and counterinsurgency in a distant future
  • system-driven, factional tension with political overtones
Comparison games
  • Distant Plane
  • Cuba Libre
  • Twilight Struggle
Mechanics (from transcript analysis)
  • card-driven / event-driven — cards resolve events and actions that influence insurgent dynamics and government responses
  • population/power dynamics — mechanisms that reflect insurgency growth and control through card-based actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Echo Echo from the Dark started before we had we had conceived of IC.
  • development's very much an editor kind of role.
  • fun, nobody has fun anymore.
  • you don't always have to be modeling a thing necessarily.
  • the nice thing about GMT is that P500 kind of covers a lot of that boat in many cases.
  • I love thinking about how all of these systems interact in a fun way.
  • This is a big game about sci-fi that I love.
  • the comments that are easy to get are, 'Oh, you should do this. You should change this deck to do this thing or you should add this die mechanic or something like that.' And those I find are the least useful comments.
  • the best kind of development work is when it's a light touch and you can iterate quickly with a collaborator.
References (from this video)
No references stored for this video.
Video LPWGiPd300Q 3 Minute Board Games Discussion at 1:11 sentiment: positive
video_pk 11995 · mention_pk 35152
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host expresses clear pride and personal investment in the project
  • anticipation generated by the printing stage and near-term availability
  • association with GMT Games implies strong production and historical weight
Cons
  • no explicit drawbacks or concerns mentioned in the transcript
Thematic elements
  • Unknown
  • Unknown
  • backstory/content-rich world-building
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I designed Red Dust Rebellion before before it existed so it was on GMT's radar as early as 2017
  • it's going to be a lot of people's forever game because I'm really really stoked with just how replayable it is, just how deep it is and just how many strategies there are within Shadow Moon Syndicates
  • the Channel's not going away at all it's just going to drop down to a lower priority because I have three really big things coming up
References (from this video)
No references stored for this video.
Video HT2oCMilQN8 Beyond Solitaire Top List at 24:04 sentiment: positive
video_pk 11938 · mention_pk 35038
Beyond Solitaire - Red Dust Rebellion video thumbnail
Click to watch at 24:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made it up
  • this is a good launching point
  • Skies Above Britain went up three places
  • it's a wonderful simulation
  • I would go with Pax Premier
  • Undaunted Kalisto on the list
  • I Napoleon shipped in what June
References (from this video)
No references stored for this video.
Video 2dVYCyuJ1hk 3 Minute Board Games Discussion at 7:19 sentiment: positive
video_pk 11088 · mention_pk 32605
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • revolution and change
  • dystopian/rebel scenario (described via enthusiasm for design)
  • thematic with political overtones
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not discussed in transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's something intrinsically incredibly rewarding about winning a game with a faction no one thinks is any good
  • i love games that understand that family friendly doesn't have to be boring and awful
  • the fact that there's a game for everyone out there is pretty cool
  • i love designing board games
References (from this video)
No references stored for this video.
Video 6Mz_aeEF1jI 3 Minute Board Games Analysis at 0:00 sentiment: mixed
video_pk 9537 · mention_pk 28230
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Grounded, immersive setting with substantial background material that supports world-building
  • Rich asymmetrical design offering diverse strategic avenues and faction identity
  • Dynamic card-driven play with meaningful interactions and evolving state
  • Distinctive mechanics such as flashpoints and the reclaimers card system that add freshness
Cons
  • Significant complexity and long playtime may deter casual or time-constrained players
  • Mature or rough thematic content could be challenging for some audiences
  • Accessibility hinges on players' willingness to invest in extensive rule understanding
Thematic elements
  • Power and governance in a frontier world: corporate influence vs Martian autonomy; the ethics and consequences of terraforming; population displacement and resilience under environmental stress.
  • Mars, 200 years after Earth colonization, where corporate powers and Martian factions wrestle for self-rule amid dust storms, resource strain, and ongoing terraforming debates. The narrative unfolds across contentious territories, shifting loyalties, and a fragile balance between Earth government, colonies, and rebellious movements.
  • Card-driven, asymmetric design with flashpoints and evolving event-driven arcs; grounded in a dense background material that foregrounds geopolitics and social consequences.
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
  • Area Control — Regions are contested to accrue influence and enable or restrict actions; control yields strategic leverage and victory pressure.
  • area_control — Regions are contested to accrue influence and enable or restrict actions; control yields strategic leverage and victory pressure.
  • Asymmetric Mechanics — Each faction has unique powers, units, and victory conditions, creating divergent playstyles and strategic goals.
  • asymmetry — Each faction has unique powers, units, and victory conditions, creating divergent playstyles and strategic goals.
