Game Info
Year
2016
Players
1-6
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A post-apocalyptic adventure where players race across salt plains on land sails to escape an approaching raider horde
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video b7XrQsA_Z7g
Board to Death TV - Board Game Reviews Review at 0:41 sentiment: positive
video_pk 130594 · mention_pk 371669
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Captures the post-apocalyptic Mad Max theme extremely well
- Good player interaction, including the ability to 'screw over' opponents
- Superb and stunning artwork
- Good quality components
- Love the wind mechanic for land sails
- Board manipulation can be strategic
- Scaling is done extremely well
- Shines more at higher player counts
Cons
- Not working together can be detrimental
- Board manipulation can lessen the AI a little
- Game length increases significantly at higher player counts
- Learning curve is steep
- Rulebook is somewhat hard to read and remember details
Thematic elements
- Survivors trying to escape the Wasteland
- futuristic, post-apocalyptic Wasteland
Comparison games
none
Mechanics (from transcript analysis)
- Card Drafting (implied) — Players draw from supply decks and rumor decks.
- Combat/raiding — Players can fight and flee from Raiders and Marauders. Motorized vehicles can be forcibly taken from Raiders. Combat involves adjacent positioning, dealing damage (normal or armor-piercing), and targeting vehicles' crew. Killing all crew allows players to steal the vehicle.
- Cooperation/Competition — The game can require semi-cooperation to win, but also has a survival of the fittest aspect where players can 'screw over' opponents to steal their stuff.
- Dice Rolling (Implied) — Damage cards are drawn and stacked, implying some random element for damage.
- exploration — Rumor tokens guide exploration, revealing new tiles. Binoculars are mentioned as another way to explore.
- Modular Board — The map is built using face-down tiles that are revealed during the game, with different setups for different player counts.
- Movement — Movement is influenced by wind cards and vehicle type. Motorized vehicles have a move value, while land sails are affected by wind direction and strength. Movement can be restricted by terrain types (saltlands, dunes, mountains).
- Resource Management — Players manage hand limit for cards, including crew and items. Some items count towards hand limit even when equipped.
- Set Collection — To win, players need to collect specific Victory items (three identical to the rumor, plus one more of any type per player on the tile) and clear the tile of Raiders.
- Variable player powers — Characters have unique abilities that are face up on their character mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I just carried my bike up the stairs I think I can hold the big box
- Don't be don't be salty Salt lands is perfect actually
- Salt lands offers many game modes
- the game does require you to use your smarts as six rounds come by pretty fast so you better have a plan
- still I was very much impressed with Salt lands and give it a score of 7.5 Raiders out of 10
References (from this video)
No references stored for this video.
Video Ty01LetgVxA
Rolling Dice & Taking Names Review at 28:25 sentiment: mixed
video_pk 93566 · mention_pk 253377
Click to watch at 28:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Wind mechanic that controls cart movement is 'really cool'
- Simple mechanics
Cons
- Player elimination (getting killed twice puts you out of the game) is disliked
- Teaching the game proved difficult, leading to an 'epic fail'
Thematic elements
- Cooperative game where players navigate sands, avoid bandits, collect hints to escape to paradise
- Post-apocalyptic world, nothing but sand
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Players navigate through a sandy landscape, avoiding or engaging bandits.
- Cooperative Game — Players work together to achieve goals in a post-apocalyptic setting.
- Player Elimination — Players can be killed and eliminated from the game if mortally wounded twice.
- Resource gathering — Players collect items from bandits or recruit them to their team to gain additional characters.
- Wind Mechanic — A unique mechanic that controls the movement of the player's cart.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "Marty it's our anniversary month so it's going to take a lot to drag me away from you there's nothing that a hundred men or more could ever do just move on to the intro you're so unromantic."
- "I don't know whether people like them or not but hey you know we're gonna do a couple of them."
- "I one day i will pay you back for this."
- "A card laid is a card played."
- "Why did you pick round tokens that just floors me I don't understand that."
- "I'm an old man it's a little small on cards people i know i know you got to get it in there yada yada yada whatever but the font was kind of one of those um Ignacio odds they're intense that's what we're gonna call it now yeah the annossy fine big na SI phan which now for from here on that would be known as a small small fun yes."
- "Everybody knows your gay oh dude that was pretty I was nice was that their slogan you just make that up it's actually on his business card dude."
- "I cannot believe that somebody hasn't come out with one of these before now."
- "You need to drop start craft on them one down man just do that just come drop that on the table and say go for it."
- "It's just it's a nagging gnawing type of feeling I have but I'm going to let those that are way smarter than me to tell me whether or not I'm wrong or right after they have a whole bunch of plays in their pros at these euro games."
- "I'm a blind hog and found an acorn and saw it come it just hit me a blind hog finding an acorn yeah that's a common expression blind squirrel is blind hog Google a hog a hug are you serious why would a hog find ok for squirrels find a core is it a hug Hyundai corns too but ok for this show it's a blind squirrel finding an acorn."
- "Anthony was possessed devil you know anyway I try to tie it together and you messed me up but that's okay I'm good with that."
- "That's only one third of a 20-ounce coke in the hotel i'm at right now."
- "It was abysmal dude it was like being releasing a horror flick in the middle of summer which you picked which idea which was an idiot pic but anyway."
- "Our Marty obviously did not pay attention to that very well because he has been sharing it with every other guy and not me."
References (from this video)
No references stored for this video.
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