Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a Dieselpunk world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!
Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor.
Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead.
Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units!
There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!
- On display and available to play
- Botched the rules teach miserably
Mechanics (from transcript analysis)
- Air Support — Discussed the addition of air support.
- Large vehicles — Discussed the addition of large vehicles.
Video topics + discussion points
Quotes (from this video)
- hi everyone welcome to watch it played
- I wanted to share with you the experience that I had there just in case some of you were curious about the event
- cool minor not was originally and still is a website where you can post your Miniatures projects and paint jobs for visitors to rate
- it was not a packed event and cool mini plans to keep it as a smaller more intimate experience
- what distinguishes it from other Cooperative deck builders in my opinion is that you truly do interact with one another
- it really is incredible
- it was an absolute riot
- the event was just a really great experience
- what is this well these are zomie Side characters that were designed by very popular illustrators and concept artists that have been working in the games industry for some time
- I hope you enjoyed getting a quick look at the coolman year not Expo
- well once again I hope you did enjoy getting a quick look at the cool Min or not Expo
- but until the next episode thanks for watching
References (from this video)
- Fun
- Silly
- MOBA-like gameplay
- Chibi warfare
- World War I
- Rivet Wars Reloaded
Mechanics (from transcript analysis)
- Area Control — Units keep coming and fighting back to get points.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I need you to give me a secret weapon something you need more support
- So I was thinking we got to do airplanes it would be great to do airplanes
- so I put the air range in there not being sure we would have air units right away
- Oh wait a minute like put it on the intersection between the grids and then you've really got True Flight where it's in a different a different plane of existence kind of
- It really makes a dense kind of combat feel which you know just makes the battlefield feel that much crazy
- you can upgrade put something better in there give them another kind of attack or effect or whatever and you can sort of customize on the fly right as you're deploying your troops into the on the board
References (from this video)
- Units have air range, making them compatible with future air units.
- Air units can be positioned between grid intersections, avoiding issues with occupied squares.
- Plugs allow for on-the-fly customization and upgrades.
- Visually, having air units creates two layers of combat and a denser battlefield feel.
- Concern about air units bumping into other troops when moving.
- Potential for air units to have nowhere to go if they need to land in a occupied square.
- World War I turn of the century
Mechanics (from transcript analysis)
- Air Combat — Air units can fly over ground troops that do not have air range, making them difficult to counter.
- Grid system — The game uses a larger grid system. Air units can be placed on intersections between grids, allowing them to fly over occupied squares.
- Plugs/Upgrades — Units can be customized on the fly by adding or changing plugs, which can upgrade abilities or signify new effects.
Video topics + discussion points
Quotes (from this video)
- I need you to give me a secret weapon something you need more support
- So I was thinking we got to do airplanes it would be great to do airplanes
- so I put the air range in there not being sure we would have air units right away
- Oh wait a minute like put it on the intersection between the grids and then you've really got True Flight where it's in a different a different plane of existence kind of
- It really makes a dense kind of combat feel which you know just makes the battlefield feel that much crazy
- you can upgrade put something better in there give them another kind of attack or effect or whatever and you can sort of customize on the fly right as you're deploying your troops into the on the board
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think this is the first time I've ever done a response to a response in one of these segments but I wanted to talk a little bit more about the Minicon that I had proposed earlier
- I think it's better that I plan this out a little more in advance and give myself a little more breathing room so that all my other projects don't suffer you know that's one of the things doing this channel is trying to figure out how much can I really take on as effectively one person and I'm I'm learning those limits
- I found that feedback incredibly incredibly helpful and I think that's why I'm making the decision that I am now which hopefully will be a good one