  • card_driven_turns — A deck governs turn structure: you reveal the current card, resolve it, reveal the next, and iterate with eligibility ordering that shifts by card.
  • combat_resolution — Attacks are resolved via dice with results tempered by rebels in play; populations and damage tracks reflect the impact of conflict.
  • dust_storm_and_visibility — Dust storms periodically alter the board's visibility and restrict targeting, influencing timing for checks and reinforcements.
  • flashpoint_rounds — Flashpoints drive time progression; immigrants, supplies, and troops flow from Earth as pulses advance toward critical thresholds.
  • operations — Factions execute four core operations—recruit, move, locate the enemy, and attack—with modifiers and terrain interactions shaping outcomes.
  • Reclaim as Action — Reclaimers introduce a distinctive card mechanism that can substitute events, modify turn order, and enable ongoing capabilities.
  • reclaimer_card_system — Reclaimers introduce a distinctive card mechanism that can substitute events, modify turn order, and enable ongoing capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Red Dust Rebellion is part of the coin series like Cuba Libre here
  • Red Dust Rebellion - 7 years ago it looked like this
  • just some quick notes from me, red dust Rebellion is long and it's complex and it deals with some very serious themes
  • and as much as I love my own game I can't recommend it to anyone who will find the complexity too much or the content too rough
  • that said I tried my best to make it very grounded and the game comes with a lot of background material
  • I hope you have as much fun exploring the game and setting as I did making it
References (from this video)
No references stored for this video.
Video dqSX9BZswaE Foster the Meeple Top List at 2:39 sentiment: positive
video_pk 9531 · mention_pk 28198
Foster the Meeple - Red Dust Rebellion video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme
  • accessible rules
  • tight design
Cons
  • learning curve for new players
  • potentially asymmetric balance challenges
Thematic elements
  • counterinsurgency, political intrigue
  • Post-war insurgency in a desert city
  • story-driven
Comparison games
  • Salt and Sea
  • Vampire Village
Mechanics (from transcript analysis)
  • Area Control — Influence regions to gain strategic advantages
  • negotiation/alliances — Form and break deals to advance
  • Set Collection — Collect cards or tokens to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are planning on playing this at BGG con we're actually there right now
  • Cafe Barz fell too far down on the light spectrum
  • I still really enjoy a Gess of Robin Hood
  • we really liked it it was super fun
  • freaking love Harvest so good
References (from this video)
No references stored for this video.
Video iIt_wiw4r_s 3 Minute Board Games Discussion at 4:15 sentiment: positive
video_pk 7997 · mention_pk 23557
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a glimpse into the designer’s ongoing work and future plans
  • Transparency about involvement with a project and publisher relationships
  • Signals potential for channel-design crossover and store-ready products
Cons
  • No concrete game details available in the discussion
  • Ambiguity around publication timeline and market viability
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you're getting from us is our honest opinion
  • We do not work for Publishers
  • We do not do puff pieces
  • Doing YouTube doesn't actually make you super wealthy unless you do some underhanded things or you're massively successful
  • What we want is to save you time when you're looking across thousands of games
  • We could really do with more support keeping this channel going
References (from this video)
No references stored for this video.
Video AsnITF-z9y8 Foster the Meeple Top List at 18:53 sentiment: positive
video_pk 6931 · mention_pk 20519
Foster the Meeple - Red Dust Rebellion video thumbnail
Click to watch at 18:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong coin-war feel with nuanced faction interactions
  • Appealing for fans of GMT-era wargames
Cons
  • Heavy, expects some commitment to learn
Thematic elements
  • faction dominance, warfare, and intrigue
  • coin-based war game with Middle East-flavored factions
  • grim, strategic, war-game atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven action and faction governance — cards influence actions and diplomacy across regions
  • economic/resource management — manage coins/resources to influence board state
  • Resource Management — manage coins/resources to influence board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
  • Root's just always going to be here. I play it every day.
  • Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
  • I love Dune Imperium. I think it's a perfect of a game as you can get.
  • Obsession is such a fantastic game and I will pump this game up as much as I can.
  • Mountain Goats is incredible. It's a great, quick dice game.
  • Red Dust Rebellion is no joke amazing.
  • Three Chapters is the newest game from Amigo. And I think it's going to blow up.
  • Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
No references stored for this video.
