Game Info
Year
2017
Players
2-6
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Description from the publisher:
The Crusades have summoned Richard the Lionheart to the Middle East. Back home in England, John Lackland is trying to consolidate his power, recruiting the Sheriff of Nottingham to his side. Opposing them is Robin Hood and his band of Merry Men. What will be left of Richard's Kingdom when the Crusades are over?
In Richard the Lionheart, players ally themselves either with Robin Hood or John Lackland. They travel across England, trying to earn prestige points and influence the Crusades from afar. At the end of the game, Richard will return to what's left of his kingdom...if he returns at all. At this time, the player who has earned the most prestige wins.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video 3SnP36NVyhw
Rolling Dice & Taking Names Event Coverage at 26:14
video_pk 151842 · mention_pk 425915
Click to watch at 26:14 · YouTube ↗
Pros
- improved graphic design based on feedback
Cons
- graphical design issues with the morning's cryin
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
- it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
- basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
- it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
- if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
- it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video f4nU9s3-3w0
Rolling Dice & Taking Names Review at 27:10 sentiment: positive
video_pk 93535 · mention_pk 253234
Click to watch at 27:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging card-driven tension
- Easy-to-understand board and iconography
- Unique cooperative dynamic with an individual winner
- Improved from initial Expo version
Cons
- Moving around the board itself is not the main focus
- Potential for selfish play due to individual scoring
Thematic elements
- Supporting Richard the Lionheart's fight in the Crusades or staying home to take over the kingdom.
- The Crusades
- Team-based, with a potential neutral player.
Comparison games
none
Mechanics (from transcript analysis)
- area influence — Players try to influence tracks (war, Richard's return, coffers) based on card contributions.
- Card Drafting — Players contribute cards to a central pool that influences game tracks.
- team play — Players are split into two teams, with an optional neutral player.
- variable scoring — The overall winner on the winning team is determined by prestige points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The stacking mechanism was what's cool and what's different
- The art is done by Ian O'Toole and it's a big humongous board that's just absolutely gorgeous
- The tension is everything in this game
- The vegetables why such the hate on vegetables
- The game ends when the two ends of this moat meet and they kind of seal off the palace
References (from this video)
No references stored for this video.
Video 2Hjbc8d-wEQ
The Secret Cabal Gaming Podcast Review at 2:58 sentiment: positive
video_pk 9128 · mention_pk 26921
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong table-talk and manipulation dynamics
- beautiful production and components
- thematic flavor pairs well with the mechanics, especially the betrayal/negotiation feel
Cons
- high production cost and price point may deter some players
- theme can feel surface-level; event text is minimal on cards
- player-count-related bottlenecks can reduce clarity and flow
Thematic elements
- intrigue, manipulation, and betrayal within alliance structures
- England during the Crusade era with two rival factions supporting Richard vs Prince John
- historical/legend-infused with emphasis on table talk and hidden objectives
Comparison games
none
Mechanics (from transcript analysis)
- block/steal/positioning — players can block actions, pass through others, or steal cards by spending movement, adding direct contention and tactical friction
- Card Drafting — players add cards to the crusade deck, driving track progress and shaping the action economy; track majority on drawn cards influences advancement
- card drafting / deck-building — players add cards to the crusade deck, driving track progress and shaping the action economy; track majority on drawn cards influences advancement
- edicts and secret objectives — edict cards grant personal and game-point objectives that can conflict with teammates, driving strategic deception
- event cards — round events modify rules or point opportunities, adding variability between games
- Events — round events modify rules or point opportunities, adding variability between games
- market and resource management — players can purchase influence cards, prestige points, horses, or ships to modify movement and scoring opportunities
- Movement and action economy — on turns, players move tokens up to three spaces and perform actions requiring spending cards or coins
- Resource Management — players can purchase influence cards, prestige points, horses, or ships to modify movement and scoring opportunities
- team-based yet antagonistic play — two teams align with Richard or John, but internal competition and manipulation drive the core conflict
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is not a cooperative game here this is a game where your teammates are your real competition
- it's an extremely cutthroat and and very manipulative game
- best thing about it is manipulation and table talk
- I would like to see an expansion for this game
- the components are beautiful and the game is well produced
- I dig the game
- I really like the concept of trying to manipulate players and the table talk
- expansion could bring out a little more to this game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3