Game Info
Year
2025
Players
1-4
Collection
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Description
A time-traveling engine-building game where players complete missions across four dystopias to change the past.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video YqXXACUnIZQ
Board Games UnLocked Review at 3:11 sentiment: positive
video_pk 113501 · mention_pk 325242
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool theming and nods to other games.
- Clues, once hints were used, were clever.
- Great 8-bit artwork that nailed the theme.
- Thematic, capturing the feel of old video games where experimentation was key.
Cons
- Was the most difficult scenario for the reviewer's group despite being labeled easy.
- Required the most hints and got the worst star rating.
- Some clues felt like they would be impossible to figure out without hints.
Thematic elements
- Video game theme, reminiscent of 80s point-and-click adventure games like Space Quest.
Comparison games
- Space Quest
- Insert Coin
Mechanics (from transcript analysis)
- app integration — The app integration is highlighted as a strong point, enhancing the experience.
- Hint System — The hint system is used extensively for this scenario, with the reviewer noting that the hints provided were clever and didn't feel cheap.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I hate the the exit games but unlock is done so well
- this is one of their best boxes I in my opinion
- Restart the worst one we did uh but still my personal favorite actually out of the three
- this one was my least favorite out of the three but it was still incredibly fun
- I have never had an easier time with the hardest One In A Box before
- if you've been kind of like off unlock for a while because they haven't been you know hitting it or it's been a while I highly recommend checking this one out because they're they're all great
References (from this video)
No references stored for this video.
Video 7jsFmRWgqdA
Board Stupid Discussion at 2:50 sentiment: positive
video_pk 87076 · mention_pk 306792
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing game
- A thing of beauty
- Innovative
- Went very smoothly once the mechanics were understood
Cons
- Intense at the start to get your head around the mechanics
Thematic elements
- Time looping
Comparison games
- Azul
- In Asia
Mechanics (from transcript analysis)
- Card drafting/matching — Players play matching sets of cards to place a piece and then get more cards back that have to not match what they've just played, creating a cycle of colors.
- Grid Building — Building shapes of tiles on a grid.
- Set Collection — Playing matching sets of cards.
- Tile Placement — Players place pieces on a grid.
- time loop — Features a time looping mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- what a day it's been
- we went from light scatter to the heaviest game we played all day
- it's a thing of beauty
- it's quite Innovative quite Innovative everything you hoped for
- We played it and then I immediately buy.
- it really really good immediately accessible immediately really really fun
- oh my God we like it's now my mission to sit down and play that before this weekend it looks freaking incredible
References (from this video)
No references stored for this video.
Video ibNCqo6nFKw
Board Gaming Ramblings Review at 0:08 sentiment: positive
video_pk 87057 · mention_pk 306698
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Coolest player board
- High variability due to modules
- Modular design allows customization of gameplay
- Interesting core puzzle of pattern building
- Offers a campaign mode
- Good prototype production
Cons
- Can feel too luck-based for some
- Might feel too chaotic with four players
- Certain patterns can be very hard to complete
- Some players might find the luck factor off-putting
Thematic elements
- going back in time to fix something to stop the world from existing
- time travel
Comparison games
- Yatsi
Mechanics (from transcript analysis)
- action selection — Players choose actions by moving their adult figure on the board and placing cards.
- Card Drafting — Players play cards from their hand onto spaces, and there are also cards on display that can be taken.
- Dice Rolling — One module uses dice rolling, likened to 'a Yatsi Yatsi kind of thing'.
- Modular — The game has four main modules and smaller ones that can be added, allowing players to customize the strategic, luck-based, or complex aspects of the game.
- Pattern Building — The core system involves placing cards to match symbols and colors on a player board to score points.
- Set Collection — One module involves collecting X and Y chromosomes for set collection or streaks.
- Variable player powers — Different character cards have different abilities that can be placed in the player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- victory points will save the world
- it's one of the coolest player boards I've ever seen
- this might be the coolest card holder in a like like integrated into a game I have seen
- the variability is pretty high
- the core system of this game is this puzzle here because this is all about pattern building
- if you know us we usually don't like luck in games and the more heavy the game is the Le less we like luck if you're like us you might feel like this is going to be a too much luck based game because there are some layers of luck there is also mitigation in many ways
References (from this video)
No references stored for this video.
