In Sankoré: The Pride of Mansa Musa, a dynamic, interactive, mid-weight Eurogame, 1-4 players manage the prestigious University of Sankoré in 14th-century Timbuktu, tasked by the emperor Mansa Musa with spreading knowledge throughout West Africa, even as the great university is raised around them.
By enrolling and graduating your pupils, teaching classes, adding to your curriculum, and filling the great library with books, you will advance knowledge in four main disciplines: theology, law, mathematics, and astronomy. Once construction of the university is complete, the value that the empire places on each discipline will dramatically affect how you score the knowledge you have passed on.
In a dedicated solo mode, you compete against the "Distinguished Scholar", a passionate and ambitious academic controlled by an elegant automated system. They may not be as nimble as you, but they are focused and driven and will strive to produce the best possible students.
Can you navigate the corridors of academic competition and bring renown to Mansa Musa's prized university?
—description from the publisher
- Looks beautiful
- Cool mechanism for action selection
- Interconnected board parts create interesting resource flow
- Anticipation to re-experience its mind-bending complexity
- The speaker's mind doesn't comprehend it as well as they would wish.
Mechanics (from transcript analysis)
- action selection — Uses a pyramid of actions where taking a meeple grants a benefit based on color and action desired.
- Interaction — A rock-paper-scissors situation where players always want to do something first.
- Resource Management — Requires elements from one part of the board to use in another.
Video topics + discussion points
Quotes (from this video)
- This is a also kind of a worker placement game but you you place workers three times then you move them three times to do something else and then you are deciding what actions you want for the next round so you have like you want yes and it's really clever the timing of those things
- The actions that you do the most multiple times will uh be upgraded so you get to do them better and better the more you do them
- It's a really really fun game one of yeah obviously one of the best of the year
- I really like El Grande
- it's just pure fun
- this is a game about exploring space and trying to find a connection to the alien
- it's so tight on the resources it's like ridiculously tight
- this is a very accelerating game
- the resource management in combination with all the fun things you do on the board trying to uh basically upgrade your actions uh with these technologies that you can get this this is so much fun it's so fun
- it's so tight it gives you again that Gaia project Terror Mystic feeling where in the beginning you're like it's so hopeless
- I love the exploration of the aliens they changed up the game a little bit from time to time and it is again a plain fun game
- this is one where you have this main mechanism that makes the game really good and then you have the the um H the mini games around it which are good but it is the main thing in the middle that makes the game sing that makes the game feel like a fantastic fun time
- there's so many things about this I love and also one thing that I think in this game was absolutely Superior to Gloom Haven is like the level this sign if you could call it that
- I love how you choose your actions
- it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
- Amonia has it has these Snappy it's not super fat but I'm comparing it to Gloom heaven so but it's so it's you talked about it you were right
- I praed this game up and down since I played it
- I'm over the moon for this game it is such an amazing game
- There's so many corporations in this game so you have a lot of V ability
- they feel different
- the workers are different colors they don't like they they get better if you do them with a specific action and there is just so much to love
References (from this video)
- Heavy crunchy Euro game
- Complex interconnected systems
- Four distinct games within one
- Educational theme about Arabic world
- Brilliant design with multiple paths to victory
- Very heavy and crunchy
- Long gameplay time
- More complex than designers prefer
- Requires large table space
- medieval Arabic world
- universities
- education
- history
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This extra twist of uh extra objectives to chase after if you build these is such a cool leveling up for the game
- This game is very mean-spirited oh the aggressive moves you can make really messing with your opponent
- This game is freaking brilliant
- This core idea is so brilliant one of the coolest new ideas I've seen in worker placement in years
- This is one of the best card drafting closed hand card drafting games of all time
- I would play this over seven wonders quite frankly because it adds so much depth and variety and control
- This game blew me and Jen away
- Jeffrey CCH might before too long make it into my top 10 favorite designers
- They have done the ultimate spinning gears game
- This is going to make a lot of top 10 of the years for 2024 when it comes out later this year