Game Info
Year
2003
Collection
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Description
This is a reading comprehension game that uses a labyrinth adventure theme. The children are deep inside a network of underground caves and must answer the questions presented by the Riddle Master to reach the surface.
The questions are light riddles based on information presented on the cards. Some spaces offer secret tunnels that allow clever players to move faster. The first kid to reach the surface is declared the winner.
This educational game is designed for 2 to 6 players. The Blue Level edition is for older children in 4th or 5th grade and the Red Level edition is for children in the 2nd or 3rd grade.
Includes a colorful board, 6 pawns, a timer, 125 cards, answer key, spinner, and rules.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video xGGgWZjrAVI
Rolling Dice & Taking Names Interview at 6:31 sentiment: positive
video_pk 93478 · mention_pk 280102
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Experiencing a story
- The world of the book
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Katan is the way to speak Katan okay
- we had a very very big development and we had a lot of small companies we had a lot of different games I think what is big changement
- when I finished the book I was a little bit sad to leave this wonderful story this wonderful land had I to to stay longer in this world of this book and so I had an imagination but would be great to have a game and to experience this story in a game
- it's the modern gaming launching point for people
- Star fairs is nothing like the other kittens I mean sure it has a little bit of similarities and stuff but is a totally different style of game has a different feel
- the event cards that every once in a while these would Vince would occur where you read a card to the person who's going to be affected by it and have to make a decision where did you come up with the idea for that because that is what made the game so unique for me and made our entire game group love it so much
- plain and simple brilliant
- when you develop a game you actually don't win so much because you're thinking about how to improve the game
- this game does not feel twenty years old and that's what's just so amazing about it is really stood the test of time to still have that you know a current board game feel even though it was done 20 years ago
- it's the things is due to our great editorial team frankly of Akutan studio and cosmos our partners they did an amazing job in creating these motherships
- I think it never replaces the board game right I guess it's always an addition to it like an alternative maybe the next best one if you don't have your friends and family to play the the end of a board game then you'll sit down and Edward saying what when he said if you have no opportunity no friends no time the right time and then you can then play it digitally
- The board is big and gorgeous
- event cards oh those are so much fun
- that was just so much stuff so good
- to me the event that makes the game
- you just got to realize that you're going in that there's an element of luck there with the event that can totally change the course of the game
- if you're thinking you're gonna be picking this up for like you would a normal Catan game ah you're not going to do that this this game will hit your wallet
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