Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles indoor soccer, with elements reminiscent of a demolition derby. Players' cars have the ability to jump to hit the ball while in mid-air. The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later on their team's side of the field. A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can alter their car's orientation while midair, which combined with midair boosting allows for controlled flight. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.
Microbadge:
- highly engaging multiplayer with dramatic comebacks
- deep coordination and teamwork dynamics
- long-lasting appeal and rewarding progression
- can be extremely frustrating on a bad night
- teamwork and real-time coordination
- Soccer-like vehicular combat on arenas
- competitive multiplayer experience
Mechanics (from transcript analysis)
- 3v3 soccer with cars — team-based scoring with fast-paced play
- physics-based ball handling — dynamic ball control and positioning
Video topics + discussion points
Quotes (from this video)
- this is one of those ones that I think of fondly and nostalgia has a big impact
- it's hard for me not to separate nostalgia from video games
- I think this is a phenomenal game and I would recommend it to anyone