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Sailing Toward Osiris box art

Sailing Toward Osiris

Game ID: GID0274741
Game Info
Year
2018
Collection
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Description

Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit will stand before the judgement of Osiris.

Pharaoh had no offspring so tradition holds that the governors of the land be tasked with building monuments to Pharaoh’s glory so that Osiris will favor his spirit in the afterlife. Accordingly, Pharaoh’s successor will be the governor who builds the greatest tribute to the late king.

Resources and laborers are limited, the gods are capricious, and time is short; the memorials must be finished before the barge reaches the temple of Osiris at Men-nefer.

Sailing Toward Osiris is a euro-style game with worker placement, resources management, project completion, and no direct conflict. Down-time is kept to a minimum via a single action, round-and-round turn structure that emphasizes timing decisions and subtle strategies.

The game takes place over four "seasons" with the movement of Pharaoh's barge tracking the game's progress. Each season, after players draw workers from a communal bag, play begins with each player taking a series of one-action turns from a list of 10 possible actions:

1. Play a worker to harvest resources
2. Play a worker to a city for cards
3. Play a worker to a caravan as leader or follower
4. Hire an extra worker
5. Trade at the market
6. Plan a monument
7. Build a monument
8. Play a city card
9. Play a boon card
10. Withdraw from further actions.

Players are working to build sphinxes, obelisks, and pylons to the glory of the late Pharaoh and to earn extra glory by building the monuments on certain river segments and in certain configurations. However, as more monuments are built, resource harvesting becomes less productive and viable locations for future monuments become scarce. By the last season, players will have to be creative to find enough resources or available land on which to build.

The player who has amassed the most glory points by the end of the game will be crowned the new Pharaoh.

Sailing Toward Osiris was inspired by the real events surrounding the death of Rameses XI at the end of Egypt's 20th Dynasty and the ascension of Smendes, a powerful governor in Lower Egypt.

Description

Pharaoh is dead and his funerary barge sails slowly down the Nile toward his tomb where his spirit will stand before the judgement of Osiris.

Pharaoh had no offspring so tradition holds that the governors of the land be tasked with building monuments to Pharaoh’s glory so that Osiris will favor his spirit in the afterlife. Accordingly, Pharaoh’s successor will be the governor who builds the greatest tribute to the late king.

Resources and laborers are limited, the gods are capricious, and time is short; the memorials must be finished before the barge reaches the temple of Osiris at Men-nefer.

Sailing Toward Osiris is a euro-style game with worker placement, resources management, project completion, and no direct conflict. Down-time is kept to a minimum via a single action, round-and-round turn structure that emphasizes timing decisions and subtle strategies.

The game takes place over four "seasons" with the movement of Pharaoh's barge tracking the game's progress. Each season, after players draw workers from a communal bag, play begins with each player taking a series of one-action turns from a list of 10 possible actions:

1. Play a worker to harvest resources
2. Play a worker to a city for cards
3. Play a worker to a caravan as leader or follower
4. Hire an extra worker
5. Trade at the market
6. Plan a monument
7. Build a monument
8. Play a city card
9. Play a boon card
10. Withdraw from further actions.

Players are working to build sphinxes, obelisks, and pylons to the glory of the late Pharaoh and to earn extra glory by building the monuments on certain river segments and in certain configurations. However, as more monuments are built, resource harvesting becomes less productive and viable locations for future monuments become scarce. By the last season, players will have to be creative to find enough resources or available land on which to build.

The player who has amassed the most glory points by the end of the game will be crowned the new Pharaoh.

Sailing Toward Osiris was inspired by the real events surrounding the death of Rameses XI at the end of Egypt's 20th Dynasty and the ascension of Smendes, a powerful governor in Lower Egypt.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Video PqZ1lcSIsT0 Getting Games Playthrough at 0:02 sentiment: positive
video_pk 92084 · mention_pk 287504
Getting Games - Sailing Toward Osiris video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight gameplay with meaningful, timed resource pacing
  • variety from city and boon cards plus multiple monument strategies
  • caravan and river placement create race and blocking dynamics
  • endgame scoring rewards careful planning and adjacency
Cons
  • high decision density may be challenging for newcomers
  • board can become crowded late in the game with monuments and resources
  • negotiation and bartering exist but may not always be intuitive
Thematic elements
  • monument construction to gain favor for the Pharaoh in the afterlife
  • funeral barge on the Nile during ancient Egypt
Comparison games
none
Mechanics (from transcript analysis)
  • Bartering — players can trade resources, laborers, cards, and even future promises with each other
  • Caravan action — caravan locations provide resources; first player to use the caravan leader token can take resources and later entrants may incur penalties or gain resources based on caravan halves
  • City cards and Boon cards — City cards grant actions; Boon cards provide limited round bonuses and can block other Boons in the same round
  • End Game Bonuses — points come from monuments, endgame adjacency bonuses, and river-section bonuses; final scoring considers configurations of monuments
  • End game scoring — points come from monuments, endgame adjacency bonuses, and river-section bonuses; final scoring considers configurations of monuments
  • End-of-round/regent mechanic — the Regent track determines starting player and round order; withdrawing yields bonuses and regent blockades limit future options in later rounds
  • Monument planning and building — plan and place monuments in specific regions; placement blocked by other monuments; endgame bonuses for adjacency and river segment alignment
  • Multi-Use Cards — City cards grant actions; Boon cards provide limited round bonuses and can block other Boons in the same round
  • Resource Management — resources are finite; spending resources to hire laborers or build monuments; if a resource isn't available in the supply you take as much as you can and lose the rest
  • Resource management and supply — resources are finite; spending resources to hire laborers or build monuments; if a resource isn't available in the supply you take as much as you can and lose the rest
  • Tile Placement — plan and place monuments in specific regions; placement blocked by other monuments; endgame bonuses for adjacency and river segment alignment
  • Trading — players can trade resources, laborers, cards, and even future promises with each other
  • Worker Placement — players place workers into regions to gather resources; regional spots increase or decrease in availability over rounds and workers vary by type (regular vs master)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game really is all about acquiring the right set of resources at the right time to build the correct monument in the right spot out on the board
  • it's obvious that the game is pretty tight
  • the first player to withdraw in the final round of the game will have a choice they either get a point or they will take five resources which helps you on a tiebreaker
  • putting down a monument when the barge is in that specific part of the river can be very important that one point bonus could actually win you the game
References (from this video)
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