Description from the rulebook:
As part of General Winfield Scott’s “Anaconda Plan,” in the Western Theater of the American Civil War the Union planned to control the Mississippi River in order to cut off the Trans-Mississippi states of Texas, Arkansas, western Louisiana, Missouri, and that part of the Indian lands north of Texas in Confederate hands. The Navy (and
Army) fleets were a critical part of this effort. Perhaps one of the strongest Union victories in the entire war was the early capture of New Orleans, the South’s largest city, manufacturing center, and port.
These miniature wargaming rules cover the period that follows the fall of New Orleans in April 1862 and conclude with the fall of Vicksburg and Port Hudson in the summer of 1863, plus Banks’ Red River Campaign.
- Very successful Kickstarter
- Doing very well in retail and conventions
- Beautiful miniatures
- Modular maps
- Upgradeable tanks
- Cool planes
- Steampunk
- World War I
Mechanics (from transcript analysis)
- Modular Board — Tiles are all modular.
- Real-time strategy-like — Plays similar to a real-time strategy game.
- turn-based strategy — It is turn-based.
- Unit upgrades — Tanks are all upgradeable.
Video topics + discussion points
Quotes (from this video)
- for your second year this is an incredible job
- we make a lot of games and we do fairly well on kickstarter
- zombicide was a huge success on Kickstarter it kind of give us a new business model
- it's a really great fast-paced game but what I really like about it is it's not dice based
- everyone's fighting everyone's beating each other up it's complete chaos it's hilarious and it's surprising
- it's basically a deck-building Game with a tower defense mechanic and a sci-fi theme
- it's brutal it's it's super hard
- when you flip that card over and you see what's next that reveal as a moment for everybody playing
- it's a celebration for us and we want to keep doing these
- the designers will actually listen to the feedback
References (from this video)
- Very successful Kickstarter
- Doing very well in retail and conventions
- Beautiful miniatures
- Modular maps
- Upgradeable tanks
- Cool planes
- Steampunk
- World War I
Mechanics (from transcript analysis)
- Modular Board — Tiles are all modular.
- Real-time strategy-like — Plays similar to a real-time strategy game.
- turn-based strategy — It is turn-based.
- Unit upgrades — Tanks are all upgradeable.
Video topics + discussion points
Quotes (from this video)
- for your second year this is an incredible job
- we make a lot of games and we do fairly well on kickstarter
- zombicide was a huge success on Kickstarter it kind of give us a new business model
- it's a really great fast-paced game but what I really like about it is it's not dice based
- everyone's fighting everyone's beating each other up it's complete chaos it's hilarious and it's surprising
- it's basically a deck-building Game with a tower defense mechanic and a sci-fi theme
- it's brutal it's it's super hard
- when you flip that card over and you see what's next that reveal as a moment for everybody playing
- it's a celebration for us and we want to keep doing these
- the designers will actually listen to the feedback