Video 5-1VUXtdnVc Beyond Solitaire Interview at 2:30 sentiment: positive
video_pk 6357 · mention_pk 18780
Beyond Solitaire - Red Dust Rebellion video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear signposting and a robust glossary improve accessibility
  • Multiple environments on Mars create depth without a single, oversized map
  • Fierce, fast-moving final rounds keep tension high
  • Strong thematic tie-in to Mars colonization and humanitarian themes
Cons
  • Inherent Coin-series complexity may deter newcomers
  • Expansion content could raise complexity further
  • Asymmetry and card interactions could overwhelm some players
Thematic elements
  • irregular warfare, insurgency, corporate influence
  • Mars colonization in a near-future, fictional conflict
  • fictional, but presented with documentary-like world-building
Comparison games
  • Twilight Imperium
  • Vietnam War coin games
  • Afghanistan coin games
Mechanics (from transcript analysis)
  • action system — four actions and three specials per turn, with faction-specific variations
  • displaced population — modeling humanitarian effects when infrastructure fails
  • Earth–Mars cycler — cycles move forces/resources between Mars and Earth to sustain strategic pressure
  • multi-environment Mars — Mars is presented as multiple environments rather than a single board
  • Reclaim as Action — new unpredictable faction to reflect desert/martian societal dynamics
  • reclaimers overhaul — new unpredictable faction to reflect desert/martian societal dynamics
  • satellites and campaign cards — political influence and campaign effects via satellites and campaign cards
  • spaceport logistics — logistics moved from traditional lines to space-based assets and rockets
  • Three-round structure — early rounds include signposted actions with a conclusive final round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the first game in this well received and well regarded historic wargaming series that is completely made up that is complete fiction.
  • we removed all of the lines of communication and moved to space ports and rockets.
  • Shadow Moon Syndicates is a very different beast to Red Dust.
  • Oceans 11—that's the vibe here; it’s a criminal syndicate in space and it’s very confrontational.
References (from this video)
No references stored for this video.
Video wjovJOh8euc The Discriminating Gamer Top List at 6:05 sentiment: positive
video_pk 6328 · mention_pk 18712
The Discriminating Gamer - Red Dust Rebellion video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong interaction between factions with asymmetric play
  • Science fiction theme on Mars adds flavor and novelty
Cons
  • Longer playtime and potentially steep learning curve
  • Some imbalance risk if factions are misplayed
Thematic elements
  • asymmetric factions, faction alliances and betrayals
  • Mars, science fiction, futuristic colonial struggles
  • epic coin-game feel with space-exploration flavor
Comparison games
  • Twilight Struggle
  • Red Dust over Africa
Mechanics (from transcript analysis)
  • Asymmetric victory conditions — Different factions pursue distinct win conditions, influencing alliance choices.
  • coin-driven combat — Factions contend for control via coin-based interaction and strategic planning.
  • dynamic timing via card order — Card order determines actions and turn order, shaping pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • People Power is a great coin game set in the 1980s in the Philippines.
  • I liked the dynamic of three players in a coin game. I liked how you are playing through the cards and you are doing your actions and your special actions.
  • Caesar Rome versus Gaul is a two-player game. It is a political battle as much as it is a military battle and it is a lot of fun.
  • There's a lot going on in Ancient Civilizations of the Inner Sea. It's tremendous fun. Take-that wrapped in the cloak of civilization building.
  • Red Dust Rebellion is a coin game on Mars. The factions play off each other and you have to make some alliances but there can only be one winner.
References (from this video)
No references stored for this video.
Video tvykLUFiHxo 3 Minute Board Games Discussion at 0:00 sentiment: positive
video_pk 3362 · mention_pk 9934
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Mars/insurrection theme integrated with sci-fi flavor
  • Effective collaboration with a developer team to improve design
  • Clear design pillars that anchored the project and guided iterations
  • Practical advice on prototyping, testing, and cheap iterative materials
Cons
  • Long development timeline (about seven years)
  • Pandemic-related delays and manufacturing challenges
  • Coordination complexities with multiple contributors
Thematic elements
  • independence from Earth; counter-insurgency; science fiction
  • Mars insurrection era; space-faring conflict in a near-future/sci-fi setting
  • strategic, insurgency-focused narrative with a grounded, historical-political flavor
Comparison games
  • Gloomhaven
  • 51st State
  • Space Cats on the Moon (prototype example)
  • Europa Universalis
  • Wingspan
  • Ticket to Ride
  • Catan (Katan)
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of map regions to gain influence and scoring opportunities while influence can wane over time.
  • Card-driven endgame — Endgame progression and/or scoring are driven by a set-aside or final-turn card mechanism, shaping the closing sprint.
  • Influence/influence cubes tracking — Tracking of influence on the board and via components to drive actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are like fine cheeses and fine wines
  • Be patient with everyone
  • design pillars ... identity of Shadow Moon Syndicates
References (from this video)
No references stored for this video.