Video 5teFv-T9uPU
Tantrum House Top List at 3:00 sentiment: positive
video_pk 86495 · mention_pk 306421
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Really cool player board
- Interesting gameplay mechanics
- High replayability suggested by the complexity
Cons
- Passing laws part can be confusing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — The game is described as an engine building game.
- Law Making/Voting — A significant part of the game involves creating or passing laws.
- Pattern Building — Players create patterns with cards on their player board and the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Baghdad crafting the cosmos from Office dog is my next game on my most anticipated games list
- you are an Interstellar architect competing to build the Galaxy one star at a time
- manipulate the laws of the universe to your advantage shifting gravity or the flow of time to activate useful Power Cards and even spawn Advanced life that can earn you extra victory points at the end of the game
- use your resources wisely as you craft your Cosmic creation
- the last one on my list is propolis from Flatout games
- I'm really excited about this because of what it says the game's all about worker placement engine building area control and Tableau building woo it's getting me excited
- my one concern is it says it plays in 15 to 30 minutes with all those different gameplay mechanics I'm concerned is the game going to play too fast for my taste
- they usually put out really really good games I mean they put out Cascadia they put out Calico Point salad um love love those games
- this game you are taking on the role of competing medieval be colonies and taking turns to deploy your worker bees to collect pollen fortify their positions and construct your hives to appease your queen and become the most glorious in the land
- theme's kind of cute um but the gameplay could be amazing um I hope it's amazing as my number one on my most anticipated list here
References (from this video)
No references stored for this video.
Video vKLrGojBs1g
Good Time Society Discussion at 17:38 sentiment: positive
video_pk 85442 · mention_pk 306659
Click to watch at 17:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Unique and ambitious design with a 3D pop-up board.
- Interesting theme of time travel and saving humanity.
- Engaging engine-building mechanics.
Cons
- Described as ambitious, implying potential complexity.
Thematic elements
- Saving humanity from a dystopian future
- Time travel
- Time travel with elements of self-interaction across different ages.
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — Players gather resources to build up their capabilities.
- Pattern Building — Players aim to complete specific chain patterns on the board.
- Resource gathering — Players collect resources throughout the game.
- Time travel — The game involves moving through and interacting with different points in time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Truly, I I do believe I'm in a fever dream and I will wake up because it it's so cool.
- I've just wanted to create something that had all the good pieces and none of the bad.
- This is what really stood out to me, Becca, is this part right here, the dice uh, manipulation.
- I love this stop motion rules explainer.
- Stop motion is so undervalued these days in these days of horrible AI.
- Basically, she had a bunch of components laying around and decided I'm going to make a game in the next like hour or so and just threw it together and this became a game.
- It's an ambitious design uh from um excuse me, from uh Totem Game Studios.
- Everybody loves cute critters doing war.
- Game of Thrones but animals.
- Today I learned you could type in naughty words in hardback.
- Fat with a ph is a word. Pretty hot and sexy.
- Penny Dreadful is the AI here.
- Even though I tricked Becca into playing a cooperative game, you got to see how hardback is played, just like paperback, but with those genre cards.
References (from this video)
No references stored for this video.
Video VbLYhPYQtBk
Gaming Rules! Rules Teach at 1:48 sentiment: positive
video_pk 81667 · mention_pk 306727
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
Positive, with emphasis on the tutorial and how the game plays.
Pros
- The game can be played in approximately 90 minutes once familiar with the rules.
- Features four different modules that offer varied gameplay.
- Modular design allows for different play experiences.
- Core mechanism of completing missions is central to gameplay.
- Strategic use of adrenaline crystals for temporary boosts.
- Interesting objective system that encourages player interaction and competition.
Cons
- New players might find the initial turns overwhelming due to the number of options and rules.
- The game might feel 'clumpy' at times with card draws.
- Potential for players to misplay or misunderstand rules without direct guidance.
Thematic elements
- Time travel nanotechnology is used to alter future events, but time travelers from different futures appear, each selfishly trying to save their own world, leading to conflict between parallel worlds.
- The not-so-distant future, after the world as we know it no longer exists due to destruction.
- The backstory describes a cataclysmic event and the subsequent development of experimental time travel nanotechnology, which creates chaos due to conflicting time travelers.
Comparison games
none
Mechanics (from transcript analysis)
- action selection — On their turn, a player chooses one of four fields (focus, perception, intelligence, memory) to activate, with the restriction of not choosing the same field as the previous turn.
