Skip to main content
Samurai Sword box art

Samurai Sword

Game ID: GID0275524
Game Info
Year
2012
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Game description from the publisher:

Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card.

Description

Game description from the publisher:

Samurai Sword is a game based on the proven Bang! mechanisms and set in feudal Japan. In this game, the familiar features of Bang! are enhanced by more dynamic and fast-paced game play, and thanks to a new scoring system – based on honor points and resilience points – there is no player elimination. Everybody gets to fight to the very end! Also, weapons and attacks are fused into a single card.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video p5zgI1W_Jgk The Dice Tower Discussion at 6:10 sentiment: mixed
video_pk 6836 · mention_pk 81329
The Dice Tower - Samurai Sword video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool swords and ninja concepts
  • interesting ideas within a classic design space
Cons
  • older design compared to Fortress America and Axis & Allies
  • less favored among the three major title options
Thematic elements
  • personal combat and feudal warfare
  • historical fantasy with samurai-era weaponry and ninjas
  • thematic, with stylized combat and crew options
Comparison games
  • Fortress America
  • Axis & Allies
Mechanics (from transcript analysis)
  • area_control — players contend for control of key regions on a map.
  • character/sword-card driven combat — combat uses special swords and ninja hires to influence battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many good games.
  • There's a lot of iconography. I wish there were sheets that tell you what icons do.
  • The new Cichlades Legendary Edition is absolutely amazing.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1