Video TwRSZ9V8HnI 3 Minute Board Games Discussion at 0:00 sentiment: positive
video_pk 3091 · mention_pk 9024
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art-forward worldbuilding that strongly informs the setting
  • Nuanced portrayal of factional dynamics and moral complexity
  • Clear cohesion between art, story, and mechanics
  • Innovative logistics concepts that differentiate it from typical coin games
Cons
  • High complexity may intimidate new players
  • Some content could be intense or provocative for certain audiences
Thematic elements
  • workers' rights, self-determination, anti-corporate influence, and contested revolutionary action
  • Mars, about 200 years in the future; subterranean cities; corporate power; environmental terraforming
  • history-driven worldbuilding with specific events shaping the lore
Comparison games
none
Mechanics (from transcript analysis)
  • Aldrin cycler logistics — Interplanetary transport and logistics system that affects movement and supply between domes
  • asymmetric factions — Distinct goals and victory conditions for Martian Provisional Government, Corporations, and Rebels
  • Event-driven worldbuilding — Cards depict and fix historical events to deepen the setting and narrative
  • Events — Cards depict and fix historical events to deepen the setting and narrative
  • Satellite network and space actions — Orbital assets enable strikes, surveillance, and strategic advantages impacting land-based play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art needs to tell a story and each piece of art needs to contribute a little bit to building the world that is Red Dust Rebellion.
  • I wanted this to be a really visceral powerful image of state pressure.
  • I really love Marcos's work here; it's wonderful, it's one of my favorite cards.
  • Bicentennial Day is heavily inspired by the events of 2020, the 200 year anniversary of the first Mars colony.
References (from this video)
No references stored for this video.
Video JoBOyufSv4I The Cardboard Herald Interview at 5:48 sentiment: positive
video_pk 2693 · mention_pk 7917
The Cardboard Herald - Red Dust Rebellion video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Not specified in transcript
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Games are good. Games will probably still be good 20 years from now.
  • 95% of board game content is made for 5% of board gamers.
  • Board games are like sheet music - interpreted differently each time they're played.
References (from this video)
No references stored for this video.
Video 118QhETRspk 3 Minute Board Games Discussion at 0:09 sentiment: positive
video_pk 1511 · mention_pk 4350
3 Minute Board Games - Red Dust Rebellion video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-faction interaction; rich systemic depth; reclaimers offer unique flexibility not typically seen in COIN games; evocative Mars setting and infrastructure focus.
  • Dynamic event-card cycle drives tension and planning.
Cons
  • High complexity and learning curve; potentially long play sessions; intricate rules around labs, movement, and population could overwhelm new players.
Thematic elements
  • Power, rebellion, resource management, and infrastructure in a colonial frontier
  • Mars during a political struggle involving government, rebels, corporations and settlers; Mars colonization and supply chains
  • expository/preview with technical breakdown and design rationale
Comparison games
  • COIN (series)
Mechanics (from transcript analysis)
  • Actions (operations), limited operations, and special actions — Players perform operations across multiple areas; can add a limited operation or a special action for extra effects.
  • Campaign cards and ongoing effects — Campaign cards provide ongoing effects; only two can be active; red dust and reclaimers use camp cards to pressure government.
  • Economic/Profit system and terraforming proxy — Corporation gains profit points; terraforming base flipping and terraforming scoring as an infrastructure proxy.
  • Event card cycling and activation order — Turn-by-turn cycle where players choose actions and resolve the upcoming event card while considering shaded/unshaded events.
  • Flashpoint and cycler — Lightning bolt symbol increases progress on the flashpoint track; the cycler system introduces new resources and constraints.
  • Labyrinths and routes — Underground cities as labyrinths; regions connect via maglev lines; movement and influence rules differ in labyrinths.
  • Population management and spaceports — Population tokens accumulate or shift; spaceport control affects movement and population distribution.
  • Reclaimers and flexible agenda — Reclaimer faction can jump the queue by spending resources to act first on a card, adding strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GMT's not the hugest company in the world
  • we are testing away and getting things ready so that when it's our time to go to the printers we have everything a-okay
  • it's the core of redux rebellions gameplay
  • the reclaimers will appear last on every single card but they can spend one of their resource cards to essentially jump the queue
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 11:09 sentiment: positive
video_pk 1095 · mention_pk 3193
Foster the Meeple - Red Dust Rebellion video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • GMT Games quality
  • Space-themed coin system
  • Asynchronous play available
  • Part of acclaimed coin system series
Cons
none
Thematic elements
  • space strategy
  • space
  • science fiction
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
  • asynchronous play — Can be played asynchronously with friends
  • coin system — Space-themed coin system mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
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