- Card Play — Players play cards from their hand onto a 'space-time grid' or their player board to complete missions or gain abilities.
- End-game scoring — Points are awarded at the end of the game for completed missions, objectives, specific cards on the player board, buried cards, and adrenaline crystals.
- Hand Management — Players manage a hand of cards and a 'card holder' with limited space for missions.
- Resource Management — Players manage 'adrenaline crystals' (used for boosting actions and worth points) and 'time tokens' (required to complete missions).
- Set Collection — Players try to collect chromosome cards to form sets for scoring, such as sequences of numbers or sets of the same number.
- Variable player powers — Each player has a character with a special ability.
- Worker Placement — Players use miniatures (child and adult) to occupy spaces on the board to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What could possibly go wrong? Nanochips can easily connect to the human brain, allowing people to travel through time and alter future events. While this could have brought hope, it instead brought chaos.
- Players are trying to complete missions, which are cards that they've got. Don't know if you can see this cuz they're all off camera, but each player has one of these card holders, which when it sits on the table, the cards actually go in them.
- The adults also cannot go to a space where there is another adult cuz they don't get on, and they'll just end up fighting each other, I guess.
- So, whenever you complete a mission, you do not automatically get to play a new one. The way that you get new missions in this game is all dependent on which dystopia you're playing.
- The adrenaline crystals will only last until the end of your turn. So, you are literally having to make a decision about whether you want to lose those points, spend the adrenaline in order to temporarily boost the action.
- The only time you lose points for missions is when your holder is full and you take an extra card and that's when you're forced to discard one of them and it's worth negative points.
- And as soon as we're down to three cards here, game ends immediately.
- I was thinking you might because these if these two are about to do amazing stuff. But, I can do some You might be So, I move my red up there. So, you're choosing the B plan.
- The only mandatory action in the game. Everything else you do is optional, but taking a new mission is mandatory.
- The adrenaline crystals disappear at the end of your turn. So, you are literally having to make a decision about whether you want to lose those points, spend the adrenaline in order to temporarily boost the action.
- The problem is I don't want them to come out of the board.
- The adrenalines disappear at the end of your turn. So, you are literally having to make a decision about whether you want to lose those points, spend the adrenaline in order to temporarily boost the action.
References (from this video)
No references stored for this video.
Video 8J54jFeuGdc
BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 81588 · mention_pk 306726
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Modular game with different elements and challenges.
- Blue fragments are described as helpful.
- The game can be 'painful' in a way that suggests depth and engagement.
- The track progression offers points at the end of the game.
- Deep burying cards adds strategic depth.
- The end game scoring offers multiple avenues for points (crystals, objectives, tracks, buried events).
Cons
- Completing some missions can be costly in terms of time tokens or other resources.
- Miscalculations can lead to suboptimal plays.
Thematic elements
- Traveling through time and affecting the passages of time across three ages.
Comparison games
- Pandemia
Mechanics (from transcript analysis)
- action selection — Players take turns placing action discs to perform actions, with the round ending when a certain number of mission cards are in play.
- Area Movement — Player figures move around the board to different spots.
- Card Play — Players play cards to spots on the board to power up actions, accomplish objectives, or gain resources.
- Dice Rolling — Dice are rolled to advance on tracks, with options to re-roll dice based on collected resources.
- Hand Management — Players manage a hand of cards, with a hand limit of three cards mentioned.
- Push Your Luck — Players decide whether to reroll dice, potentially improving their outcome but also risking a worse result.
- Set Collection — Players aim to achieve specific configurations of events on the board to accomplish mission cards.
- Worker Placement — Players place their 'child' and 'adult' figures on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And in this game we are traveling through time.
- The vast majority of points we're going to get are going to come from accomplishing these mission cards.
- I'm already panicking.
- This is expensive.
- It is expensive. I think blue fragments early on are so helpful.
- You have to do everything. Yes. Everything in this game. It's really painful.
- I think I might have to wait. Do you have voids? I might have to wait.
- The fact that you get a second roll every time is pretty strong.
- We're going to go for B. I guess. We're going to go for B.
- I'm going to go up the B track. Oh, I meant to pay a crystal before I do that. I'm going to move B track and once again lock that.
- I got a circle thingy. Check. Circle thingy. I will head over here. Circle thingy circle thing for me. I'm so bad at that.
