Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a Dieselpunk world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!
Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor.
Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.
Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!
There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!
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Mechanics (from transcript analysis)
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- I think this is the first time I've ever done a response to a response in one of these segments but I wanted to talk a little bit more about the Minicon that I had proposed earlier
- I think it's better that I plan this out a little more in advance and give myself a little more breathing room so that all my other projects don't suffer you know that's one of the things doing this channel is trying to figure out how much can I really take on as effectively one person and I'm I'm learning those limits
- I found that feedback incredibly incredibly helpful and I think that's why I'm making the decision that I am now which hopefully will be a good one