Game Info
Year
2019
Players
1-6
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description
An expansion for Rise to Nobility adding the Timeless Temple and Relics and Elders as new paths to nobility
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video f6PRrO5jEsA
Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 70738 · mention_pk 245336
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
- guardians glade, elders, relics, dwellings, temple
- five realms
Comparison games
- Rise to Nobility
Mechanics (from transcript analysis)
- Dwellings activation and VP — Green dwellings provide end-of-game VP and can be activated with a free House action.
- Elders activation — Elders provide ongoing bonuses activated by placing a worker on them; income happens each round.
- End-of-game scoring changes — New scoring via title tokens and temple majority; players gain points based on token majority.
- Glade card drafting — Draft six Glade cards; players draft three cards by passing the rest around in a circle.
- Guardians Glade action spaces — Three action spaces with costs to gain cards from the Glade into player slots; cards resolved differently.
- Relics activation space — Relic cards activated via a space paying cost to activate relics (one per card per turn).
- Rock Rose exchange — Free action to exchange Rock Rose for Goods, reputation, coins, modifiers, or city tokens depending on costs.
- Rock Rose resource — New resource gained from income and used for conversions to other resources or actions.
- Temple offerings and scoring — Offering tokens placed in temple rows; left-to-right order affects reputation and end-of-row effects; top players gain VP.
- Timeless Temple dice rule — First die can be any number; all subsequent dice must match the first.
- Upkeep and card replacement — Sweep and replace cards in Guardians Glade as part of upkeep and rule updates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Expansion offers three new pathways towards your victory
- Rock Rose has many uses but one of them is as a conversion to essentially any other resource in the game
- The timeless temple: the first die may be any number but all subsequent dice must be the same number as the first
- Gaining a strong column of relics can allow you to do a lot of actions quite efficiently with a single worker
- the player with the most offering tokens on the temple gets that many victory points
- Rock Rose is worth noting so be sure to convert it into something which is worth points before the end of your final turn
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