- I want to do that. I want to do that. But can I afford to if I do that? I can do that and that, but that doesn't help me.
- It's a more complicated way of saying no, but no.
- We're going to go for B. I guess.
- The question is if we're going to I'm not going to be able to get any more blue tokens in theory.
- My turn? Your turn. I'm going to go over here and I'm going to take one time as well as one card.
- My turn. My turn. I'm going to go here. I'm going to take two times. I will get a card.
- You can't share spot with your own.
- And then I'm going to play this card which is going to be along with three void fragments to get the wild sand.
- I think I'm going to spend two here and three here. What are you doing? You're ramping up those shots.
- You get 10, so you're going to go up your green. So 1 2 3 4 5 6 7 8 9 10. Game end is triggered.
- I have fragment crystals that reach or pass the plan B action on the time action. Oh, nice.
- It's a waste of a movement. I would rather do that one instead of that yellow.
- What if I like maybe don't want to play? Then you cannot play a card.
- I'm going to discard this card. I don't care which one I'm discarding. Here.
References (from this video)
No references stored for this video.
Video T69_tjI0brQ
The Dice Tower News at 19:39 sentiment: other
video_pk 81322 · mention_pk 306797
Click to watch at 19:39 · YouTube ↗
Overall sentiment (raw)
Intrigued
Pros
- Interesting visual design.
- Upgrading player abilities is appealing.
- Variety of scenarios offers replayability.
- The 'ocean rise' theme is particularly intriguing.
- Potential for a 'plug and play' system.
Cons
- The time travel theme was not strongly felt from the description.
- Columns of cards felt abstracted.
Thematic elements
- Time Travel
Comparison games
- Anachrony
- Age of Rome
- Pandemic
Mechanics (from transcript analysis)
- Card Columns — The game features columns of cards representing different time periods.
- Player Progression — Upgrading player abilities is a noted mechanic.
- scenarios — The game includes different scenarios, with one recommended to start with.
- Time travel — The theme involves time travel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a lot more game going on than River Valley Glassworks.
- It definitely felt more complex.
- instead of Venn diagram, it's flowcharts.
- tremendously well-done set of streamlining for a lot of Zombicide things that have come out before.
- the mechanism of the water where the pirates when they go I'm sorry the zombies when they go into the water how you can't target them cuz they sink to the bottom and they're like crawling towards you.
- That theme is very, very popular. I mean, like it is incredibly strong that IP.
- My fear, I'll tell you this honestly, I don't know. ... Because they might explode.
- homeschooling extraordinaire kind of thing, you know, teach music, use it as a toy, use it as a learning instrument.
- There's one update in this project and it's to plug a different thing they're running. ... A tarot deck from Vivid. That's the only update.
- advertised by a lady wearing what looks like a giant diaper.
- They will 100% I mean, again, we know this for a fact. They will not let you put a piece of luggage with a battery on the plane.
- It's just a really fun game for me, so it is my pick of the week, Things on Strings.
- This one right here is great. It's done a lot of things. I think first of all, they got rid of the noise, which I think is great.
- this is the Zombicide that will replace all the others for me. Like I really, really enjoyed it.
References (from this video)
No references stored for this video.
Video VXrEnY7UXSI
Board Stupid Top 5 List at 2:26 sentiment: positive
video_pk 42987 · mention_pk 306956
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- mind-bending mechanics
- clear path to score via tableau patterns
- modular scenarios increase replayability
Cons
- complex at first glance
- risky rule-heavy setup for new players
Thematic elements
- time travel and world-changing events
- Time-manipulation tableau with past/present/future
- scenario-driven, multi-timeline
Comparison games
none
Mechanics (from transcript analysis)
- card management — cards provide multiple effects; players choose how to use them
- Events — events modify the timeline to impact scoring
- Multi-Use Cards — cards provide multiple effects; players choose how to use them
- scenario-based board variation — each scenario changes the goals and board setup
- Tableau Building — players build and manipulate a tableau to activate events
- tableau-building — players build and manipulate a tableau to activate events
- timed events across past/present/future — events modify the timeline to impact scoring
- Variable Set-Up: Board — each scenario changes the goals and board setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- mind-bending
- it's visually stunning and ambitious
- the scale of this game is huge
- Indiana Jones head
References (from this video)
No references stored for this video.
Transcript Navigation
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